Fix identation issues

This commit is contained in:
Hristo Stamenov 2021-01-27 23:11:27 +02:00
parent e9c0cbd9dc
commit 90a72b85f9

View File

@ -1056,7 +1056,7 @@ void UpdateModelAnimation(Model model, ModelAnimation anim, int frame)
for (int i = 0; i < model.meshes[m].vertexCount; i++)
{
boneId = model.meshes[m].boneIds[boneCounter];
inTranslation = model.bindPose[boneId].translation;
inTranslation = model.bindPose[boneId].translation;
inRotation = model.bindPose[boneId].rotation;
//inScale = model.bindPose[boneId].scale;
outTranslation = anim.framePoses[frame][boneId].translation;
@ -3802,7 +3802,7 @@ static Model LoadGLTF(const char *fileName)
strcpy(model.bones[j].name, data->nodes[j].name == 0 ? "ANIMJOINT" : data->nodes[j].name);
model.bones[j].parent = j != 0 ? data->nodes[j].parent - data->nodes : 0;
}
for (unsigned int i = 0; i < data->nodes_count; i++)
{
if(data->nodes[i].has_translation)