Corrected DrawTexturePro quad vertex labels

This commit is contained in:
Auios 2021-01-31 18:02:21 -06:00
parent 00b3199859
commit b3991a30e9

View File

@ -2922,7 +2922,7 @@ void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, V
else rlTexCoord2f(sourceRec.x/width, sourceRec.y/height);
rlVertex2f(0.0f, 0.0f);
// Bottom-right corner for texture and quad
// Top-left corner for texture and quad
if (flipX) rlTexCoord2f((sourceRec.x + sourceRec.width)/width, (sourceRec.y + sourceRec.height)/height);
else rlTexCoord2f(sourceRec.x/width, (sourceRec.y + sourceRec.height)/height);
rlVertex2f(0.0f, destRec.height);
@ -2932,7 +2932,7 @@ void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, V
else rlTexCoord2f((sourceRec.x + sourceRec.width)/width, (sourceRec.y + sourceRec.height)/height);
rlVertex2f(destRec.width, destRec.height);
// Top-left corner for texture and quad
// Bottom-right corner for texture and quad
if (flipX) rlTexCoord2f(sourceRec.x/width, sourceRec.y/height);
else rlTexCoord2f((sourceRec.x + sourceRec.width)/width, sourceRec.y/height);
rlVertex2f(destRec.width, 0.0f);