Commit Graph

  • 32f5875cb7 Add functions to set near and far culling planes. Jeffery Myers 2021-02-02 10:02:40 -0800
  • 005bc4c414 REVIEWED: LoadShaderProgram() #1563 raysan5 2021-02-02 12:33:01 +0100
  • ed9c10a3e6 Update raudio.c raysan5 2021-02-02 11:42:49 +0100
  • c8e427ad23
    Update loading of gltf animation. (#1561) hristo 2021-02-02 11:49:42 +0200
  • 356a4f8a3b Update loading of gltf animation. Hristo Stamenov 2021-02-01 14:14:56 +0200
  • be6b094ce9
    Merge pull request #2 from raysan5/master Kirottu 2021-02-01 13:00:12 +0200
  • 6f6e299a7e DrawTexturePro vertex label correction Auios 2021-01-31 18:13:49 -0600
  • b3991a30e9 Corrected DrawTexturePro quad vertex labels Auios 2021-01-31 18:02:21 -0600
  • 2884b88101
    out is a keyword in shaders and can't be used as a variable name. (#1558) Jeffery Myers 2021-01-31 12:37:27 -0800
  • 042c7f9bad out is a keyword in shaders and can't be used as a variable name. Jeffery Myers 2021-01-31 11:35:20 -0800
  • aebcd9b551 Update models_first_person_maze.c raysan5 2021-01-31 16:22:24 +0100
  • 96db787657 REVIEWED: Gamepad system, specially for RPI raysan5 2021-01-31 03:07:26 +0100
  • e818dc27cd
    Use local (") includes for GLFW since it is included with the source tree. (#1557) Jeffery Myers 2021-01-30 13:22:14 -0800
  • b5f305809c Use local (") includes for GLFW since it is included with the source tree. This change helps some platforms produce fewer errors/warnings. Jeffery Myers 2021-01-30 10:16:34 -0800
  • bc332018f6 REVIEWED: SetGamepadMappings() raysan5 2021-01-28 18:37:52 +0100
  • 731ab15d57
    Gltf animation support (#1551) hristo 2021-01-28 12:29:06 +0200
  • 90a72b85f9 Fix identation issues Hristo Stamenov 2021-01-27 23:11:27 +0200
  • e9c0cbd9dc Fix identation issues Hristo Stamenov 2021-01-27 23:11:04 +0200
  • 2b02adcefa Fix identation issues Hristo Stamenov 2021-01-27 23:10:11 +0200
  • 0fce9f3201 Cleaned up some code and updated examples. Hristo Stamenov 2021-01-27 12:05:08 +0200
  • 3452c9fcb0 Fixed model loading with bones. Hristo Stamenov 2021-01-27 11:50:43 +0200
  • 0ae068506c The model almost looks like a real person on animation. Hristo Stamenov 2021-01-27 09:26:17 +0200
  • e043d04d33 Skeleton and pose is correctly loaded. Need to communicate about interpolation in GLTF Hristo Stamenov 2021-01-27 01:17:57 +0200
  • 822d2cf865 Loading info about vertex to joint connection but animation is still not working Hristo Stamenov 2021-01-26 22:12:07 +0200
  • 8e0e6e7776 Merge branch 'master' into gltf-animation-support Hristo Stamenov 2021-01-26 16:48:47 +0200
  • 88a6f16c9a
    Documentation cmake (#1549) hristo 2021-01-26 15:34:27 +0200
  • a367fdb27a Some more restructuring. Hristo Stamenov 2021-01-26 15:10:48 +0200
  • b3c336b7fb Moved some android compiler flags and added documentation on them too. Hristo Stamenov 2021-01-26 14:19:04 +0200
  • 401b680218 Documenting the compiler flags Hristo Stamenov 2021-01-26 11:06:57 +0200
  • 65b299c6cf Replace tabs by 4 spaces raysan5 2021-01-25 17:53:04 +0100
  • f3ce3a6f74
    Removing config.h.in file (#1546) hristo 2021-01-25 11:47:53 +0200
  • 4bf7b00013
    Removing test file. (#1545) hristo 2021-01-25 11:44:30 +0200
  • 01b2d24391 Removing config.h.in file Hristo Stamenov 2021-01-25 08:54:42 +0200
  • 53964d9a2e Removing test file. Hristo Stamenov 2021-01-24 23:44:03 +0200
  • 1d23e15692
    Added a windows and linux simple compile with cmake (#1543) hristo 2021-01-24 22:09:01 +0200
  • a0d2b64747
    Fix issue when trying to build raylib statically (#1544) Nikolas 2021-01-22 23:43:06 +0100
  • 325e9c962f
    Fix issue when trying to build raylib statically Nikolas 2021-01-22 22:53:06 +0100
  • f4f208c4ae ADDED: UploadMesh() #1529 Ray 2021-01-22 12:16:19 +0100
  • 721768bdb0 Remove automatic pointer lock on mouse click #1513 Ray 2021-01-22 11:57:57 +0100
  • f2c0981c57 Review typo Ray 2021-01-22 11:57:18 +0100
  • ccba04fd7b Renaming the task to "CMake Builds" and removing the test step. Hristo Stamenov 2021-01-22 08:01:41 +0200
  • ae76d4b586 Added a windows and linux simple compile with cmake Hristo Stamenov 2021-01-22 07:56:22 +0200
  • 05dfbf3cd4
    Remove STATIC and SHARED variables. (#1542) hristo 2021-01-22 01:07:22 +0200
  • 61783a209a Remove STATIC and SHARED variables. Hristo Stamenov 2021-01-22 00:09:55 +0200
  • 18ab694f70 ADDED: SetGamepadMappings() #1506 Ray 2021-01-21 14:39:03 +0100
  • 677f420bf0 REVIEWED: physac module and examples #1525 Ray 2021-01-20 20:55:12 +0100
  • b845f3886a Minor tweak to Makefile Ray 2021-01-20 17:18:45 +0100
  • d20efde49d Merge branch 'master' of https://github.com/raysan5/raylib Ray 2021-01-20 17:07:06 +0100
  • 01b7509a39 Review screen capture / gif recording #1540 Ray 2021-01-20 17:06:53 +0100
  • 407c014eb4 Update Makefile Ray 2021-01-20 17:06:30 +0100
  • 691e835181 Merge branch 'raysan5-master' KirottuM 2021-01-20 15:26:34 +0200
  • 90d1d8a4e5 Merge branch 'master' of https://github.com/raysan5/raylib into raysan5-master KirottuM 2021-01-20 15:25:51 +0200
  • 5e6eb0b847
    Update raylib to v3.5 :P Ray 2021-01-19 12:36:30 +0100
  • 3e3e41eaba
    Update node-raylib to 3.5 (#1539) Rob Loach 2021-01-17 03:31:56 -0500
  • 5c2b68fd28
    Update node-raylib to 3.5 Rob Loach 2021-01-17 01:37:33 -0500
  • f21aa0352b
    Update BINDINGS.md (#1538) Richard Smith 2021-01-16 19:01:28 +0000
  • 508d08c97e
    Update BINDINGS.md Richard Smith 2021-01-16 18:42:41 +0000
  • 6cc27e9797
    Fix cmake build error dirent (#1536) hristo 2021-01-16 15:04:01 +0200
  • 868daead01 Removed external from being a relative include directory for target raylib. Hristo Stamenov 2021-01-16 14:30:33 +0200
  • 3fc0849df0 Better ignore support for idea projects. Hristo Stamenov 2021-01-16 14:26:17 +0200
  • 1866be0475
    Fix absolute path handling in GetFileName and GetDirectoryPath (#1534) (#1535) Gil Barbosa Reis 2021-01-16 06:33:13 -0300
  • 1f7d2f4d5c Fix absolute path handling in GetFileName and GetDirectoryPath (#1534) gilzoide 2021-01-15 23:02:32 -0300
  • eb7820b2b0 Review comment Ray 2021-01-15 00:20:35 +0100
  • b7f275efb3 Review warning Ray 2021-01-15 00:20:23 +0100
  • 186e52c4d8 REVIEWED: DecompressData() Ray 2021-01-14 20:42:01 +0100
  • a3c56d9052
    go-raylib updated to 3.5 Ray 2021-01-14 19:53:58 +0100
  • 8d3381b490
    Add NimraylibNow! wrapper for Nim to bindings [ci skip] (#1532) Dmitry Matveyev 2021-01-14 22:09:34 +0600
  • f5beb46c36 Add NimraylibNow! wrapper for Nim to bindings [ci skip] Dmitry Matveyev 2021-01-14 21:13:57 +0600
  • 9821725c6b
    Big cmake changes (#1514) hristo 2021-01-14 00:10:02 +0200
  • 3d22709808
    Fixes Android builds on Linux environments (#1530) Davidson Francis 2021-01-13 19:07:34 -0300
  • d0d795ab16 simple_game: Fix build issues on Android plaform with Linux HOST Theldus 2021-01-12 23:40:11 -0300
  • 8c4e3a1f4d simple_game: Configure Make and makefile for Linux environments Theldus 2021-01-12 23:26:31 -0300
  • a0a840101c Update miniaudio to v0.10.30 #1518 Ray 2021-01-12 22:51:26 +0100
  • 5d1d590692 REDESIGN: Compresion API Ray 2021-01-12 21:15:11 +0100
  • dfa11e22cf Add comments Ray 2021-01-12 20:25:09 +0100
  • c256b26629 Reorder function Ray 2021-01-12 20:24:58 +0100
  • 12e7be63f7 Merge branch 'master' of https://github.com/raysan5/raylib Ray 2021-01-12 20:24:43 +0100
  • 477653a0d6 Update Makefile Ray 2021-01-12 20:24:31 +0100
  • 04a1bb1390
    Reorder typedefs in physac.h to be in header part (#1528) Dmitry Matveyev 2021-01-13 01:12:14 +0600
  • 1afa8dd4e7 Reorder typedefs in physac.h to be in header part Dmitry Matveyev 2021-01-13 00:55:58 +0600
  • bbc09288bd rlOrtho() reverted change Ray 2021-01-09 12:37:21 +0100
  • 0a0f1fa6ea Sometimes top > bottom and sometimes bottom > top depending on drawing mode. Change ortho div by zero check for a simple equality. We don't care what the numbers are just so long as they are not the same in any axis. Jeffery Myers 2021-01-08 09:22:02 -0800
  • b76dc06297
    It's top-bottom not bottom-top in GL space. (#1517) Jeffery Myers 2021-01-07 14:13:44 -0800
  • 5cd873bc77 It's top-bottom not bottom-top in GL space. Jeffery Myers 2021-01-07 11:57:51 -0800
  • 4ba3ffac86
    Remove some CMAKE variables as they don't affect the build in any way hristo 2021-01-07 16:27:17 +0200
  • 3507277f7e
    Simplify the install condition to not be platform specific as it was before. hristo 2021-01-07 16:21:18 +0200
  • 33ed142306
    Add info to readme for conan dependency manager (#1516) Dan J 2021-01-07 03:02:48 -0600
  • 7b199c3145 Merge branch 'master' into big-cmake-changes Hristo Stamenov 2021-01-07 09:48:31 +0200
  • 8020a50be5 Merge remote-tracking branch 'origin/big-cmake-changes' into big-cmake-changes Hristo Stamenov 2021-01-07 09:47:14 +0200
  • 428f1bbcf8 Improvements based on review. Hristo Stamenov 2021-01-07 09:46:51 +0200
  • 058aa3efc5 Add info to readme for conan dependency manager resttime 2021-01-07 00:13:46 -0600
  • 5cb60d0952
    Remove debug message hristo 2021-01-06 23:20:34 +0200
  • c46332a267
    A better description to the variable RAYLIB_IS_MAIN hristo 2021-01-06 23:18:15 +0200
  • be4e119034 drop non default monitor support funcelot 2021-01-06 23:11:52 +0300
  • 49f9bff260
    Fix keyboard state change detection on RPI (#1488) badlydrawnrod 2021-01-06 19:46:12 +0000
  • 22da9087b1
    Include SUPPORT_DATA_STORAGE flag for building with CMake (#1515) Kirottu 2021-01-06 21:45:32 +0200
  • 70d79d09e6
    Update config.h.in Kirottu 2021-01-06 20:33:20 +0200
  • c82af4623a
    Update CMakeOptions.txt Kirottu 2021-01-06 20:31:44 +0200
  • 2eb70b2bc6 Replace tabs with 4 spaces. Rod 2021-01-06 17:10:46 +0000
  • 6d5844a059 Returned the header copy as it was convenient to have the public headers copied. Hristo Stamenov 2021-01-06 17:06:18 +0200