Thomas Anderson
debbb90479
fix extra drawtext() ( #5551 )
2026-02-14 22:09:52 +01:00
Max Coplan
85de580527
fix(examples): don't bleed fog when on edge ( #5547 )
...
Steps to reproduce:
1. play textures_fog_of_war example
2. Move player to edge of screen
3. Note the light bleeds to the other side of the screen
2026-02-12 16:15:47 +01:00
Ray
9861baf4b7
Update textures_framebuffer_rendering.c
2026-02-09 22:26:07 +01:00
Maicon Santana
f43e049444
Refactor removing extra space and add break line for { ( #5533 )
...
Co-authored-by: maiconpintoabreu <maicon@thinkpad02.exads.com>
2026-02-05 15:10:55 +01:00
Maicon Santana
d4f636151b
refactor to follow the CONVENTIONS.md ( #5530 )
...
Co-authored-by: maiconpintoabreu <maicon@thinkpad02.exads.com>
2026-02-04 19:43:55 +01:00
Maicon Santana
08e79a16b0
Refactoring {0} to { 0 } to follow conventions ( #5519 )
...
Co-authored-by: maiconpintoabreu <maicon@thinkpad02.exads.com>
2026-01-29 17:30:03 +01:00
Maicon Santana
afe74c1c70
Refactor int to float missing parse ( #5503 )
...
* refactor int to float parse
* Reverting as requested
---------
Co-authored-by: Maicon <maicon@thinkpad02.exads.com>
2026-01-24 21:53:22 +01:00
Ray
c610d228a2
Update text_inline_styling.c
2026-01-20 21:01:41 +01:00
Ray
a8c75f2bc5
Update models_first_person_maze.c
2026-01-17 20:15:48 +01:00
Ray
fbed591a6f
Reviewed example
2026-01-17 20:15:45 +01:00
jscaff
10b94b02ad
Fix opengl interop single header library not having it's implementation loaded ( #5498 )
2026-01-15 23:30:13 +01:00
Ray
644ff28f87
Update shaders_deferred_rendering.c
2026-01-12 13:36:40 +01:00
Ray
1284d68721
Update core_highdpi_testbed.png
2026-01-09 20:18:45 +01:00
Ray
11f7db2dd8
REXM: ADDED: core_keyboard_testbed
2026-01-09 20:06:53 +01:00
Ray
7218b674e5
REXM: Updated: textures_framebuffer_rendering
2026-01-09 20:05:46 +01:00
Ray
cfd5c3f2ab
Update examples_list.txt
2026-01-09 20:02:29 +01:00
Ray
b365d23f49
Update examples_list.txt
2026-01-09 19:59:38 +01:00
Ray
5cc42c1b80
Updated file name
2026-01-09 19:55:26 +01:00
Ray
c814625c00
Update models_first_person_maze.c
2026-01-07 22:40:28 +01:00
Paul de Mascarel
5e1f5d5b74
examples/models: optimize collision check in first_person_maze ( #5478 )
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Limit collision detection to the player surrounding cells instead of
iterating the full cubicmap each frame.
2026-01-07 22:38:04 +01:00
Ray
35fc8ece44
Update models_decals.c
2026-01-03 23:01:37 +01:00
Jack Boakes
a44157c2a8
[example] Added textures_frame_buffer_rendering ( #5468 )
2026-01-03 22:41:52 +01:00
Jeffery Myers
b00cbdaf49
Cleanup warnings in examples ( #5467 )
2026-01-03 22:38:51 +01:00
sleeptightAnsiC
942f93db55
fix(build): do not use != assignment in Makefiles ( #5464 )
...
GNU Make 3.81 that ships with MacOSX does not understand '!= ...' assignment
so we use ':= $(shell ...)' instead which have the same behavior here.
Additionally, I have changed the use of 'type' to 'command -v'
because assigning the result of 'type' to variable named 'EMMAKE'
does not make much sense. I also reused this variable.
For more detailed information read the linked issue.
Fixes: https://github.com/raysan5/raylib/issues/5460
2026-01-02 18:36:22 +01:00
Ray
416af51a93
Update year to 2026
2026-01-02 13:40:15 +01:00
Jeffery Myers
980e4d0ad3
Use the size of the texture as the V scale so repeatable textures work well ( #5463 )
2026-01-02 13:15:25 +01:00
Ray
83377a3488
Update examples_list.txt
2025-12-31 22:29:12 +01:00
Ray
9b183e0c5e
REXM: Update examples and reports
2025-12-30 23:21:10 +01:00
RANDRIA Luca
4054fc42f3
Remove stdio.h unused header ( #5456 )
2025-12-30 22:09:20 +01:00
Ray
695f353533
Update Makefile.Web
2025-12-30 22:07:23 +01:00
Ray
f260f5fdd0
Update Makefile
2025-12-30 22:06:18 +01:00
Ray
fa1d4eb7fa
Update shapes_hilbert_curve.c
2025-12-30 22:06:05 +01:00
Ray
ebf2f61425
Delete core_input_keyboard_gamepad_test.c
2025-12-30 22:03:36 +01:00
Ray
6dfaf9fe7e
REVIEWED: example shapes_hilbert_curve #5454
...
Make it more didactic and dynamic, avoid global variables
2025-12-30 21:19:54 +01:00
Hamza RAHAL
7523738677
Add hilbert curve example ( #5454 )
2025-12-30 20:11:37 +01:00
Ray
6450a48c75
Update core_highdpi_testbed.c
2025-12-28 20:03:51 +01:00
Ray
8871d7648d
Update core_highdpi_testbed.c
2025-12-28 19:49:38 +01:00
Ray
297dcc07b8
Update core_highdpi_testbed.c
2025-12-28 16:08:34 +01:00
Alvin De Cruz
5e14ac5a2e
#5387 - Fix keyboard input detected as gamepad on some Android devices ( #5439 )
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* [rcore][android] Fix keyboard input detected as gamepad on some devices (#5387 )
* [core] Add keyboard vs gamepad input test example (#5387 )
2025-12-26 20:42:32 +01:00
Ray
05f42aa119
Update core_highdpi_testbed.c
2025-12-24 18:02:04 +01:00
Ray
b9446863d7
REXM: RENAMED: core_high_dpi --> core_highdpi_demo
2025-12-20 22:36:44 +01:00
Ray
4b760091da
REVIEWED: Window scaling with HighDPI on macOS #5059
2025-12-17 21:23:25 +01:00
Ray
6d562e5e87
REVIEWED: HiggDPI content scaling on changing monitors with different DPI #5335 #5356
...
Note that high-dpi awareness must be enabled by users and `CORE.Window.render` reports the scaled framebuffer size, while `CORE.Window.screen` reports the logical size.
`ToggleBorderlessWindow()` has also been reviewed to be consistent with scaling, if monitor physical display size is reported as 1920x1080 but there is a content scale of 1.5, then the borderless fullscreen window will be 1280x720, with the 1920x1080 framebuffer
2025-12-17 19:20:18 +01:00
Ray
80ad96acc2
Fix #5413
2025-12-16 18:33:07 +01:00
RANDRIA Luca
d74556d35c
Modify text_words_alignment.c ( #5411 )
2025-12-15 18:49:40 +01:00
Kaluub
6f5cabf60c
Fix misleading example text. ( #5409 )
2025-12-14 17:43:54 +01:00
Jordi Santonja
8fa5f1fe2c
[examples] Fixed shaders_game_of_life for web ( #5399 )
...
* [examples] Fixed `shaders_game_of_life` for web
* Fixed image loadig for rexm
2025-12-11 13:38:08 +01:00
Ray
f3f02b3e17
REXM: examples validation and update
2025-12-10 19:06:41 +01:00
Ray
5e8118daf2
Update shaders_game_of_life.c
2025-12-10 09:46:06 +01:00
Ray
19a1683641
REXM: Updated examples
2025-12-09 19:25:08 +01:00
JordSant
efeccfef61
[examples] Add textures_cellular_automata ( #5395 )
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* [examples] Add `textures_cellular_automata`
* Comparison always true. Fixed
* Tabs to spaces
2025-12-09 19:14:16 +01:00
JordSant
366300aafe
[examples] Add shaders_game_of_life ( #5394 )
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* [examples] Add `shaders_game_of_life`
* Declaration hides another variable same name
2025-12-09 19:13:05 +01:00
BoneManSeth
fd8830948e
fix newer NDK version compiling errors ( #5389 )
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target already gets assigned by the clang macro it points to, overwriting it causes it to target linux instead of android, making it check for usr directories instead of the NDK's directories
2025-12-06 20:01:47 +01:00
Rayumie
95c4efd7a3
Update comment on shapes_penrose_tile.c ( #5384 )
2025-12-03 16:56:41 +01:00
Ray
68befcc64f
Update shapes_penrose_tile.c
2025-12-03 10:00:09 +01:00
David Buzatto
b1f8cde329
[examples] Added: text_strings_management ( #5379 )
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* new shapes example - penrose tile
* stack cleanup
* proper use of strnlen, strncat and strncpy
* typo correction
* update screenshot of shapes_penrose_tile example
* new example for strings management
* Improved structure for text_strings_management
2025-12-03 09:44:18 +01:00
Connor O'Connor
1bbc8682f4
Fixed some typos and mispellings ( #5381 )
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Specifically "occured" -> "occurred"
2025-12-02 22:48:06 +01:00
Ray
ed5da45203
Update LICENSE.md #5380
2025-12-02 22:46:12 +01:00
Ray
d3addad9a7
REVIEWED: example: shapes_penrose_tile formating
2025-12-02 22:34:48 +01:00
Ray
d13314fe1c
Update core_window_flags.c
2025-12-02 22:21:41 +01:00
David Buzatto
3ba186f2c1
[examples] Added: shapes_penrose_tile ( #5376 )
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* new shapes example - penrose tile
* stack cleanup
* proper use of strnlen, strncat and strncpy
* typo correction
* update screenshot of shapes_penrose_tile example
2025-12-01 12:57:45 +01:00
Ray
78661a4ee0
REXM: ADDED: shapes_ball_physics
2025-11-29 18:23:17 +01:00
Ray
18e1ec504f
Updated example
2025-11-29 18:20:06 +01:00
David Buzatto
9f567e6ee4
Example for creating balls with simple physics simulation ( #5372 )
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* Example for creating balls with simple physics simulation
The goal of this example is to create several colored balls whose movement is simulated and which respond to the action of being grabbed and dragged using the mouse.
* renaming example
renaming example from physics_bouncing_balls to shapes_ball_physics
2025-11-29 18:11:15 +01:00
John Jimenez
e273aaea1e
[examples] text_inline_styling: make inline text and background colors respect base alpha ( #5373 )
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* Added source alpha multiplier for text inline styling examples
* Added header description about base alpha multiplier
2025-11-29 18:10:15 +01:00
Hugo
2b051afb29
[examples] shapes_kaleidoscope rewind, forward & reset buttons ( #5369 )
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* [examples] rewind and forward lines drawing
* [examples] reset button
* [examples] update screenshot
* [examples] applied raylib convention
2025-11-25 19:10:56 +01:00
Ray
80ed6eadb8
REXM: RENAME: audio_fft_spectrum_visualizer -> audio_spectrum_visualizer
2025-11-25 12:15:14 +01:00
Ray
cf5e84c3c4
Update models_skybox_rendering.c
2025-11-23 21:37:35 +01:00
Ray
727a90c5d1
REVIEWED: Formatting to follow raylib conventions
2025-11-22 20:16:33 +01:00
Ray
12cce1766f
Update textures_screen_buffer.c
2025-11-22 20:14:41 +01:00
Ray
6820ff61f1
REVIEWED: example: shaders_hybrid_rendering, shaders issues
2025-11-20 21:33:43 +01:00
Ray
c6f4c8e3e0
FIX: Issue on PLATFORM_DRM
2025-11-20 00:59:43 +01:00
Ray
30cd36a8a9
Update audio_music_stream.c
2025-11-20 00:03:08 +01:00
Ray
67f24b3b41
Update audio_sound_positioning.c
2025-11-20 00:01:06 +01:00
Ray
8fcd99c8dd
Update textures_sprite_stacking.c
2025-11-19 19:41:39 +01:00
Ray
646e814baf
Update Makefile
2025-11-19 19:41:35 +01:00
Ray
0b9f463e64
REVIEWED: examples: Replace TABS and Remove trailing spaces
2025-11-19 13:18:10 +01:00
Ray
63fb407dc5
Update raygui to avoid warnings
2025-11-19 13:07:57 +01:00
Ray
80e164fa04
Update core_monitor_detector.c
2025-11-19 13:07:45 +01:00
Ray
5fdf178969
REVIEWED: audio_fft_spectrum_visualizer, not working on web
2025-11-19 12:30:38 +01:00
Ray
e3738c1b17
REXM: UPDATE: Reviewed all examples requirements
2025-11-19 11:53:55 +01:00
Ray
d56371ce85
Update Makefile.Web
2025-11-19 11:41:50 +01:00
Ray
8081d2bd07
REDESIGNED: example: shapes_kaleidoscope, store lines #5361
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This redesign stores lines in Update and draws stored lines in Draw, instead of previous approach of drawing directly to framebuffer with no cleaning. This approach allows some interesting features like line draw replay or reversing.
2025-11-19 09:34:13 +01:00
Ray
d5e8ee77b1
Update core_input_gamepad.c
2025-11-18 21:32:20 +01:00
Serhii Zasenko
f51204821a
Add vibration test button to core_input_gamepad ( #5362 )
2025-11-18 21:27:50 +01:00
Ray
83a167ca3f
Update text_inline_styling.c
2025-11-18 21:19:55 +01:00
Ray
48496e2307
Update core_input_actions.c
2025-11-18 21:18:32 +01:00
Ray
e6ef99275a
Update shapes_digital_clock.c
2025-11-18 21:14:48 +01:00
Ray
46ca641ec5
Update raygui to avoid warnings
2025-11-18 20:59:48 +01:00
Ray
f3393b8fd8
Update core_clipboard_text.c
2025-11-18 20:59:38 +01:00
Ray
e062e3835e
REVIEWED: examples: Several minor issues
2025-11-18 20:43:58 +01:00
Ray
9efe127f5d
Update shapes_lines_drawing.c
2025-11-18 19:50:07 +01:00
Robin ❤️
4caba49658
[examples] Added: shapes_rlgl_color_wheel example ( #5355 )
...
* [examples] Added: `shapes_rlgl_triangle` example
* correct name
* formatting
* Revert "formatting"
This reverts commit f1d246a648 .
* Revert "correct name"
This reverts commit 974985ed49 .
* Revert "[examples] Added: `shapes_rlgl_triangle` example"
This reverts commit d053b9afa0 .
* [examples] Added: `shapes_rlgl_color_wheel` example
* clarify color variable
* formatting
* formatting
* formatting
* formatting
* reduce redundancy
* moved color updating code to update
2025-11-18 16:31:43 +01:00
Ray
a590126351
Updated some examples
2025-11-17 19:20:45 +01:00
Ray
a235cd6a18
Update raygui.h
2025-11-17 19:20:12 +01:00
Ray
6756e9d3d7
Update core_input_gestures_testbed.c
2025-11-17 00:16:47 +01:00
Ray
06589d3350
Update core_2d_camera_mouse_zoom.c
2025-11-17 00:14:08 +01:00
Agnis Aldiņš "NeZvērs
596d3bcb7e
[examples] Added: textures_screen_buffer ( #5357 )
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* Example textures_screen_buffer
* remove resource preload for web makefile
* update description
* code formatting
2025-11-16 19:40:49 +01:00
Ray
5c2747e3a8
Update shapes_rlgl_triangle.c
2025-11-16 19:13:01 +01:00
Ray
470a326588
Update shapes_rlgl_triangle.c
2025-11-15 16:47:11 +01:00
Robin ❤️
74f7112614
[examples] Added: shapes_rlgl_triangle example ( #5353 )
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* [examples] Added: `shapes_rlgl_triangle` example
* correct name
* formatting
2025-11-14 17:09:30 +01:00
Ray
d06c820a44
Merge branch 'master' of https://github.com/raysan5/raylib
2025-11-13 23:19:39 +01:00
Ray
3e3453d54e
REVIEWED: Bunnymark example new raybunny! #5344
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As the license for previous bunny was not clear, it was replaced by a new custom bunny specifically created for this example with a CC0 license
2025-11-13 23:19:37 +01:00
iann
4dca02daa5
first draft of audio fft spectrum visualizer ( #5348 )
2025-11-13 23:12:11 +01:00
Robin ❤️
c059ece2a4
[examples] Added: directional billboard ( #5351 )
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* Added models directional billboard example
* add killbot texture
* various fixes and formatting tweaks
* corrected stdlib
2025-11-13 23:10:13 +01:00
Ray
80b6b7fc2a
Update core_input_gamepad.c
2025-11-13 20:37:35 +01:00
Ray
d172a24bb0
REVIEWED: main(void)
2025-11-13 20:37:21 +01:00
Ray
9c73b0eb37
Update Makefile
2025-11-13 20:36:57 +01:00
Ray
78faf6a120
Update README.md
2025-11-10 11:47:50 +01:00
Robin ❤️
d8601121da
[examples] Added: textures_sprite_stacking example ( #5345 )
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* Added sprite stacking example
* added link
* formatting
2025-11-09 23:08:26 +01:00
Ray
f76e371436
REDESIGNED: core_clipboard_text, based on #5248
2025-11-09 19:14:46 +01:00
Ray
0b4815b8fe
WARNING: REMOVED: GIT recording option, added example
2025-11-09 13:43:08 +01:00
Hugo
d7a7eda959
[examples] core_directory_files fixes ( #5343 )
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* [examples] reset on folder click
`continue` after clicking a new folder
* [examples] don't make non-directories clickable
`IsPathFile` is not enough to check if it's a directory
since it also takes in char devices.
* rlparser: update raylib_api.* by CI
* Delete tools/rlparser/rlparser
---------
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Ray <raysan5@gmail.com>
2025-11-08 11:36:42 +01:00
Chakradhar
d8da443604
Fixed core_text_file_loading example in raylib examples, to account for blank lines in text file and text wrapping properly for the case when the last word goes out the display ( #5339 )
2025-11-08 11:29:45 +01:00
Ray
af57c8854f
REXM: ADDED: core_compute_hash
2025-11-05 20:53:14 +01:00
Ray
a66b6c998a
Update README.md
2025-11-05 20:52:23 +01:00
Ray
4883813bbb
Update raygui.h
2025-11-05 20:52:18 +01:00
Ray
6adb1c2704
Update core_viewport_scaling.c
2025-11-05 20:51:40 +01:00
Ray
9ff87b38b8
Update raygui.h
2025-11-05 20:51:23 +01:00
Ray
3843f771fb
Update core_clipboard_text.c
2025-11-05 20:51:18 +01:00
Agnis Aldiņš "NeZvērs
46e8343a30
[examples] Added core_viewport_scaling ( #5313 )
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* example - core_viewport_scaling
* Code convention update
2025-11-02 19:45:51 +01:00
Ray
127cc1c79e
REVIEWED: Makefile to support software renderer
2025-10-29 22:45:37 +01:00
JordSant
9aaf120bbe
[examples] Fixed spaces shaders_mandelbrot_set ( #5310 )
2025-10-27 00:15:59 +01:00
Ray
cf9a0619ca
REXM: Validate and update examples
2025-10-26 21:21:05 +01:00
Ray
a6dd08fb71
Update shaders_color_correction.c
2025-10-26 20:10:47 +01:00
Ray
0bbe302e72
Merge branch 'master' of https://github.com/raysan5/raylib
2025-10-26 18:40:56 +01:00
Ray
6a5b7fb3f8
Update models_decals.c
2025-10-26 18:40:46 +01:00
Adeeb Shihadeh
40594f3ec0
Fix typo in font loading documentation ( #5308 )
2025-10-26 18:24:56 +01:00
JordSant
70f4911698
[examples] Added shaders_color_correction ( #5307 )
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* [examples] Added `shaders_color_correction`
* Add _CRT_SECURE_NO_WARNINGS to VS Project
* Added to makefiles
2025-10-26 18:24:19 +01:00
Ray
0fbc4272d0
Remove trailing spaces
2025-10-26 18:22:23 +01:00
Ray
cb58ca63d4
Review formating #5306
2025-10-26 18:21:24 +01:00
themushroompirates
e244cf297a
examples_model_decals : Fixed unload crash, added buttons ( #5306 )
2025-10-26 18:15:45 +01:00
Kris
a25d11ad1a
Add example: shapes_math_angle_rotation (angle rotation lines) ( #5236 )
...
Co-authored-by: Ray <raysan5@gmail.com>
2025-10-25 13:42:35 +02:00
Jopestpe
6f101f4011
[examples] Added: shapes_math_sine_cosine ( #5257 )
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* draft: [examples] Added shapes_math_sine_cosine
* draft: [examples] Added screenshot shapes_math_sine_cosine
* Explementary
* Varying radius
* adjustments
* added comments and reorganized UI labels
* Updated Makefile, README.md, and examples_list.txt
* tabs to spaces
* Fix MSVC compilation
---------
Co-authored-by: Ray <raysan5@gmail.com>
2025-10-25 13:38:06 +02:00
Ray
efe62f0e0d
Formating review to follow raylib code conventions #5298
2025-10-25 11:15:30 +02:00
themushroompirates
dbcc508196
[examples] Added models_decals ( #5298 )
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* Added decal models example
* Code formatting to match Raylib conventions
2025-10-25 10:41:39 +02:00
Jeffery Myers
780a7df760
Fix warnings in more examples. ( #5292 )
2025-10-23 13:25:23 +02:00
Ray
428421f21a
Update examples_list.txt
2025-10-22 11:03:19 +02:00
Ray
ec06f9be37
Removed trailing spaces
2025-10-21 13:51:03 +02:00
Robin ❤️
3c5b3f1c17
[examples] Added shapes_lines_drawing ( #5283 )
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* Added shapes_lines_drawing Example
* store result of clamp
* conventions
* fixed more brackets
* buffer comments
2025-10-21 10:11:19 +02:00
JordSant
8604085b6e
[examples] Fixed shaders_mandelbrot_set for WebGL ( #5286 )
2025-10-20 15:18:15 +02:00
Ray
5aeedb4899
REXM: Update examples collection
2025-10-20 11:13:45 +02:00
Ray
7ae3eb5d3a
Create web_basic_window.png
2025-10-20 11:10:08 +02:00
JordSant
aeafce5db4
[examples] Added: shaders_mandelbrot_set ( #5282 )
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* [examples] Added: `shaders_mandelbrot_set`
* Simplified shader code and added comments
* Comments starting with a capital letter, and some minor fixes to adhere to the convention
2025-10-18 19:50:52 +02:00
Ray
085f933b17
Review example formating
2025-10-17 17:17:54 +02:00
Aanjishnu Bhattacharyya
ab4831911a
[examples] Added: core_text_file_loading ( #5278 )
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Added and example demonstrating reading the contents of a file and rendering them,
utilizing rtext module. The demonstration also handles wrapping of long sentences,
and text scrolling.
Co-authored-by: Ray <raysan5@gmail.com>
2025-10-17 17:12:14 +02:00
Ray
cd0d693a56
Reviewed example
2025-10-17 17:09:55 +02:00
Ray
ed8c4c1b9b
REXM: Update examples collection, some renames
2025-10-17 17:01:38 +02:00
Ray
ffc405325f
Update shapes_pie_chart.c
2025-10-17 12:54:46 +02:00
Ray
9c1216699d
ADDED: example: core_highdpi_testbed -WIP-
...
ADDED: example: `core_screen_recording` -WIP-
2025-10-17 12:35:12 +02:00