formatting
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974985ed49
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@ -95,39 +95,38 @@ int main(void)
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{
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// Draw triangle with lines
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rlBegin(RL_LINES);
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// Three lines, six points
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// Three lines, six points
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// Define color for next vertex
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rlColor4ub(255, 0, 0, 255);
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// Define vertex
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rlVertex2f(trianglePositions[0].x, trianglePositions[0].y);
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rlColor4ub(0, 255, 0, 255);
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rlVertex2f(trianglePositions[1].x, trianglePositions[1].y);
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// Define color for next vertex
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rlColor4ub(255, 0, 0, 255);
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// Define vertex
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rlVertex2f(trianglePositions[0].x, trianglePositions[0].y);
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rlColor4ub(0, 255, 0, 255);
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rlVertex2f(trianglePositions[1].x, trianglePositions[1].y);
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rlColor4ub(0, 255, 0, 255);
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rlVertex2f(trianglePositions[1].x, trianglePositions[1].y);
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rlColor4ub(0, 0, 255, 255);
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rlVertex2f(trianglePositions[2].x, trianglePositions[2].y);
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rlColor4ub(0, 255, 0, 255);
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rlVertex2f(trianglePositions[1].x, trianglePositions[1].y);
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rlColor4ub(0, 0, 255, 255);
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rlVertex2f(trianglePositions[2].x, trianglePositions[2].y);
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rlColor4ub(0, 0, 255, 255);
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rlVertex2f(trianglePositions[2].x, trianglePositions[2].y);
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rlColor4ub(255, 0, 0, 255);
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rlVertex2f(trianglePositions[0].x, trianglePositions[0].y);
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rlColor4ub(0, 0, 255, 255);
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rlVertex2f(trianglePositions[2].x, trianglePositions[2].y);
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rlColor4ub(255, 0, 0, 255);
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rlVertex2f(trianglePositions[0].x, trianglePositions[0].y);
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rlEnd();
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}
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else
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{
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// Draw triangle as a triangle
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rlBegin(RL_TRIANGLES);
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// One triangle, three points
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// Define color for next vertex
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rlColor4ub(255, 0, 0, 255);
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// Define vertex
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rlVertex2f(trianglePositions[0].x, trianglePositions[0].y);
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rlColor4ub(0, 255, 0, 255);
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rlVertex2f(trianglePositions[1].x, trianglePositions[1].y);
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rlColor4ub(0, 0, 255, 255);
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rlVertex2f(trianglePositions[2].x, trianglePositions[2].y);
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// One triangle, three points
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// Define color for next vertex
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rlColor4ub(255, 0, 0, 255);
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// Define vertex
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rlVertex2f(trianglePositions[0].x, trianglePositions[0].y);
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rlColor4ub(0, 255, 0, 255);
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rlVertex2f(trianglePositions[1].x, trianglePositions[1].y);
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rlColor4ub(0, 0, 255, 255);
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rlVertex2f(trianglePositions[2].x, trianglePositions[2].y);
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rlEnd();
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}
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