Laurentino Luna
9fce26bb06
Supress most warnings on rmodels.c ( #2029 )
...
* Supress most warnings on rmodels.c
NOTE: unused symbols have been deleted and the following report will show in what location they were previously.
Unused symbols:
- ArrayInt - vox_loader.h: line 84
- initArrayInt - vox_loader.h: line 168
- insertArrayInt - vox_loader.h: line 175
- freeArrayInt - vox_loader.h: line 186
- offsetX, offsetY, offsetZ - vox_loader.h: line 610
- chunkTotalChildSize - vox_loader.h: line 623
Other warnings:
- initialization discards 'const' qualifier - vox_loader.h: line 572
- incompatible types for VoxVector3 and Vector3 - rmodels.c: line 5748
- incompatible types for VoxColor and Color - rmodels: line 5749
* Remove ToVector3 and ToColor functions and assign values directly
2021-10-03 12:11:20 +02:00
Ray
f869229b7f
Minor format tweaks
2021-10-03 12:09:59 +02:00
Ray
239c37246a
WARNING: REVIEWED: Follow a set of conventions
...
CONVENTIONS:
- Functions are always self-contained, no function use another raymath function inside, required code is directly re-implemented inside
- Functions input parameters are always received by value
- Functions use always a "result" variable for return
- Functions are always defined inline
- Angles are always in radians (DEG2RAD/RAD2DEG macros provided for convenience)
2021-10-03 11:44:59 +02:00
Chris
9882796df0
Rename BRDG typo to BDRF ( #2028 )
2021-10-02 14:07:42 +02:00
mausimus
93efa565f9
reset resizedLastFrame on web platform ( #2020 )
2021-09-29 23:27:10 +02:00
mausimus
dfbb134bfe
RLGL: restore draw batch state after limit check ( #2018 )
2021-09-29 23:26:29 +02:00
Ray
2474d50dba
Update raylib.h
2021-09-27 17:52:15 +02:00
Ray
e40ece55d5
Update raylib.h
2021-09-27 17:51:57 +02:00
raysan5
18c92b3104
ADDED: Vector3Angle()
2021-09-27 13:57:06 +02:00
raysan5
dd7d65a6b4
Remove tabs
2021-09-27 13:55:45 +02:00
Tommi Sinivuo
206e1def6f
Add Zig build file ( #2014 )
...
The build file builds Raylib as a static library for either
Windows or Linux.
2021-09-25 19:24:48 +02:00
Tristan Schulz
b7063ab879
[models] Animation System Fix Part 1 ( #2009 )
...
* Fixed gltf missing transforms on load
mend
* extracted Matrix calculation in to static method and added skinning check
* fixed formatting
* Fixed write to access to nullptr when animation has no normals
* Refactored UpdateModelAnimation to only update changed vertices when needed (allows for multi animation playing)
* add check for models that were missed during BindGLTFPrimitiveToBones to not segfault the program
* fixed id mismatch between animation and model
* draft on fixing the mesh to skin mapping
* dont look at this
* removing debug info
2021-09-23 21:06:51 +02:00
raysan5
10d7718011
UPDATED: raylib resource files
2021-09-23 20:53:31 +02:00
raysan5
ddc1fdf6d5
REVIEWED: SeekMusicStream() formating
2021-09-23 18:11:24 +02:00
Uneven Prankster
7fa521fae4
Fix + Return if attempting to seek on a module format ( #2008 )
2021-09-23 17:38:37 +02:00
Ray
08ea5e419e
REVIEWED: LoadImageAnim() #2005
2021-09-23 00:23:57 +02:00
Ray
00a763ea44
Reviewed some TODO comments
2021-09-23 00:18:47 +02:00
Laurentino Luna
dcd289d931
Modify TODO to NOTE on Makefile ( #2007 )
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'# TODO: see 'install' target.' should be a note rather than something
to do.
2021-09-22 23:49:11 +02:00
Timon de Groot
025246620f
Add function DrawCubeTextureRec ( #2001 )
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* Add function DrawCubeTextureRec
* Add EOF newline
* Remove unneeded example
2021-09-22 21:56:38 +02:00
Uneven Prankster
19ef765382
SeekMusicStream initial implementation (#2006 )
2021-09-22 21:55:13 +02:00
Ryan Roden-Corrent
9607ea5c0a
Use unsigned int for animation count. ( #2002 )
...
LoadModelAnimations takes an `int` for the animation count parameter.
The animation count should never be negative, so it makes sense to
specify it as unsigned in the API. This matches the API for
UnloadModelAnimations, which expects an unsigned int. Both GLTF and IQMM
also store the animation count internally as unsigned, and we were
casting to a signed int for no reason.
GLTF actually uses `size_t` internally, so we're technically risking
overflow, but having 2^32 animations seems unlikely.
2021-09-22 13:04:10 +02:00
Ray
8a434b4fd4
Update rmodels.c
2021-09-22 13:02:44 +02:00
Ray
0e037555fe
Update raylib.h
2021-09-22 12:59:40 +02:00
Ray
de173a93c8
Update rmodels.c
2021-09-22 12:19:25 +02:00
Ray
37c047eabc
Update rmodels.c
2021-09-22 11:28:52 +02:00
Ray
c1432386a5
Update Makefile
2021-09-22 11:13:10 +02:00
Ray
99ab4d6cb8
WARNING: MODULES RENAMING!!!
...
raylib modules have been slightly renamed to add some identity and note that they are independent modules that can be used as standalone separate parts of raylib if required.
The renamed modules are:
- `core` -> `rcore`
- `shapes` -> `rshapes`
- `textures` -> `rtextures`
- `text` -> `rtext`
- `models` -> `rmodels`
- `camera` -> `rcamera`
- `gestures` -> `rgestures`
- `core` -> `rcore`
All the build systems has been adapted to this change.
2021-09-22 00:15:06 +02:00
Ray
8b3d054408
Minor reviews
2021-09-21 23:49:42 +02:00
raysan5
7d995d95eb
Merge branch 'master' of https://github.com/raysan5/raylib
2021-09-21 15:31:35 +02:00
raysan5
a09311a8fc
Tweaks
2021-09-21 15:31:26 +02:00
Uneven Prankster
339fdf4c31
Add up argument to DrawBillboardPro ( #1941 )
...
* Add `up` argument to `DrawBillboardPro`
* Replace tab with proper spaces
2021-09-21 15:22:30 +02:00
raysan5
c96de3a23a
ADDED: GetTouchPointId(index) #1972
2021-09-21 15:11:33 +02:00
raysan5
1627f34032
Reviewed some compilation issues #1997
2021-09-21 15:06:06 +02:00
Chris
89f031673b
Fix mappings.h issue from glfw update ( #1995 )
...
- Ran GenerateMappings.cmake to restore mapping changes
2021-09-19 20:33:18 +02:00
Tommi Sinivuo
3c55f067a8
Add SetRandomSeed(unsigned int seed) function ( #1994 )
...
Specifying a fixed seed for the random number generator is often
used in games for various reasons.
By adding an api function for seeding the random number generator
we solve two different problems regarding the seeding:
1) The underlying RNG implementation does not leak to client code
(as would be the case if we called srand directly from the
client code)
2) Seeding the RNG would be simple from other programming languages
(especially in cases where calling libc functions is non-trivial)
2021-09-17 21:26:21 +02:00
MrSwedish
23fabb1d67
Prevent INVALID_SOCKET to be defined twice on linux ( #1993 )
...
i got an error because of this lol
2021-09-17 01:05:38 +02:00
Neil Barkhina
e9d3d4fa1f
Implemented GetGamepadName() for emscripten ( #1986 )
...
* implemented GetGamepadName for emscripten
* updated gamepad to use existing name as arary
* removed unnecessary platform_web check
2021-09-12 18:02:54 +02:00
raysan5
72983d4e20
Typo
2021-09-10 19:01:24 +02:00
raysan5
b63c2619e3
Update Makefile for web compilation
...
Some flags are only for the linker, not the compiler
2021-09-10 19:01:09 +02:00
Ray
40ec7a6236
Update core.c
2021-09-10 17:23:48 +02:00
Ray
352ea80a1f
REVIEWED: Vox loader
2021-09-10 15:37:31 +02:00
procfxgen
a422d2fc8b
Vox loaded ( #1981 )
...
* new models_magicavoxel_loading example
* Portable header-only file "magicavoxel_loader.h" for MagicaVoxel loader example.
* models_magicavoxel_loading example added to CMakeLists.txt and Makefile
* fix models_magicavoxel_loading example for linux.
* * vox_loader into "src/external/vox_loader.h"
* vox file support for "models.c"
* updated example "models/models_magicavoxel_loading.c"
* * Fix Vox_FreeArrays (removed memory leak)
* * removed magicavoxel_loader.h
* * Revert vs2019 solution
* * vox_loader.h -> Support custom memory allocators
* vox_loader.h -> Reverse Y<>Z for left to right handed system
* models/models_magicavoxel_loading.c -> fix model center
* * vox_loader.h -> Removed Raylib dependencies
* * Changed Vox_LoadFileName to Vox_LoadFromMemory
2021-09-10 15:24:01 +02:00
Ray
803094f41f
REVIEWED: Touch input system #1975 #1960
...
- ADDED: `GetTouchPointCount()` to core module, removed from gestures module.
- Support multiple touch points: `MAX_TOUCH_POINTS`.
2021-09-10 15:19:12 +02:00
Ray
2c13e43c32
Review font loading log info
2021-09-10 15:16:34 +02:00
Nikolay Krasheninnikov
18d73eef19
Fixes target direction for first person camera mode. ( #1977 )
...
Co-authored-by: Nikolai Krasheninnikov <nikolai.krasheninnikov@kronshtadt.ru>
2021-09-10 11:51:59 +02:00
Tristan Schulz
7bf31dd468
Fixed loading obj models with no materials ( #1984 )
2021-09-09 18:14:15 +02:00
Steven Schveighoffer
1a6adc5f74
Fix dynamic library issues on Macos ( #1978 )
2021-09-06 23:17:12 +02:00
raysan5
b15715ca80
Merge branch 'master' of https://github.com/raysan5/raylib
2021-09-05 21:49:49 +02:00
raysan5
8d3ff3fda8
Updated Makefile for latest Android NDK r32 LTS
...
It seems now it's required to use archiver `llvm-ar`
2021-09-05 21:49:47 +02:00
Tristan Schulz
24a38dbd3f
[models] LoadGLTF fixed missing transformations and nonroot skinning problem ( #1964 )
...
* Fixed gltf missing transforms on load
mend
* extracted Matrix calculation in to static method and added skinning check
* fixed formatting
2021-09-05 21:15:40 +02:00
raysan5
4120f12375
REVIEWED: Vox loading, mostly formating
2021-09-05 20:39:34 +02:00
procfxgen
dfc465ca6d
new models_magicavoxel_loading example ( #1940 )
...
* new models_magicavoxel_loading example
* Portable header-only file "magicavoxel_loader.h" for MagicaVoxel loader example.
* models_magicavoxel_loading example added to CMakeLists.txt and Makefile
* fix models_magicavoxel_loading example for linux.
* * vox_loader into "src/external/vox_loader.h"
* vox file support for "models.c"
* updated example "models/models_magicavoxel_loading.c"
* * Fix Vox_FreeArrays (removed memory leak)
* * removed magicavoxel_loader.h
* * Revert vs2019 solution
2021-09-04 19:55:09 +02:00
raysan5
93168304cd
Update shell.html
2021-09-03 15:24:05 +02:00
Ray
9ff8ad853c
Update raygui.h
2021-09-02 00:39:47 +02:00
Ray
fa79ae8a3d
Merge branch 'master' of https://github.com/raysan5/raylib
2021-09-01 23:41:00 +02:00
Ray
9362eaf9c6
REVIEWED: Naming: length vs size
2021-09-01 23:40:51 +02:00
atticus
dfadb3ee37
fix various memory leaks ( #1969 )
2021-09-01 23:15:32 +02:00
Ray
6e76baa6a9
WARNING: BREAKING: RENAMED: Font struct variables
...
RENAMED: GetCodepointsCount() -> GetCodepointCount()
RENAMED: GetTouchPointsCount() -> GetTouchPointCount()
2021-09-01 23:11:31 +02:00
Ray
a0f8682905
REVIEWED: <name>Count for consistency
...
Following english rules, it should be singular name before Count.
2021-09-01 23:09:30 +02:00
Tristan Schulz
e8fa7ceb79
[models] Fixed counting loop for face amount per material ( #1967 )
2021-09-01 21:29:20 +02:00
raysan5
d98e61c6eb
Minor format tweaks
2021-08-28 12:01:16 +02:00
Ray
936199d8de
Review dates
2021-08-27 18:50:02 +02:00
Ray
18af18479f
REVIEWED: ExportWaveAsCode()
2021-08-27 18:49:03 +02:00
Ray
b7ae0df3d9
REVIEWED: Decouple DrawMesh() and DrawMeshInstanced() #1958
2021-08-27 12:13:44 +02:00
Richard Smith
cac856119c
Change GetColor to take unsigned int ( #1954 )
2021-08-26 17:31:01 +02:00
Ray
14e443afba
REVIEWED: OpenGL 1.1 compilation issue
2021-08-25 23:41:33 +02:00
Ray
7749a2805c
UPDATED: raygui to latest version -WIP-
...
Note this new raygui version embeds ricons and `GuiTextBoxMulti()` is not working properly
2021-08-25 00:51:37 +02:00
Laurentino Luna
6575d31379
Fix tcc not finding emmintrin.h ( #1947 )
...
* Fix tcc not finding emmintrin.h
This allows to compile raylib with tcc with no errors.
* Remove __TINYC__ check from stb_image.h
This will be placed under textures.c
* Move tcc check to textures.c
Avoiding to change stb_image.h
2021-08-24 16:34:52 +02:00
raysan5
7c1889c282
REVIEWED: Support mouse wheel on x-axis #1948
2021-08-24 15:26:59 +02:00
Ray
b154bc33f5
Added note on GLFW custom allocators for the future
2021-08-22 01:08:11 +02:00
Ray
d98779abef
Minor tweak to avoid false error logs
2021-08-22 01:07:37 +02:00
Ray
aefdb9f9cf
REMOVED: Old function names defines
...
As far as next raylib version will be 4.0, no backward compatibility hacks will be maintained.
2021-08-21 23:57:41 +02:00
Ray
ff523d55ac
Updated raygui #1939
2021-08-20 11:56:25 +02:00
atticus
6d20430ccc
add NULL check ( #1925 )
2021-08-20 11:47:51 +02:00
Ray
a5beb940f8
Remove trailing spaces
2021-08-16 23:23:16 +02:00
Ray
f3385b6ad2
Update rlgl.h
2021-08-16 19:52:57 +02:00
Ray
ef8526ae36
Update rlgl.h
2021-08-16 19:26:10 +02:00
Ray
92a13878dc
Add some comments
2021-08-16 19:23:06 +02:00
Ray
1b4c58b66f
WARNING: BREAKING: Use frameCount on audio
...
This is a big change for optimization and a more professional understanding of audio. Instead of dealing with samples, now we deal with frames, like miniaudio does, so, avoiding continuous conversions from samples to frames.
2021-08-16 11:06:31 +02:00
raysan5
462e7aec52
Updated RAYLIB_VERSION to 4.0-dev
...
Several breaking changes have been done lately so I think it's better to mark raylib for next release as 4.0.
2021-08-15 13:25:14 +02:00
raysan5
aae60e1e44
REVIEWED: extern "C" definition position for consistency
...
Note that `extern "C"` calling convention only affects objects that need to be seen by the linker, in our case only functions... but it would also be required by global variables exposed, if any.
2021-08-15 13:02:53 +02:00
raysan5
848cdb267a
Support C++ usage as standalone library
2021-08-15 12:58:34 +02:00
raysan5
760cfd361e
REVIEWED: PHYSACDEF definition and C++ issues #1918
2021-08-15 12:52:12 +02:00
630Studios
092435d51c
[Models] Fix for issue #1809 ( #1917 )
...
* GenMeshTangents Fix
* GenMeshTangents Fix - Comment Update
* GenMeshTangents Fix - Comment Update final
* Code Style Changes
* Code Style Changes Final
* Code Style Changes Final 2
* GenMeshTangents better handling for issue #1876
* GenMeshTangents better handling for issue #1876
* GenMeshTangents: Better fix for issue #1876
* vboId location fix
* rlUpdateVertexBuffer - bufferId is an unsigned int
* Fix for issue#1809 - Obj with more materials then mesh caused crash
* Fix for issue#1809 - Formatting Update
2021-08-12 21:01:40 +02:00
raysan5
1dff5814be
ADDED: rlUpdateVertexBufferElements() #1915
2021-08-12 21:01:09 +02:00
raysan5
26db391576
ADDED: rlActiveDrawBuffers() #1911
...
- ADDED: rlEnableColorBlend()/rlDisableColorBlend()
2021-08-12 20:38:57 +02:00
630Studios
ce3214b82d
[rlgl] rlUpdateVertexBuffer ( #1914 )
...
* GenMeshTangents Fix
* GenMeshTangents Fix - Comment Update
* GenMeshTangents Fix - Comment Update final
* Code Style Changes
* Code Style Changes Final
* Code Style Changes Final 2
* GenMeshTangents better handling for issue #1876
* GenMeshTangents better handling for issue #1876
* GenMeshTangents: Better fix for issue #1876
* vboId location fix
* rlUpdateVertexBuffer - bufferId is an unsigned int
2021-08-12 09:47:00 +02:00
raysan5
621a8766a8
WARNING: BREAKING: Renamed CharInfo to GlyphInfo and more...
...
This commit introduces some breaking changes for library consistency, hopefully not too dramatic... Here the full list:
- RENAMED: struct `CharInfo` to `GlyphInfo`, actually that's the correct naming for the data contained. It contains the character glyph metrics and the glyph image; in the past it also contained rectangle within the font atlas but that data has been moved to `Font` struct directly, so, `GlyphInfo` is a more correct name.
- RENAMED: `CodepointToUtf8()` to `CodepointToUTF8()`, capitalization of UTF-8 is the correct form, it would also require de hyphen but it can be omitted in this case.
- RENAMED: `TextToUtf8()` to `TextCodepointsToUTF8` for consistency and more detail on the functionality.
- ADDED: `GetGlyphInfo()` to get glyph info for a specific codepoint
- ADDED: `GetGlyphAtlasRec()` to get glyph rectangle within the generated font atlas
- Some additional tweaks for consistency
2021-08-11 21:16:39 +02:00
raysan5
b6541b7a55
REVIEWED: DrawTextPro()
...
WARNING: DrawTextPro() requires including `rlgl.h`, before it was only dependant on `textures` module.
2021-08-11 19:02:15 +02:00
raysan5
7e27c2ffa8
TODO: DrawTextPro() rotation not working?
2021-08-11 18:53:06 +02:00
raysan5
b55418effd
ADDED: DrawTextPro() with text rotation support
2021-08-11 18:31:56 +02:00
raysan5
5a259fa10f
WARNING: REMOVED: DrawTextRec() and DrawTextRecEx()
...
- DrawTextRec() and DrawTextRecEx() have been moved to example, those functions could be very specific depending on user needs so it's better to give the user the full source in case of special requirements instead of allowing a function with +10 input parameters.
2021-08-11 18:31:32 +02:00
Ryan Roden-Corrent
ef9fdd0fa5
Document Get{Key,Char}Pressed return value. ( #1909 )
...
I think it is useful to know what the empty behavior is in cases where
you are enumerating key presses (e.g. implementing "press any key to
continue").
2021-08-10 18:38:32 +02:00
raysan5
311fe8f35b
Replaced TABS by spaces
2021-08-08 21:09:11 +02:00
raysan5
a135d9c25d
REVIEWED: Avoid conflict with bool
2021-08-08 13:23:04 +02:00
raysan5
ee72497eef
REVIEWED: Some warnings...
2021-08-08 13:02:51 +02:00
raysan5
5e63cd3c97
ADDED: GenMeshCone() #1903
2021-08-08 11:29:24 +02:00
raysan5
aa67903f96
Improve rlgl description
2021-07-31 19:58:30 +02:00
raysan5
5b6d83b533
REVIEWED: rlgl defines for consistency
2021-07-31 19:46:44 +02:00
raysan5
3e75a2109d
REVIEWED: rlgl module header info
2021-07-31 19:08:13 +02:00
raysan5
559f1919c6
REVIEWED: Improved font loading info
2021-07-31 18:41:44 +02:00
raysan5
b805754aa1
REVIEWED: Avoid bool type collisions
2021-07-31 18:10:26 +02:00
raysan5
dffd1435e9
Revert "REVIEWED: Avoid UBSAN warnings #1891 "
...
This reverts commit a8e9e1387f .
2021-07-30 13:50:33 +02:00
raysan5
a8e9e1387f
REVIEWED: Avoid UBSAN warnings #1891
2021-07-30 13:47:21 +02:00
raysan5
1613057881
Update raudio.c
2021-07-30 13:45:01 +02:00
raysan5
b4fddf146b
REVIEWED: Added new mechanism to avoid data types collision between modules that share same data types and can be used in standalone mode
2021-07-30 13:44:52 +02:00
raysan5
aeb1a0da84
REVERTED: Removed the need for rlMatrix
...
Now rlgl uses the `Matrix` type, just make sure it has been previously defined somewhere... I don't like this approach but it's probably the easier one for the users... still looking for a better solution... maybe using something like
`#define MATRIX_TYPE`, so it can be checked in other modules.
2021-07-30 12:54:54 +02:00
raysan5
1cc25d1a2d
Review include path that was breaking the build
2021-07-30 12:14:31 +02:00
raysan5
bd70a22412
Review some issues
2021-07-30 11:56:14 +02:00
raysan5
8b7f43f89b
WARNING: BREAKING CHANGE: rlgl complete decoupling from raylib -WIP-
...
rlgl has been redesigned to avoid any dependency to `raylib` or `raymath`, all functions using some of those libs have been reviewed.
- REMOVED: `Texture2D`, `Shader` structs dependency
- REMOVED: `Vector3`, `Matrix` structs dependency
- REMOVED: raymath functions dependency, all required math is implemented in rlgl
- ADDED: `rlMatrix` custom rlgl type
- ADDED: `utils.c`: `rlMatrixFromMatrix()` and `rlMatrixToMatrix()` for a safe conversion between raylib<->rlgl matrix types
- ADDED: `rl` prefix to all `rlgl` structs
- Other small tweaks here and there
2021-07-29 21:57:50 +02:00
raysan5
58e9a0894f
Reviewed some functions to avoid calling other functions
2021-07-29 21:50:50 +02:00
iskolbin
6ef3ab3d3a
impoves raylib_parser: makes it generic, adds -d key for functions define (RLAPI for raylib.h), increases maxiumum number of fields in structs and values in enums, doubles max length of struct field names; split float3/float16 struct typedefs in raymath to allow parser to process the file ( #1901 )
2021-07-29 20:37:44 +02:00
raysan5
a9f6ff6fe3
Add external folder to build (just in case)
2021-07-29 20:32:30 +02:00
Kyle Appelgate
d8ca13f4c6
fixed DisableCursor() on web by registering an empty mouse click event function in emscripten ( #1900 )
2021-07-28 21:38:31 +02:00
raysan5
96aadec503
REVIEWED: Info on image loading failure
2021-07-28 19:47:53 +02:00
raysan5
69a82c7a0d
ADDED: raygui to extras libraries for convenience
2021-07-28 13:15:43 +02:00
raysan5
0c3902b543
ADDED: GetModelBoundingBox()
...
Reorganized models functionality, it still needs some review...
2021-07-28 13:15:10 +02:00
raysan5
7c7ee1cdc8
REVERTED: Mesh indices issue #1891
2021-07-28 13:12:16 +02:00
raysan5
0c17d1e14f
Minor formatting tweak
2021-07-28 12:58:43 +02:00
Jeffery Myers
c706b33b30
Don't normalize zero length vectors. ( #1896 )
2021-07-28 08:59:39 +02:00
raysan5
e9c7ab925f
REVIEWED: rlDrawVertexArrayElements() #1891
2021-07-27 23:35:54 +02:00
raysan5
70ed52dd5d
REVIEWED: QuaternionFromAxisAngle() #1892
2021-07-27 23:30:08 +02:00
Uneven Prankster
4e363b5479
Remove unused UWP defines ( #1894 )
...
* Unused UWP define removal
* Further removal of unusued UWP defines
2021-07-26 17:40:10 +02:00
Ray
00911b0842
Reviewed ImageDrawLine() formating
2021-07-23 23:32:20 +02:00
Alexander Buhl
ff2b8d6db1
Fixes #1873 Implemented remaining 7/8 of ImageDrawLine ( #1874 )
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* Implemented remaining 7/8 of ImageDrawLine
The existing code was correct for one octant, it now works for all 8
Added two internal functions, _ImageDrawLineHorizontal and _ImageDrawLineVertical, whithout which it would've been 4 times as much code.
* ImageDrawLine: Replaced 3 functions with 1
Removed both freshly added internal functions
Crammed it all into one
* ImageDrawLine shortened significantly using maths
Substituted X and Y, then wrote one abstract loop instead of 4 specific loops.
Lots of comments to explain what I'm doing for future maintainers.
* Now conforms with style conventions
Also reworded a comment to sound more... fomal.
2021-07-23 23:17:04 +02:00
Ray
0fa295c72d
Review formating to follow raylib style conventions
2021-07-23 18:16:08 +02:00
Luiz Pestana
5c76c33d7d
Raspberry RPI/DRM keyboard fix ( #1879 )
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Legacy keyboard support was blocking the render loop, also it was keeping the last key status until the next key.
2021-07-17 20:27:48 +02:00
630Studios
53bb87c8fb
[Models] Better Fix for GenMeshTangents issue #1876 ( #1878 )
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* GenMeshTangents Fix
* GenMeshTangents Fix - Comment Update
* GenMeshTangents Fix - Comment Update final
* Code Style Changes
* Code Style Changes Final
* Code Style Changes Final 2
* GenMeshTangents better handling for issue #1876
* GenMeshTangents better handling for issue #1876
* GenMeshTangents: Better fix for issue #1876
* vboId location fix
2021-07-17 01:33:49 +02:00
630Studios
9aaf7a8057
GenMeshTangents Fix ( #1877 )
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* GenMeshTangents Fix
* GenMeshTangents Fix - Comment Update
* GenMeshTangents Fix - Comment Update final
* Code Style Changes
* Code Style Changes Final
2021-07-16 22:14:13 +02:00
raysan5
c4804c4c0c
REVIEWED: Wrong normal matrix calculation #1870
2021-07-16 17:12:22 +02:00
raysan5
85dc2cc03a
Minor format tweaks
2021-07-16 16:10:53 +02:00
GoldenThumbs
59acb6dbea
Updated models.c ( #1871 )
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- fixed issue where vertex positions being passed in place of vertex normals.
2021-07-13 12:18:52 +02:00
Humberto Yeverino Jr
8277597bcf
Fix Android multi-touch ( #1869 )
2021-07-13 12:17:47 +02:00
raysan5
ae230dae46
Update Makefile
2021-07-09 18:49:36 +02:00
raysan5
7062415aec
WARNING on emscripten_set_fullscreenchange_callback()
2021-07-09 18:49:29 +02:00
raysan5
5ed814e950
Minor tweaks and comments
2021-07-09 17:36:20 +02:00
Ray
3a74534c39
Added a note
2021-07-07 21:41:45 +02:00
raysan5
4d438ed68d
REVIEWED: RPI: Keyboard stdin input #1769
2021-07-06 18:25:00 +02:00
raysan5
bfff2c432c
Minor tweaks on DRM system
2021-07-06 17:16:50 +02:00
raysan5
9aedfbec69
Review formatting
2021-07-05 18:45:17 +02:00
raysan5
c0ca8a74bc
WARNING: BREAKING: REMOVED PLATFORM_UWP support
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After lot of investigation, I'm afraid I'm removing official UWP support from raylib, I'll keep the current implementation in a separate branch (UWP), just in case. It seems Microsoft is trying to replace UWP in the long term, they announced lack of support for the new WinUI 3 and they seem to be moving to Windows App SDK.
Also, on current implementation, the code is divided between raylib and the example, requiring multiple callback hooks, making it difficult to follow and maintain.
And realistically speaking, raylib is probably not the best option for anyone willing to target UWP, neither Xbox consoles.
2021-07-05 12:34:23 +02:00
raysan5
d432d03aea
REVIEWED: Infinite loop on closing #1861
2021-07-04 20:29:20 +02:00
raysan5
c15d08d6ec
Review some comments
2021-07-03 21:48:35 +02:00
raysan5
f8753bda01
Update core.c
2021-07-03 21:31:52 +02:00
raysan5
652b17d68d
Review variables initialization
2021-07-03 21:25:30 +02:00
raysan5
efba81442a
Update link address for miniaudio
2021-07-03 21:25:05 +02:00
raysan5
f81dfce19f
Minor tweaks
2021-07-01 21:43:13 +02:00
raysan5
a6728a2203
REVIEWED: emscripten versions
2021-06-30 17:12:58 +02:00
raysan5
9e7ca41f58
Remove trailing spaces
2021-06-30 16:39:07 +02:00
masterex1000
ee24d17895
Fix DecompressData() pointer issue ( #1856 )
2021-06-29 23:06:09 +02:00
raysan5
da8d76d826
Review issue with pointer #1854
2021-06-29 11:26:34 +02:00
raysan5
6f30a19dd7
Update uwp_events.h
2021-06-28 14:23:55 +02:00
raysan5
2911cf2a48
Reviewed comments
2021-06-28 14:23:45 +02:00
Ray
e5cf3f9555
WARNING: BREAKING: Functions renamed for consistency
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RENAMED: GetTextureData() -> LoadImageFromTexture()
RENAMED: GetScreenData() -> LoadImageFromScreen()
2021-06-28 09:39:31 +02:00
raysan5
5f03201616
Minor tweaks
2021-06-26 22:43:20 +02:00
raysan5
8eb7cf1fee
REVIEWED: Enum values descriptions
2021-06-26 22:13:45 +02:00
raysan5
2f75657350
WARNING: REMOVED: Some deprecated function names mapping
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Some functions/values have been deprecated for long time but some mapping was kept for convenience. Some of those mappings have been removed...
2021-06-26 21:07:00 +02:00
Ray
00c8795385
Minor tweaks to follow code conventions
2021-06-26 13:45:39 +02:00
Ray
89708edf7f
REVIEWED: Latest PR to follow raylib code conventions
2021-06-26 13:45:15 +02:00
Hristo Stamenov
71700254b4
Major revamp gltf ( #1849 )
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* Added my own model and license to Raylib exclusively created by me and provided for use in the examples (and other projects if anyone decides to)
* Use animation vertices on initial load if possible.
* Added girl model to model example
* Revamped GLTF model loading as it was wrong by default. Also updated some comments.
GLTF models were loaded only by mesh but they should be loaded recursively by hierarchical nodes because tehre are some static node transformations that are to be applied to the vertices. It also resulted in more meshes being included in some models.
It is the correct way of loading GLTF and what is suggested in the official examples.
Currenlty limiting to only one scene but more can be included later.
* Refactored the new names and structure of extracted functions.
* Safer and easier read value.
* Made reading easier for accessor->bufferView->buffer in GLTF.
Now there is no need to check for supported types or anything.
* Correct inclusion of limits.h in the cases of MSVC based compilers vs the world
* Removed weird example file
2021-06-26 13:22:00 +02:00
Ray
aa86e9d399
REVIEWED: Minor tweaks on log messages
2021-06-26 13:18:39 +02:00
Ray
4b6e6ce20e
REVIEWED: Improved log info on image/textures laoding
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ADDED: rlGetPixelFormatName()
2021-06-26 13:07:14 +02:00
Ray
7cbfca8bd1
REVIEWED: Simplified code to avoid extra functions calls
2021-06-26 13:06:22 +02:00
Ray
e0720a0a55
WARNING: REVIEWED: Default shader uniform names
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When a shader is loaded, by default, several locations are tried to be set automatically.
2021-06-25 13:35:43 +02:00
Ray
d4c03b47ec
REVIEWED: LoadShader() and default locations
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Reviewed locations descriptions
2021-06-25 00:46:14 +02:00
Ruminant
f3eff740ce
fix to LoadShaderFromMemory ( #1851 )
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- the shader.locs now match the LoadShader function
Without this change, the lighting sample looks incorrect when
using LoadShaderFromMemory
Co-authored-by: Ruminant <psp5150+git@gmail.com>
2021-06-24 18:48:48 +02:00
Ray
953882e86f
REVIEWED: CORE.Storage.basePath
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Simplified some code
2021-06-24 18:13:25 +02:00
Ray
46ad7b87e8
Update text.c
2021-06-24 18:11:48 +02:00
Ray
4e9afac2a5
REVIEWED: WaitTime() #1841
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Avoid global variables dependency, now the function is self-contained.
2021-06-24 11:01:44 +02:00
Nikhilesh S
f7a6b94f46
Allow SetWindowSize() on web ( #1847 )
2021-06-23 10:02:18 +02:00
Ray
3db26f82ea
WARNING: BREAKING: Functions renamed!
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RENAMED: GetCodepoints() -> LoadCodepoints(), now codepoint array data is loaded dynamically instead of reusing a limited static buffer.
ADDED: UnloadCodepoints() to safely free loaded codepoints
RENAMED: GetNextCodepoint() -> GetCodepoint()
2021-06-23 09:58:49 +02:00
Ray
716e26aa37
Review BeginTextureMode() usage
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Moved outside BeginDrawing()/EndDrawing() to illustrate drawing is happening to an external texture (not screen)
2021-06-23 01:25:09 +02:00
Ray
429c5a9a9a
Review and un-expose InitTimer()
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Actually it's not required for SUPPORT_CUSTOM_FRAME_CONTROL
2021-06-22 20:26:59 +02:00
Ray
7f2a071c51
Formatting review
2021-06-22 20:14:44 +02:00
Sky
9095dd9e82
Add support for resizing Emscripten canvas ( #1840 )
2021-06-22 18:25:52 +02:00
Diesirae
30a0f6f292
Fix DrawTextRec ( #1843 )
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* fix text wrapping
* fix indent
* fix indent
* fix indent
* fix DrawTextRec
2021-06-22 18:16:04 +02:00
Guillaume DEVOILLE
52f1c7df6d
Fix missing fclose in tinyobj loader ( #1842 )
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Missing fclose in tinyobj loader.
2021-06-22 18:12:42 +02:00
Ray
115cc7dede
Review GetFPS()
2021-06-21 00:46:30 +02:00
Adrian Guerrero Vera
96d5dd24aa
core: added GetMouseDelta() ( #1832 )
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* core: added `GetMouseDelta()`
Thanks to previousPosition added by raysan it is now possible to create the GetMouseDelta() function.
Returns a Vector2 with the difference between the current and previous position of the mouse in a frame.
Useful for creating camera scrolling, among others.
* Added changes noted by raysan
2021-06-21 00:11:27 +02:00
raysan5
28093c46a8
Disable SUPPORT_EVENTS_AUTOMATION by default
2021-06-19 19:54:36 +02:00
Ray
1dd9fbae94
Merge branch 'master' of https://github.com/raysan5/raylib
2021-06-17 18:18:26 +02:00
Ray
8be5ec2288
Avoid SUPPORT_MOUSE_CURSOR_POINT
2021-06-17 18:18:16 +02:00
Sirvoid
1a420b77e3
Fixed: Binding vertex position twice ( #1835 )
2021-06-17 15:42:37 +02:00
Ray
e07054d0d4
RENAMED: SwapBuffers() -> SwapScreenBuffer()
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Avoid possible symbol collisions
2021-06-17 12:47:03 +02:00
Ray
b733e76c86
Update physac.h
2021-06-17 12:26:33 +02:00
Ray
19b71f5f13
WARNING: Exposed SUPPORT_CUSTOM_FRAME_CONTROL #1729
2021-06-17 12:17:50 +02:00
Ray
ab032919df
RENAMED: Wait() -> WaitTime()
2021-06-17 11:47:05 +02:00
Ray
68e408474d
Renamed SUPPORT_MOUSE_CURSOR_NATIVE -> SUPPORT_MOUSE_CURSOR_POINT
2021-06-17 11:17:39 +02:00
Ray
942657fc7c
Remove Color struct requirement
2021-06-17 00:28:51 +02:00
Ray
4decbb2586
RENAMED: MeshTangents() -> GenMeshTangents()
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RENAMED: MeshBinormals() -> GenMeshBinormals()
2021-06-17 00:04:24 +02:00
Ray
f3d38018cd
Comment tweak
2021-06-17 00:03:24 +02:00
Ray
4b93feb172
Remove trail spaces
2021-06-13 17:08:30 +02:00
Ray
213c990eda
Reviewed issue
2021-06-13 12:08:32 +02:00
Ray
de7b8ad551
NEW CRAZY FEATURE: EVENTS AUTOMATION!
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https://youtu.be/3dZenkpmRzM
2021-06-11 12:27:46 +02:00
Ray
0b8e0f05a7
Register mouse previous position
2021-06-10 18:03:25 +02:00
Ray
b188008a1c
Review code formatting
2021-06-10 18:00:44 +02:00
Ray
7bc2e922c9
Review some comments
2021-06-10 17:49:55 +02:00
Ray
b0dcdf688f
Reviewed functions description
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Replaced: Returns -> Get
2021-06-10 17:43:58 +02:00
Ray
d3387c952a
Reviewed Input variables and comments
2021-06-10 17:11:31 +02:00
Ray
3643974949
Corrected bug on enum
2021-06-10 11:38:02 +02:00
Ray
8980bcfe4b
Added some enum comments
2021-06-10 11:31:34 +02:00
Ray
97b074ac26
Update GLFW to latest version #1817
2021-06-08 21:02:24 +02:00
Ray
76a907bb79
Remove tabs
2021-06-08 21:01:17 +02:00
raysan5
246798a0ba
Update Makefile
2021-06-05 20:15:03 +02:00
raysan5
e95d8bc655
Minor format tweaks
2021-06-05 12:33:05 +02:00
raysan5
6445200a93
Removed GetAudioStreamBufferSizeDefault()
2021-06-05 12:32:52 +02:00
Ray
e00d2439b9
WARNING: BREAKING: Consistency renamings
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RENAMED: InitAudioStream() -> LoadAudioStream()
RENAMED: CloseAudioStream() -> UnloadAudioStream()
2021-06-03 23:36:47 +02:00
Ray
121c689b78
Review code formatting
2021-06-03 20:25:28 +02:00
Crydsch
edeaff4bd4
Better collisions ( #1803 )
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* review collisions ray-box and ray-sphere
* Applied raysan's refactor
Improved GetRayCollisionBox
* Replace GetRayCollisionGround with GetCollisionQuad
* Update example core_3d_picking
* Update example models_loading
* Fixed issues after merge
* remove debug stuff
Co-authored-by: Cry dsch <chris.obo@gmx.net>
2021-06-03 20:15:27 +02:00
isaac553876299
d1ac38171c
Update raymath.h ( #1802 )
2021-06-01 17:00:40 +02:00
Marco G. Maia
1a7dace57e
Update docs for supported blend modes ( #1801 )
2021-06-01 15:00:19 +02:00
Ray
0870295a7c
RENAMED: enum Gestures -> Gesture
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Consistency tweak
2021-05-31 20:40:27 +02:00
Ray
5e3cf28642
Update raudio.c
2021-05-31 19:32:48 +02:00
Ray
8f4261e9d4
Remove unused declarations
2021-05-31 12:58:49 +02:00
Ray
2760304d66
Update CMakeLists.txt
2021-05-31 12:27:26 +02:00
Ray
9bd3d78374
WARNING: Moved some **extra** raylib libraries to /extras/ directory
2021-05-31 11:43:56 +02:00
Ray
1c5de9721a
WARNING: BREAKING: RENAMED: RayHitInfo to RayCollision #1781
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- RENAMED: RayHitInfo to RayCollision
- RENAMED/REDESIGNED: Multiple Ray collision functions to be more consistent and return RayCollision data -WIP-
2021-05-31 11:41:56 +02:00
Ray
7bcb2ad4f1
Update uwp_events.h
2021-05-31 11:39:20 +02:00
Ray
89e734de6b
Review config flags #1784
2021-05-30 22:31:14 +02:00
Julianiolo
cc4de1d1f9
note ( #1797 )
2021-05-30 18:33:38 +02:00
Ray
71995d52b3
REVIEWED: exit() on LOG_FATAL instead of LOG_ERROR #1796
2021-05-30 18:02:06 +02:00
Ray
0369ec9adf
Some code tweaks
2021-05-30 11:50:32 +02:00
Ray
c828e481fb
Review code format
2021-05-29 13:56:08 +02:00
Ray
e3ba11bead
Review some comments
2021-05-29 13:54:05 +02:00
Hristo Stamenov
beeac18eb1
Fix QuaternionToMatrix returning transposed result. ( #1793 )
2021-05-29 13:53:00 +02:00
Hristo Stamenov
470574517a
Implement vertex color attribute for GLTF and IQM ( #1790 )
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Added a simple cube with vertex colors for testing both.
2021-05-26 20:23:13 +02:00
Ray
7959d95db0
Review raylib structs comments
2021-05-25 23:19:03 +02:00
Ray
9f45fea31e
Remove line break in DrawTextRecEx()
2021-05-25 11:59:34 +02:00
Ray
03710c9d8e
Some code tweaks for consistency
2021-05-22 16:54:04 +02:00
Ray
cb698dd37d
Update Makefile
2021-05-22 16:51:51 +02:00
Ray
5765b7895c
Minor comments tweaks
2021-05-22 14:35:10 +02:00
raysan5
60ca8acd0a
Update version to 3.8-dev to note breaking changes
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Some breaking changes were introduced lately, it's better to note that current version is not 3.7 anymore...
2021-05-21 22:59:00 +02:00
Ray
4a099c3658
Review ExportImage() to use SaveFileData() #1779
2021-05-20 20:37:46 +02:00
Ray
23a08a483e
WARNING: RENAMED: IsMusicPlaying() -> IsMusicStreamPlaying()
2021-05-20 19:27:04 +02:00
Ray
f33cec64aa
Use output->boneCount instead of nodes_count
2021-05-20 19:25:09 +02:00
Ray
e401d5c48e
WARNING: RENAMED: MeshBoundingBox() -> GetMeshBoundingBox()
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Renamed for consistency with other function in raylib.
2021-05-20 19:24:28 +02:00
Ray
9360e4e2c1
Comment minor tweak
2021-05-20 19:14:42 +02:00
Guillaume DEVOILLE
b90ac7bd31
Fixed over-allocation of buffer ( #1772 )
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output->framePoses[frame] is over-allocated.
framePoses is a 2D array:
- first dimension: frames (allocated l. 4717)
- second dimension: nodes (allocated l. 4731)
Second dimension should be allocated of nodes_count transformations only.
2021-05-15 00:41:33 +02:00
Ray
232378ed2d
Merge branch 'master' of https://github.com/raysan5/raylib
2021-05-14 14:01:51 +02:00
Ray
3baba7ffe8
Review some VS warnings and messages
2021-05-14 14:01:42 +02:00
Guillaume DEVOILLE
45b0dc63cd
Fixed GLTF boneWeights uint32 loading ( #1768 )
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boneWeights uint32 were loaded in normals instead of boneWeights.
2021-05-13 13:58:51 +02:00
Ray
6c56fe2670
Update shell.html
2021-05-12 19:51:29 +02:00
Ray
6bd63de8d0
Reviewed latest PR
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REMOVED: DrawBillboardEx()
2021-05-11 01:02:53 +02:00
nobytesgiven
ac204a11f7
Redesigned billboards - added rotation/pro functions ( #1759 )
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* Redesigned billboards - added rotation/pro functions
* updated parameters
Co-authored-by: nobytesgiven <nobytesigiven@github.com>
2021-05-11 00:55:43 +02:00
Lambert Wang
e39e45824d
Add RenderPolyLinesEx routine ( #1758 )
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Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
2021-05-10 20:08:58 +02:00
ProphesorIks
1d0767022d
~Updated project version ( #1761 )
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Updated to fix versioning and linking issues.
Old version would cause examples to not be linked on fresh raylib install or linked with an old library version on updated raylib install.
2021-05-10 00:51:37 +02:00
Lambert Wang
2545f62565
Added support for additional mouse buttons ( #1753 )
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* Added support for additional mouse buttons
* Renamed mouse button enum
Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
2021-05-08 18:26:24 +02:00
Antonio Jose Ramos Marquez
2565c01158
check for vao extension ( #1757 )
2021-05-08 18:24:14 +02:00
Jeffery Myers
133e6f097d
Convert the half sleep to a sleep that is a fraction of the target FPS (Default 95%) to reduce CPU use. ( #1756 )
...
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-05-07 19:49:44 +02:00
Ray
b62c86572e
REVIEWED: raudio_standalone #1752
2021-05-07 15:38:13 +02:00
Astie Teddy
c82d9cb89a
Unset CORE.Window.ready on CloseWindow ( #1749 )
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Window shouldn't be considered ready when CloseWindow has been called.
2021-05-05 19:08:15 +02:00
Ray
a41ed986bd
Expose RAYLIB_VERSION in raylib.h #1747
2021-05-04 11:20:47 +02:00
Ray
e5708a8f36
Comment tweak
2021-05-03 19:05:53 +02:00
Ray
2015828fc6
Security check in case of not valid font
2021-05-03 19:05:43 +02:00
Ray
a3e7664dcf
Fixed bug that overrides other flags
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This issue prevented enabling MSAA on several platforms
2021-04-29 00:07:28 +02:00
Ray
ffadeeeb84
Decoupling rlgl from platform layer
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Now rlgl only depends on OpenGL and it's completely decoupled from platform layer libraries (EGL)
2021-04-28 23:57:46 +02:00
Ray
f516f4099b
Corrected issue #1742
2021-04-28 19:27:50 +02:00
Ray
a113d3326b
Disable raylib code
2021-04-27 23:12:04 +02:00
Rabia Alhaffar
399894ac90
Fixed definition of UNCOMPRESSED_R8G8B8A8 ( #1740 )
2021-04-27 20:17:47 +02:00
Ray
6ebe76cba7
Minor tweaks
2021-04-27 11:05:05 +02:00
Ray
1aa8a4ff90
REVIEWED: rlLoadExtensions()
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On PLATFORM_ANDROID, PLATFORM_RPI, PLATFORM_DRM and PLATFORM_UWP glfwGetProcAddress() is not defines, actually those platforms use egl platform windowing system.
2021-04-27 11:04:48 +02:00
Ray
bb33033389
Merge branch 'master' of https://github.com/raysan5/raylib
2021-04-26 00:36:22 +02:00
Ray
a44815e939
REMOVED: GenMeshDefault()
2021-04-26 00:36:13 +02:00
raysan5
0e2845ec26
Review OpenGL 1.1 building #1732
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It works compiling with MinGW
2021-04-25 13:32:24 +02:00
Ray
7ad17386f6
Update raylib.h
2021-04-23 17:24:25 +02:00
Ray
03815ec4fe
RPI4: Improve DRM card check #1723
2021-04-22 21:01:48 +02:00
Ray
dcf52c132f
Remove trail spaces
2021-04-22 18:55:24 +02:00
Ray
ac79d22a9b
Reviewed file comments
2021-04-21 00:41:55 +02:00
Ray
1e65817d05
Update models.c
2021-04-20 12:19:04 +02:00
Ray
bb743e8c6e
ADDED: UpdateMeshBuffer()
2021-04-20 12:16:16 +02:00
Ray
63a1bf373c
Merge branch 'master' of https://github.com/raysan5/raylib
2021-04-19 19:41:41 +02:00
Ray
899afcbdca
Minor tweaks
2021-04-19 19:41:32 +02:00
nathants
1c45a882f7
use bone weights for animation ( #1728 )
2021-04-19 18:26:40 +02:00
Ray
581bd0eb02
Remove trailing spaces
2021-04-18 23:50:32 +02:00
Ray
223091f44c
Review extensions issue on macOS
2021-04-18 20:33:49 +02:00
Ray
d4ccca81db
WARNING: REDESIGNED: rlLoadExtensions() #1295
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Added config flag: SUPPORT_GL_DETAILS_INFO
2021-04-18 20:24:19 +02:00
Ray
640fc4d0a0
Minor tweaks
2021-04-16 21:19:28 +02:00
Ray
45823a36eb
Added some OpenGL extensions comments
2021-04-14 21:07:04 +02:00
Ray
37f523fdeb
Update external libraries
2021-04-14 21:06:00 +02:00
Ray
d289085ce3
Reviewed DrawLine3D() limits #1721
2021-04-13 01:08:39 +02:00
Ray
06f16f199a
REVIEWED: DrawLine3D() #1721
...
Increased batch limit check to compensate internal buffers alignment for lines drawing
2021-04-13 00:05:21 +02:00
Ray
afb254b985
Update rlgl.h
2021-04-11 00:58:04 +02:00
Ray
d2cb628a66
Some defines simplification
2021-04-11 00:55:45 +02:00
Jon
c74230a9ea
Enable DRM platform cross compilation support ( #1717 )
...
* Log a warning if chdir failed, use agnostic CHDIR instead of chdir
* Only include libdrm directory explicitly when not cross compiling
2021-04-09 19:57:14 +02:00
Jeffery Myers
f6f9a3d925
use xm streams in the same sample sample size as the output device ( #1716 )
2021-04-09 11:00:21 +02:00
Chris
3cdac3e11e
Fix off by one bug with GetGamepadAxisCount on PLATFORM_DESKTOP ( #1715 )
...
- Found testing core_input_gamepad. The last axis was not drawn.
- GLFW_GAMEPAD_AXIS_LAST is defined to the last axis which is 5
not the total number which is 6.
2021-04-09 00:55:47 +02:00
Ray
8a8948780e
REVIEWED: GetKeyPressed() #1712
2021-04-09 00:21:56 +02:00
Ray
49e17044c9
Update resource files
2021-04-09 00:20:43 +02:00
Ray
6719c3a1cd
REVIEWED: OpenGL 2.1 compilation
2021-04-07 09:39:41 +02:00
Ergoold
85ef9d8f2e
Fix ImageClearBackground ( #1711 )
...
- Dividing by height instead of width results in missing parts of the image.
2021-04-07 00:02:37 +02:00
Ray
b3f75b91ff
REDESIGNED: Vr stereo mode
2021-04-06 23:23:03 +02:00
Ray
84d0d21f23
Reviewed Vr stereo
2021-04-06 23:06:03 +02:00
Ray
71b86bf4d0
REDESIGNED: Vr stereo rendering
2021-04-06 22:49:41 +02:00
Saikyun
fd663024ea
added import in order for alloca to work on macos ( #1710 )
2021-04-06 21:42:00 +02:00
Ray
6d3c66a179
Merge branch 'master' of https://github.com/raysan5/raylib
2021-04-06 21:40:05 +02:00
Ray
68124599e1
Corrected issue on RPI
2021-04-06 21:39:54 +02:00
frithrah
b2545e053a
Minimum number of segments in circle sector functions changed from hard-coded to based on degree range. ( #1707 )
...
Co-authored-by: Simon <simon@frithrah.com>
2021-04-06 14:29:58 +02:00
Ray
109d00cb14
Reorganized shaders functions
2021-04-06 13:10:12 +02:00
Ray
551944e15b
Minor comment tweaks
2021-04-06 13:04:15 +02:00
Ray
0a34a35403
Update miniaudio.h
2021-04-06 11:57:51 +02:00
Ray
802ca161d3
REVIEWED: Some rlgl cleaning on unused types
2021-04-06 00:43:38 +02:00
raysan5
a8dd4127f3
Added security check to avoid internal render batch overflow
2021-04-05 13:59:52 +02:00
raysan5
0e04ae561e
Merge branch 'master' of https://github.com/raysan5/raylib
2021-04-05 13:48:03 +02:00
raysan5
7b37caa96c
REVIEWED: Model scale #1700
2021-04-05 13:47:52 +02:00
m4ntr0n1c
abf481023b
Update to the xm player routine and support functionalities ( #1701 )
...
* Update jar_xm.h
Major bug fixes and refactoring
* Update jar_xm.h
update to version 0.31
2021-04-05 13:46:09 +02:00
raysan5
c2c141f941
Update version to raylib 3.7
2021-04-05 13:36:23 +02:00
raysan5
b52cd8f605
Reorganized functions by module
2021-04-05 13:35:59 +02:00
raysan5
5fd441969d
REVIEWED: rlLoadShaderDefault()
...
Operate over global variable
2021-04-05 13:35:42 +02:00
raysan5
14aa29d18b
Update rlgl.h
2021-04-04 15:10:39 +02:00
raysan5
4c9d2e719e
Merge branch 'master' of https://github.com/raysan5/raylib
2021-04-04 14:59:29 +02:00
raysan5
66f3434571
REDESIGNED: Shapes texture/rec moved to shapes module
2021-04-04 14:59:17 +02:00
Rob Loach
d58b7b509e
Make SaveFile* callbacks return a boolean ( #1697 )
2021-04-03 08:56:42 +02:00
raysan5
c21baf0d92
ADDED: GenMeshDefault() #1556
2021-04-02 15:56:35 +02:00
raysan5
ccdf7ff335
REDESIGN: Move GenTexture*() functions to PBR example #721
...
Removed functions from rlgl module.
2021-04-02 14:29:33 +02:00
raysan5
67dda62867
REVIEWED: GenTexture*() functions #721
...
Avoid RLGL data dependency to allow moving the functions somewhere else
2021-04-02 14:01:30 +02:00
raysan5
7e2531fe35
REVIEWED: ToggleFullscreen() on web #1241
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After some investigation, I came to the conclusion it's impossible to get a solution that works for all situations. Fullscreen mode on web depends on the browser, the canvas and also the desired scaling strategy of the user. Just choose a solution that fits me needs for now and let the user manage the canvas on their webs (hopefully not requiring ToggleFullscreen() call).
Also removed several useless related callbacks.
2021-04-02 13:46:56 +02:00
raysan5
38df0760cc
Review compress/decompress logs
2021-04-02 13:43:10 +02:00
raysan5
d64f27bad1
Remove old flag
2021-04-02 13:42:07 +02:00
raysan5
2b6e7c8632
Update Makefile
2021-04-02 13:41:54 +02:00
raysan5
b54d96205f
Review libc dependency
2021-04-01 21:22:18 +02:00
raysan5
aed0fee2ca
Remove trailing spaces
2021-04-01 20:24:33 +02:00
raysan5
b4975619ed
Review comments
2021-04-01 20:23:05 +02:00
raysan5
cdc3754449
ADDED: Support model normal matrix location #1691
2021-03-31 20:44:16 +02:00
raysan5
2488d361b6
Review formatting
2021-03-31 20:15:04 +02:00
raysan5
c772de702b
REVIEWED: DrawMeshInstanced() matrix computations
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Simplified some parts and reviewed for a correct computation of matrices, considering stereo render view/projection per eye transformations
2021-03-31 19:59:23 +02:00
raysan5
434a3a276d
REVIEWED: Define instancing API entry points for RPI
2021-03-31 18:41:03 +02:00
raysan5
8e51e6d1df
REVIEWED: CheckCollisionPointLine()
...
Use fabsf() instead of abs()
2021-03-31 18:40:33 +02:00
raysan5
fd3e2fda00
RENAMED: example: shaders_mesh_instancing
...
shaders_rlgl_mesh_instanced -> shaders_mesh_instancing
2021-03-31 18:40:04 +02:00
raysan5
8f1d81df0f
Review code formatting
2021-03-31 17:55:46 +02:00
mkupiec1
3d1a05d588
[shapes] CheckCollisionPointTriangle (fix), CheckCollisionPointLine (new routine) ( #1695 )
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* CheckCollisionPointTriangle
* New feature proposal to existing collision detection routines.
It checks if point [point] belongs to line created between two points [p1] and [p2] with defined margin in pixels[threshold].
1693
2021-03-31 16:50:05 +02:00
raysan5
98a2e16d4d
REVIEWED: RPI instancing checks #1679
2021-03-31 16:44:14 +02:00
raysan5
b5aaf33058
Review matrix multiplication
2021-03-28 22:04:04 +02:00
raysan5
aaf0d8b839
REVIEWED: rlgl: Stereo render is working again
...
As a bonus, stereo render is compatible with mesh instancing now!
2021-03-28 21:35:58 +02:00
raysan5
6a24dd8945
REVIEWED: tinyobjloader #1568
2021-03-28 20:51:29 +02:00
raysan5
23a764190e
ADDED: LoadShaderFromMemory() #1690
2021-03-28 20:12:48 +02:00
raysan5
bc6b16beb2
REVIEWED: DrawTexturePoly()
2021-03-28 20:07:59 +02:00
Carlos Hernandez Barbera
7eaeffc8d9
GetCollisionRayMesh makes use of triangle count ( #1688 )
...
Co-authored-by: Carlos Hernandez Barbera <carloshdezbarbera@gmail.com>
2021-03-27 18:24:39 +01:00
Maksymilian Mika
f38ced15e7
Fixing pointer arithmetic to avoid error [-Werror=pointer-arith] ( #1685 )
2021-03-27 07:54:44 +01:00
Dan Bechard
b6ca524bdd
Preserve floating point values in DrawRectangleLinesEx ( #1683 )
2021-03-26 20:15:19 +01:00
Ray
f9bab14fdb
REVIEWED: DrawMeshInstanced()
2021-03-26 00:12:29 +01:00
Ray
fb9a437f8a
REVIEWED: OpenGL 1.1 working again
2021-03-25 20:35:48 +01:00
Ray
cba412cc31
WARNING: BREAKING: rlgl redesign -WIP-
...
rlgl module has been completely redesigned to move Mesh/Material structures to [models] module. Still some work to do, broken elements:
- [models] OpenGL 1.1 mesh rendering: DrawMesh()
- [models] Mesh Instancing: DrawMeshInstanced()
- [models] Stereo rendering: DrawMesh()
- [models] GL_FLOAT, GL_UNSIGNED_INT exposed
- [models] GenMeshCustom()
- [rlgl] GenTexture*() functions removal?
2021-03-25 14:28:12 +01:00
chriscamacho
9569d6a802
Add DrawTexturedPoly and example ( #1677 )
...
* adds DrawTexturedPoly with example
* the actual example ... ahem
* moved DrawTexturePoly to textures function and example
NB function name changed to fit with other DrawTextureXXX functions
(no "d" )
Co-authored-by: codifies <you@example.com>
2021-03-25 14:22:10 +01:00
Jeffery Myers
13f97471a2
Change the color of the FPS display if the FPS is low (orange for <30, red for < 15). ( #1676 )
...
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-03-24 17:59:05 +01:00
Ray
bb73a8089a
Reviewed DrawFPS() comment
2021-03-24 17:06:32 +01:00
Ray
9bea64b5e4
REMOVED: DrawGizmo()
...
This is a very simple and specific implementation that should be better addressed by the users
2021-03-24 17:02:40 +01:00
Ray
9047025ab7
Update textures.c
2021-03-24 00:41:01 +01:00
Ray
c2bc3d22a1
REVIEWED: DrawRectangleRounded() performance #1523
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Function analyzed using RenderDoc. It's a complex function and could require many triangles for the corners but it seems overall it's quite optimized!
2021-03-24 00:25:53 +01:00
Victor
c5b0a1f005
Fix activeTextureId to have MAX_BATCH_ACTIVE_TEXTURES elements instead of the hardcoded 4 ( #1674 )
2021-03-23 20:17:23 +01:00
Chris
2532c396ed
Fix 90 degree bug with DrawTexturePro and DrawRectanglePro ( #1673 )
...
- The vertices did not map to where I expected causing rotation to be
off by 90 degrees. I reorganized the vertices making it easier to
reason about which fixes this.
- The order for drawing is now topLeft, bottomLeft, bottomRight,
topRight.
2021-03-23 14:40:26 +01:00
Ray
3e6ee028e5
Update rlgl.h
2021-03-23 12:15:52 +01:00
Ray
6f5a4a9351
REVIEWED: rlgl_standalone usage
2021-03-23 11:51:09 +01:00
Dan Bechard
5325d8d2ba
Don't call sqrtf when axis already normalized ( #1672 )
2021-03-23 11:32:25 +01:00
Davidson Francis
81738bfa98
Fix PATH for other PLATFORM_OS's ( #1671 )
...
The Raylib root Makefile for PLATFORM=PLATFORM_WEB is assumed to
run in Windows environments, which makes it incorrectly set the
PATH variable, so Linux (and possibly other) environments are not
able to find binaries from EMSDK_PATH.
Fix this by checking which PLATFORM_OS and configure PATH
accordingly.
2021-03-23 07:53:25 +01:00
Jeffery Myers
c6dd41495b
typecast warning fixes. ( #1667 )
...
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-03-22 20:45:46 +01:00
Ray
2ce28f75ad
WARNING: BREAKING: REDESIGNED: rlgl module
...
- Many functions renamed to follow rl*() convention
- Some internal functions exposed in the API
- Some functionality moved to other modules
- Reorganized all functions by categories
- Make sure it keeps working with OpenGL 1.1 and 2.1
2021-03-22 20:45:04 +01:00
Ray
24dae29a03
Review latest PR and some formatting
2021-03-22 20:41:33 +01:00
Jeffery Myers
2c0a533948
[AUDIO] Music Looping enhancements ( #1665 )
...
* Add loop functions for music files.
Tell xm tracker to loop tracker when loop state changes.
Don't let looped xm tracker streams restart, they are infinite
Use modulo to make time tracker for xm looped streams work correctly.
* Remove loop functions, set XM loop in update based on flag.
Formatting cleanups.
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-03-22 20:36:13 +01:00
Jeffery Myers
b573ff3e7a
[AUDIO] Use device native sample rates ( #1660 )
...
* Init MinAudio to a sample rate of 0 to let the device pick the rate.
Read the rate from the device after it starts up.
Convert AUDIO_DEVICE_SAMPLE_RATE from a #def into an int, that is set from the device's rate
Set all sample systems to use the AUDIO_DEVICE_SAMPLE_RATE as the target rate to minimize resampling.
* use device sample rate instead of separate var
let config define a device sample rate if it wants to, but let the default be 0 for native rate.
* Don't use fixed sample rates for tracker files.
Remove config default audio buffer size and replace with a function that computes one for a reasonable frame rate at the output sample rate.
2021-03-21 22:07:55 +01:00
Ray
c37f61d31f
REVIEWED: rlgl module #1523
2021-03-21 20:31:35 +01:00
Ray
2f943aaff0
Reverting align change #1658
2021-03-21 18:32:05 +01:00
Ray
ed4ca6a7f3
WARNING: BREAKING: rlgl module redesign -WIP-
...
- Some rlgl functions have been moved to core
- Some functions have been made internal to rlgl
- rlgl functions prefixed with rl*()
2021-03-21 01:29:31 +01:00
Ray
f4f6f665f7
Fixed possible issue with memory alignment #1658
2021-03-20 21:02:20 +01:00
Ray
dcde99bbb8
Corrected issue with HighDPI on macOS
2021-03-20 20:58:24 +01:00
Ray
95f9a6171b
Review HighDPI macOS support #1510
2021-03-20 20:06:38 +01:00
Sean Heber
f4d6bad607
Considering the window's scale when setting the viewport. ( #1659 )
...
This appears to fix the issue with macOS windows opening with the wrong scale.
2021-03-20 19:57:29 +01:00
Ray
a76fcaba3e
BIG CHANGE: REDESIGNED: Vr device simulator #1582
...
Vr simulator has been moved to core module and completely redesigned. Now user is in charge of stereo-render fbo and also in full control of distortion shader. Code is a bit more complex but better aligned with other raylib examples.
2021-03-20 18:36:25 +01:00
Ray
5049137715
Added KEY_NULL #520
2021-03-20 13:08:13 +01:00
Ray
4fb6f4af75
Merge branch 'master' of https://github.com/raysan5/raylib
2021-03-20 13:02:53 +01:00
Ray
95282edaf9
REVIEWED: HighDPI support on macOS retina #1510
2021-03-20 13:02:44 +01:00
Rabia Alhaffar
96e5e0dfb2
Fixed funny typo mistake... ( #1657 )
2021-03-20 01:18:44 +01:00
Ray
442abaab72
Updated example assets
2021-03-19 22:39:39 +01:00
Ray
5967c1ba1a
REVIEWED: BeginMode3D()
2021-03-19 21:55:47 +01:00
Ray
9909068714
Removed trailing spaces
2021-03-19 19:43:44 +01:00
Ray
e28f754fbe
Reviewed latest PR: formatting and some comments
2021-03-19 19:42:36 +01:00
Chris
45670fbf2d
Optimize DrawTexturePro and DrawRectanglePro transformations ( #1632 )
...
* Optimize DrawTexturePro and DrawRectanglePro transformations
- Add check so rotation is only applied if rotation != 0.0f.
- Replace matrix usage by calculating the vertex data directly.
* Fix error with windows build and trim whitespace
2021-03-19 19:19:10 +01:00
frithrah
2f367a905e
Changed DrawRing and DrawCircleSector angle params from int to float to allow greater accuracy. ( #1656 )
...
Co-authored-by: Simon <simon@frithrah.com>
2021-03-19 19:13:55 +01:00
Ray
fe9181c1b4
REVIEWED: QuaternionFromEuler() #1651
2021-03-19 18:24:12 +01:00
Ray
3e25760950
REMOVED: GetMouseCursor()
...
This function could be confusing depending on the context, it's better to let the user track the current active cursor
2021-03-19 18:20:14 +01:00
Ray
8527dbc6e2
WARNING: REMOVED: GamepadNumber enum
2021-03-19 18:16:05 +01:00
Ray
07d82a91c5
WARNING: BREAKING: RENAMED: camera.type to camera.projection
2021-03-19 13:56:46 +01:00
Ray
d4e2c331b1
REVIEWED: BeginMode3D()
...
Simplified some code
2021-03-19 13:20:23 +01:00
Ray
a1d9987e7c
WARNING: BREAKING: REVIEWED some enums naming
...
Now enum names are more consistent between them.
2021-03-19 13:19:54 +01:00
Ray
664fbb87f5
REVIEWED: Material params #1649
...
Just assigned a fixed memory size for custom Material parameters in case of being required, so we shouldn't worry about allocating/freeing them.
2021-03-18 13:57:53 +01:00
Ray
ca1f2f9078
REVIEWED: MatrixRotateZYX() #1642
2021-03-18 13:47:18 +01:00
Ray
8b0574a217
REVIEWED: DrawLine3D() #1643
2021-03-18 13:41:58 +01:00
Ray
2b9d81c9bc
REVIEWED: QuaternionFromEuler() #1651
2021-03-18 13:38:56 +01:00
Ray
1cc838cef4
Update textures.c
2021-03-17 19:37:03 +01:00
Ray
aba69146f2
Support instancing in OpenGL ES 2.0 if available
...
Checking for extension and enabling it if available
2021-03-17 13:56:00 +01:00
Ray
3c76b5cc8e
Update to latest emscripten
2021-03-17 13:53:31 +01:00
Hristo Stamenov
bc9194690c
Implement UnloadModelAnimations ( #1648 )
2021-03-14 19:30:18 +01:00
Ray
f7e48c95cd
Added some comments on libc dependencies
2021-03-14 14:14:51 +01:00
Ray
1afd56dbf6
Use UnloadFileData()
2021-03-14 14:14:31 +01:00
Hristo Stamenov
f9b79403d1
Improve gltf support ( #1647 )
...
* Implement a load values from accessor function.
Added some more value types for the different GLTF attributes.
Fixed crash when loading animated triangle.
* Split GLTF model loading into separate functions for readability.
* Fixed the already working models that I broke when introducing GLTFReadValue.
Improved the example for gltf models to be able to switch between a few models.
* Removed license from screen. It is pu inside a license file anyway.
* Small improvements on the naming of functions
Removed (*model). and replaced it with model->
2021-03-14 12:09:31 +01:00
Ray
01e28263be
WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
...
Some enums values have been renamed to be more consistent and also provide a more detailed description:
- ShaderLocationIndex: LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION
- ShaderUniformDataType: UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2
- MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO
- PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
2021-03-14 11:05:51 +01:00
Ray
fe3256be9f
Renamed some functions to use latest raylib version
2021-03-12 18:00:36 +01:00
Ray
0872365938
Add config flag: SUPPORT_WINMM_HIGHRES_TIMER #1641
...
Useful to avoid WinMM requirement and useful to avoid possible performance issues.
2021-03-12 17:18:48 +01:00
Ray
755ed388b2
Minor tweak to avoid warning
2021-03-12 17:17:53 +01:00
Hristo Stamenov
5c2983f510
Gltf model and animations exploring problems ( #1635 )
...
* Added bone binding to whole mesh and not only set vertices.
+ Also added missed setting of the animation count.
+ Removed double ; on one line
* Added more of the gltf sample models
https://github.com/KhronosGroup/glTF-Sample-Models
We need to make it working for all of them.
* Binding to initial bind pose added.
* Fix cube disappearing bug because lerpPercent could be Inf.
* Fixed for rigged figure also
2021-03-09 00:11:08 +01:00
Ray
f0ab4723b9
Merge branch 'master' of https://github.com/raysan5/raylib
2021-03-09 00:07:19 +01:00
Ray
b7f2059dc3
Update miniaudio.h
2021-03-09 00:07:08 +01:00
Hristo Stamenov
ef9f67749a
Fix fullscreen resolution ( #1637 )
...
* Always try to set vsync.
Use the internal monitor function to correctly get the display for windows.
* Modified how fullscreen gets toggled.
- Removed the unsetting and setting of the resize callback function. Instead of that I moved the fullscreen flag setting into a more correct place before setting the fullscreen so that this flag can be used in the callback.
- In the resize callback now window size is only set when it is not fullscreen resulting in preserving the window size.
- When going fullscreen the larges resolution is used so that there are no problems of the type when you minimize the window you cannot use anything else in your desktop because the resolution might be too low. If a low res effect is desired one should use render texture (this is the approach all game engines use).
* Set correct return to window in case of fail to get monitor.
* Set the refresh rate on the mode.
* Made changes based on review from @raysan5
Co-authored-by: Jeffery Myers <JeffM2501@gmail.com>
2021-03-08 22:51:10 +01:00
Ray
8a30a2408c
ADDED: Required callbacks
...
Removed memory allocation callbacks
2021-03-08 18:48:27 +01:00
Jeffery Myers
3e6f0d7372
Always try to set vsync. ( #1636 )
...
Use the internal monitor function to correctly get the display for windows.
2021-03-08 18:08:37 +01:00
Ray
0d096b43c2
Update some comments to warn users about callbacks
2021-03-04 20:44:22 +01:00
Ray
b084552808
ADDED: Config flag: SUPPORT_STANDARD_FILEIO
...
This new flag allows omitting stdio.h library in case of a custom implementation is used.
2021-03-04 20:36:04 +01:00
Ray
7ad1370193
Some naming tweaks
2021-03-04 20:22:58 +01:00
Ray
1ed72b7812
Minor struct organization tweak
2021-03-04 12:08:54 +01:00
Ray
c4a7c702b4
FEATURE: Several callbacks added -WIP- #1523 #1329
...
NOTE: This feature is still under consideration and not complete.
2021-03-04 12:06:28 +01:00
Ray
ca22a87949
REVIEWED: TextFormat() #1626
2021-03-03 19:55:09 +01:00
Ray
c938d71d15
Corrected issue with enums renamed
2021-03-03 19:51:23 +01:00
Ray
0b108c2087
Corrected bug
2021-03-03 19:49:10 +01:00
Ray
dfe797060a
WARNING: BREAKING: RENAMED: enums values
...
RENAMED: TextureFilterMode values
RENAMED: TextureWrapMode values
2021-03-03 19:47:37 +01:00
Ray
408f5aedb8
WARNING: BREAKING: RENAMED enum values
...
RENAMED: CubemapLayoutType and NPatchType
2021-03-03 19:36:28 +01:00
hristo
81908f7960
Removing +1 on comparing extesnions because this way it checked the file extension without the . against the file extension with the . resulting in always false. ( #1629 )
2021-03-03 15:41:15 +01:00
Ray
ab36fbf24a
Reviewed defines, try to avoid elif statements
2021-03-02 12:45:23 +01:00
Ray
2a5ce96047
REVIEWED: Wait() to support FreeBSD #1618
2021-03-02 12:44:53 +01:00
Ray
01b3c97c42
Some misc tweaks
2021-03-02 02:03:52 +01:00
Ray
8df56c5843
REVIEWED: rlUnloadMesh()
2021-03-02 01:41:30 +01:00
Ray
c514431e79
REVIEWED: rlUnloadMesh()
2021-03-02 01:35:30 +01:00
Ray
bcc4418ff0
REVIEWED: GetFileExtension() to include the dot #1523
2021-03-02 01:07:08 +01:00
Ray
2ff5fa73e9
REVIEWED: rlUnloadMesh() #1615
2021-03-02 00:34:10 +01:00
Ray
742206c1f2
Review formatting
2021-03-02 00:31:04 +01:00
masterex1000
4e6253b546
Add check to flip quaternion ( #1624 )
2021-03-02 00:29:48 +01:00
Ray
5902cc6d9b
REVIEWED: GetScreen*() #1570
...
Now GetScreenWidth() and GetScreenHeight() return the current fbo width and height.
2021-03-01 23:51:32 +01:00
Ray
3f6a08535f
REVIEWED: CheckCollisionLines()
2021-03-01 23:39:08 +01:00
Jeffery Myers
0f10c44578
Fixes gl state after HDR texture functions. ( #1621 )
...
Updates skybox demo to show how to do both HDR and non HDR skyboxes
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-02-28 23:31:25 +01:00
Ray
58e4efbba8
Review bug on OpenGL 1.1
2021-02-26 13:40:43 +01:00
Agnis "NeZvērs" Aldiņš
ead339fa96
LoadMusicStreamFromMemory OGG support ( #1613 )
2021-02-25 11:55:08 +01:00
Agnis "NeZvērs" Aldiņš
24839c7cfb
jar_xm_create_context_safe requesting const char* ( #1611 )
...
Fixing compiler warning for passing (unsigned char*) to (const char*)
2021-02-24 12:23:39 +01:00
Chris Sinclair
84ab4ce007
Patch up GLTF Skeleton loading ( #1610 )
...
* Add support for u8 bone indicies when loading glTF
* Fix segfault for glTF animations not keyframed at 0
When loading glTF animations we lerp between keyframes, and previously
assume that if the frame we are considering has a later keyframe, there
must be a previous keyframe. This is not true if the animation's first
keyframe is some time into the animation. In this case we now
effectively clamp to that first keyframe for any time prior to it.
* Respect parent bones tranform when loading glTF animations
We previously assumed that when loading glTF animations, the bones were
ordered with those higher up the skeleton tree (i.e. closer to the root)
came first in the list of nodes. This may not be true, so now we
repeatedly loop, preparing each level of the skeleton tree one after the
other, starting at the root level. This ensures that any parent
transforms are applied before transforming any child bones.
We also ensure that we have forced the loading of animation data before
attempting to interpolate to generate the animation frames for use
later, without this no animations are applied.
Finally we remove the check that assumed the first node in the nodes
list is the root, and use an invalid index value as the sentinal value
for when a node has no parent. Previously this was 0, which made
distinguishing between root nodes and children of the first node
impossible.
2021-02-24 09:25:20 +01:00
Agnis "NeZvērs" Aldiņš
0cb748f30b
LoadMusicStreamFromMemory wav mp3 flac support ( #1609 )
2021-02-24 09:22:21 +01:00
Agnis "NeZvērs" Aldiņš
209445ccde
LoadMusicStreamFromMemory ( #1606 )
...
* define SUPPORT_FILEFORMAT_MOD in config.h
* RLAPI LoadModuleFromData() definition in raylib.h
* LoadModuleFromData() definition in raudio.h
* LoadModuleFromData implementation in raudio.c
* Rename API to LoadMusicStreamFromMemory & default unload.
* raudio.c tabs to spaces
* Styling curly bracket and removing dev debugging TRACELOG
Co-authored-by: nezvers <agnis16@inbox.lv>
2021-02-22 19:45:52 +01:00
Ray
ef8318f5e3
[models] Move vboId ALLOC/FREE to rlgl module #1603
...
Actually, it seems more logical that rlgl takes care of OpenGL data than the models module...
Also, models module loaded vertex data is unloaded by models module.
2021-02-21 12:09:52 +01:00
Jeffery Myers
48a7cd3c87
[Examples] Fix typecast warnings in examples. ( #1601 )
...
* Fixing typecast warnings generated by visual studio 2019 in examples.
* Changes to fixes based on feedback
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-02-20 23:37:32 +01:00
Paul Jurczak
82cdd88ffe
Fixed DrawLineEx ( #1598 )
...
* Fixed DrawLineEx
Corrected the issue https://github.com/raysan5/raylib/issues/1596
* Removed raymath dependency for DrawLineEx
2021-02-20 23:35:43 +01:00
Jeffery Myers
0726491ef8
Fixes to make rnet and it's examples build on Windows in visual studio 2019. ( #1602 )
...
Mostly typecasts, and some int to unsigned short changes, and including the windsock 2 library in the examples.
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-02-20 21:13:20 +01:00
Jeffery Myers
eb47cc5e93
Fix warnings generated by Visual Studio 2019 in new model loading code. ( #1600 )
...
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-02-20 19:42:32 +01:00
Jeffery Myers
2375464213
[Physics] Fix typecast warnings generated by visual studio 2019 ( #1599 )
...
* More warning fixes for physics and math
* fix a crash introduced with the warning changed.
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-02-20 11:15:40 +01:00
Jeffery Myers
0f5aab3a1c
check to make sure parent bone is not null before trying to compute its offset from the root ( #1594 )
2021-02-16 10:29:00 +01:00
Chris
ccb083af52
[raudio] Fix load and unload issues with Music ( #1588 )
...
* Add MUSIC_AUDIO_NONE to MusicContextType and format fixes
- Useful to check the context type to see if the format is recognized. Defaulting to wav causes issues where formats are assumed to
be wav.
* Fix memory issues with LoadMusicStream and UnloadMusicStream
- Set ctxType and ctxData even if the format fails to load.
- Set ctxData to NULL if it fails and check for null inside UnloadMusicStream.
- Change RL_MALLOC when loading formats to RL_CALLOC to prevent undefined behavior.
- Add NULL check when unloading xm file.
2021-02-14 17:37:34 +01:00
jpe230
c7476f0aa5
Fix support of touchscreens for RPI ( #1586 )
...
-Checks for absolute pressure in absolute events to simulate a touch or a left mouse click.
-Updates touch position on absolute events.
2021-02-14 17:36:24 +01:00
raysan5
f3df64210b
Update physac.h
2021-02-14 16:47:47 +01:00
raysan5
7035435948
Update core.c
2021-02-14 16:47:19 +01:00
raysan5
0c63c7c907
Possible callbacks -WIP-
2021-02-14 16:47:08 +01:00
raysan5
2b1ec5d8d2
Review some comments
2021-02-14 16:46:33 +01:00
BrokenKeyboard
d93b8f6544
Fix spelling mistake ( #1581 )
...
Sorry if this is a bit of a useless pr
2021-02-09 22:29:01 +01:00
raysan5
9619e5cbf8
Review some warnings and formatting
2021-02-09 13:23:06 +01:00
raysan5
4e68524871
REMOVED: GetGamepadButton() internal func
2021-02-09 12:14:50 +01:00
masterex1000
52d0e86cc6
Poll inputs after frame sleep ( #1573 )
2021-02-08 16:57:19 +01:00
hristo
70965f20d5
Disabling WindowSizeCallback around fullscreen toggle. ( #1480 )
...
* Disabling WindowSizeCallback around fullscreen toggle.
#1294 fixed the issue that toggle fullscreen changes the screen size because of the WindowSizeCallback. The proposed edit by @raysan5 was to comment out WindowSizeCallback which I essentially simplified to disable the callback around the set window monitor functions.
The developers using the ToggleFullscreen function should be aware that they need to size the screen correctly on that same frame. Otherwise they should check if fullscreen and size properly using the GetMonitorWidth and GetMonitorHeight functions.
* Update core.c
Fix issue from merge
2021-02-07 20:55:27 +01:00
raysan5
67206a5415
Review latest PR formating
2021-02-07 20:52:11 +01:00
Gil Barbosa Reis
9081defd46
Fix initialize GLFW's Joystick subsystem before window is created on Desktop platforms ( #1554 ) ( #1572 )
2021-02-07 20:49:37 +01:00
raysan5
090c790e50
Review formating for latest PR
2021-02-07 20:47:40 +01:00
hristo
6be1be4573
Fix wrong values shown for monitor width and height in pixels when fullscreen is toggled. ( #1479 )
...
This solves issue #1322 which in my opinion was prematurely closed. As the monitor resolution is expected to be the maximum that the monitor supports. My change is that as per GLFW documentation you can get all current video modes sorted by max resolution. When you toggle fullscreen the first video mode returned would be the current screen resolution setup but that doesn't help if you want to know the maximum supported.
2021-02-07 20:44:38 +01:00
raysan5
c49ce58f02
REVIEWED: Multichannel sound system #1548
...
I don't like this solution but I think it's valid in the meantime....
2021-02-07 19:20:30 +01:00
raysan5
b2215cf017
REVIEWED: Replace GetImageData() by LoadImageColors()
2021-02-06 13:29:22 +01:00
raysan5
0f309b9b16
REMOVED: MeshNormalsSmooth() #1421
...
Current implementation is probably wrong and it should be reimplemented from scratch, in the meantime, I prefer to remove the function.
2021-02-05 19:49:05 +01:00
raysan5
edb54c6cb1
REVIEWED: CloseAudioBufferPool(), uninit buffers properly #1548
2021-02-05 19:45:13 +01:00
raysan5
5663c81803
REVIEWED: raudio: Some LOG_ERROR -> LOG_WARNING #1562
2021-02-05 19:19:44 +01:00
raysan5
56ff944def
Update miniaudio to v0.10.32 #1562
2021-02-05 19:18:44 +01:00
raysan5
62ccec0ac5
REMOVED: SetTraceLogExit()
...
I feel nobody has ever used this function...
2021-02-05 14:36:28 +01:00
raysan5
421e5d4829
REVIEWED: DecompressData()
2021-02-05 14:35:43 +01:00
kernelkinetic
e831bf02c5
removed redundant call to eglGetConfig ( https://github.com/raysan5/raylib/issues/1550 ) ( #1567 )
2021-02-05 13:55:09 +01:00
raysan5
97a7875648
REVIEWED: Gamepad issues on Android
2021-02-05 13:52:25 +01:00
raysan5
4407533a41
REVIEWED: DecompressData(), memory reallocation
2021-02-05 13:52:01 +01:00
Ray
3431d58586
Designing some callbacks -WIP-
2021-02-05 10:17:21 +01:00
raysan5
005bc4c414
REVIEWED: LoadShaderProgram() #1563
...
Try to avoid a possible false-positive memory leak...
2021-02-02 12:33:01 +01:00
raysan5
ed9c10a3e6
Update raudio.c
2021-02-02 11:42:49 +01:00
hristo
c8e427ad23
Update loading of gltf animation. ( #1561 )
...
This is to account for GLTF info being more like instructions on how to build your animation instead of verbose description of each pose.
2021-02-02 10:49:42 +01:00
raysan5
96db787657
REVIEWED: Gamepad system, specially for RPI
2021-01-31 03:07:26 +01:00
Jeffery Myers
e818dc27cd
Use local (") includes for GLFW since it is included with the source tree. ( #1557 )
...
This change helps some platforms produce fewer errors/warnings.
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-01-30 22:22:14 +01:00
raysan5
bc332018f6
REVIEWED: SetGamepadMappings()
...
return value for all platforms
2021-01-28 18:37:52 +01:00
hristo
731ab15d57
Gltf animation support ( #1551 )
...
* Added example for gltf animation and split some functions for loading model animations into IQM and GLTF similar to how models are being loaded.
* Removed wrongly duplicated function
* Bone loading for gltf model (not working at this point)
* Loading info about vertex to joint connection but animation is still not working
* Skeleton and pose is correctly loaded. Need to communicate about interpolation in GLTF
* The model almost looks like a real person on animation.
* Fixed model loading with bones.
Also updated license info on the model.
* Cleaned up some code and updated examples.
* Fix identation issues
* Fix identation issues
* Fix identation issues
2021-01-28 11:29:06 +01:00
hristo
88a6f16c9a
Documentation cmake ( #1549 )
...
* Documenting the compiler flags
* Moved some android compiler flags and added documentation on them too.
* Some more restructuring.
Removed unnecessary comments that were self described by the code.
Added some more explanations around certain parts of CMake and especially around compiler flags.
2021-01-26 14:34:27 +01:00
hristo
f3ce3a6f74
Removing config.h.in file ( #1546 )
...
CMake relied on this file for configurations and also was interfering in the regular config.h by having a separate definition if building with CMake. This was not entirely correct so instead we will define compile time definitions separately through CMake (CompileDefinitions.cmake) and also will use the provided EXTERNAL_CONFIG_FLAGS that I found that will not use config.h in through the build process.
I also introduced a new compiler option (CUSTOMIZE_BUILD) that when OFF will use the default config.h and when ON will show other options for redefining your own options.
Fixed an error in rlgl.h where if you have both RLGL_STANDALONE and SUPPORT_VR_SIMULATOR you get a compile time error.
2021-01-25 10:47:53 +01:00
hristo
4bf7b00013
Removing test file. ( #1545 )
...
This test file is just testing compilation with the library works correctly but is no longer needed because:
- it is not cross platform
- it taps into the CTest system which is better suited for real unit/integration tests
- it can be incorporated into the pipeline of github actions instead in the future
2021-01-25 10:44:30 +01:00
Ray
f4f208c4ae
ADDED: UploadMesh() #1529
...
Upload mesh data to GPU and get VAO/VBO identifiers
2021-01-22 12:16:19 +01:00
Ray
721768bdb0
Remove automatic pointer lock on mouse click #1513
2021-01-22 11:57:57 +01:00
Ray
f2c0981c57
Review typo
2021-01-22 11:57:18 +01:00
hristo
05dfbf3cd4
Remove STATIC and SHARED variables. ( #1542 )
...
As described in the official documentation https://cmake.org/cmake/help/v3.0/variable/BUILD_SHARED_LIBS.html this flag is global by default and controls if the library will be built as a shared or a static library allowing us to define only one call to the add_library function (without specifying its type). It is also added as an option to be visible in CMake GUI applications.
2021-01-22 00:07:22 +01:00
Ray
18ab694f70
ADDED: SetGamepadMappings() #1506
2021-01-21 14:39:03 +01:00
Ray
677f420bf0
REVIEWED: physac module and examples #1525
2021-01-20 20:55:12 +01:00
Ray
d20efde49d
Merge branch 'master' of https://github.com/raysan5/raylib
2021-01-20 17:07:06 +01:00
Ray
01b7509a39
Review screen capture / gif recording #1540
2021-01-20 17:06:53 +01:00
hristo
6cc27e9797
Fix cmake build error dirent ( #1536 )
...
* Better ignore support for idea projects.
Added a wildcard at the end because different configurations would have a diffeerent build directory.
* Removed external from being a relative include directory for target raylib.
Fixes #1533
2021-01-16 14:04:01 +01:00
Gil Barbosa Reis
1866be0475
Fix absolute path handling in GetFileName and GetDirectoryPath ( #1534 ) ( #1535 )
2021-01-16 10:33:13 +01:00
Ray
eb7820b2b0
Review comment
2021-01-15 00:20:35 +01:00
Ray
b7f275efb3
Review warning
2021-01-15 00:20:23 +01:00
Ray
186e52c4d8
REVIEWED: DecompressData()
...
Corrected bug!
2021-01-14 20:42:01 +01:00
hristo
9821725c6b
Big cmake changes ( #1514 )
...
* Delete emscripten.cmake
This file is not needed at this point. EMSDK provides a toolchain file that has a lot more things in it and is better supported. Project currently works fine with the documentation provided in Emscripten SDK on how to build projects.
* First pass file separation.
The main two files are cleaner now. Only important things can be seen. Major changes include:
- raylib_static is now the alias instead of raylib
- Repeating segments are removed and pulled into separate files into <root>/cmake
- File is reordered to make more sense
- Installs are better structured
- Library is build into an output directory "raylib" instead of "src"
- All public header files are now set as a public header file
- Source files need to be listed (it is a bad practice to capture them using wildcards and file globs)
- CMakeLists are better commented
* Second pass on the example dirs.
They are quite complex so I'm more hesitant to do major changes. Also it works pretty well. Noticed that I forgot one of the seperated files and added it into src/CMakeLists.txt.
* Returned the header copy as it was convenient to have the public headers copied.
* A better description to the variable RAYLIB_IS_MAIN
Co-authored-by: Rob Loach <robloach@gmail.com>
* Remove debug message
Co-authored-by: Rob Loach <robloach@gmail.com>
* Improvements based on review.
* Simplify the install condition to not be platform specific as it was before.
Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com>
* Remove some CMAKE variables as they don't affect the build in any way
Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com>
Co-authored-by: Rob Loach <robloach@gmail.com>
Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com>
2021-01-13 23:10:02 +01:00
Ray
a0a840101c
Update miniaudio to v0.10.30 #1518
2021-01-12 22:51:26 +01:00
Ray
5d1d590692
REDESIGN: Compresion API
...
Now it compresses/decompresses valid DEFLATE streams instead of zlib streams. It uses the minimal and efficient libraries: sdefl/sinfl.
2021-01-12 21:15:11 +01:00
Ray
dfa11e22cf
Add comments
2021-01-12 20:25:09 +01:00
Ray
c256b26629
Reorder function
2021-01-12 20:24:58 +01:00
Dmitry Matveyev
04a1bb1390
Reorder typedefs in physac.h to be in header part ( #1528 )
2021-01-12 20:12:14 +01:00
Ray
bbc09288bd
rlOrtho() reverted change
2021-01-09 12:37:21 +01:00
Jeffery Myers
b76dc06297
It's top-bottom not bottom-top in GL space. ( #1517 )
2021-01-07 23:13:44 +01:00
badlydrawnrod
49f9bff260
Fix keyboard state change detection on RPI ( #1488 )
...
* Fix keyboard state change detection on RPI
* Rework RaspberryPi evdev keyboard input.
- Extract evdev keyboard handling into PollKeyboardEvents()
- Move keyboard polling to main thread
- Rename EventThreadSpawn() to ConfigureEvdevDevice() as it doesn't necessarily spawn threads
- Remove unused code (KeyEventFifo and lastKeyPressed)
* Replace tabs with 4 spaces.
2021-01-06 20:46:12 +01:00
Kirottu
22da9087b1
Include SUPPORT_DATA_STORAGE flag for building with CMake ( #1515 )
...
* Update CMakeOptions.txt
* Update config.h.in
2021-01-06 20:45:32 +01:00
Victor Gallet
a6cd6eedbe
Remove unused condition in 'GenerateMipmaps' function for GRAPHICS_API_OPENGL_11 ( #1496 )
2021-01-06 13:27:32 +01:00
raysan5
7bd33e4406
Review rlOrtho() to avoid return in the middle of the function
...
I usually try to avoid any return in the middle of functions, I try to keep them always at the end of the functions.
2021-01-06 13:26:55 +01:00
Jeffery Myers
5d4aada526
Don't create an ortho matrix when the viewport is 0 in any axis. ( #1504 )
...
* Don't create an ortho matrix when the viewport is 0 in any axis.
Not all compilers divide by 0 and return inf, some segfault.
The matrix is not used by anything when minimized, so it just needs to not be called.
* Better fix that always ensures the rlgl matrix is always valid
* Better fix that always ensures the rlgl matrix is always valid
2021-01-06 13:21:58 +01:00
hristo
551597d579
Removed a repeating allocation of memory ( #1507 )
...
Resolves #1495
This line allocated some memory that was already allocated in the beginning of the function and was essentially creating a leak.
2021-01-03 22:43:09 +01:00
Chris
320732ae6b
Update mappings.h in glfw using GenerateMappings.cmake ( #1505 )
2021-01-02 21:46:39 +01:00
raysan5
d7b4b9e485
Update year to 2021
2021-01-02 18:15:13 +01:00
Victor Gallet
57fef97433
Modify the check condition for the screen window height and width. It can't be less than zero because it's an unsigned int ( #1497 )
2020-12-31 13:29:35 +01:00
Victor Gallet
03278a74bf
Avoid dereferencing a null pointer in the 'LoadMaterials' function in the models module ( #1498 )
2020-12-31 13:28:53 +01:00
Victor Gallet
9fe153ae29
Avoid dereferencing a null pointer in the 'LoadSounsFromWave' function if the audioBuffer is null ( #1499 )
2020-12-31 13:28:16 +01:00
Jeffery Myers
4c8bebc0d7
Add a current monitor function for window mode windows. ( #1492 )
2020-12-30 17:29:39 +01:00
Jeffery Myers
24b6dcf29f
lookup the returned monitor in the list of monitors to get an index. ( #1490 )
2020-12-30 00:08:56 +01:00
raysan5
9ed29725a0
Review code formatting
2020-12-29 20:42:29 +01:00
Jeffery Myers
59bb759855
Faster version of ImageClearBackground and ImageDrawRectangleRec ( #1487 )
...
* Don't use DrawRect to clear an image, a pixel loop is an order of magnitude faster.
* Update ImageDrawRectangle to be faster too.
2020-12-29 20:39:53 +01:00
hristo
75c6fd047b
Monitor utilites ( #1485 )
...
* Added a new utility function to get the current monitor.
Some of the other functions rely on passing on a monitor id but we only have a function for querying the count of monitors available.
* Updated the comment to correctly reflect the function action
2020-12-29 13:37:08 +01:00
hristo
d3db690c42
I noticed that toggle fullscreen always gets the primary monitor when its more intuitive to use the monitor that the window is currently in. ( #1486 )
...
This monitor should even probably be passed as an id instead to make it more consistent with the rest of the API but this would break existing applications so I am hesitant to change the function signature directly.
2020-12-29 13:35:47 +01:00
raysan5
521ed1cef0
Review DrawLineBezierQuad(), formating and aprameters order
2020-12-26 13:09:34 +01:00
Violet White
de13fca3b1
Add Quadratic Bezier drawing ( #1468 )
...
* Add quadratic bezier to shapes.c
* Add DrawLineBezierQuad to header
2020-12-26 13:04:38 +01:00
raysan5
ea0f6c7a26
Replace TABS by 4 spaces
2020-12-24 23:07:52 +01:00
raysan5
ec3845fa9f
Review some RPI4 tracelogs
2020-12-24 19:09:05 +01:00
raysan5
3e041a27b1
Update Makefile
2020-12-24 19:08:02 +01:00
raysan5
5ffce8f230
Review tracelog messages for DRM platform
2020-12-24 17:56:08 +01:00
raysan5
d9a9bacb48
Review formatting
2020-12-23 20:30:00 +01:00
raysan5
7e459dc38b
Review Android Makefiles to required version
2020-12-23 17:05:51 +01:00
raysan5
f8a2903cec
Review issues when compiling for Android
2020-12-23 17:05:07 +01:00
raysan5
0a9e080998
Remove trailing spaces
2020-12-23 15:03:26 +01:00
raysan5
59949bf848
Update resource file
2020-12-23 13:48:43 +01:00
raysan5
aa38532cc3
Remove unused variable
2020-12-23 13:03:13 +01:00
raysan5
9216e96315
Corrected typo
2020-12-23 13:02:40 +01:00
raysan5
0da827d754
Corrected small issue
2020-12-23 12:54:57 +01:00
raysan5
b78ee13791
ADDED: CheckCollisionLines()
...
Removed function from raymath
2020-12-23 12:45:53 +01:00
Victor Gallet
668b3e4cfb
[Math Feature]: Add two functions for Vector2 to know if two lines intersect and two segments intersect ( #1466 )
...
* Add a function to know if two lines intersect each other and if yes, get the intersection point
* Remove indents
* Rework the declaration of the 'Vector2LineIntersect' function, and add the 'Vector2SegmentIntersect' function
* Remove bad indents
* Fix compilation issues
* Fix compilation error
* Fix compilation error
* Replace keyword '_Bool' by 'bool'
2020-12-21 21:04:02 +01:00
Ray
976932e05e
Set version for raylib 3.5
2020-12-19 20:38:49 +01:00
Ray
d82113ec34
Camera funcs, review params names
...
Just for a better consistency
2020-12-19 20:14:34 +01:00
Ray
9097d0b4ef
REVIEW: CheckCollisionSpheres() params naming
2020-12-19 20:05:32 +01:00
Ray
f30354fc35
Minor tweak
2020-12-19 20:01:07 +01:00
Ray
d2d72b1dfb
ADDED: MemAlloc() / MemFree() #1440
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Exposing internal memory allocator/free, useful for advance users when required
2020-12-19 19:43:25 +01:00
Ray
cbf7369a3d
Update raylib.h
2020-12-19 19:28:06 +01:00
Ray
2374281204
Avoid *Rec suffix in some variables
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Pefixing/Suffixing some data type identifier in the variables is not a convention used in raylib, just reviewed it for consistency...
Still, I kept the *Rec suffix in some functions.
2020-12-19 19:27:31 +01:00
Ray
015e715278
Corrected DrawTextRecEx() bug
2020-12-19 19:12:51 +01:00
Ray
e404a18226
Support font chars padding on drawing #1432
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Previous implementation did not consider any padding while drawing the characters on screen (despite being available on the font atlas), so, only minimum character area was drawn.
If some text effect shader was required (shadow, glow, outline...), there was no space in the drawn quad to draw that pixels effect.
This commit corrects that issue.
2020-12-19 12:16:23 +01:00
Ray
51e8f37688
Minimal tweak
2020-12-19 00:22:58 +01:00
Ray
c36a6f3d9f
Update textures.c
2020-12-19 00:01:14 +01:00
Ray
e07bc372a1
WARNING: RENAMED several functions for consistency #1440
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This is a BREAKING CHANGE!
To address the linked issue, several functions have been renamed and couterpart functions have been created to free loaded memory:
- RENAMED: GetImageData() -> LoadImageColors()
- RENAMED: GetImagePalette() -> LoadImagePalette()
- RENAMED: GetWaveData() -> LoadWaveSamples()
- ADDED: UnloadImageColors()
- ADDED: UnloadImagePalette()
- ADDED: UnloadWaveSamples()
2020-12-18 21:03:08 +01:00
Ray
5dd142beb6
Added some Web checks for missing GLFW functions
2020-12-18 19:32:52 +01:00
Ray
96542269d0
WARNING: GetKeyPressed() <-> GetCharPressed() #1336
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Previous GetKeyPressed() method was actually returning unicode codepoints equivalent values instead of the key-code of the pressed key. So, it has been replaced by GetCharPressed(), returning unicode codepoints and GetKeyPressed() now returns key-codes.
2020-12-18 18:58:02 +01:00
hristo
0987507ef5
Add headers to install cmake ( #1462 )
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* Changed extension for web from .bc to .a
I did this to support vcpkg expectation. When using the library from vcpkg for web you would install it using vcpkg install raylib:wasm32-emscripten but also vcpkg expects the output lib to be with .a extension instead of .bc
Doesn't make a difference for standalone builds or when raylib is used as a subdirectory dependency.
* Added headers to install targets to fix vcpkg usage
Currently vcpkg works by installing the cmake target into its packages directory. The problem is that install only copies the public header at this point so we need to add the others to the install targets.
2020-12-16 19:11:21 +01:00
Andrea Fontana
ef0dcaabf9
Changing JPG compression ( #1463 )
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Since I don't think the purpose of raylib is to save space compressing image, I think it could be a good idea to keep quality from 90 to 100.
2020-12-16 19:07:18 +01:00
Ray
f5b4656801
Added additional charsPadding initialization #1432
2020-12-14 23:51:55 +01:00
Ray
5f690819e7
REVIEWED: Font struct, added charsPadding #1432 -WIP-
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Not implemented usage of this variable yet but already setup for the future... some functions require review to consider it on drawing...
2020-12-14 23:47:11 +01:00
Ray
e69f2f0c26
REVIEWED: DrawGrid(), issue with buffer limits check #1417
2020-12-14 23:39:12 +01:00
Ray
d360a49f36
ADDED: UnloadFileData() / UnloadFileText() #1440
2020-12-14 20:47:58 +01:00
Ray
cd3eb3d8bd
Added some security checks on GenMesh*() #1454
2020-12-14 20:41:58 +01:00
Jeffery Myers
7a0e73331d
Add mesh collision function so we can check meshes directly instead of having to put them in a model. ( #1459 )
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Make model collision function call the mesh function.
2020-12-14 19:26:32 +01:00
hristo
a840d8a77d
Changed extension for web from .bc to .a ( #1461 )
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I did this to support vcpkg expectation. When using the library from vcpkg for web you would install it using vcpkg install raylib:wasm32-emscripten but also vcpkg expects the output lib to be with .a extension instead of .bc
Doesn't make a difference for standalone builds or when raylib is used as a subdirectory dependency.
2020-12-14 19:24:56 +01:00
hristo
6e79476650
Fixed the build for web using CMake. ( #1452 )
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* Fixed the build for web using CMake.
I found that the build for me was failing and I added some if defined checks in the core.c file where the glfwSetWindowAttrib was used. (error: implicit declaration of function 'glfwSetWindowAttrib' is invalid in C99 [-Werror,-Wimplicit-function-declaration])
I also changed some values in the toolchain file so that it correctly uses the .bat files when on windows.
* Cleaned up the additional variables (they are not important)
* Added more improvements to cmakelists
Added the option to use the system provided Emscripten toolchain to be more uniform with other libraries.
Fixed and issue which prevented example being built from cmake and also building with html extensions properly.
* Fixed ENUM to STRING because of a missed warning
2020-12-13 20:29:47 +01:00
Jeffery Myers
342d4faf14
Add options to set line width and aliasing to rlGL layer. ( #1457 )
...
* Add options to set line width and aliasing to rlGL layer.
* Don't do line smoothing in OpenGLES
2020-12-13 10:58:24 +01:00
Ray
e6ae4879f6
Added security check to pitch change #1450
2020-12-12 13:07:46 +01:00
Ray
459c4754dc
Reviewed SetAudioBufferPitch() #1450
2020-12-12 13:01:31 +01:00
Jeffery Myers
039503e7c2
Add functions to enable/disable depth writes to go with functions for depth tests. ( #1451 )
2020-12-05 21:53:19 +01:00
Jeffery Myers
03df593263
Add function to get the position of a monitor (and fix some comments) ( #1449 )
2020-12-05 21:51:20 +01:00
Ray
62406259d7
Corrected minor windows flags issues
2020-12-03 20:33:46 +01:00
Ray
d1119816d7
Review comment
2020-12-03 20:16:46 +01:00
Ray
0540f0ad32
Review window flags
2020-12-03 20:16:35 +01:00
Ray
63d33d7a7a
Update CMakeLists.txt
2020-12-02 08:27:43 +01:00
Ray
60928ec82c
ADDED: UnloadModelKeepMeshes() #1441
2020-12-01 23:44:10 +01:00
Ray
0481053dad
Review for issue #1446
2020-12-01 23:23:30 +01:00
Ray
59be7b9c29
Update CMakeLists.txt
2020-12-01 23:21:35 +01:00
Ray
83916bd3c2
Updated GLFW to latest 3.4 (github master - 16Nov2020)
...
WARNING: Some CMake files not changed
WARNING: glfw_native.h contains custom changes
2020-11-30 09:11:22 +01:00
Ray
23ed67cce0
Review some config options
2020-11-30 09:00:40 +01:00
Jeffery Myers
df249f5513
Fix typecast warnings in raylib code as reported by visual studio 2019 ( #1443 )
2020-11-30 08:14:11 +01:00
Random
0322fc28d4
optimized MatrixLookAt ( #1442 )
2020-11-29 10:08:22 +01:00
raysan5
d6f4f3ee88
REMOVED: GetImageDataNormalized()
...
Let the advance users manage it as they want...
2020-11-28 19:11:31 +01:00
raysan5
14c1ee2681
ADDED: UnloadFontData()
2020-11-28 19:07:41 +01:00
Ray
3d1ae3500c
REVIEWED: Window state flags -WIP-
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WARNING: Several functions removed, replaced by SetWindowState() / ClearWindowState() equivalents, only for advance users.
ADDED: ClearWindowState() to reset window state
REMOVED: HideWindow() / UnhideWindow()
REMOVED: DecorateWindow() / UndecorateWindow()
2020-11-23 23:46:05 +01:00
Ray
468a0bedd8
REDESIGNED: Window state config #1367 -WIP-
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Some flags not working properly yet...
2020-11-23 00:49:27 +01:00
Ray
a560fe9a1e
Added some comments
2020-11-22 10:56:17 +01:00
Ray
bb9d734f69
Exposing some file access results to user layer #1420
2020-11-22 00:10:16 +01:00
Ray
36dc302c25
Reverted to previous working version #1434
2020-11-21 14:14:25 +01:00
Ray
4eae76302f
REPLACED: rgif.h by msf_gif.h
...
The improvement in performance is considerable!
2020-11-20 00:34:18 +01:00
Ray
7f6cd93d62
WARNING: Multiple funcs reviewed!
...
There were some problems about frameCount vs sampleCount that could cause some breaks.
raylib audio structs stores sampleCount = frameCount*channels.
Most libraries return framesCount instead of sampleCount.
stb_vorbis seems to refer to framesCount as samples.
All required functions have been reviewed.
2020-11-19 20:11:11 +01:00
Ray
72e51cd6de
Review formating
2020-11-19 20:06:35 +01:00
Ray
700bff5fd8
Version tweak
2020-11-19 20:01:40 +01:00
Ray
9471794449
Update to latest tiniobjloader
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WARNING: OBJ loading is broken at this point...
2020-11-17 00:30:12 +01:00
Ray
a54d9f734b
rlUpdateTexture(): Corrected issue
2020-11-16 15:18:05 +01:00
Ray
f448542dd2
Review issues with FLAC loading
2020-11-16 12:20:50 +01:00
raysan5
4d5ee7953c
Updated tinyobjloader
2020-11-15 14:31:43 +01:00
raysan5
cb517d0050
Update tinyobj_loader_c.h
2020-11-15 14:19:55 +01:00
raysan5
a3d33d9222
Update tinyobj_loader_c.h
2020-11-15 14:18:59 +01:00
raysan5
82d61a5875
Updated stb_image v2.26 and stb_image_write v1.15
2020-11-15 14:11:36 +01:00
raysan5
66f9fbaa88
Update cgltf.h
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v1.8
2020-11-15 14:06:39 +01:00
raysan5
321f55bce1
Update audio libraries #1423
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miniaudio -> v0.10.25
dr_wav -> v0.12.14
dr_mp3 -> v0.6.19
dr_flac -> v0.12.22
2020-11-15 14:04:28 +01:00
raysan5
8ff2b387f9
Review code formating
2020-11-15 13:17:11 +01:00
Ilya3point999K
bd287efa4c
Fixed zero-window upscaling ( #1428 )
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There is no zero-check, so window upscales to nothing.
SetupFramebuffer() is kinda wrong, it uses not its params, but global variables. I won't touch it, maybe it has purpose
2020-11-15 13:13:21 +01:00
raysan5
9b2b660f91
Commented new feature
2020-11-15 13:10:12 +01:00
raysan5
55dc8171f8
[text] Consider characters padding -WIP- #1432
2020-11-15 12:39:59 +01:00
Ray
3e1cd487df
Remove trailing spaces
2020-11-03 23:47:33 +01:00
kernelkinetic
f46514b855
Fixed keyboard stuttering but for cmake only ( #1422 )
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* fixed mouse movements are bound to the screen resolution (https://github.com/raysan5/raylib/issues/1392 )
* fixed keyboard stuttering on PLATFORM_RPI and PLATFORM_DRM (https://github.com/raysan5/raylib/issues/1392 )
* fixed keyboard stuttering on PLATFORM_RPI and PLATFORM_DRM (https://github.com/raysan5/raylib/issues/1392 )
2020-11-03 23:39:56 +01:00
Ray
05ab39ed9f
REVIEWED: SaveFileText() error checking
2020-11-01 19:42:50 +01:00
Ray
5ac9cb04c2
Reverted ChangeDirectory() redesign
...
It returns true on success again
2020-11-01 19:06:21 +01:00
Ray
01d9af12f7
REDESIGNED: ChangeDirectory()
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Not returning error code (or success), just log if it fails
2020-11-01 18:14:55 +01:00
Ray
8e15dae5ed
Review contributed examples
2020-11-01 13:39:48 +01:00
Dominus Iniquitatis
fc1fc250e7
A couple of little comment fixes ( #1416 )
2020-10-31 14:40:35 +01:00
Ray
fbc51e822b
REDESIGNED: Multiple sampler2D usage on batch system
...
New implementation allow enabling additional textures per batch only.
2020-10-31 11:48:44 +01:00
Ray
8a16348131
Support multiple sample2D on batch drawing #1333
2020-10-29 20:22:52 +01:00
Ray
60d874caf8
REVIEWED: GetWindowScaleDPI() #1086
2020-10-29 19:29:59 +01:00
Ray
d99ac093d4
Support additional texture units for default batch system #1333
...
This path requires some testing...
2020-10-26 20:13:08 +01:00
Ray
d9e591f235
Review some comments
2020-10-26 20:11:58 +01:00
raysan5
482b8a5e7e
Some tweaks
2020-10-24 10:37:15 +02:00
Ray
f12db180cd
Reviewed PR #1407
2020-10-21 11:08:37 +02:00
Chance Snow
9833fe45eb
Added desktop cursor getter and setter functions ( #1407 )
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* [core] Added desktop cursor getter and setter functions
* Example: Set mouse cursor in text input box
* Setup standard cursors _after_ GLFW window initialization
* Remove old `int GetMouseWheelMove` declaration
2020-10-21 10:55:52 +02:00
kernelkinetic
3c9f7263e5
fixed mouse movements are bound to the screen resolution ( https://github.com/raysan5/raylib/issues/1392 ) ( #1410 )
2020-10-13 22:26:40 +02:00
raysan5
c62c4df749
Updated miniaudio #1402
2020-10-10 19:25:23 +02:00
chriscamacho
6ebf6b4e72
allow for multiple materials in obj files ( #1408 )
...
* allow for multiple materials in obj files also fix obj_loader hash map issues
* minor fix for warning
Co-authored-by: codifies <nospam@antispam.com>
2020-10-08 20:31:59 +02:00
Ray
41192c6d4a
Replace 0.f by 0.0f
2020-10-05 20:19:18 +02:00
Doyle
b29311c7ca
mouse: Return float movement for precise scrolling where possible ( #1397 )
2020-10-05 20:16:23 +02:00
Ray
a4ea9f872f
Review "aggregate initializations" #1403
2020-10-05 20:04:33 +02:00
Daniel-Junior Dubé
a8685ee4fd
Add Vector2Reflect to raymath.h ( #1400 )
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Vector3Reflect exists but not Vector2Reflect. The code is pretty much the same.
I'm not sure what RMDEF does, but I added it to match other function definitions (haven't done much C programming, maybe I'm missing something). Can someone explain to me what it does?
2020-10-04 12:12:52 +02:00
Tobias Jammer
0c29ca8166
Fix 1393 ( #1395 )
2020-09-29 17:57:28 +02:00
Ray
a850246030
Review Texture type
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Texture type also maps to Texture2D and TextureCubemap
2020-09-28 00:40:32 +02:00
raysan5
446f9fff00
Added note
2020-09-27 11:14:49 +02:00
seanpringle
4bcddc3b15
[wip] rlDrawMeshInstanced ( #1318 )
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* rlDrawMeshInstanced first attempt
* rlDrawMeshInstanced OpenGL 3.3 and VAO checks
* rlDrawMeshInstanced GetShaderAttribLocation; comments
* example instanced shader
* RLGL_STANDALONE RAYMATH_STANDALONE Vector4
* apply suggested naming changes; add instanced mesh example
* remove orphan variables
2020-09-27 10:29:05 +02:00
kernelkinetic
e90b4d8915
Platform DRM ( #1388 )
...
* updated README.md
* fixed CMakeLists.txt to allow building and debugging with Visual Studio Code and CMAKE Tools extension
* added PLATFORM_DRM
contains mouse pointer code from https://github.com/chriscamacho
* removed redundant cleanup in InitGraphicsDevice
* fixed DRM connector mode selection
* added choosen DRM connected mode to log output
* added respecting TargetFPS on DRM mode selection, default to 60
* added support for GetMonitorRefreshRate
* changed SUPPORT_MOUSE_CURSOR_RPI to SUPPORT_MOUSE_CURSOR_NATIVE
* changed avoidProgressive to allowInterlaced
* cleanup, function extraction and improved mode selection
* README reverted to original for PR
* line endings fixed for core.c
* removed old code
* mouse pointer reverted to small square
* replaced SetGraphicDeviceName() by DEFAULT_GRAPHIC_DEVICE_DRM
Co-authored-by: kernelkinetic <kernelkinetic@outlook.com>
2020-09-27 10:18:43 +02:00
raysan5
c2e56f2604
REVIEW: GenTextureCubemap(), avoid using models.c functions
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- DrawCube() belongs to models.c -> rl*() alternative should be used
2020-09-26 11:51:42 +02:00
raysan5
b9053eebe7
Added new GIF recording library (not used yet)
2020-09-26 11:41:49 +02:00
raysan5
eef82b04ac
REVIEW: Replace rlglDraw() calls by DrawRenderBatch() internal calls
2020-09-25 18:19:19 +02:00
raysan5
fe8bf2fa55
REVIEWED: GenTextureCubemap(), use rlgl functionality only
...
Function has been reviewed to avoid any direct OpenGL call and use rlgl functionality, also, GenDrawCube() has been replaced by the internal batch system with DrawCube().
WARNING: rlEnableTexture() call must be issued after enabling the current framebuffer when using batch mechanism because it includes a set of security checks to avoid batch overflow and push/pop matrix operations.
2020-09-25 18:14:46 +02:00
Adam Griffiths
b9ece86ffd
Add join_paths and join prefix with include/lib dirs ( #1383 )
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Fixes #1380 : incorrect usage of CMake paths which causes issues
on some more complicated environments (NixOS especially).
2020-09-25 16:20:49 +02:00
raysan5
032b2db398
REVIEWED: GenTextureCubemap()
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Added some tracelog messages
2020-09-21 13:18:53 +02:00
coderoth
c05dbb4581
Updated joystick mappings with latest version of gamecontrollerdb (executed GenerateMappings.cmake), so that raylib can identify more joysticks ( #1381 )
2020-09-19 21:51:32 +02:00
raysan5
789c5fbdf9
Updated build script to generate .a on WebAssembly
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This is the recommended way
2020-09-18 20:53:57 +02:00
raysan5
4a242c2889
Updated library build script for HTML5 (emscripten 2.0.4)
2020-09-18 20:48:25 +02:00
raysan5
b5d50ee51a
EXAMPLE: models_skybox works on OpenGL ES 2.0
2020-09-18 20:47:39 +02:00
raysan5
79d63e6ca1
Review comment
2020-09-18 16:44:28 +02:00
raysan5
152665ff48
REDESIGNED: GenTexture*() #721
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Functions have been redesigned to use rlgl and allow to externalize them (aka removing them from rlgl because they use custom shaders...).
2020-09-18 13:50:51 +02:00
raysan5
ccda320be4
REVIEWED: rlFramebufferAttach() to support texture layers
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Required to attach multiple color textures and multiple cubemap faces
2020-09-18 11:37:57 +02:00
kernelkinetic
6038c8fdd5
fixed wrong error message for input device on RPI ( #1379 )
...
* fixed wrong error message for input device
* error message without errnofor input device on RPI
to prevent from including additional header
Co-authored-by: kkl <klingenberger@bfmc.de>
2020-09-18 08:52:52 +02:00
raysan5
04406c0f1a
Corrected minor framebuffer issue on OpenGL ES 2.0
2020-09-18 02:14:05 +02:00
raysan5
cdc8850e68
WARNING: REDESIGN of rlgl framebuffers API #721
...
This redesign allows more flexibility when creating RenderTexture and a simplification (and hopefully removal) of `GenTexture*()` functions, that should not belong to this model but the user code, due to the use of custom shaders.
Also, this new API opens the door for a possible GBuffers type and advance rendering possibilities...
Some functions of the API have been also simplified or even removed.
rlgl module can be used as an standalone library, so, a version for the library has been added: v3.1.0, matching current raylib version.
2020-09-18 02:11:49 +02:00
raysan5
fa2c114636
WARNING: struct RenderTexture2D: Removed depthTexture
...
Not required anymore, attachment type is queried when required
2020-09-17 13:44:03 +02:00
raysan5
cbdb9bfe42
REVIEWED: UnloadShader() issue
...
Avoid unloading default shader, raylib will take care of it
2020-09-16 16:33:17 +02:00
raysan5
b870b9f828
Minor: remove tabs
2020-09-16 13:17:31 +02:00
raysan5
90befff4b8
Make sure to detach data before deleting
...
Before deleting certain objects, they must be detached from their parents. That's the case for shader objects after linkage to shader program and also for the texture/cubemaps/renderbuffers attached to framebuffers. If objects are deleted before detached, they are kept in memory to avoid accessing deleted data.
2020-09-16 13:17:16 +02:00
raysan5
11fbd49b73
Avoid GETCWD() warning #1371
2020-09-16 11:44:48 +02:00
raysan5
43d82c1f21
Add security checks when loading data from memory
2020-09-16 11:33:56 +02:00
raysan5
c5c156d65e
Review GenDrawCube() and GenDrawQuad()
...
Better organized and commented
2020-09-15 13:44:04 +02:00
raysan5
2d96196d25
REVIEWED: SaveWAV() to use memory write insted of file
2020-09-15 13:17:10 +02:00
raysan5
0983d7b45c
Solved issues when compiled for OpenGL 1.1
2020-09-15 11:30:20 +02:00
Ray
8cf0be4b6c
Review memory loading functions signesness
2020-09-14 19:20:38 +02:00
raysan5
5073619962
REVIEWED: GetTextureData(), allow retrieving 32bit float data
2020-09-14 16:03:45 +02:00
raysan5
43b9113c0c
Reverted some previous changes...
2020-09-14 15:55:31 +02:00
raysan5
d7853127db
Reviewed some structs to reduce size and padding
...
Also updated raylib Wiki about struct sizes in 32bit and 64bit
2020-09-14 15:36:50 +02:00
Ray
c196b09d33
Remove function declaration added by error
2020-09-13 16:43:19 +02:00
Ray
db652daf42
ADDED: LoadFontFromMemory() (TTF only) #1327
2020-09-13 16:42:31 +02:00
Ray
88c5deac87
WARNING: REDESIGNED: LoadFontData()
2020-09-13 16:41:52 +02:00
Ray
250a0e3592
Minor tweak
2020-09-13 16:40:34 +02:00
Ray
63b739bbfa
Corrected issue on log
2020-09-13 16:01:51 +02:00
Ray
dace2172d1
Update cgltf library to v1.7
2020-09-13 15:55:48 +02:00
Ray
5b60a743bd
ADDED: LoadWaveFromMemory() #1327
2020-09-13 15:38:57 +02:00
Ray
768b29dd74
ADDED: LoadImageFromMemory() #1327
2020-09-13 15:37:15 +02:00
Ray
cb8cbb038b
WARNING: RENAMED: GetExtension() to GetFileExtension()
2020-09-13 14:07:08 +02:00
raysan5
f1ed8be5d7
REDESIGNED: ColorFromHSV()
...
Replaced Vector3 by direct values, easier to use and understand
2020-09-07 19:33:06 +02:00
raysan5
85d5744679
REVIEW: glfwSetWindowMaximizeCallback() not available on web
2020-09-07 15:34:21 +02:00
raysan5
1134024985
Update rlgl.h
2020-09-01 21:27:47 +02:00
raysan5
05cdaf7d01
MOVED: rlUnproject() [rlgl] -> Vector3Unproject() [raymath]
2020-09-01 21:08:45 +02:00
raysan5
a1422ba1c1
Review custom blend modes mechanism
...
rlBlendMode() has been added to rlgl to be used on BLEND_CUSTOM. This functionality is exposed to advance users.
In any case, new blending modes could be added if required.
2020-09-01 21:02:19 +02:00
cedemax
bfafb80cde
Multiple blendmodes ( #1324 )
...
Co-authored-by: max <max.cedercreutz@cetopo.com>
2020-09-01 20:33:49 +02:00
Juan Medina
dcbe481a28
adding new windows functions ( #1357 )
2020-09-01 20:29:13 +02:00
raysan5
ffe2364334
Update miniaudio to version 0.10.18
2020-08-30 20:01:38 +02:00
raysan5
8b5485f822
Remove unused variable
2020-08-30 20:00:56 +02:00
raysan5
945a02798b
DrawTextEx(): Minor tweak
2020-08-29 13:57:59 +02:00
raysan5
d0ebeb1713
Reorder some functions
2020-08-23 21:18:39 +02:00
raysan5
ea832628c4
Review last PR formatting to follow raylib standards
2020-08-23 21:10:59 +02:00
chriscamacho
d140dc81c0
work on quat and matrix math - deleted multiple copies of raymath.h causing issues ( #1359 )
...
Co-authored-by: codifies <nospam@antispam.com>
2020-08-23 21:01:26 +02:00
raysan5
816856eb75
Corrected compiling issue
...
When using USE_PTHREADS=1 on libraylib.bc compilation, program requires --shared-memory passed to the linker and despite it compiles, it fails on execution (at least for me).
2020-08-23 21:01:10 +02:00
raysan5
e785ca73b5
Review compilation parameter for objective C code on GLFW
2020-08-20 19:37:03 +02:00
raysan5
06ff1ce2aa
Minor tweak for consistency
2020-08-20 19:31:54 +02:00
raysan5
b499b50154
Avoid architecture selection on gcc, use correct gcc version instead
...
Review raylib resource file for DLL compilation
2020-08-20 17:37:01 +02:00
raysan5
249708dbb8
Support externally provided library name
...
It can be useful in some cases qhen compiling for multiple architectures
2020-08-19 19:11:18 +02:00
raysan5
1e9de0f9ff
Review Android arch names to lowercase
2020-08-19 16:51:43 +02:00
raysan5
44dd1fc7f5
Trying to configure android_native_app_glue target compilation
2020-08-19 16:30:33 +02:00
raysan5
48f0dfa18e
Update Makefile
2020-08-19 16:25:51 +02:00
raysan5
ac0362d30e
Update Makefile
2020-08-19 16:17:27 +02:00
raysan5
34c8f4c39c
Update Makefile
2020-08-19 16:13:16 +02:00
raysan5
cc8626f6bb
Update Makefile
2020-08-19 15:47:36 +02:00
raysan5
1316183b3a
Trying to automate Android building...
2020-08-19 15:21:20 +02:00
raysan5
3416858d1c
Update Makefile
2020-08-19 14:04:53 +02:00
raysan5
0d05004468
Added resource file for DLL compilation info
2020-08-19 11:59:50 +02:00
raysan5
d98c471883
Add LDFLAGS when required
2020-08-19 11:25:13 +02:00
raysan5
05b3ca0a83
Update Makefile
2020-08-19 10:38:53 +02:00
raysan5
ab8ec9adad
Support multiple build architectures (x86, x64)
2020-08-17 23:23:42 +02:00
raysan5
090490389e
Improved Makefile clean on Windows
2020-08-17 22:41:26 +02:00
raysan5
921f0c02e2
Update Makefile
2020-08-17 22:27:22 +02:00
raysan5
2d0811d94c
Update Makefile
2020-08-17 20:38:06 +02:00
raysan5
c32ae480af
RENAMED: FormatText() -> TextFormat()
...
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
2020-08-16 11:28:15 +02:00
Ray
7b346dbbe1
Review issue with .fnt -> .png path #1351
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When .fnt file is in the .exe path, image path was wrongly calculated
2020-08-15 11:32:23 +02:00
raysan5
ad1b3330b7
Support mulstiple WAV sampleSize for MusicStream #1340
...
24bit per sample is not supported internally and automatically converted 16bit
2020-08-11 19:08:07 +02:00
Ahmad Fatoum
6108ba89df
CMake: don't use raylib_static name for MinGW on Windows
...
There are no *.lib files that could overwrite each other when building
both static and shared versions of raylib at once. So just use the
normal library name without _static suffix.
2020-08-08 01:11:45 +02:00
raysan5
2c7dc70878
Reset close status for next frame #1339
2020-08-06 11:47:46 +02:00
Rfaile313
9e75f870bb
Update Makefile for web ( #1332 )
...
When you install emsdk out of the box, the directory is no longer `$(EMSDK_PATH)/python/33.7.4_64bit` but rather `$(EMSDK_PATH)/python/3.7.4-pywin32_64bit` noting the `3.7.4-pywin32_64bit` change on the last file.
Thus, without adjusting this in the raylib Makefile it will throw an error:
```
PS C:\raylib\raylib\src> make PLATFORM=PLATFORM_WEB -B emcc -c core.c -Wall -D_DEFAULT_SOURCE -Wno-missing-braces -Werror=pointer-arith -fno-strict-aliasing -std=gnu99 -Os -s USE_GLFW=3 -I. -Iexternal/glfw/include -Iexternal/glfw/deps/mingw -DPLATFORM_WEB -DGRAPHICS_API_OPENGL_ES2 '"python"' is not recognized as an internal or external command, operable program or batch file.
```
However, changing this line in the Makefile compiles raylib for web as expected
`"raylib library generated (libraylib.bc)!"`
2020-08-02 20:21:59 +02:00
raysan5
6e9e7bd6bc
LoadSound(): Use memory loading (WAV, OGG, MP3, FLAC) #1312
2020-07-31 12:13:04 +02:00
seanpringle
1d895616f7
rlCheckErrors ( #1321 )
...
* rlglCheckErrors
* rlglCheckErrors LOG_WARNING
* rename to rlCheckErrors; improve messages; revert core.c
2020-07-30 12:50:20 +02:00
raysan5
9c2ff464b0
Support pthreads on PLATFORM_WEB compilation
2020-07-28 20:36:10 +02:00
raysan5
20301d1e5d
Corrected issue with framebuffer size storage #1298
2020-07-28 11:44:45 +02:00
Ray
b5eb104b08
Consider empty title for window #1323
2020-07-24 18:20:37 +02:00
Ray
14d37464ad
DrawTriangleFan(): Add a comment about vertex order #1316
2020-07-22 11:12:04 +02:00
seanpringle
cebcdea80f
[wip] MeshNormalsSmooth() ( #1317 )
...
* MeshSmoothNormals() by average
* wrong comment
* spelling
* use correct function naming convention
2020-07-20 11:05:18 +02:00
raysan5
6ec847a93f
Find a better mechanism to avoid FBO on OpenGL 2.1 if required #1290
2020-07-17 19:41:38 +02:00
raysan5
feedf332a8
Issue with render size assignment on RPI/Android #1314
2020-07-17 18:39:31 +02:00
raysan5
642f42bb4f
Reviewed comment in LoadIQM() #1315
2020-07-17 18:22:09 +02:00
seanpringle
bdd253a66a
clamp ray hit y position to ground plane height ( #1311 )
2020-07-15 11:13:03 +02:00
Random
7760575d3f
fix emcc warning (-Wparentheses-equality) ( #1310 )
2020-07-14 21:25:21 +02:00
raysan5
dd5f448f25
Update Makefile Android
2020-07-14 19:09:58 +02:00
raysan5
0b52c57a24
Update Makefile emsdk paths
2020-07-14 19:07:51 +02:00
raysan5
d2d50bc60f
Update miniaudio to v0.10.14
2020-07-14 18:59:00 +02:00
seanpringle
a9d676a5fd
scale perspective top calc for near culing plane ( #1309 )
2020-07-14 10:36:22 +02:00
raysan5
bf429a0058
Remove conditional __EMSCRIPTEN__
...
Not required anymore
2020-07-13 18:57:46 +02:00
Random
4de362b405
Updated miniaudio to v0.10.13, fixes emscripten compilation error ( #1306 )
2020-07-13 18:56:17 +02:00
raysan5
0db0e6acd8
WARNING: REMOVED: LoadImageEx()
...
Reason for removal: This function forces a specific Image data format, it copies data internally (it could be confusing and lead to memory leaks), it's redundant, there is a simpler alternative and raylib promotes using structures directly
2020-07-10 19:18:29 +02:00
raysan5
7199dd570f
REVIEW: Pointer lock emscripten API does not work #1241
...
It seems some internals change recently due to web security reasons and some emscripten HTML5 funtionalities like pointerLock or fullscreen modes behave very weird or just don't work as expected
2020-07-10 18:23:17 +02:00
raysan5
3f4c6fee11
Correct issue when not supporting GIF format
2020-07-10 17:24:37 +02:00
raysan5
c57323f29c
ADDED: LoadImageAnim() to load animated sequence of images
2020-07-10 13:59:01 +02:00
raysan5
fa7799143e
Update miniaudio to v0.10.12, solves #1288
2020-07-10 13:29:42 +02:00
raysan5
57dc8a91dd
Disable FBO support on OpenGL 2.1 #1290
2020-07-10 13:14:56 +02:00
Random
86a8f1d5d5
Chromium needs a larger audio buffer ( #1300 )
...
* Chromium needs a larger audio buffer: https://github.com/dr-soft/miniaudio/issues/150
* changed PLATFORM_WEB to __EMSCRIPTEN__
2020-07-10 12:34:35 +02:00
raysan5
0877019fb6
Review comment
2020-07-10 12:15:52 +02:00
Terry Nguyen
871cd1a76a
Free leaked allocations from render objects ( #1302 )
2020-07-09 20:42:20 +02:00
Doyle
00fda3be65
Fix incorrect color transform to 255 space ( #1297 )
2020-07-05 20:02:32 +02:00
Ray
5986eee6ab
Expose additional configuration options
...
Some internal defines have been exposed in config.h
2020-06-30 11:05:09 +02:00
Vlad Adrian
4d71e9b44f
Added new function DrawTextureTiled() ( #1291 )
...
* Implemented DrawTextureTiled()
* Example added
2020-06-27 23:59:14 +02:00
Ray
eae6e6a828
Minor format tweak
2020-06-27 14:11:21 +02:00
Ray
5b294b7cff
Corrected issue with OpenGL 1.1 support
2020-06-27 14:10:53 +02:00
Ray
ba39a1b304
ADDED: UpdateTextureRec()
2020-06-25 16:26:59 +02:00
Shylie
25fb24ba7d
[add] GetMonitorRefreshRate(int monitor); ( #1289 )
2020-06-24 18:28:57 +02:00
Ray
38530ebf12
REVIEWED: ToggleFullscreen(), issue #1287
2020-06-23 00:39:06 +02:00
Ray
bd13d4a471
Add missing include
2020-06-23 00:33:51 +02:00
raysan5
e18c4c1158
REVIEWED: ColorAlphaBlend(), support tint color
2020-06-20 23:32:32 +02:00
raysan5
7ed7116e27
REVIEWED: ColorAlphaBlend(), integers-version, optimized #1218
2020-06-20 19:57:09 +02:00
raysan5
5a862bce29
REVIEWED: ImageDraw(), consider negative source offset properly #1283
2020-06-20 18:49:15 +02:00
raysan5
da582e2eec
REVIEWED: ImageDraw() #1283
2020-06-20 18:10:21 +02:00
raysan5
c078640fa5
Commented Fade() macro
2020-06-16 10:37:31 +02:00
raysan5
afcc584fb6
RE-ADDED: Fade() function to avoid multiple breaking changes
...
Probably there is a better way to do this but this is a temporary solution for backward compatibility
2020-06-16 10:36:05 +02:00
raysan5
589d606000
REDESIGNED: ImageDraw(), optimized #1218
...
After multiple tests and lot of redesign, current implementation is the fastest one. It also considers several fast-paths for maximum speed!
2020-06-15 12:06:41 +02:00
raysan5
32c0a7a135
Small code optimization
2020-06-15 12:05:03 +02:00
raysan5
bfa6544030
REDESIGNED: ImageResize(), optimized #1218
2020-06-15 12:04:18 +02:00
raysan5
691c1f9391
REDESIGNED: ImageFromImage(), optimized #1218
2020-06-15 12:03:33 +02:00
raysan5
ad954dc7ab
WARNING: BIG CHANGE: Move Color functions to texture module
...
WARNING: Some functions ADDED and some RENAMED:
- RENAMED: Fade() -> ColorAlpha() [Added #define for compatibility]
- ADDED: ColorAlphaBlend()
- ADDED: GetPixelColor()
- ADDED: SetPixelColor()
2020-06-15 12:02:50 +02:00
raysan5
ec09fea29a
REDESIGNED: ImageDraw(), optimization #1218
...
Trying a new optimization approach, some additional functions added, they will be probably exposed soon.
2020-06-11 22:47:25 +02:00
raysan5
15bfe44e73
REVIEWED: ImageDraw(), optimizations test #1218
...
Despite all the effort put on function optimization, dealing with alpha blending is complex, considering src and dst could have different pixel format...
2020-06-11 12:47:47 +02:00
raysan5
a6e6a99cb6
REDESIGNED: ImageAlphaClear(), optimized #1218
2020-06-10 23:10:16 +02:00
raysan5
4745ebeed5
REVIEWED: ImageResizeCanvas(), optimization #1218
...
Optimized to avoid ImageCrop() calls, now we define the source image rectangle and we just copy that data over the new canvas.
2020-06-10 21:21:37 +02:00
raysan5
dea0279a74
REVIEWED: ExportImage(), optimized
2020-06-09 19:52:10 +02:00
raysan5
7ef0fb4192
REVERTED: ExportImage() changes
...
Always using RGBA for now.
2020-06-08 21:18:42 +02:00
raysan5
82f7dd017e
REVIEWED: ImageAlphaPremultiply(), optimization
2020-06-08 18:24:53 +02:00
raysan5
40bc6afdbd
REVIEWED: ImageAlphaClear(), minor optimization
2020-06-08 18:23:59 +02:00
Chang Si Yuan
6264c4901b
Fix wrong height used when using scissor mode with render texture of different height from window ( #1272 )
2020-06-08 10:32:23 +02:00
Chang Si Yuan
73cc33b493
Fix extra memory allocated when updating color buffer in mesh ( #1271 )
2020-06-08 10:31:39 +02:00
raysan5
87592e2625
Update textures.c
2020-06-07 20:32:43 +02:00
raysan5
d0e9228660
REDESIGNED: ImageResizeCanvas(), optimized #1218
2020-06-07 18:33:30 +02:00
raysan5
a9fb0aa207
ImageToPOT() renamed parameter
2020-06-07 18:32:20 +02:00
raysan5
b5174a9990
REVIEWED: ImageCrop() #1218
...
Further optimization, moving data line-by-line
Old optimization left for reference
2020-06-07 12:57:57 +02:00
raysan5
b7d53ce314
REVIEWED: ImageToPOT() #1218
...
Using ImageResizeCanvas()
2020-06-07 12:56:47 +02:00
raysan5
78c3d619f9
REVIEWED: ImageAlphaCrop() #1218
...
Now uses GetImageAlphaBorder()
2020-06-07 12:33:42 +02:00
raysan5
02ff68e1a3
REDESIGNED: ImageCrop(), optimized #1218
2020-06-07 12:16:27 +02:00
raysan5
7cf1e76d53
REVIEWED: ExportImage(), optimized #1218
...
Avoid GetImageData() retrieval and free
2020-06-07 11:57:22 +02:00
raysan5
776e4a37ef
REDESIGNED: ImageRotateCCW(), optimized #1218
2020-06-07 11:53:13 +02:00
raysan5
79e2fbe0c6
REDESIGNED: ImageRotateCW(), optimized #1218
2020-06-07 11:52:55 +02:00
raysan5
d278eae4a3
REDESIGNED: ImageFlipHorizontal(), optimized #1218
...
Added several optimized options for future reference (if required)
2020-06-07 11:52:21 +02:00
raysan5
93d6dd3023
REDESIGNED: ImageFlipVertical(), optimized #1218
2020-06-07 11:51:26 +02:00
raysan5
5d0b2c796e
Remove warning from GetDirectoryPath()
2020-06-07 11:50:03 +02:00
frithrah
e07512e213
Fixed buffer overflow in GenMeshPoly ( #1269 )
...
Co-authored-by: frithrah <simon@frithrah.com>
2020-06-05 19:13:31 +02:00
raysan5
3792951023
REVIEWED: GetPixelDataSize() to consider compressed data properly
2020-06-02 23:08:34 +02:00
raysan5
a4333035c7
Use TRACELOG() macro instead of TraceLog() function
2020-06-02 23:07:42 +02:00
raysan5
b00ab118c6
[examples] text_font_sdf - Corrected bug
2020-06-02 23:07:11 +02:00
branlix3000
0e1d7d6430
Fixing Android build from Linux. Letting ANDROID_NDK to be modified at compile time. Default path to the ANDROID_TOOLCHAIN have changed in the latest Android command-line tools release. ( #1264 )
...
Co-authored-by: Branlix 3000 <branlix@3000.3k>
2020-05-31 21:18:33 +02:00
jvocaturo
6e84120b89
fix bug in QuaternionFromVector3ToVector3 ( #1263 )
2020-05-27 17:52:23 +02:00
raysan5
c43e889e39
Corrected bug on TextJoin()
2020-05-27 13:45:11 +02:00
ChrisDill
aff47d1564
Added bool IsCursorOnScreen(void). ( #1262 )
...
- The Mouse struct already stores cursorOnScreen. This function simply exposes it to the usage code.
2020-05-26 11:59:25 +02:00
raysan5
1c5df677e1
REDESIGNED: ExportWaveAsCode() to use memory buffer
2020-05-24 15:48:07 +02:00
raysan5
b0f245d8c5
Review ExportImageAsCode() comment
2020-05-24 15:47:15 +02:00
raysan5
8120547639
Added LoadWAV()/SaveWAV() memory buffer sample code
...
It could be useful in a future...
2020-05-24 00:20:32 +02:00
raysan5
a6fcd32339
Support WAV music streaming #1198
...
Switched custom WAV laoding/saving funtionality to drwav library, it also provides the required mechanisms to stream wav data.
2020-05-23 23:19:59 +02:00
raysan5
427e543d84
Corrected issue
...
Compression API requires functions provided by stbi_image_write (DEFLATE compression)
2020-05-23 23:17:34 +02:00
raysan5
fe5fe230b9
Update dr_wav.h
2020-05-23 23:16:40 +02:00
raysan5
394bf00ba5
REDESIGNED: ExportMesh() to use memory buffer #1232
...
This change could introduce an issue on dataSize precalculation...
2020-05-23 19:48:40 +02:00
raysan5
4e8e90b6df
Add note comment on ExportImageAsCode()
2020-05-23 19:46:58 +02:00
raysan5
0bcb892975
REDESIGNED: LoadIQM(), LoadModelAnimations() to use mem buffers
2020-05-23 19:24:15 +02:00
raysan5
94789dd24a
Review usage of sizeof(), unify conventions
...
All functions requiring sizeof() now follow the same convention:
NUM_ELEMENTS*NUM_SUBELEMENTS*sizeof()
2020-05-23 19:23:40 +02:00
raysan5
b95673f701
Use RL_FREE() instead of free()
2020-05-23 19:21:46 +02:00
raysan5
d3dece3343
REDESIGNED: ExportImageAsCode() to use memory buffer #1232
2020-05-23 18:24:53 +02:00
raysan5
c1e0978555
Replaced strncat() by memcpy() in some functions
2020-05-23 18:05:41 +02:00
raysan5
795c079c55
Corrected issues on LoadPKM()
2020-05-23 18:04:58 +02:00
raysan5
c1bb051e61
Avoid some warnings
2020-05-22 02:26:47 +02:00
raysan5
76f8e84901
Reviewed LoadBMFont() to load data from memory #1232
2020-05-22 02:19:45 +02:00
raysan5
70cd2f1edf
Tweak
2020-05-22 02:18:50 +02:00
raysan5
0e56bc2929
Replace file accesses by memory accesses
...
Several functions used to load external files have been reviewed to just load the full file with LoadFileData() and load data from memory from there. This way all file access functionality is centralized in utils module.
Functions reviewed: LoadDDS(), LoadPKM(), LoadKTX(), LoadPVR(), LoadASTC(), SaveKTX()
2020-05-22 01:47:30 +02:00
raysan5
a2955bc5b3
Corrected issue with multichannel on CloseAudioDevice()
2020-05-22 00:32:23 +02:00
raysan5
cdbe1b6190
Review buffer limits on rectangle drawing
2020-05-21 18:57:45 +02:00
raysan5
b3eea3d322
Avoid loading texcoords and normasl from model if not existent
2020-05-18 18:35:47 +02:00
raysan5
6acb7bcfe4
Avoid glGetStringi() on OpenGL 2.1
2020-05-18 13:24:21 +02:00
Random
d9a96c4ca0
added BLEND_SET ( #1251 )
...
* added BLEND_SET
* renamed BLEND_SET to BLEND_ADD_COLORS
2020-05-16 13:39:38 +02:00
Noor Wachid
abb94bd2ff
Adding Normalize and Remap functions ( #1247 )
...
* Adding Norm and Remap functions
// Normalize input value within input range
// Remap input value within input range to output range
* Rename Norm to Normalize
To make it uniforms with Raylib's functions
* Calculate Remap without other functions
2020-05-15 13:08:28 +02:00
ThePituLegend
d14c51aa2a
Introduced Vector2 and Vector3 Square Lenght. ( #1248 )
...
* Introduced Vector2 and Vector3 Square Lenght.
* Square length functions renamed
2020-05-14 22:31:58 +02:00
raysan5
7b001164ef
Review formatting GetPRevDirectoryPath()
2020-05-14 17:37:54 +02:00
raysan5
64d44d131d
Emscripten fullscreen -WIP-
2020-05-14 17:35:26 +02:00
ivn
730375faf7
fix bug in GetPrevDirectoryPath on Unix-like systems ( #1246 )
2020-05-14 17:30:32 +02:00
raysan5
257f232d41
WARNING: BREAKING CHANGE: Review audio looping system
...
Current looping system was broken, `loopCount` has been converted to `bool looping` and user can enable/disable with `music.looping = false`. `SetMusicLoopCount()` has been removed.
2020-05-14 14:00:37 +02:00
raysan5
3a33fe0fd9
Avoid LoadImageEx() usage internally
...
At this point LoadImageEx() could be removed from raylib... still thinking about it...
2020-05-14 13:37:52 +02:00
raysan5
65b7047111
Remove some [textures] function dependencies
...
- LoadFontDefault() -> Some code simplifications
- LoadFontFromImage() -> Avoid LoadImageEx()
- LoadFontData() -> Avoid GenImageColor(), ImageFormat()
- LoadBMFont() -> Avoid ImageCopy(), ImageFormat()
2020-05-14 13:36:22 +02:00
raysan5
ca6016cc71
TextToInteger() always exposed
2020-05-14 13:32:57 +02:00
raysan5
4ec40e720c
GenMeshCubicmap() added comments and simplification
2020-05-11 17:54:23 +02:00
GoldenThumbs
763aa5b8a2
Fixed Generated Normals for GenMeshCubicmap ( #1244 )
...
Just flipped the signs of `n5` and `n6` at lines `2021` and `2022`.
2020-05-11 11:41:21 +02:00
raysan5
4e3ab8f27d
Update config.h.in
2020-05-09 17:37:02 +02:00
raysan5
3a4e3d8747
Update CMakeOptions.txt
2020-05-09 17:36:16 +02:00
raysan5
3a6af2cc57
Remove SUPPORT_IMAGE_DRAWING flag
...
ImageDraw() is actually used in multiple functions and it aslo depends on several functions...
2020-05-09 17:17:54 +02:00
raysan5
913ef1d56f
Misc code reviews
2020-05-09 13:05:54 +02:00
Mickaël Malécot
0bd64b7975
Gamepad axis bug fixes and improvement ( #1228 )
...
* Fix gamepad axis count
* Fix Xbox axis drawing
* Ignore low axis values
* Revert "Fix gamepad axis count"
This reverts commit f08ae4bf
* Fix GamepadAxis API
* Fix conflict with master
* Revert Gamepad MAX definitions
* Revert MAX_GAMEPAD_AXIS update
2020-05-09 12:39:41 +02:00
raysan5
7efed56b66
Added [text] flag: SUPPORT_TEXT_MANIPULATION
2020-05-09 12:38:33 +02:00
raysan5
7a1d3d807f
WARNING: RENAMED: ImageExtractPalette() -> GetImagePalette()
2020-05-09 12:07:18 +02:00
raysan5
cb3bdf09c6
Merge branch 'master' of https://github.com/raysan5/raylib
2020-05-09 12:05:08 +02:00
raysan5
959447d8ed
Reorganized texture functions
...
Removed ImageAlphaMask() dependency on [text] LoadBMFont()
2020-05-09 12:05:00 +02:00
sikor666
db4a618c6f
Fix materials loading for IQM models ( #1227 )
2020-05-08 20:27:10 +02:00
armageddon421
df5c522049
Update CMakeLists.txt to fix CMake build for Raspberry Pi ( #1229 )
2020-05-07 22:22:09 +02:00
raysan5
d357b116fe
Reviewed missing check for JPG
2020-05-07 18:08:35 +02:00
raysan5
6fa6757a8b
Comment tweak
2020-05-07 13:39:41 +02:00
raysan5
f6ca045735
ADDED: DrawTriangle3D() and DrawTriangleStrip3D()
...
Those functions could be very useful for custom triangle data drawing, using internal batch system.
2020-05-07 12:46:45 +02:00
raysan5
2e8299742b
Comments review
2020-05-07 12:45:44 +02:00
raysan5
67d8b43b0e
Review first person movement Y waving
...
Some comments added
2020-05-07 12:45:23 +02:00
raysan5
fdad1f023b
Avoid all MSVC compile warnings
...
Most warning were related to types conversion (casting required) and unsigned/signed types comparisons.
Added preprocessor directives (_CRT_SECURE_NO_DEPRECATE; _CRT_NONSTDC_NO_DEPRECATE) to avoid warnings about unsafe functions, those functions are safe while used properly and recommended alternatives are MS only.
Some external libraries still generate warnings.
2020-05-06 19:12:09 +02:00
raysan5
526c85773f
Replace deprectared usleep() calls
2020-05-06 11:33:08 +02:00
raysan5
b8055925bf
Update raymath.h
2020-05-01 18:19:54 +02:00
raysan5
af744b07c3
Review latest PR formatting
2020-05-01 18:04:47 +02:00
Anata
4583987fb9
Add Vector2MoveTowards function ( #1233 )
2020-05-01 17:50:41 +02:00
raysan5
c83477ffca
WARNING: Big internal redesign!
...
Created RenderBatch type and related functions to allow rlgl users creating custom and separate render batches and not only rely on one internal render batch.
This feature has not been exposed on raylib yet because it implies some breaking changes. Right now a custom RenderBatch is just used internally in rlgl.
2020-05-01 17:34:43 +02:00
raysan5
51c3bef497
Review exposed #defines and allow user re-defining
...
There are multiple #define values around raylib, usually not exposed for redefinition, just reviewed all of them to allow users redefining them on compile time if required.
Also, multiple #define have been renamed and commented.
2020-05-01 17:31:44 +02:00
raysan5
1c15dc7292
Reviewed UWP update
...
Mostly code formatting tweaks
2020-04-30 21:00:09 +02:00
raysan5
0981dde9d4
Remove strcmp() requirement
2020-04-30 20:17:16 +02:00
raysan5
4ca4326bf9
Review LoadGLTF() to read from memory buffer
2020-04-30 19:51:57 +02:00
Reece Mackie
4b03860810
UWP rework ( #1231 )
...
* First draft of UWP rework.
* Read desc
- Moved UWP specific functions to uwp_events.h
- Removed BaseApp.
- Implemented example UWP lifecycle.
* Added GIF recording and screenshot support.
* Character inputs and filesystem stuff
* Fix game closing on Xbox when B is pressed.
* Fix the gamepad binding hack
* Add as many keys as I believe are possible.
* Implemented mouse locking of a sort.
* Remove rogue todo, the rest are for a game dev using this example.
* Implemented touch how I "think" it should work. I cant test this.
* Review.
2020-04-30 19:48:39 +02:00
raysan5
ac8f436c3b
Init CORE.Window.focused
2020-04-29 20:55:17 +02:00
raysan5
94ab5e2aab
Review issue with vertex batch overflow #1223
2020-04-27 18:02:54 +02:00
raysan5
6e2d39c51b
ADDED: IsWindowFocused()
2020-04-27 17:41:29 +02:00
raysan5
72cc3e0530
Corrected issue #1203
2020-04-26 13:23:03 +02:00
raysan5
8e59ecb50c
ADDED: GetWindowScaleDPI()
2020-04-24 23:17:32 +02:00
Kevin Yonan
dd7dd1ac8b
Mempool and other Allocators Optimization ( #1211 )
...
Optimizations of allocators.
Renamed 'Stack' to 'Arena'.
Replaced certain define constants with an anonymous enum.
Refactored MemPool to no longer require active or deferred defragging.
2020-04-22 13:11:45 +02:00
flashback-fx
596499416f
Update easings.h ( #1210 )
...
Make easings.h use powf and sqrtf instead of pow and sqrt.
2020-04-21 21:17:58 +02:00
raysan5
baf5e02f43
Remove comment
2020-04-16 13:48:47 +02:00
raysan5
8d51ad567f
Review UWP project -WIP-
2020-04-13 16:40:04 +02:00
G3bE
32387317bf
Make raymath more consistent ( #1197 )
...
* Make raymath naming and functions more consistent
* Minor fixes
* Fix examples
* Fix Physac
* New naming rules
* Apply naming to Quaternion functions
* Apply to models.c
* Remove *MulitplyValue / *DivideValue
2020-04-13 16:32:45 +02:00
raysan5
cc816345bf
WARNING: API BREAK: Removed LoadImagePro()
...
Actually this function is useless and potentially dangerous, internally, a shallow copy of data was done. Same could be accomplished accesing image.data directly.
2020-04-10 19:26:36 +02:00
raysan5
b132da0ac2
WARNING: API BREAK: Reviewed ImageDrawText*() params order
...
To unify with DrawText*() equivalent functions
2020-04-10 19:10:15 +02:00
raysan5
d419602c99
Review display size init for RPI
2020-04-09 23:50:00 +02:00
raysan5
926651b708
Optimized ImageDrawPixel()
...
Now it's blazing fast. It modifies image.data directly.
Previous version could take up to 3-4 seconds to draw a line... now it takes some nanoseconds...
2020-04-09 22:44:10 +02:00
raysan5
0abe557af1
Fixed issue with ImageDrawLine()
2020-04-08 12:37:52 +02:00
Ahmad Fatoum
6c9f6cf084
Revert "CMake: Don't create symlinks on unsupporting file systems ( #539 )"
...
As noted in #539 , the symlink check was to support compiling raylib on
VirtualBox vboxfs as no symlinks are supported there.
With me using Linux as daily driver outside VirtualBox now, this 'feature'
is most likely unused by anyone, but still annoys other users (#791 ).
Just revert it and be done with it. If there are really others building
raylib on vboxfs or a similarly crippled file system under Linux, they
should now step forward when their build breaks.
This reverts commit b8ca51fd01 .
2020-04-08 11:01:26 +02:00
raysan5
42f09eb2b8
Delete .gitignore
2020-04-07 18:52:07 +02:00
raysan5
ef9e9bfa7d
Review Android piepline
...
- Removed generate_android_toolchain, since version r21 AndroidNDK it's the toolchain
- Removed external lib native_app_glue, provided by AndroidNDK
2020-04-07 17:54:08 +02:00
raysan5
f31b87fae8
Remove ANGLE project
...
Actually, project just adds 50MB of ANGLE libraries not related to raylib.
Also reviewed UWP project to consume ANGLE from the NuGet package.
2020-04-07 17:43:21 +02:00
raysan5
62b7064e90
Corrected issue with depth initialization #1179
2020-04-06 19:58:28 +02:00
Louis Johnson
4f40f8bc47
added log warning for unsupported file extension for music stream ( #1176 )
...
* added log warning for unsupported file extension for music stream
* updated error log message for music stream when file format isn't supported
2020-04-06 11:26:09 +02:00
Benjamin Stigsen
2d6303e9fe
Allow for empty replacement string ( #1178 )
2020-04-05 22:42:59 +02:00
raysan5
90fb53bccc
Review android_fopen() to support SDCard access
2020-04-05 17:51:27 +02:00
raysan5
4ceb4d3bf3
Some code tweaks, comments and defines
2020-04-05 17:50:37 +02:00
Benjamin Stigsen
9c280bc7af
TextReplace changes ( #1172 )
...
- Added NULL return if the replacement string (`by`) is empty
- Reordered sanity checks since there's no need to initialize variables if the strings are invalid.
2020-04-04 14:25:57 +02:00
SasLuca
8444c3f705
Fixed offset check in GenImageFontAtlas ( #1171 )
...
* Fixed offset check in GenImageFontAtlas
* Fixed code formatting to follow raylib notation rules
2020-04-02 23:53:29 +02:00
raysan5
adb20569be
Review shared library building
2020-04-01 11:06:05 +02:00
Ray
6a8b1079c1
Update project version for release
2020-03-30 23:42:17 +02:00
raysan5
8da6307456
Get icons back on shell.html
...
It seems there is some related issue on emscripten side... but I'll keep the icons here despite not displayed properly for the moment.
2020-03-30 21:34:45 +02:00
raysan5
e469f4ebf7
Update config.h, enable some file-formats by default
2020-03-30 17:42:42 +02:00
raysan5
8941cf3e66
Update textures.c
2020-03-30 17:42:19 +02:00
raysan5
fc7ec5e907
Update raylib.h
2020-03-30 17:11:35 +02:00
Dani Martin
1a948849f3
[cppcheck] Fix minor warnings in models.c and raudio.c ( #1162 )
...
Errores fixes:
models.c,2843 Either the condition 'fileData!=NULL' is redundant or there is possible null pointer dereference: fileData.
raudio.c,805, 806, 807, 808, %d in format string (no. 2) requires 'int' but the argument type is 'unsigned int'.
2020-03-30 17:08:01 +02:00
raysan5
e8a8d544c5
Review formating and signegness issues
2020-03-30 14:38:16 +02:00
Dani Martin
62cdb2299b
[cppcheck] Improvements in SaveStorageValue() in core.c ( #1160 )
...
* [cppcheck] Improvements in SaveStorageValue() in core.c
in file core.c cppcheck shows errors only in function SaveStorageValue():
* Common realloc mistake: 'fileData' nulled but not freed upon failure
* Memory pointed to by 'fileData' is freed twice.
Validation:
* Tested examples/core/core_storage_values.c
* Launched Unit Test for this function
* Rerun CPPCHECK afer fix
* [cppcheck] Change functions header to accept only positive position in files
Changes:
* Functions SaveStorageValue(), LoadStorageValue() (core.c)
* Functions LoadFileData(), SaveFileData() (utils.c)
* Headers in raylib.h
Validation:
* Tested examples/core/core_storage_values.c
* Launched Unit Test for these functions
* Rerun CPPCHECK afer fix
2020-03-30 13:51:36 +02:00
Valentin Lemière
41582f0448
Fix "variable is reassigned before use" linter warning on raymath.h ( #1158 )
2020-03-29 22:03:10 +02:00
raysan5
733ed972f7
Reorganize image functions
2020-03-29 13:37:33 +02:00
raysan5
5d7050bdf9
Reorganize image/texture functions for consistency
2020-03-29 13:31:12 +02:00
Rob Loach
a025636fa1
Update ImageDraw*() functions to match arguments of Draw*() ( #1156 )
...
* Update ImageDraw*() functions to match arguments of Draw*()
Updated draw functions:
ImageDrawPixel()
ImageDrawPixelV()
ImageDrawCircle()
ImageDrawCircleV()
ImageDrawLine()
ImageDrawLineV()
ImageDrawRectangle()
ImageDrawRectangleV()
ImageDrawRectangleRec()
* [nodepadpp] Update Notepad++ ImageDraw defintions
This updates the Notepad++ definitions with the updated ImageDraw methods.
* [examples] Add ImageDraw calls to textures_image_drawing
* Update ImageDraw*() methods
2020-03-29 12:43:34 +02:00
raysan5
66e0d774bd
Revert "Update compilation warning flags ( #1151 )"
...
This reverts commit 2528854664 .
2020-03-28 18:39:56 +01:00
raysan5
e333eb415b
Update window rc
2020-03-28 18:27:56 +01:00
raysan5
d28e73849b
Review TRACELOG() messages
2020-03-27 18:49:21 +01:00
raysan5
d7b15ac1cf
Review TRACELOG() categories
2020-03-27 18:45:37 +01:00
raysan5
c0c775e45d
[rlgl] Review TRACELOG() messages, categorized
2020-03-27 18:31:36 +01:00
raysan5
b5842434c2
Corrected missing semicolon
2020-03-27 18:31:16 +01:00
raysan5
c7e9951795
[core] Review TRACELOG() messages, categorized
2020-03-27 18:06:09 +01:00
raysan5
70ed975b99
[models] Review TRACELOG() messages, categorized
2020-03-27 17:43:51 +01:00
raysan5
7e2b1b4ff0
[textures] Review TRACELOG() messages
2020-03-27 17:43:38 +01:00
raysan5
915b5f370b
[raudio] Review TRACELOG() messages, categorized
2020-03-27 17:43:24 +01:00
raysan5
0c6c421508
[raudio] Review TRACELOG() messages, categorized
2020-03-27 17:16:30 +01:00
raysan5
bc2c6251f8
[text] Review TRACELOG() messages, categorized
2020-03-27 17:16:07 +01:00
raysan5
b9dd459d5a
[textures] Review TRACELOG() messages, categorized
2020-03-27 17:15:44 +01:00
raysan5
28da2522fe
[utils] Review TRACELOG() messages, categorized
2020-03-27 17:15:26 +01:00
Dani Martin
2528854664
Update compilation warning flags ( #1151 )
...
* Update compilation warning flags
Removed the -Wall flag that allow many warnings and added manually all the warning flags that don't generate warnings in the src/external folder.
Specifically, these are some of the flags reporting errors in src/external:
-Wmissing-prototypes
-Wunused-variable
-Wunused-value
-Wunused-parameter
-Wunused-function
* Uptade compilation flags in examples with missing -std=c99
2020-03-26 18:48:34 +01:00
raysan5
7ae7a87f8a
Remove trail spaces
2020-03-25 19:41:51 +01:00
raysan5
3d41c1b6cd
Minor tweaks
2020-03-25 19:38:55 +01:00
raysan5
96005f2566
ADDED: IsWindowFullscreen()
2020-03-25 18:52:38 +01:00
raysan5
e37d021cd3
Enable IQM models support on config.h
2020-03-25 18:51:46 +01:00
raysan5
133a882556
Update config.h
2020-03-25 18:39:28 +01:00
Random
e07281f8bd
Fixed DrawTextRecEx() selection when wordwrap is ON (again) ( #1149 )
2020-03-25 10:27:43 +01:00
raysan5
d657537821
Support mtl loading by tinyobj_parse_obj() #1134
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I don't like this solution but well... let's use it for the moment...
2020-03-24 18:42:57 +01:00
Ádám Dóda
584e2d664c
GenMeshHeightmap flat shading normals ( #1140 )
2020-03-24 13:27:49 +01:00
raysan5
51a8e1d692
Remove define not required
2020-03-24 13:26:34 +01:00
Doyle
da836a732c
Android: Better track touch input returned from IsMouse*() ( #1144 )
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* Android: Better track touch input returned from IsMouse*()
Switch to actually tracking touch input to use for "mouse" input rather
than the gestures system. The gesture system as an abstraction ontop of
raw touch input loses some information needed to map to "mouse"
input.
Before,
- IsMouseButtonReleased() triggers immediately after the initial touch
(because GESTURE_TAP activates immediately on touch) instead of waiting for the
touch to be released.
- IsMouseButtonUp() returns false, when it should just be the opposite
of IsMouseButtonDown().
- IsMouseButtonDown() returns true only after GESTURE_HOLD (which
activates after some period of time after GESTURE_TAP), when instead it
should just be true whenever there is touch input i.e. gesture !=
GESTURE_NONE or alternatively when any input is received on the screen.
After this PR, touches map closer to mouse input.
- IsMouseButtonReleased() triggers when touch is released (last frame
was touched, this frame not touched).
- IsMouseButtonUp() returns the opposite of IsMouseButtonDown()
- IsMouseButtonDown() is true when
(AMOTION_EVENT_ACTION_DOWN || AMOTION_EVENT_ACTION_MOVE) and false when
(AMOTION_EVENT_ACTION_UP)
* RPI: Include index check for RPI in GetTouchPosition()
2020-03-24 13:23:34 +01:00
Ahmad Fatoum
0229f9b1a4
CMakeLists.txt: report generated CMAKE_CONFIGURATION_TYPES
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We might want to customize this in feature for multi-config builds (e.g.
a Visual studio build with both Debug and Release configurations).
Output the variable value for user awareness.
2020-03-24 06:37:22 +01:00
raysan5
fcdb120935
Comment tweaks
2020-03-23 20:24:20 +01:00
raysan5
8f45370073
Comment tweaks
2020-03-23 20:24:09 +01:00
raysan5
5aebd2a16c
Review formating from PR #1138
2020-03-21 20:30:40 +01:00
Sourav Gupta
574c689ff7
Added draw functions to ImageDraw*() ( #1138 )
...
Added draw functions:
ImageClearBackground()
ImageDrawPixel()
ImageDrawLineEx()
ImageDrawCircle()
2020-03-21 20:23:50 +01:00
Doyle
01e035e28b
Android: Track touch motion across screen ( #1137 )
...
This was working in 2.6 but no longer does in current git tree.
It appears touch position is only tracked on
AMOTION_EVENT_ACTION_[DOWN|UP], which only registers the initial touch
on the screen. Subsequent movement is not tracked into CORE.
Touch position and the Gesture System appears to be updated twice in
AndroidInputCallback in what looks like perhaps a copy paste error (code
is identical) with the exception of tracking AMOTION_EVENT_ACTION_UP in
the 2nd copy of the code (but this is not necessary to track).
If you need to track the first touch or release touch position, you can
do so with checking IsMouseButton[Pressed|Released] on the same frame.
This patch makes it so the touch position is always updated, and merges the
duplicated code into 1 singular code path.
2020-03-19 16:56:48 +01:00
raysan5
4af4483f5f
Added security check in case init fails #1135
2020-03-17 20:57:01 +01:00
raysan5
2344941974
Replace external libraries custom allocators by raylib ones #1074
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NOTE: Two libraries still use custom allocators: glfw and stb_vorbis
2020-03-17 13:40:07 +01:00
raysan5
71b06caed4
Corrected typo
2020-03-15 17:06:08 +01:00
raysan5
4611406c68
REVIEWED: ImageTextEx() to support line breaks #1131
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NOTE: This functionality has an important issue, line space is fixed to 1.5 font.baseSize pixels, depending on the font and how it has been generated that spacing could be too wide or too narrow...
2020-03-15 16:18:48 +01:00
Doyle
427be604b9
Android: Set display.[width, height] before screen size check ( #1132 )
...
In `InitGraphicsDevice(...)`, the Android section has a screen security check
like other platforms- but CORE.display.width, CORE.display.height are
not set yet, so the security check sets it to 0. So ensure we query the
device's screen width and height before the screen size security check.
This also gives you the ability to run a proper full-screen application
on Android without any scaling and guess work on the target device by
setting screen width and height to 0 in `InitWindow(...)` and using
`GetScreen[Width|Height]()` to get the actual values.
2020-03-15 15:56:43 +01:00
Ray
d57b5ac89a
Added note on transparent framebuffer w/o X11 on RPI
2020-03-12 17:47:35 +01:00
Ray
7fa12844ed
[text] TextToUpper(): Added note on diacritics
2020-03-12 13:02:09 +01:00
Ray
4c728f0b54
Minor tweaks
2020-03-09 18:45:37 +01:00
Ray
5895fb6adc
Address issue #1125
2020-03-09 13:01:10 +01:00
SasLuca
680f9d5772
Changed if to else if. ( #1122 )
2020-03-08 18:03:23 +01:00
Ray
c67bc02dd1
Reviewed missing include
2020-03-07 21:54:54 +01:00
Ray
fb2ed693e4
Android: Support file saving to internal data storage
2020-03-05 18:12:41 +01:00
Ray
966e8adcf9
Reviewed and Updated Android compilation scripts
2020-03-05 12:25:39 +01:00
Ray
c3386300d3
Remove comment
2020-03-04 18:23:31 +01:00
Ray
74c486201d
ADDED: LoadFileText() and SaveFileText()
...
Improved file access checks
2020-03-04 00:21:46 +01:00
Ray
6b8f30964d
WARNING: Corrected issue with IsKeyDown() #1119
2020-03-03 16:43:15 +01:00
Ray
dc2e5c1751
Update core.c
2020-03-03 16:10:31 +01:00
Ray
645a5b2507
Avoid icons in shell
...
Very weird... lately icons are not properly displayed on browser!
2020-03-03 15:53:13 +01:00
Ray
3a073db029
REVIEWED: Mouse/Touch input system
...
After several reviews, now it seems everything works as expected.
2020-03-03 14:58:54 +01:00
Ray
a6297a2be1
Some code tweaks
2020-03-03 01:21:06 +01:00
Ray
8724cf2ea5
Support any mouse button for gesture detection
2020-03-02 13:29:36 +01:00
Ray
08615d3247
Review some comment
2020-03-02 12:22:57 +01:00
i-right-i
3c2ee1cc75
Update raymath.h ( #1118 )
...
* Update raymath.h
Added Vector2Rotate Function.
* Update raymath.h
2020-03-02 10:22:08 +01:00
Ray
2f5a7ddcc6
Added comment on IsMouseButtonDown() issue
...
IsMouseButtonDown() does not process touch state down properly, state is reseted every frame...
2020-03-02 00:07:06 +01:00
Ray
18a9982126
Reviewed IsMouseButtonDown()
2020-03-01 01:29:34 +01:00
Ray
7428747ef0
REDESIGNED input system for better mouse/touch support
2020-02-29 22:10:23 +01:00
Ray
1ee6290fcf
Replaced fabs() by fabsf() when required
2020-02-28 12:54:39 +01:00
brankoku
572969d8b7
LoadText() tweak (#1113 )
...
Guarantee string is zero-terminated
2020-02-28 08:23:05 +01:00
Ray
f2247c6f0a
REVIEWED: LoadText()
2020-02-28 00:32:46 +01:00
Ray
05992a6fce
Tweaks
2020-02-27 16:37:32 +01:00
Ray
c8464bc731
Corrected return value
2020-02-27 16:22:34 +01:00
Ray
b2098a2d60
REDESIGN: ExportImage()
...
Use new file I/O ABI
2020-02-27 16:15:58 +01:00
Ray
ac73e3b5e2
REDESIGN: ExportWave()
...
Use new file I/O ABI
2020-02-27 16:15:20 +01:00
Ray
1be68d8cfe
Tweak on variable init
2020-02-27 16:14:50 +01:00
Ray
eb86d69a38
Review default config flags
2020-02-27 16:14:31 +01:00
Ray
acfa967e89
Corrected issue with variable name
2020-02-27 13:56:27 +01:00
Ray
5ff0776235
Remove trail spaces and some tweaks
2020-02-27 13:33:09 +01:00
Ray
2a408d789c
REDESIGNED: LoadImage() -WIP-
...
Using new file I/O ABI
2020-02-27 13:21:51 +01:00
Ray
5100cb3e7f
REDESIGNED: LoadImageRaw(), LoadAnimatedGIF()
...
Using new file I/O ABI
2020-02-27 13:21:21 +01:00
Ray
b029fb6d31
REDESIGNED: LoadFontEx()
...
Using new file I/O ABI
2020-02-27 13:19:58 +01:00
Ray
245ba2a152
LoadText(): Added comment
2020-02-27 13:19:13 +01:00
Ray
89ecad1e29
Review macros
2020-02-27 13:18:55 +01:00
Ray
23bde477e5
REDESIGN: LoadStorageValue()/SaveStorageValue()
...
Using new file I/O ABI
2020-02-27 13:18:15 +01:00
Ray
5aed36e76d
Tweaks on fullsccreen detection...
2020-02-26 23:42:06 +01:00
Ray
e5b5aea998
WARNING: RENAMED: Storage functions
...
Renamed functions for consistency:
- StorageLoadValue() > LoadStorageValue()
- StorageSaveValue() > SaveStorageValue()
2020-02-26 23:40:53 +01:00
Ray
fadd74358b
Security check
2020-02-26 23:38:12 +01:00
Ray
fa4e0c1a26
Reviewed example
2020-02-26 20:47:08 +01:00
Ray
1046449339
ADDED: LoadFileData(), SaveFileData()
2020-02-26 20:29:33 +01:00
Ray
c5d5d19443
Remove trail spaces
2020-02-26 20:23:55 +01:00
Ray
0f783aab34
Remove TraceLog() dependency on standalone mode
2020-02-26 20:23:36 +01:00
Ray
7849db65e0
Remove TraceLog() dependency on standalone mode
2020-02-26 20:23:06 +01:00
Ray
9b5a796213
Use float math functions
2020-02-26 20:20:52 +01:00
Ray
32e374d941
[core] SetWindowSize() try to support PLATFORM_WEB -WIP-
2020-02-24 12:35:53 +01:00
Ray
113a580021
[rlgl] LoadText() variable scope improvement
2020-02-24 12:05:54 +01:00
Ray
a77273d8d8
Make sure current text buffer is empty #1109
2020-02-24 11:15:02 +01:00
Ray
310fd9b147
Update to latest emscripten toolchain
...
Corrected issue on web compilation
2020-02-22 17:21:10 +01:00
Ray
01d8642520
Merge branch 'master' of https://github.com/raysan5/raylib
2020-02-22 10:38:37 +01:00
Ray
30f3e49f3d
Improve inputs on Android
2020-02-22 10:38:32 +01:00
Ray
0b8aded399
Support ToggleFullscreen() on web
2020-02-22 10:37:43 +01:00
Ray
d2aeafcf1e
Update Makefile
2020-02-22 10:36:34 +01:00
Ray
81881a120c
Comment tweak
2020-02-22 10:36:20 +01:00
Tyler Jessilynn Bezera
e7fdf8a13d
Expand GLTF Model support ( #1108 )
...
* Update GLTF support to include loading color for albdeo (saved in the color value of the materialmap), support occlussion and emmission maps.. as well as some quality of life updates.
* clean up to use single image
2020-02-22 10:17:30 +01:00
Ray
a750bcceec
Support links on WebAssembly
2020-02-21 01:13:41 +01:00
Ray
67d0bf75a7
Update Makefile paths to use emscripten upstream
...
Note that emscripten upstream branch implements the new asyncify implementation, expected to be faster than emterpreter one.
2020-02-20 23:00:29 +01:00
Ray
a8a21312e1
Removed TABS
2020-02-20 13:46:49 +01:00
Ray
42dad5df95
[rnet] Renamed some functions
2020-02-20 13:46:33 +01:00
Ray
e176a476c0
[rnet] Review network examples formatting
2020-02-20 12:42:37 +01:00
Ray
faff512140
[rnet] Convert to header-only
...
Some functions renamed
2020-02-19 18:15:59 +01:00
Ray
946a6cb280
Review mouse inputs
2020-02-19 12:44:57 +01:00
Ray
7d789763d6
Update API version
2020-02-19 12:35:30 +01:00
Ray
d62a2f793f
Improved GetFPS() calculation for average
2020-02-19 12:20:15 +01:00
Ray
9eefcb7939
Update miniaudio.h
2020-02-19 12:19:41 +01:00
o3o
36bf8a60d8
Fix #1103 ( #1104 )
...
Fix 1102
2020-02-18 23:19:30 +01:00
Ray
6d1cdf25a7
[rnet] Review module formating
...
Align formating with other raylib modules coding style.
2020-02-18 18:15:22 +01:00
Ray
51db3b589d
Review function name on RAUDIO_STANDALONE
2020-02-18 18:14:22 +01:00
Ray
b18940d3c6
Remove spaces
2020-02-18 18:03:28 +01:00
Ray
3f25c52a29
Some security checks in case music is not properly loaded
2020-02-18 16:30:52 +01:00
Ray
39e73ccc4d
[text] TextLength() security check
2020-02-17 00:47:05 +01:00
Ray
df4b55d657
Comment fprintf() calls
2020-02-17 00:46:41 +01:00
Ray
23b75281ad
Add function prototype
2020-02-14 23:10:02 +01:00
Ray
91b2dc2aa9
[raudio] ADDED: SetAudioStreamBufferSizeDefault()
...
There could be some cases where we need to define the internal audio buffer size, now it's possible.
RENAMED: InitAudioBuffer() to LoadAudioBuffer()
RENAMED: CloseAudioBuffer() to UnloadAudioBuffer()
Renamed some defines and reviewed some comments.
2020-02-14 17:13:37 +01:00
Ray
7459a5c6ef
Remove "No Audio Buffer" traces
2020-02-14 11:44:50 +01:00
Ray
8820baf5cc
Update miniaudio.h
2020-02-13 11:41:33 +01:00
Ray
3b3e163c48
[raudio] Corrected issue with OGG sound loading
2020-02-13 11:41:28 +01:00
Ray
83fb4613c1
Review some RPI issues
2020-02-13 00:13:56 +01:00
Ray
1b20182d33
Updated periodSize reference
2020-02-12 14:45:02 +01:00
Ray
7dfe42d6d0
Trace log comment review
2020-02-12 13:49:08 +01:00
Ray
55f0647213
[core] Avoid pixel bleeding issue on MSAA
2020-02-12 13:48:50 +01:00
Ray
484c6b360f
Reviewed Cppcheck issues #1098
2020-02-12 13:16:18 +01:00
SasLuca
dec85f741a
Fixed memory leaks in textures.c ( #1097 )
2020-02-11 22:25:27 +01:00
Ray
87d5b51256
REVIEWED: GetDirectoryPath()
...
Check if provided path is a full path containing system root letter: C:\
2020-02-11 19:12:49 +01:00
Ray
aa3b413390
SUPPORT_HALFBUSY_WAIT_LOOP
2020-02-11 19:01:29 +01:00
raysan5
49145e90a2
Remove spacing
2020-02-10 13:16:34 +01:00
raysan5
28e12a6c6a
[raudio] Update to latest miniaudio 0.10
2020-02-10 12:42:40 +01:00
raysan5
131132f17d
Minor tweaks
2020-02-10 10:56:48 +01:00
raysan5
884e868e92
Review DEBUG trace log and custom allocators
...
Not exposing some data structures
2020-02-10 10:56:39 +01:00
raysan5
becd3c3831
REVIEWED: GenMeshCylinder(), solved issue #1088
2020-02-09 21:04:03 +01:00
raysan5
34fafb733f
Corrected issue with toupper() usage
2020-02-09 16:11:32 +01:00
raysan5
90c129fd61
Review some libc dependency comments
2020-02-09 16:11:11 +01:00
raysan5
9922160ab4
Minor tweaks
2020-02-09 13:23:12 +01:00
Ray
f4ca5b378a
Review missing include
2020-02-06 18:10:52 +01:00
Ray
86bdf60887
Corrected issue with TextToUpper() and TextToLower()
...
This issue was breaking multiple things...
2020-02-06 17:52:33 +01:00
Ray
2de92e3c07
Minor format tweaks
2020-02-06 16:44:04 +01:00
Ray
85e7856989
Update resource files
2020-02-06 16:37:38 +01:00
Ray
b4293edd70
Update GLFW to latest master
2020-02-06 16:30:48 +01:00
Ray
6c7685da3f
Update external libraries
2020-02-06 16:29:57 +01:00
Ray
ea40bda88c
Added func used in comments
2020-02-04 17:52:40 +01:00
Ray
1184db83f7
Review GetCurrentTime()
2020-02-04 17:06:08 +01:00
Ray
ca600b44a0
Update gestures.h
2020-02-04 17:02:06 +01:00
Ray
b5fe41f41a
Review libc dependencies and remove when possible
...
Just for clarification, no plans to remove libc dependency, just did some code analysis to see how much raylib depend on stardard C library. My conclusions:
- stdlib.h: primary dependency is for malloc() and free()
- stdio.h: primary dependency is for FILE access, maybe it could go through a custom ABI?
- string.h: just around 8 functions required
- math.h: just around 8 functions required
- others: 1-2 functions required for some other headers
2020-02-04 16:55:24 +01:00
David Reid
7024628c65
Update to miniaudio 0.10 ( #1092 )
...
* Update to miniaudio 0.10
This replaces the old ma_pcm_converter with ma_data_converter.
At this time of this commit, miniaudio 0.10 is still in the testing
phase. To make it easier to update miniaudio.h during this period, I've
temporarily moved the @raysan5 Win32 customizations to raudio.c because
there may be quite a few updates to miniaudio.h during this time.
* Use miniaudio's built-in volume control.
2020-02-04 13:43:31 +01:00
Ray
d2bb6185f1
Review issue with RLGL TraceLog()
2020-02-03 20:20:00 +01:00
Ray
c3f06b7470
Remove all trail spaces
2020-02-03 19:26:28 +01:00
Ray
a7afd8de99
Update rlgl.h
2020-02-03 19:25:05 +01:00
Ray
cde26c743c
Replace TraceLog() function by TRACELOG macro
...
Added SUPPORT_TRACELOG_DEBUG config
2020-02-03 19:13:24 +01:00
Ray
40b73a8a91
Develop branch integration ( #1091 )
...
* [core] REDESIGNED: Implement global context
* [rlgl] REDESIGNED: Implement global context
* Reviewed globals for Android
* Review Android globals usage
* Update Android globals
* Bump raylib version to 3.0 !!!
* [raudio] REDESIGNED: Implement global context
* [raudio] Reorder functions
* [core] Tweaks on descriptions
* Issues with SUPPORT_MOUSE_GESTURES
* [camera] Use global context
* REDESIGN: Move shapes drawing texture/rec to RLGL context
* Review some issues on standalone mode
* Update to use global context
* [GAME] Upload RE-PAIR game from GGJ2020 -WIP-
* Update game: RE-PAIR
* [utils] TRACELOG macros proposal
* Update config.h
2020-02-03 18:31:30 +01:00
Ray
6f3c99a295
Update project version for release
2020-02-03 18:21:37 +01:00
Ray
4992edab24
ADDED: DrawPoint3D()
2020-01-29 12:21:22 +01:00
Ray
af3df8bdd6
Review PHYSAC_NO_THREADS on WebAssembly
2020-01-29 12:10:50 +01:00
Ray
02a533768c
Review bool type check
2020-01-29 12:10:09 +01:00
Ray
46046bf018
Review spacing
2020-01-29 12:09:56 +01:00
Ray
bc29720024
Renamed Mat2 to Matrix2x2
2020-01-29 12:09:35 +01:00
Ray
6a2e51ec78
Added comments related to #837
2020-01-29 11:42:55 +01:00
Ray
e6d304cdc2
Tweak to avoid compilation warning
2020-01-28 18:35:14 +01:00
Ray
c715cae18d
Some tweaks
2020-01-28 16:40:12 +01:00
Ray
98a7d35bab
Corrected issue with matrix order multiplication #1054
2020-01-27 16:32:28 +01:00
Ray
4f7d090fb2
ADDED: DrawEllipse() and DrawEllipseLines() #1047
2020-01-27 16:21:37 +01:00
Ray
954f029118
Support touch/mouse indistinctly
...
REMOVED: IsTouchDetected()
2020-01-27 15:31:43 +01:00
Ray
4fa2c32906
Review touch input scaling for PLATFORM_WEB #163
...
Now touch inputs scale proportionally to the canvas size
2020-01-27 12:09:31 +01:00
Ray
7e9bed5c89
Review default font scale filter for HighDPI mode
2020-01-26 18:53:34 +01:00
Ray
5ec87c4c6f
ADDED: TextCopy() #1083
2020-01-26 18:38:46 +01:00
Ray
05443cd0c8
Corrected bug #989
2020-01-26 18:29:13 +01:00
Ray
b02c6127a0
Minor tweaks
2020-01-26 13:27:37 +01:00
Ray
46774a8167
REVIEWED: GetDirectoryPath()
2020-01-26 13:01:35 +01:00
Ray
f28c1ef675
ADDED: IsTouchDetected()
2020-01-24 19:45:51 +01:00
Ray
eee995ec3d
ADDED: GetWorldToScreenEx()
...
Addressing issue #1056
2020-01-24 18:54:53 +01:00
Ray
a3ca859db2
Allow MAX_BATCH_BUFFERING config at compile time
2020-01-24 18:36:20 +01:00
Ray
40d6c15798
Addressed issue #1051
...
Allow frustrum culling near/far distance configuration at compile time.
2020-01-24 18:35:58 +01:00
Ray
d41386d661
Minor tweaks to avoid warnings
2020-01-24 18:23:36 +01:00
Ray
7ae426c377
Redesigned TextToInteger()
2020-01-24 17:58:19 +01:00
Ray
fa0d5bbf9e
Remove duplicate function
2020-01-23 21:12:50 +01:00
Ray
d10ff78822
WARNING: Renamed Vector3Multiply() to Vector3Scale()
...
Renamed for consistency with Vecto2Scale()
Also renamed Vector3MultiplyV() to Vector3Multiply()
2020-01-23 21:10:12 +01:00
Ray
e932d23cf4
Update cgltf.h
2020-01-22 23:24:11 +01:00
Ray
49b723e76d
Correct issue with define
2020-01-22 15:11:22 +01:00
Ray
71017993ce
Remove unneeded traces
2020-01-21 00:32:35 +01:00
raysan5
42d56d2f37
Added SUPPORT_HALFBUSY_WAIT_LOOP
2020-01-19 17:31:55 +01:00
raysan5
cff38308b7
Support custom allocator
2020-01-19 13:05:21 +01:00
raysan5
9c52a4932d
Corrected issue with types
2020-01-19 12:49:33 +01:00
raysan5
edc1d2511d
Review module to fit raylib conventions
...
Support custom allocators
2020-01-19 12:29:21 +01:00
raysan5
1c4dadcf68
Support custom memory allocators
2020-01-19 12:10:09 +01:00
raysan5
d797bb3e1c
Support custom memory allocators
2020-01-19 11:42:16 +01:00
raysan5
bec467705e
Review custom allocators
2020-01-19 11:23:38 +01:00
raysan5
fe0d04c879
Review functions modifiers
2020-01-19 11:23:27 +01:00
raysan5
406373caa9
Review functions definition modifiers
2020-01-19 11:22:28 +01:00
Victor Gallet
6a46dcb374
Fix compilation when the SUPPORT_MESH_GENERATION feature is not supported (previously, the loadModel function was using the GenMeshCube texture, if no model founded, to generate a default cube mesh ( #1075 )
2020-01-17 23:06:46 +01:00
Ray
1eae4b483b
Commented unnecessary printf()/puts() calls
2020-01-15 13:14:06 +01:00
Ray
1f82b0d847
Comment tweak
2020-01-15 13:13:30 +01:00
Ray
b0ce16b460
LoadFontData(): generate empty image for space
...
This could be required on texture packing ;)
2020-01-15 11:53:46 +01:00
Ray
237972652d
GetImageAlphaBorder() return 0 in case of blank image
2020-01-15 11:52:50 +01:00
Ray
9f699af138
Merge branch 'master' of https://github.com/raysan5/raylib
2020-01-15 11:22:15 +01:00
Ray
4525c897e2
GetImageData() returns NULL if image size is 0
2020-01-15 11:22:00 +01:00
jbosh
019434a37e
Fix for short non-looping sounds ( #1067 )
...
Short non-looping sounds can sometimes think they need to keep playing and will output their first few frames again. This helps to break out of all the loops instead of just this one.
2020-01-14 09:15:52 +01:00
Ray
22b7713287
IsFileExtension(): Review issue with no-extension files
2020-01-12 13:56:03 +01:00
Ray
e0d4cc3143
ADDED: DrawPolyLines()
2020-01-09 18:34:20 +01:00
Ray
fcf15fe8c0
Removed comment
2020-01-09 18:33:50 +01:00
Ray
358ca7595d
Review IsFileExtension() to be case-insensitive
2020-01-09 10:43:21 +01:00
Ray
89fedf0bb9
Comments review
2020-01-08 18:33:21 +01:00
Ray
4211056354
Reviewed some comments
2020-01-08 18:21:08 +01:00
Ray
6d56c99a37
Reorganized some variables for consistency
2020-01-08 17:19:06 +01:00
Ray
f46fcb8307
IsAudioBufferPlaying() replace ERROR by WARNING
2020-01-08 12:41:36 +01:00
Ray
a08508f6a4
Renamed LICENSE.md to LICENSE
2020-01-07 16:45:17 +01:00
raysan5
b5b3bbb30b
Review variable name
2020-01-06 19:49:52 +01:00
raysan5
21c30f43d4
Update year to 2020
2020-01-05 20:01:54 +01:00
raysan5
c20ccfe274
Review PR #1040 naming and formating
2019-12-29 13:55:15 +01:00
raysan5
c0d1425aac
Remove TABS
2019-12-29 13:53:05 +01:00
raysan5
350cb0a8a8
GenTextureCubemap(): renamed parameter
2019-12-29 13:52:48 +01:00
chriscamacho
cedd5efe4c
fixed free camera pitch ( #1040 )
2019-12-29 13:47:01 +01:00
las3rlars
f8bd56b07f
Normals was not correctly updated when using animated meshes ( #1052 )
...
* Normal vbo not correctly updated
2019-12-29 12:17:36 +01:00
illegalinstruction
caa1f45643
Forcibly ensure .xm playback starts in the right place; fixes #1043 . ( #1045 )
2019-12-21 13:02:54 +01:00
Ray
8473e94879
Add some comments on desktop multi-touch
2019-12-16 18:06:48 +01:00
Ray
03e6006ac8
Corrected bug on rlReadTexturePixels()
2019-12-11 23:26:42 +01:00
Ray
e614942a2d
Read texture data as RGBA from FBO on GLES 2.0
2019-12-11 23:22:10 +01:00
Ray
1397242d88
Small code tweak to avoid warning
2019-12-11 23:14:32 +01:00
Ray
b8246d8592
Minor format tweaks for PR #1036
2019-12-10 00:18:29 +01:00
Justin
7eacac24d5
SetWindowMonitor made functioning again. ( #1036 )
...
* We get the video mode from the target monitor and use that to set, therefore
keeping windowed-fullscreen
* Added a GLFW_AUTO_ICONIFY 0 hint so that glfw does not minimize the window
when changing focus from a windowed fullscreen window. This is more expected
behavior for windowed full screen, when a user alt-tabs or clicks on a window in
the other monitor, they expect their windowed-fullscreen window to remaining up.
2019-12-10 00:14:56 +01:00
Ahmad Fatoum
2a64aa2abd
external: glfw: reinstate export of GLFW_PKG_{DEPS,LIBS}
...
We were doing this before, but it was deleted during the
last GLFW update. Readd it to fix the associated macOS CI failure.
Fixes: ea5cd42e6 ("Update GLFW to version 3.4")
2019-12-05 00:29:24 +01:00
Oskari Timperi
8a08a9b225
Fix IsMouseButtonReleased() when press/release events come too fast ( #1032 )
...
If press/release events for a mouse button come too fast, then using
`IsMouseButtonReleased()` does not work. This has been noticed when
using a touchpad on Linux when tapping with two fingers two emulate
right mouse button click.
The situation looks like this:
```
BeginDrawing <-- current==released, previous==released
Pressed <-- current=pressed
Released <-- current=released
IsMouseButtonReleased <-- returns false because current==previous
EndDrawing <-- previous=released
```
The fix is to update the previous mouse button state in addition to
current mouse button state when `MouseButtonCallback()` is called by
glfw. Now the situation is as follows:
```
BeginDrawing <-- current==released, previous==released
Pressed <-- current=pressed, previous=released
Released <-- current=released, previous=pressed
IsMouseButtonReleased <-- returns true because current!=previous
EndDrawing <-- previous=released
```
2019-12-04 18:29:11 +01:00
raysan5
f346c672fb
Work on macOS HighDPI issue #826
2019-12-04 18:09:56 +01:00
raysan5
08adb4b8c3
Check and testing timming #865
2019-12-04 17:59:17 +01:00
raysan5
3d936061c8
Corrected issue #1027
2019-12-04 11:05:46 +01:00
Ray
95f3b6e18e
Review VSync on fullscreen mode
...
It seems to work ok on my old Intel HD Graphics card... it should work anywhere else
2019-12-01 13:58:29 +01:00
MasterZean
8eecbbe4aa
fixes for switching full-screen and v-sync ( #963 )
...
* fixes for switching full-screen and v-sync
* requireVsync flag
2019-12-01 13:46:09 +01:00
Ray
ea5cd42e6c
Update GLFW to version 3.4
2019-12-01 13:30:02 +01:00
Ray
3ffe34f9bb
ADDED: DrawTextCodepoint()
...
- Renamed GetGlyphIndex() parameter
- Review DrawTextEx() implementation
- Review DrawTextRecEx() implementation
2019-12-01 13:28:14 +01:00
Ray
416a52b5bc
Minor comments tweak
2019-12-01 12:55:33 +01:00
Ray
60e8511543
Update miniaudio.h to v0.9.8
2019-11-25 11:42:49 +01:00
Ray
97abaff4c5
Support rlPushMatrix() and rlPopMatrix() on mesh drawing
2019-11-25 11:29:04 +01:00
Darryl Dixon - Piece Digital
776304e8e8
Comments ( #1026 )
...
* swapped comments, expanded comment for clarity
* revert alignments
* adjusted for consistency
2019-11-25 00:13:05 +01:00
raysan5
d5aab98ac9
Review PR #1015
...
Just simplified code a bit
2019-11-24 14:08:27 +01:00
brankoku
1f66f0d9a2
[text] TextFormat() caching ( #1015 )
2019-11-24 14:01:35 +01:00
raysan5
c1a02e9fca
Review PR #1022
...
Actually OpenAL is not used any more, it should be using CoreAudio
2019-11-24 13:43:48 +01:00
raysan5
1d3f230c92
Review key input queue PR #1012
...
Keeping original API
2019-11-24 13:39:45 +01:00
Ushio
ae301a1d23
add api FIFO based character input. ( #1012 )
...
* add api FIFO based character input.
* rename input character functions
* replace tab to space x4 #1012
2019-11-24 12:46:00 +01:00
Ushio
b132ae099b
Fix camera not working problem at align z direction. #924 ( #1013 )
...
* Fix camera not working problem at align z direction. #924
* replace tab to space x4
2019-11-24 12:37:52 +01:00
Ray
2783d0d63e
DrawPoint3D(): PR review
2019-11-22 00:33:50 +01:00
Eric J
5d27c1e6c9
Add DrawPoint3D() function to models.c ( #1019 )
...
Uses fewer vertexes than using DrawCube() or DrawSphere() for points. The small line is on analogy to the code for DrawPoint() in shapes.c.
2019-11-22 00:30:19 +01:00
Kevin Yonan
d2882a68fe
Adding double ended stack & Mempool Reset function ( #1021 )
2019-11-22 00:27:23 +01:00
JuDelCo
8b7db29ba0
Fix Makefile missing X11 lib when building as a shared library on Linux. ( #1018 )
2019-11-15 19:46:20 -08:00
brankoku
96b0563249
[rlgl] Create function rlUpdateMeshAt ( #1010 )
...
* [rlgl] Create function `rlUpdateMeshAt`
* [rlgl] Update function `rlUpdateMeshAt`
2019-11-11 11:49:13 +01:00
ChrisDill
00c611a5fb
[Core] Added ColorFromNormalized which is the reverse of ColorNormalize. ( #1011 )
2019-11-08 21:02:41 +01:00
brankoku
bba8454034
rlUpdateMesh now supports updating indices ( #1009 )
2019-11-06 11:43:36 +01:00
raysan5
29b9b054dd
REVIEW: rlLoadTexture()
...
Corrected bug when loading a RenderTexture texture passing NULL data.
2019-11-04 13:40:59 +01:00
raysan5
e8b89b5ecf
REVIEW: GetImageData() and GetImageAlphaBorder()
2019-11-04 13:30:55 +01:00
Ray
dc6136e820
Review formatting for PR #1004
2019-10-29 16:03:21 +01:00
João Coelho
75b0264f35
fix various problems, thanks CppCheck :) ( #1005 )
...
* explained a bit more the core_window_letterbox example
* fixed a few 'ups' moments that could lead to mild head pain and time loss
2019-10-29 15:57:19 +01:00
Ray
d73abe73e5
REDESIGN: TextToUtf8()
...
ADDED: CodepointToUtf8()
2019-10-28 20:53:32 +01:00
Ray
f6df47dfe5
ADDED: TextToUtf8() -WIP-
...
RENAMED: TextCountCodepoints() -> GetCodepointsCount()
2019-10-27 23:56:48 +01:00
chriscamacho
90b3dceb54
added GetMatrixProjection fixed issue with GL11 where model matrix was identity ( #999 )
2019-10-27 12:13:18 +01:00
Ray
39e22046c1
ClearDirectoryFiles(): Corrected issue #994
2019-10-25 14:29:12 +02:00
chriscamacho
3d8b1165a8
mem leak in gltf loader ( #995 )
2019-10-23 10:42:17 +02:00
Ray
163a9e1f41
ClearDirectoryFiles() corrected bug
2019-10-23 00:46:41 +02:00
Ray
9b6227688f
Corrected issue #992
2019-10-22 23:31:04 +02:00
Ray
3c2ce77b7b
ClearDirectoryFiles(): Corrected memory leak #991
2019-10-22 23:18:42 +02:00
Ray
1878a9ea01
Corrected possible memory leak #993
2019-10-22 23:15:41 +02:00
Ray
06910eedfd
Minor comment tweak
2019-10-22 23:15:26 +02:00
Ray
ca92f43c27
Review some defines
2019-10-22 00:37:10 +02:00
Ray
ea70c47a1a
Review latest PR
2019-10-21 17:55:37 +02:00
Tyler Jessilynn Bezera
3f7fa6d6e7
Add multi texture support for materials in GLTF format ( #979 )
...
* Initial commit of addition for GLTF materials.. should support loading more than just albedo map.
* Clean up
* fixed seg faults and leaks
* temp don't overwrite defuse colour when rendering
* undid something dumb!
* correctly mixed diffuse map color when rendering to preserve not overwrite it
2019-10-21 17:38:23 +02:00
Ray
ab52f98480
Update text.c
2019-10-21 17:37:47 +02:00
Ray
c1d282d9e8
Corrected bug on no-extension
2019-10-21 17:37:43 +02:00
raysan5
e25f4dca1f
Update external libraries
2019-10-19 17:26:58 +02:00
raysan5
68dcb55349
Corrected bug on ImageDrawRectangleLines()
2019-10-19 17:26:45 +02:00
Ray
b75511248d
Remove trailing spaces
2019-10-17 17:18:03 +02:00
Ray
e40c26dea5
REVIEWED: GetCodepoints() issue
...
- Improved LoadBMFont()
2019-10-17 17:07:09 +02:00
Ray
7baa2975ec
REDESIGNED: IsFileExtension()
...
Now it accepts a ';' separated list of extensions, useful to check multiple extensions
2019-10-11 20:13:11 +02:00
Ray
e0cb892d2d
ADDED: GetCodepoints()
...
Get the unicode equivalent characters (as int array) from a UTF-8 text array... maybe this function is renamed to be clearer to users...
2019-10-11 20:12:15 +02:00
Ray
12d3e21f1b
REVIEW: ImageAlphaMask()
...
When adding alpha mask to GRAYSCALE image, if using ImageFormat(), it could change pixel values, now we avoid that, mask is just added as an extra channel
2019-10-11 20:08:41 +02:00
Michael Vetter
596338b26a
Check whether parsing mtl file was succesful ( #982 )
2019-10-03 21:05:21 +02:00
Michael Vetter
eb772bc1e0
Check whether GLTF was loaded correctly ( #981 )
2019-10-03 17:07:32 +02:00
Michael Vetter
047f093503
Remove dead assignments ( #980 )
...
The result of `success` is actually never used. Either we should check
for it and return or remove it. I assume just checking the last one is
okay.
2019-10-03 17:06:08 +02:00
Ray
df84f93938
Add security checks on file writting
2019-09-30 17:32:06 +02:00
Ray
a8e63b9724
Convert default shader to const strings
2019-09-25 16:45:17 +02:00
Catalin Moldovan
99e86d180b
Const corectness for LoadShaderCode ( #977 )
...
* Const corectness for LoadShaderCode
* Added const for standalone variant as well.
2019-09-25 16:31:10 +02:00
AlexHCC
8adcec185e
Improve code readability ( #976 )
2019-09-24 23:08:07 +02:00
Ray
bdcb16e7bb
Review PR and comments
2019-09-22 21:47:19 +02:00
AlexHCC
acedf4a0d5
Fixed regular polygon shape rendering ( #972 )
2019-09-22 21:25:39 +02:00
Ray
1f730b3b35
Review ImageCrop() security checks
2019-09-20 15:55:55 +02:00
Ray
b331edd7a6
Let the user choose the formats
2019-09-20 15:54:10 +02:00
Ray
9d53e07883
Added preprocessor macros for GIF
2019-09-19 17:36:48 +02:00
Ray
d089e1cd34
ADDED: LoadAnimatedGIF() -WIP-
...
Still looking for a better way to integrate it into raylib API, maybe add a LoadImageAnim()?
2019-09-19 16:09:36 +02:00
Ray
741afde3bc
Review PR formatting
2019-09-19 13:36:55 +02:00
chriscamacho
314c4061df
fixs issue mem leak with LoadModel / OBJ and issue with -1 material index ( #969 )
2019-09-19 13:28:01 +02:00
raysan5
08165fed18
Review DecompressData() types, for consistency
2019-09-15 11:15:33 +02:00
raysan5
112874fe07
Review issue with HDR pixels loading
2019-09-14 20:07:44 +02:00
raysan5
c10348cc85
Review conditions
2019-09-14 19:01:33 +02:00
Ray
904a7ee032
Update for latest emsdk configuration
...
Note that latest emsdk changed paths
2019-09-13 17:08:20 +02:00
Ray
4ccf1e61be
Corect typo
2019-09-13 17:07:29 +02:00
chriscamacho
6916ff58b1
fixed some memory leaks, still issue with material index allocation leaking 4 bytes (possibly double allocation) ( #964 )
2019-09-13 13:29:52 +02:00
Ray
e5d5f6e367
Review possible memory leak with my_strndup()
2019-09-13 12:58:42 +02:00
Ray
a2fd427224
Comment tweak
2019-09-12 16:26:37 +02:00
Ray
0a2177b4bc
ADDED: GetWindowPosition()
2019-09-10 12:43:44 +02:00
Ray
ae2452d280
ADDED small compression API
...
- ADDED: CompressData()
- ADDED: DecompressData()
2019-09-09 21:56:16 +02:00
Ray
2d6bc1ff42
Update raudio.h
2019-09-09 21:54:40 +02:00
Ray
dec5f332ad
Revert "Update tinyobj_loader_c.h"
...
This reverts commit 53b32f1c20 .
2019-09-08 16:46:08 +02:00
Ray
d93f8eadf8
REVIEW: GetFileName(): Security checks
2019-09-08 01:11:53 +02:00
Ray
53b32f1c20
Update tinyobj_loader_c.h
2019-09-05 13:15:47 +02:00
Ray
861a619053
Review dr_flac usage
...
Replaced DEPRECATED functions
2019-09-03 23:24:09 +02:00
Ray
fc95ceadf0
Remove sampleLeft from Music struct... -WIP-
...
...moved to internal AudioBuffer structure as totalFramesProcessed, now time measure works again... but there is some problem with looping...
Also note some inconsistencies between frames and samples, it seems those concepts are not considered correctly in the code.
2019-09-03 23:08:02 +02:00
raysan5
4e43192561
Review latest PR
2019-08-27 13:15:56 +02:00
arvyy
97101d1003
Add screen->world and world->screen functions for 2D; add extended camera2D example ( #947 )
2019-08-27 13:05:28 +02:00
raysan5
37bb8e9554
UpdateModelAnimation() - Added security check
2019-08-27 12:23:30 +02:00
raysan5
41732bebe8
Formatting tweak
2019-08-27 12:22:54 +02:00
raysan5
e2183f0b99
Update version in case no config.h is being used
2019-08-27 12:10:09 +02:00
raysan5
f565ff018e
REMOVED: FLAG_SHOW_LOGO
...
raylib logo animation has been removed. That funtionality was very restrictive, not configurable at all and hardly ever used, also, it added a coupling dependency of `core` module with `shapes` and `text` modules.
2019-08-27 11:24:04 +02:00
raysan5
8241dcf80b
Review models loading, memory initialization
2019-08-27 11:16:43 +02:00
raysan5
c661cad692
Review all RL_CALLOC() calls
...
All data should be properly initialized by now
2019-08-27 10:56:49 +02:00
raysan5
addbd88833
Expose scissor functionality
2019-08-26 21:09:03 +02:00
Zatherz
8e86f3586d
IsAudioBufferProcessed -> IsAudioStreamProcessed ( #951 )
...
It appears that you've missed renaming this function here, which makes trying to compile standalone raudio.c error out.
2019-08-26 00:34:54 +02:00
Ray
e67c842faa
Tweak on atlas size computing
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Some generated fonts were not fitting the image...
2019-08-24 20:03:47 +02:00
Ray
061294e4d1
Update miniaudio.h
2019-08-24 10:11:32 +02:00
raysan5
20fa362700
Review comment
2019-08-21 18:59:15 +02:00
raysan5
3db13edd89
Support mouse cursor on RPI native
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Reduced bunnymark limits
2019-08-20 20:39:22 +02:00
raysan5
a727f5768f
Review OpenGL ES 2.0 extensions check
2019-08-20 19:33:46 +02:00
raysan5
ef3b01dffc
RPI: Corrected issue when creating 3d projection view
2019-08-20 19:32:12 +02:00
Ray
2f42b0ce85
REVIEW: TextSplit()
...
Just adding a security check
2019-08-19 15:09:54 +02:00
Colday96
12bcdb977a
Update shapes.c for smoother collision detection ( #946 )
...
By removing the equal sign, if the 2 rects a right next to each other and not overlapping, there will be no collision detection. This is what a majority of other game libraries do and would make it easier to implement collisions for tile based games.
2019-08-19 13:32:17 +02:00
Ray
973d32f9a7
Reviewed issue #943
2019-08-19 12:17:02 +02:00
Oraoto
7ebcd06652
Fix uninitialized vboId in GenMeshHeightmap ( #949 )
2019-08-19 10:25:26 +02:00
Ray
ce8d7042c6
PR formatting review
2019-08-16 16:15:47 +02:00
arvyy
d8b8c0f3fc
change Camera2D behavior ( #945 )
2019-08-16 16:09:50 +02:00
raysan5
c387bc586d
RENAMED: IsAudioBufferProcessed() -> IsAudioStreamProcessed()
...
Renamed for consistency with similar functions
2019-08-13 17:41:31 +02:00
raysan5
c629b16ebc
Corrected issue on compressed textures data size
2019-08-12 12:35:23 +02:00
raysan5
cef1e6e2e2
Added notes about vertex order
2019-08-11 21:26:12 +02:00
raysan5
740834bb83
REVIEW: GetDirectoryPath() and GetPrevDirectoryPath()
2019-08-11 12:04:54 +02:00
Wayde Reitsma
2c2ccadd32
Small fix in GetMouseY ( #940 )
2019-08-11 11:17:20 +02:00
chriscamacho
6f2f09947f
addition to raylib to create matrix from 3 euler angles ( #938 )
2019-08-09 17:04:52 +02:00
Ray
e6e48675cc
Formating tweaks
2019-08-08 23:08:54 +02:00
raysan5
108f7f6fee
Corrected small issue on miniaudio
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ONly Neon processors
2019-08-08 10:32:42 +02:00
raysan5
2234158049
Merge branch 'master' of https://github.com/raysan5/raylib
2019-08-08 10:18:25 +02:00
raysan5
3ebc55fdfe
Reviewed comment
2019-08-08 10:18:12 +02:00
Kevin Yonan
084fb31186
Removing '__RemoveNode' ( #935 )
...
Replaced '__RemoveNode' as it was causing invalid memory accesses with regular doubly linked list deletion algorithm.
Replaced double pointer iterator in 'MemPoolAlloc' with single pointer iterator.
Fixed undefined variables errors in 'MemPoolFree' for the freelist bucket.
2019-08-08 10:00:23 +02:00
chriscamacho
2d5cc5ddbf
fixed xmloader bug, user must free model shaders and textures as they might be shared ( #933 )
2019-08-08 09:57:21 +02:00
Michael Vetter
5f1990e044
Fix build caused by GetImageAlphaBorder() ( #931 )
...
Fix build failure introduced in 2a913b6587
2019-08-07 09:23:15 +02:00
Ray
3d46297cc1
Update external libraries
2019-08-07 00:33:57 +02:00
Ray
439e73a8ec
Change raylib version to 2.6-dev
2019-08-07 00:33:33 +02:00
Ray
3d5fa81bf2
WARNING: Redesigned structs
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- Mesh, Shader, Material structs have been reviewed to minimize size when passed by value, all required code has been reviewed.
- GetCollisionRayModel() reviewed to avoid pointer, not required because model is not modified inside the function
- UnloadMesh() reviewed, pointer not required
- CheckCollisionRay*() parameters name reviewed
2019-08-07 00:32:44 +02:00
Ray
2a913b6587
ADDED: GetImageAlphaBorder()
2019-08-07 00:28:05 +02:00
Ray
042499188c
ADDED: DirectoryExists() and GetPrevDirectoryPath()
2019-08-07 00:27:32 +02:00
Ray
b354c10072
ADDED: DirectoryExists()
...
ADDED: GetPrevDirectoryPath()
2019-08-07 00:26:33 +02:00
Michael Vetter
6267fd1865
Fix memory leak in LoadGLTF() ( #929 )
...
Free texturePath in LoadGLTF()
2019-08-06 23:09:27 +02:00
culacant
f518c4e939
Fix loading multiple animations from .iqm file ( #928 )
...
* Fix loading multiple animations from .iqm file
* Fix memory leak in models_animation example
* Added export instructions to the animation example
* use raylib free
* include <stdlib.h> to appease the travis CI gods
* replace tabs with spaces
2019-08-06 23:08:58 +02:00
NimbusFox
e53e42f43d
Improved Android Building ( #930 )
...
Added in a check for x86 and x86_64 branches of android
Added in $(OS) checks to see if we're running on windows or *nix
Added a default location for android ndks and sdks at /usr/lib/android
2019-08-06 23:06:26 +02:00
Leandro Gabriel
89c16baf18
Replace tabs with spaces and update year of copyright notices ( #927 )
...
* Update year of copyright notices
* Fix mistake in comment
* Fix typo ("algorythms")
* Replace tabs with spaces
* Remove trailing whitespace and fix mistake in comment
* Fix ExportImageAsCode missing comment rectangle corner
* Replace tab with spaces
* Replace tabs with spaces
2019-08-03 11:07:41 +02:00
Kevin Yonan
f81cb1a252
End of July rmem Update ( #923 )
...
Object Pool Changes:
-- changed 'size' member name of 'union ObjInfo' to 'index' to better name its purpose.
Memory Pool Changes:
-- Added memory node buckets to store and allocate smaller, more frequent byte sizes.
-- Replaced 'memset' call to deinitialize free list data with NULL and 0 assignments.
-- Removed some no-longer-needed commented-out code.
-- Changed insertion sort code to put the largest size at the tail rather than the head.
-- Made certain pointer variables as constant pointers.
2019-07-31 11:24:33 +02:00
Kevin Yonan
5775f9d224
Patched potential bug when defragging. ( #920 )
...
* Patched potential bug when defragging.
Patched a potential bug concerning the '__RemoveNode' function as, when removing certain nodes that are either at the head or tail, it can yield a free list node of size 0 bug as the previous node was removed and its size was set to 0 but not fully removed from the other nodes.
* A few more potential bug patches.
2019-07-28 21:37:31 +02:00
raysan5
b83d165764
Replace tabs by spaces
2019-07-28 15:33:55 +02:00
raysan5
a1c551c6c4
Reviewed rlTextureParameters()
...
Reviewed latest PR to also consider OpenGL 1.1 extension support (unprobable).
2019-07-27 11:59:41 +02:00
Reece Mackie
e44eae3cd5
Changes without CLion mess ( #916 )
2019-07-27 11:53:00 +02:00
raysan5
6baf8bccb1
Removed functions modifiers
2019-07-27 11:44:50 +02:00
Ray
251f90cd31
WARNING: Replaced Music pointer by struct
...
Now, multiple music parameters are exposed to the user!
2019-07-26 10:26:39 +02:00
Ray
8e870f0eda
Try to support stack matrices on models drawing
...
Not working yet... :(
2019-07-24 22:40:12 +02:00
Ray
7c05e498fc
Test Camera on Android
...
It can break building on that platform...
2019-07-24 22:39:33 +02:00
Ray
eed53a5b44
Changed macro CLITERAL
2019-07-24 22:38:57 +02:00
Ray
9909c83012
REMOVED: LoadWaveEx()
...
Completely useless and actually buggy!
2019-07-24 22:38:40 +02:00
Ray
73a3d4a183
Review comments
2019-07-24 22:38:06 +02:00
Ray
ae95111006
Some variables renamed
2019-07-24 22:37:24 +02:00
Ray
8730f22371
Remove note
2019-07-24 22:37:00 +02:00
Ray
b4d67499a7
BREAKING CHANGE: Read description
...
Changes:
- Font structure has been redesigned, CharInfo structure contained character rectangle within font texture, it has not much sense, considering that it was an information relative to the font atlas generated and not the character itself, so character rectangles have been moved out from CharInfo to Font.
- CharInfo included a data parameters to contain character pixel data (usually grayscale), generated on TTF font generation. It was inconsistent with other fonts types, so, now CharInfo includes directly an Image of the glyph.
- REDESIGNED: GenImageFontAtlas(), additional recs parameter added, loaded and filled inside the function to export atlas characters rectangles, instead of silently modify the input CharInfo data.
- REVIEWED: ImageTextEx(), funtion retrieved the font atlas image from the GPU, that was slow and problematic in several platforms. Now it uses directly the CharInfo image. Support for unicode codepoints has also been added.
- REDESIGNED: ImageDraw(), now it includes an additional parameter, the color tint, not only it could be useful for several situations but also function signature is more consistent with similar functions.
- ADDED: ImageFromImage() to generate a new image from a piece of another image.
- REVIEWED: GetNextCodepoint(), renamed parameters to be more clear.
Also all examples and games that were affected by those changes have been reviewed.
2019-07-24 15:05:14 +02:00
Ray
543c0ba30d
Added Sound parameters data
2019-07-24 14:48:45 +02:00
Ray
7b448f59e2
Update raylib.h
2019-07-23 23:37:14 +02:00
Ray
2cb3b91913
Try to avoid collision with CoreAudio on macOS
2019-07-23 23:08:29 +02:00
Ray
2433f30b4b
Reviewed ImageDraw() and ImageResizeCanvas()
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Added security checks in case provided image to functions hasn't been properly loaded... just to avoid program crashes.
2019-07-23 22:24:25 +02:00
Ray
b44b7dd310
WARNING: Complete review of raudio -WIP-
...
This module has been completely reviewed, old structures still contained OpenAL useless data, a full module revision. Some of the changes:
- Redesigned internal MusicData structure
- Exposed MusicStream structure data
- Reviewed AudioStream structure
- Redesigned Sound structure
Still some work to do...
2019-07-23 22:21:01 +02:00
Ray
632d064b21
Review text functions return value
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It needs to be freed
2019-07-22 21:29:50 +02:00
Ray
bc3983a3dd
Solved issue #912
2019-07-22 21:15:25 +02:00
Kevin Yonan
f501d42e47
Increasing threshold size for traversing memory blocks ( #914 )
...
L235 - Increased the memory threshold size so that we can further reduce fragmentation by allocating memory blocks that is close to the requested size by 16 bytes.
2019-07-22 10:17:27 +02:00
Ray
4b2f6b2b5f
Check buffer limit on DrawBillboardRec()
2019-07-22 00:12:51 +02:00
raysan5
e8829538c9
Review rmem functions naming and coding conventions
2019-07-15 19:25:55 +02:00
Kevin Yonan
c563b53afb
Submitting rmem memory and object pool module ( #898 )
...
* Submitting rmem memory and object pool module
* changed 'restrict' to '__restrict' so it can compile for MSVC
Added `const` to parameters for `MemPool_Realloc`
* Update and rename mempool README.txt to mempool_README.md
* Update mempool_README.md
* Update mempool_README.md
* Update and rename objpool README.txt to objpool_README.md
* implementing changes
* updating header for changes.
* forgot to change _RemoveNode to __RemoveNode
* removing l
* removing l
* Updating documentation on MemPool_CleanUp function
* Updating documentation on ObjPool_CleanUp function
* changed *_CleanUp function parameter
Replaced `void*` pointer to pointer param to `void**` so it's more explicit.
* Updating header to reflect changes to the *_CleanUp functions
* A single change for the mempool and a patch for the objpool.
Object Pool Patch: if you deplete the object pool to 0 free blocks and then free back one block, the last given block will be rejected because it was exactly at the memory holding the entire pool.
Mempool change: switched memory aligning the size from the constructor to when allocating.
2019-07-15 18:28:09 +02:00
raysan5
a386cedae6
Review extensions loading and freeing
2019-07-12 14:36:20 +02:00
raysan5
f9a2d89ed2
Use function GetSizeBase64()
2019-07-12 14:33:06 +02:00
Ray
892813de76
Review multichannel PR addition
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- Capital letters at beginning
- for loop spacing and brackets
- Functions naming for consistency
- Example following examples template
- Other tweaks
2019-06-29 11:26:08 +02:00
chriscamacho
83a4eb0852
add multi channel audio to raudio ( #895 )
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* added multi channel sound replay to raudio
added -fPIC to Makefile for Linux
added simple lighting and audio multi channel to examples Makefile
* not properly reporting audio buffer pool size...
2019-06-29 10:49:42 +02:00
Leandro Gabriel
a4e307ed96
Fix typo in comment (onlyl -> only)
2019-06-24 16:06:02 +02:00
Ray
65a21ab416
Renamed screenWidth & screenHeight
2019-06-19 16:01:47 +02:00
Ray
1b249ac1e1
Define some globals
2019-06-19 15:43:35 +02:00
Ray
e0854696b4
ADDED: DrawTriangleStrip()
2019-06-17 10:29:58 +02:00
Ray
f951f0c536
RENAMED: LoadDefaultFont() -> LoadFontDefault()
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Renamed internal function for consistency with similar functions.
2019-06-16 23:42:51 +02:00
Ray
e36a80f730
Code tweaks
2019-06-16 23:37:16 +02:00
Ray
d21422687a
Some formatting tweaks
2019-06-16 23:36:04 +02:00
Shiqing
5baab54f93
Fix vertex padding not zeroed for quads, close #891
2019-06-15 13:51:56 +08:00
Ray
721d18589f
Corrected issue with input threads (RPI)
2019-06-14 18:24:55 +02:00
Ray
dccd61bef9
Support new flag: FLAG_WINDOW_ALWAYS_RUN
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Do not stop update/draw on window minimized
WARNING: SetConfigFlag() was reviewed to support int flags
2019-06-14 17:18:33 +02:00
Ray
a43d49ed72
Added CMake flags
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Reviewed comments
2019-06-12 12:21:23 +02:00
Ray
0c60af8981
Tweak: Change check order
2019-06-12 12:14:36 +02:00
Ray
9609ebf49a
Corrected IQM function declaration
2019-06-12 12:12:59 +02:00
Ray
55380f8489
Review DEBUG mode
2019-06-12 12:08:39 +02:00
Ray
266df463cc
Support externally provided compiler
2019-06-12 12:03:34 +02:00
DarkElvenAngel
034e9ba1b8
Add files via upload
2019-06-10 17:09:53 -04:00
Ray
dee602464b
Merge branch 'master' of https://github.com/raysan5/raylib
2019-06-06 23:52:53 +02:00
Ray
baf225dc01
Update emsdk version for testing
2019-06-06 23:52:49 +02:00
Mohamed Shazan
eb1b2535f6
Change ANGLE binaries location
2019-06-06 16:44:37 +05:30
Ray
37ce51b274
Merge pull request #872 from msmshazan/ANGLE-fix
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Added VS2017.ANGLE Project
2019-06-06 11:51:43 +02:00
Ray
498c172d8e
Review function prototype
2019-06-06 11:38:45 +02:00
Mohamed Shazan
272d9d58e3
Add VS2017.ANGLE Project
2019-06-06 15:03:03 +05:30
Ray
e3ef738264
Replace TABS by spaces
2019-06-05 13:01:58 +02:00
Ray
c5f605e888
Merge pull request #862 from a3f/master
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build: increment API_VERSION after release
2019-06-05 12:29:28 +02:00
Ahmad Fatoum
e103320ad8
build: increment API_VERSION after release
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With v2.5.0 out, increment API_VERSION, so binaries dynamically linked
against the released raylib aren't accidentally paired with a development
or later released raylib that may be incompatible.
2019-06-05 08:58:24 +02:00
PompPenguin
7367140fb4
Update camera.h
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Removed unused code for CAMERA_THIRD_PERSON.
2019-06-04 18:06:10 -04:00
PompPenguin
767ac9bc3e
Update camera.h
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Updated CAMERA_THIRD_PERSON
2019-06-04 17:29:18 -04:00
Ray
6f9c176d93
Support SSH keyboard on RPI
2019-06-04 18:09:17 +02:00
Reece Mackie
2eb7e96f4b
Add MP3 config
2019-06-02 19:31:17 +01:00
Ray
093042b760
Comments review
2019-06-01 13:08:48 +02:00
Ray
1a32e76fbd
Review compilation resources
2019-05-30 18:09:33 +02:00
Wilhem Barbier
e660621389
Fix jar_xm_reset
2019-05-29 17:15:11 +02:00
Ray
efdc6f87d5
Define standard examples size
2019-05-29 13:47:57 +02:00
Ray
4e0a5909e7
Hide progress bar
2019-05-28 12:08:04 +02:00
Ray
bef809d841
Setup version for release
2019-05-27 13:03:14 +02:00
Ray
241c4c8d14
Review easings PR
2019-05-25 01:33:03 +02:00
flashback-fx
d4487bcfa7
Use tgmath.h and float constants in easings.h
2019-05-24 19:07:59 +00:00
Ray
bcb83a3127
Merge pull request #850 from wbrbr/xm_fix
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Add rewind for the XM music format
2019-05-23 17:17:17 +02:00
Wilhem Barbier
dec604bd71
Move jar_xm_reset to jar_xm.h
2019-05-23 16:40:15 +02:00
Wilhem Barbier
78817305c5
Add rewind for the XM music format
2019-05-22 22:16:18 +02:00
Wilhem Barbier
13a1744ca9
Fix #848
2019-05-22 20:29:34 +02:00
Ray
31bcaffd7d
Added AudioContext Resume/Suspend button
2019-05-22 16:13:59 +02:00
Ray
f45691ca8d
Rename function to follow javascript notation
2019-05-22 16:12:47 +02:00
Ray
7421ac9e24
Add code to resume blocked AudioContexts
2019-05-22 12:33:28 +02:00
Ray
a33b0002ee
Review js formatting for better readability
2019-05-22 10:55:03 +02:00
Ray
be7e56f51e
Move emscripten web shell to src
2019-05-22 10:40:51 +02:00
Ray
b1806f6600
Add config SUPPORT_SSH_KEYBOARD_RPI
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Allow to reconfigure stdin to read input keys, this process could lead to undesired effects. Use with care.
Disabled by default.
2019-05-21 20:59:13 +02:00
Ray
0027868d1f
Review Makefiles
2019-05-21 17:46:52 +02:00
Ray
8db2203bcc
Review paths
2019-05-21 10:16:52 +02:00
Ray
316b6aa181
Reverted change that breaks mouse on web
2019-05-20 17:21:46 +02:00
Ray
72ab65277b
Avoid some warnings
2019-05-20 16:37:44 +02:00
Ray
a43a7980a3
Update raylib version to 2.5
2019-05-20 11:21:55 +02:00
Ray
371abb0a26
Review glTF implementation formatting
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Added comments for the future
2019-05-20 11:13:38 +02:00
Wilhem Barbier
e01a381aec
Load glTF
2019-05-18 11:36:47 +02:00
Ahmad Fatoum
5ef7beb0c5
Makefile: move -x objective-c option before filename
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From the Clang documentation[1]:
> -x<language>, --language <arg>, --language=<arg>
> Treat subsequent input files as having type <language>
Follow the advice. Fixes #840 .
[1]: https://clang.llvm.org/docs/ClangCommandLineReference.html
2019-05-17 20:27:43 +02:00
Ahmad Fatoum
e1ecebfff9
Revert "fixed GLFW compiler flag for OSX"
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This reverts #841 commit 97160fd970 .
2019-05-17 20:27:42 +02:00
Ilya Kolbin
97160fd970
fixed GLFW compiler flag for OSX
2019-05-17 17:56:05 +03:00
Ray
cf4fde9456
Corrected bug on NEON
2019-05-16 16:10:52 +02:00
Ray
9994f16479
Review build config on web
2019-05-16 15:40:28 +02:00
Ray
25ac9bfb28
Update dr_flac, dr_mp3, dr_wav to latest version
2019-05-16 15:31:33 +02:00
Ray
579d932551
Update miniaudio to v0.9.4
2019-05-16 15:30:41 +02:00
Ray
5a1a0a3492
Corrected issue with multi-mesh obj models
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Note that all meshes are loaded as a single one at this moment, loading should be improved!
2019-05-15 15:12:56 +02:00
Ray
0eece03205
Corrected issue with texture flip X
2019-05-15 12:22:29 +02:00
Ahmad Fatoum
4d8b9e595a
external: glfw: Revert "Added WinMM library"
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This reverts commit 4773de26a5 .
which adds -lwinmm at the wrong place. It should be in the raylib
linker flags, not GLFW's.
2019-05-15 08:14:24 +02:00
Ahmad Fatoum
e8a376c80c
CMake: add winmm.dll as Windows dependency
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Fixes: e0e2346c22 ("NO SUPPORT_BUSY_WAIT_LOOP by default")
2019-05-15 08:11:41 +02:00
Ray
3f7b14aeed
Corrected web issue
2019-05-14 18:02:11 +02:00
raysan5
d50aa32ec8
Update CMakeLists.txt
2019-05-12 21:51:19 +02:00
raysan5
561c486ceb
Add WinMM library for linkage
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Now it's required on Windows if not using a busy wait loop
2019-05-10 20:51:48 +02:00
Demizdor
509d9411a1
Fixed DrawTextRecEx() selection when wordwrap is ON
2019-05-10 13:57:24 +03:00
Ray
a2ed65aa14
Make code a bit clearer for beginners
2019-05-09 16:10:55 +02:00
Ray
46bac0ba2c
Add comment in CheckCollisionSpheres()
2019-05-09 16:09:49 +02:00
ProfJski
1655463ba5
Update models.c
2019-05-08 14:14:57 -04:00
ProfJski
d3dae38449
Update CheckCollisionSpheres() to avoid sqrt
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Square root calls are computationally expensive. In this case, they can be avoided. Instead of checking distance<RadA+RadB, check distance squared against (RadA+RadB) squared. The dot product of Vector3Subtract(B,A) with itself gives distance squared, so I used this code instead of an element-by-element computation of distance squared. The only downside is that your geometric code is very readable, whereas this is less so.
2019-05-08 13:54:12 -04:00
Ray
97c8a28aaa
Remove trail spaces
2019-05-08 18:33:09 +02:00
Ray
4773de26a5
Added WinMM library
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Required for high resolution timer
2019-05-07 22:56:38 +02:00
Ray
f6d1ffd4cd
Tweak ON flag
2019-05-07 15:23:56 +02:00
Ray
9824387773
Added resource file for raylib.dll
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Some minor tweaks
2019-05-07 15:16:14 +02:00
Ray
f6d1448da9
Review CMake option flags
2019-05-07 15:15:23 +02:00
Ray
e0e2346c22
NO SUPPORT_BUSY_WAIT_LOOP by default
2019-05-07 10:05:21 +02:00
Ray
afd90a5a56
Add comment tweak
2019-05-07 09:50:40 +02:00
Ray
528e164ac5
Corrected issue with wrong text measuring
2019-05-06 10:17:34 +02:00
Ray
80c8599e81
Avoid warnings pre-evaluating values
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Variable operations inside the functions should be evaluated before the function operations.
2019-05-06 10:07:06 +02:00
Ahmad Fatoum
ae2e48c77f
CMake: don't use system GLFW headers if using built-in GLFW
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This fixes the current CI failure.
2019-05-04 23:04:52 +02:00
Ahmad Fatoum
36d8a648f0
external: glfw: reinstate export of GLFW_PKG_{DEPS,LIBS}
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We were doing this before, but it was deleted during the
last GLFW update. Readd it to fix the associated macOS CI failure.
Fixes: cd934c9f6 ("Update GLFW to 3.3.1")
2019-05-04 22:28:21 +02:00
Ray
c6b7f9c5b0
Some minor comments
2019-05-03 15:55:24 +02:00
Ray
f44888e466
Force HighDPI on macOS
2019-05-03 09:45:16 +02:00
Shiqing
780cefc3b0
Add SUPPORT_HIGH_DPI to CMakeOptions.txt
2019-05-03 12:24:20 +08:00
Ray
fc56f8d9ef
Work on touch_as_mouse input -WIP-
2019-05-02 09:46:01 +02:00
Narice
a54af067c2
Added guards to PI define
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Added guards to not redefine it if the user is using it with raylib.h
also added an 'f' at the end of the define to keep compliant with raylib's PI define
2019-05-01 22:03:32 +02:00
Narice
59c436c922
Defined PI ( #822 )
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PI is not always defined in math.h, thus it must be defined in this header
2019-05-01 21:41:51 +02:00
Ray
c9025ed205
Corrected issue with texture rendering
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Not sure if already corrected...
2019-05-01 16:15:33 +02:00
Ray
bb2841a26d
WARNING: Support high DPI displays
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This change could break things. So, I created SUPPORT_HIGH_DPI flag to enable it (disabled by default).
Basically, it detects HighDPI display and scales all drawing (and mouse input) appropiately to match the equivalent "standardDPI" screen size on highDPI. It uses screenScaling matrix to do that.
This scaling comes with some undesired effects, like aliasing on default font text (keep in mind that font is pixel-perfect, not intended for any non-rounded scale factor).
The only solution for this aliasing would be some AA postpro filter or implementing the highDPI scaling in a different way: rendering to a texture and scaling it with FILTER_BILINEAR, check `core_window_scale_letterbox.c` example for reference.
Use at your own risk.
2019-05-01 14:30:36 +02:00
raysan5
100c82e369
Review formatting to follow raylib style
2019-04-28 18:23:21 +02:00
Reece Mackie
a51f3be38f
Fix web
2019-04-28 16:53:20 +01:00
Reece Mackie
86eba24970
This is dumb...
2019-04-28 16:08:07 +01:00
Reece Mackie
e69688437a
Why does visual studio keep using tabs!!!
2019-04-28 16:06:56 +01:00
Reece Mackie
d42965b0b0
Fix tabs
2019-04-28 16:05:45 +01:00
Reece Mackie
3244ec2a1d
Add another UWP comment for clarity
2019-04-28 16:03:23 +01:00
Reece Mackie
7ca856f9b7
Formatting changes
2019-04-28 15:59:39 +01:00
Reece Mackie
f8c6226826
Merge branch 'master' into gamepad-rework
2019-04-28 15:54:50 +01:00
raysan5
40940f4398
Some formatting review
2019-04-28 16:45:23 +02:00
raysan5
7c10f971c1
Expose enable/disable backface culling
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Some tweaks on BeginVrDrawing()
2019-04-28 16:03:59 +02:00
raysan5
604a8c0b78
WARNING: Functions renamed
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Two functions have been renamed for coherence; previous naming was confusing for several users:
- DrawPolyEx() ---> DrawTriangleFan()
- DrawPolyExLines() ---> DrawLineStrip()
2019-04-28 14:45:46 +02:00
Reece Mackie
e0580e6322
Fix merge
2019-04-27 21:59:01 +01:00
raysan5
e8c413b7cd
Review UWP implementation
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Basically, formating review and some variables naming to follow raylib conventions.
2019-04-27 22:47:03 +02:00
Reece Mackie
c1f33eb817
Line cleaning
2019-04-27 21:43:32 +01:00
Reece Mackie
56ded3259d
More work, UWP now supports it and deleted old gamepads
2019-04-27 21:36:57 +01:00
Reece Mackie
9434dc588a
Merge branch 'master' into gamepad-rework
2019-04-27 20:51:04 +01:00
Reece Mackie
b911cefab3
First gamepad stuff
2019-04-27 20:49:33 +01:00
Reece Mackie
2de1f31821
UWP Support Overhaul ( #819 )
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* Working build
* Fix build again, stop deleting files
* Hotfix crash, needs investigating
* Remove VS2015.UWP, I cannot update the project
* Lots of UWP work, added keyboard and mouse press support. Still need to finish scroll wheel, mouse position and cursor hiding, plus other stuff that I haven't seen yet.
* Implemented a ton more things, added BaseApp.h to provide common code to UWP apps.
* Remove constant window dimensions
* Enable and Disable cursor support.
* Actually use mouse delta
* Gamepad Support
* Cleaning and small tweaks
* Restore original example.
* Update comment
* Use 'Messages' to handle the cursor functions so code is more portable.
* Comment
* Comment unused message fields and use vector for mouse pos instead.
* Move messages to utils.h and use messages for everything. No more plat-specific code in raylib.h
* Working build
* Fix build again, stop deleting files
* Hotfix crash, needs investigating
* Remove VS2015.UWP, I cannot update the project
* Lots of UWP work, added keyboard and mouse press support. Still need to finish scroll wheel, mouse position and cursor hiding, plus other stuff that I haven't seen yet.
* Implemented a ton more things, added BaseApp.h to provide common code to UWP apps.
* Remove constant window dimensions
* Enable and Disable cursor support.
* Actually use mouse delta
* Gamepad Support
* Cleaning and small tweaks
* Restore original example.
* Update comment
* Use 'Messages' to handle the cursor functions so code is more portable.
* Comment
* Comment unused message fields and use vector for mouse pos instead.
* Move messages to utils.h and use messages for everything. No more plat-specific code in raylib.h
* Tested some desktop stuff and added projection matrix updates for window resizing.
* Fixed big bad mouse bug
* Fix alt buttons and add hack to combat flickery key presses (far from perfect)
* Remove debug code
* Final commit
* Well, so I thought
* Wow, i am bad
* Remove packages folder
* Remove useless include
* Apply requested changes and fix linux build
* Try to stop packages folder
* Have we fixed the formatting properly?
* Third time's the charm?
* Where did this come from?
* Re-fix
* Autoformat is gonna kill
* Fixed XBOX ONE Support
* Fix tabs
2019-04-27 20:33:51 +02:00
Ray
f37e55a77b
Reverted HiDPI changes, they break 2D mode on HiDPI :(
2019-04-25 13:45:37 +02:00
Ray
c76863b289
Working on HiDPI support -WIP-
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Trying to define a global transformation matrix to scale all content for HiDPI.
2019-04-25 11:39:45 +02:00
Ray
04ed4dd40c
Renamed internal variable
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Probably required for HiDPI support
2019-04-25 11:02:13 +02:00
Demizdor
86f9ea6e7a
Fixed selection in DrawTextRecEx()
2019-04-24 22:08:57 +03:00
Ray
cc1dd6b410
Review camera module
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This module still requires further work but 3rd person camera is less broken now...
2019-04-23 23:27:08 +02:00
Demizdor
0e683005b4
Fix for DrawRectangleRounded
2019-04-23 20:48:00 +03:00
Ray
0c567cd259
WARNING: Issues on web building
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Found some issues when building for web using latest emscripten 1.38.30, traced the error and found that eglGetProcAdress does not return function pointers for VAO functionality, supported by extension.
It requires more investigation but now it works (avoiding VAO usage)
2019-04-23 18:10:38 +02:00
Ray
3aafa9d5ba
Set a version for rGIF library
2019-04-23 16:01:38 +02:00
Ray
372d77957f
Update STB libraries to latest version
2019-04-23 16:01:18 +02:00
Ray
4ad81ba2d4
Alloc custom allocators on standalone mode
2019-04-23 15:14:15 +02:00
Ray
87b75a6c95
Review issues on OpenGL 1.1
2019-04-23 15:12:08 +02:00
Ray
10c2eea14b
Correct RL_FREE bug
2019-04-23 15:07:28 +02:00
Ray
e67ebabb02
Support custom memory management macros
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Users can define their custom memory management macros.
NOTE: Most external libraries support custom macros in the same way, raylib should redefine those macros to raylib ones, to unify custom memory loading. That redefinition is only implemented as example for stb_image.h in [textures] module.
2019-04-23 14:55:35 +02:00
Ray
8ed71b9d5a
Some tweaks to custom memory management system
2019-04-23 14:51:32 +02:00
Ray
9835be7b7a
Remove unnecesary GLFW deps (used by examples)
2019-04-23 14:50:58 +02:00
Ray
7e444d5a45
Renamed file to avoid breaking build
2019-04-22 22:47:50 +02:00
Ray
e26cc01ba8
More rnet review to avoid warnings/errors
2019-04-22 21:50:45 +02:00
Ray
2d4c2ff351
Review rnet errors
2019-04-22 20:54:50 +02:00
Ray
c7907a203b
Update miniaudio to v0.9.3
2019-04-22 20:32:11 +02:00
Ray
f7d978e726
Reviewed rnet inclusion
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Move to own header for a more deep review of the module
2019-04-22 20:27:54 +02:00
Jak
4b8d06f501
[rnet] module WIP ( #809 )
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Added experimental network module
2019-04-22 20:03:00 +02:00
Ray
e41cb774c2
Merge pull request #789 from myd7349/fix-cmake-for-win32
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Fix CMake support on Win32
2019-04-22 19:32:15 +02:00
Ray
cd934c9f66
Update GLFW to 3.3.1
2019-04-22 19:00:43 +02:00
Ray
a0449594e4
Merge branch 'master' of https://github.com/raysan5/raylib
2019-04-22 18:58:38 +02:00
Ray
152b7471e9
Comment HiDPI window request
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At least until a proper solution is found!
2019-04-22 18:46:05 +02:00
Ray
9ace10ff73
Merge pull request #810 from Demizdor/unicode_implementation
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Unicode implementation
2019-04-22 18:34:17 +02:00
Ray
2249f12304
Expose rlgl functions on shared libraries
2019-04-22 18:25:30 +02:00
Demizdor
f3a5a6871d
Initial unicode implementation for UTF8 encoded text
2019-04-21 12:27:46 +03:00
Ray
8c22f685d1
Check buffer overflow
2019-04-14 22:29:14 +02:00
Ray
d690e734f9
Merge pull request #799 from flashjaysan/master
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Update raymath.h
2019-04-13 15:08:28 +02:00
flashjaysan
310d1d1589
Update raymath.h
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Removed a useless semicolon.
2019-04-13 14:35:07 +02:00
Björn Wahlstrand
7cc8faf7da
Use typedef rather than #define in order to avoid issues in application code
2019-04-12 21:41:30 +02:00
Ray
fc5dd5d99f
FLAG not supported on web GLFW implementation
2019-04-12 13:44:16 +02:00
Ray
df90ba6e46
WARNING: Added GLFW hint to support hi-DPI
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This needs to be tested on a hi-DPI monitor, probably requiring a FLAG to enable it would be a good idea...
2019-04-12 13:31:05 +02:00
Ray
4e58d4102c
Corrected typo
2019-04-12 13:29:37 +02:00
Ray
30d51ec26c
Reorganize struct
2019-04-12 11:29:01 +02:00
Ray
01367fcb1e
Review cubemap generation
2019-04-11 16:11:54 +02:00
Ray
a28dfd4a7b
Corrected standalone usage
2019-04-11 15:54:10 +02:00
Ray
5bfa675350
Review VR simulator mechanism
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- No default VR device parameteres inside raylib
- VR device parameter should be provided by user
- VR distortion shader should be provided by user
2019-04-11 13:53:01 +02:00
Ray
1934f2a2f4
Some tweaks
2019-04-11 00:11:11 +02:00
Ray
6168a4ca37
Comments review
2019-04-10 23:50:48 +02:00
Ray
45c820eeb4
Set default white texture for diffuse mat
2019-04-10 22:39:42 +02:00
Ray
21092266b5
Check textures available before loading
2019-04-10 00:44:24 +02:00
Ray
802afe8fe5
Replaced size_t by unsigned int
2019-04-10 00:34:46 +02:00
myd7349
148eefb9bb
Resolve CI failure with MinGW
2019-04-09 20:41:40 +08:00
Ray
f939f6abc2
Update Makefile
2019-04-09 13:23:56 +02:00
Ray
32ccecb8ca
Start working on glTF loading...
2019-04-09 13:23:51 +02:00
myd7349
61181f2c49
Fix CMake support on Win32
2019-04-09 18:03:25 +08:00
Ray
b8ada4b877
Review creation years
2019-04-08 12:25:13 +02:00
ChillerDragon
f21761fbbb
Happy new year 2019
2019-04-07 17:49:12 +02:00
Ray
9282b8ba83
ADDED: SetShaderValueTexture()
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Some tweaks
2019-04-05 17:08:46 +02:00
Ray
c600dd0766
Review PBR shaders
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Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now.
2019-04-05 16:43:09 +02:00
Ray
0f9fe34c3a
Start setting things up for raylib 2.5
2019-04-05 13:44:04 +02:00
Ray
92733d6695
BIG UPDATE: New models functions for animations!
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Multiple functions added and some reviewed to adapt to the new multi-mesh, multi-material and animated models.
2019-04-05 13:15:56 +02:00
Ray
a728376cdf
Rename enum type
2019-04-05 13:13:10 +02:00
Ray
28b9de661d
Minor tweaks
2019-04-05 13:12:54 +02:00
Ray
a103086443
Removed trail spaces
2019-04-04 13:50:52 +02:00
Ray
3e1e7d740f
Review merged PR formatting
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Removed trail spaces
2019-04-04 13:50:28 +02:00
Ray
6ecd8249bc
Merge pull request #787 from Demizdor/master
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Added `DrawRoundedRect()` and `DrawRoundedRectLines()`
2019-04-04 13:42:20 +02:00
Ray
d89d24c5e8
BIG UPDATE: Support model animations!
2019-04-04 13:33:54 +02:00
Ray
22dece2935
Animated vertex renaming
2019-04-04 13:32:17 +02:00
Ray
f1cbdd6b3a
Corrected some issues
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- Support compiling for OpenGL 1.1
- Free meshes/materials memory after usage...
2019-04-01 18:22:56 +02:00
Ray
86212e8462
Support material loading from OBJ/MTL
2019-04-01 12:41:32 +02:00
Ray
e5edbb7104
Reviewed OBJ loading implementation -WIP-
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One mesh files can be loaded correctly
MISSING:
- Multimesh OBJ loading
- Materials loading
2019-04-01 12:17:29 +02:00
Ray
fe702cd6a2
Implementing LoadOBJ() -WIP-
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It seems obj loading is working ok but there is some problem with drawing...
2019-04-01 00:16:56 +02:00
Ray
3e806ad9d4
Reviewed data assignation
2019-04-01 00:15:45 +02:00
Demizdor
eda982e261
Reimplemented DrawRoundedRectLines()
2019-03-31 16:15:40 +03:00
Vlad Adrian
ecbd17910d
Added DrawRoundedRectLines()
2019-03-31 13:22:50 +03:00
Vlad Adrian
1415d514ba
Update raylib.h
2019-03-31 13:20:45 +03:00
Demizdor
a28023b58f
Added DrawRoundedRect()
2019-03-30 22:18:29 +02:00
Ray
a197f40bb4
Default to white cube mesh if not loaded
2019-03-29 20:22:30 +01:00
Ray
6f371dab08
Some formatting review
2019-03-29 19:43:27 +01:00
Ray
afab8b36ab
Merge pull request #786 from Demizdor/draw_ring
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Added DrawRing(), DrawRingLines() and DrawCircleSectorLines()
2019-03-29 17:28:37 +01:00
Ray
19debd2b4e
Review some warnings
2019-03-29 17:28:10 +01:00
Ray
8a73c5d0b4
Replace custom OBJ/MTL implementations by tinyobj_loader -WIP-
2019-03-29 17:15:22 +01:00
Ray
a643dc4ca0
WARNING: Redesigned model struct for multi-meshes
...
This is quite a big change, Model struct has been redesigned to support multiple meshes and multiple materials, most 3d fileformats contain multiple meshes and reference multiple materials.
Consequently, multiple functions have been reviewed.
LoadOBJ(), LoadIQM(), LoadGLFT() now return a Model.
Current LoadOBJ() is not valid anymore, actually, tinyobj_loader_c library is considered for replacement.
2019-03-29 16:48:23 +01:00
Demizdor
ab9c6da26f
Added DrawRing(), DrawRingLines() and DrawCircleSectorLines()
2019-03-29 16:22:09 +02:00
Ray
876c64b1e5
WARNING: This could break something
...
If we have no data to update/draw, we avoid update/draw. On `DrawBuffersDefault()` if no vertes data is available nothing is drawn but some globals: vertexData, projection, modelview, draws... are reseted.
There shouldn't be any problem if we don't touch those globals in case no vertex have been processed but, just in case, I warn about it.
2019-03-29 12:27:50 +01:00
Ray
69656cb090
Added comment
2019-03-29 12:23:02 +01:00
Ray
8e98fa8754
Merge pull request #785 from Berni8k/master
...
RaspberryPi Keyboard input with evdev
2019-03-28 22:26:48 +01:00
Berni8k
ea96d0afea
Fixes compile error when SUPPORT_GESTURES_SYSTEM is undefined on RPi
2019-03-28 20:38:13 +01:00
Berni8k
b1e914bbf3
RaspberryPi Keyboard input with evdev
...
Based on pull request from user "DarkElvenAngel", better integrated with the current event system and enhanced with buffer to help with fast typing at low framerates.
2019-03-28 19:46:39 +01:00
Ray
88dfd2ab23
REDESIGNED: DrawCircleSector()
2019-03-28 18:53:41 +01:00
Ray
186d34827a
Align LINES and TRIANGLES drawing
...
When drawing LINES or TRIANGLES, vertex are accumulated in same buffer as QUADS and new draw calls are registered but QUADS drawing uses an index buffer for optimization, so, when adding LINES/TRIANGLES vertices we need to make sure next draw calls for QUADS keep aligned with indices buffer.
To get that we just add some alignment vertex at the end of the LINES/TRIANGLES draw calls, to make them multiple of 4 vertex.
2019-03-28 18:05:32 +01:00
Ray
165ced9428
Small tweak
2019-03-28 13:03:25 +01:00
Ray
7524fdc3e1
Review gestures disable flag
2019-03-25 12:30:20 +01:00
Ray
c001bdb2de
Checking issue with sound volume
...
It seems individual sound volume level is not set...
2019-03-20 10:57:41 +01:00
Ray
aa00d77110
Support additional modules building -WIP-
...
The idea is supporting additional raygui and physac modules building with raylib but those modules are distributed as header-only libraries and it makes a bit dificult to build them inside raylib...
2019-03-18 18:46:39 +01:00
raysan5
0bbf857b00
Review build release path, default to src directory
2019-03-17 12:21:51 +01:00
raysan5
f02a0334d8
ADDED: GetScreenData()
2019-03-17 11:58:02 +01:00
raysan5
2a92d6af3e
Support no-audio no-models modules compilation
...
Renamed flags for convenience.
2019-03-16 13:02:16 +01:00
raysan5
a61d3ad512
SetWindowIcon() redesigned
...
Now core does not depend on textures module directly, only through text module.
2019-03-16 13:00:46 +01:00
Ray
29d1323bd1
Work on ImageResizeCanvas()
2019-03-15 13:34:09 +01:00
Ray
cbfa35a39e
REVIEW: ImageResizeCanvas() -WIP-
2019-03-15 00:56:02 +01:00
Ray
ff1bcfb2fa
Remove comment
2019-03-13 10:26:33 +01:00
Ray
5e8427a8b5
REDESIGNED: GetFileNameWithoutExt()
...
Removed possible memory leak when using this function
2019-03-13 10:07:01 +01:00
Ray
b6dd31c653
Merge pull request #775 from rsachetto/master
...
Adding DrawCubeWiresV for convenience
2019-03-13 09:42:56 +01:00
Ray
32e6a419c1
Reorder one flag
2019-03-12 16:29:41 +01:00
Ray
477ea4d660
Support external config flags
2019-03-12 16:00:26 +01:00
Ray
76e968f6b7
Updated audio library: mini_al -> miniaudio
2019-03-12 11:54:45 +01:00
Rafael Sachetto
9f54a69cec
Adding DrawCubeWiresV for convenience
2019-03-08 15:06:17 -03:00
Ray
2f97a3f835
Proposed Model struct review
2019-03-05 16:46:48 +01:00
Ray
2e99c6cefb
ADDED: IsWindowResized()
2019-03-04 22:58:20 +01:00
raysan5
d7fd6e0f1a
Corrected issue with possible 0 division
...
Reported on rfxgen tool, it crashes on some parameters
2019-03-02 14:29:04 +01:00
Ray
36fa0207f2
Some spacing review
2019-02-28 23:06:37 +01:00
Ray
50da9f623e
Return value in GetClipboardText()
2019-02-28 22:25:27 +01:00
Ray
d679a97e92
Removed some NULL pointer checks
2019-02-28 18:39:58 +01:00
Skabunkel
a90c9c5ade
Removed unnecessary
2019-02-28 17:50:47 +01:00
Ray
b570b32337
Added some comments on #594
2019-02-28 16:28:49 +01:00
Skabunkel
fc11b360af
... tabs again... _facepalm_
2019-02-24 01:57:31 +01:00
Skabunkel
03f7483537
Missed one
2019-02-24 01:56:17 +01:00
Skabunkel
f2d5cddfc8
Fixed segmentation fult created by quick fix
2019-02-24 01:48:29 +01:00
Skabunkel
374b4d3faf
Tabs to spaces
2019-02-24 00:17:54 +01:00
Skabunkel
795c5e949d
#764 - Quick fix that clears alot of memory, there seems to be more hiding somewhere else.
2019-02-24 00:13:50 +01:00
ftk
8ad608888e
fix audio pitch
2019-02-23 10:36:25 +00:00
Ray
374811c440
Change ternary operator formatting
2019-02-22 13:13:11 +01:00
Ray
8382ab9ada
Merge pull request #761 from Demizdor/master
...
Fixed height bug in DrawTextRecEx()
2019-02-22 12:15:19 +01:00
Ray
a886f5e743
Remove TABS
2019-02-22 12:12:21 +01:00
Demizdor
40a76cf021
Fixed height bug in DrawTextRecEx()
2019-02-22 12:27:20 +02:00
Ray
641895b5ba
Remove end-line spaces
2019-02-21 18:45:19 +01:00
Ray
75298b50fb
Corrected issue with OpenURL()
...
It was not working on Windows 10
2019-02-21 11:28:10 +01:00
Rob Loach
497fb4e49f
Remove compiled libraylib.a
2019-02-18 23:36:29 -05:00
Ray
d62652c5b2
Update cgltf library
...
Added some comments to loader function...
2019-02-18 18:46:17 +01:00
Ray
5d0ea7f110
Corrected issue #758
2019-02-18 16:43:01 +01:00
Jens Pitkanen
eed69d4127
Fix the image manipulation config flag
2019-02-15 17:56:36 +02:00
Jens Pitkanen
f9963d4ed4
Fix config.h flags
2019-02-14 13:52:18 +02:00
Ray
bc86b0f78b
Corrected path issue
2019-02-14 00:06:05 +01:00
Ray
981be58d03
Corrected issue #750
2019-02-13 17:49:02 +01:00
Ray
297dd641e8
ADDED: DrawCircleSector()
2019-02-13 00:06:06 +01:00
Ray
e46c23128e
Avoid AudioBuffer symbol collision on macOS
...
raudio AudioBuffer internal struct collides on macOS with CoreAudio same name struct. In this case struct has been renamed because is internal to raudio... but probably all system should be redesigned.
2019-02-12 15:53:34 +01:00
Ray
c379e04628
Update mini_al.h
2019-02-12 13:01:43 +01:00
Ray
43b199d534
Corrected issue
2019-02-12 12:31:26 +01:00
Ray
944a388b1b
Include mini_al directly, no separate module
2019-02-12 12:18:01 +01:00
Ray
e7466eb0c4
Corrected function usage
2019-02-12 00:40:10 +01:00
Ray
d00b8f9ffc
Updated external libraries
2019-02-12 00:25:21 +01:00
Ray
e996fe2ff5
ADDED: GetClipboardText(), SetClipboardText()
2019-02-11 18:03:06 +01:00
Ray
6dbec47488
Redesigned TextSplit() function
2019-02-11 18:02:32 +01:00
Jak Barnes
1e15616b69
Fixed as issue where strrchr in LoadBMFont would only look for forward slashes, instead of backslashes causing strlen to fail on a null string
2019-02-10 16:01:44 +00:00
Ray
366313bfd0
Update rlgl.h
2019-02-06 18:07:34 +01:00
Ray
68a2bf0e6b
Update rlgl.h
2019-02-06 17:35:26 +01:00
Ray
7370ae7b82
Update rlgl.h
2019-02-06 16:51:36 +01:00
Ray
d356b1d1cc
Reviewed fbo creation and VR system
2019-02-06 14:21:44 +01:00
Ray
7615512af1
ADDED: TextToInteger()
...
Custom implementation that returns -1 if it fails (no negative values supported)
2019-02-06 14:20:14 +01:00
Ray
d0d81ea545
Review ExportMesh() header
2019-02-06 10:51:06 +01:00
Ray
c200642887
Review issue with aspect ratio...
...
...while using a RenderTexture combined with 3d mode
2019-02-04 17:10:12 +01:00
Ray
fef7bbb495
Delete libraylib.a
2019-02-04 16:29:01 +01:00
Ray
db56d432e4
ADDED: rlLoadTextureDepth()
...
REDESIGNED: rlLoadRenderTexture()
ADDED: rlRenderTextureAttach()
ADDED: rlRenderTextureComplete()
2019-02-04 16:28:17 +01:00
Ray
fce48e85f4
ADDED: LoadTextureCubemap()
...
Probably uncomplete, not tested yet...
2019-02-04 13:27:36 +01:00
Ray
5755c5e310
Review DrawTextRecEx() formatting
2019-02-04 09:57:02 +01:00
Ray
01ace743d0
Merge pull request #734 from Demizdor/master
...
Added DrawTextRecEx()
2019-02-03 20:47:13 +01:00
Ray
9740e5d3ed
Update utils.c
2019-01-29 12:45:10 +01:00
Ray
3363cfa61a
Corrected log naming
2019-01-29 12:33:08 +01:00
Ray
30c025f913
Merge pull request #735 from RobLoach/patch-1
...
Fix clang++ compilation errors
2019-01-24 15:17:51 +01:00
Rob Loach
90d5bb79e5
Fix font cannot be narrowed to type 'int'
...
Getting the following strict error....
```
src/text.c:117:105: error: constant expression evaluates to 2398692640 which
cannot be narrowed to type 'int' [-Wc++11-narrowing]
...0x00000000, 0x00000000, 0x00200020, 0x0001b000, 0x00000000, 0x00000000, 0x8ef92520, 0x00020a00...
^~~~~~~~~~
```
Switching it to an unsigned int fixes it.
2019-01-23 22:28:10 -05:00
Rob Loach
d897e14161
Revert the screenWidth change
2019-01-23 20:08:51 -05:00
Rob Loach
feb6afcd61
Fix clang++ compilation errors
...
clang was complaining about the type conversions. For example...
```
node_modules/raylib-src/src/core.c:1888:15: error: cannot initialize a variable of type 'char *' with an
rvalue of type 'void *'
char *cmd = calloc(strlen(url) + 10, sizeof(char));
^ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
```
2019-01-23 20:07:47 -05:00
Demizdor
6f66425946
Added DrawTextRecEx()
2019-01-23 21:36:54 +02:00
Rob Loach
30ea4bdcce
Remove libraylib.a
2019-01-23 00:46:29 -05:00
Ray
4467292a2d
Review last PR formatting
2019-01-21 10:32:14 +01:00
Ray
e91c84e33a
Remove comment
2019-01-21 10:25:59 +01:00
Ray
9b97cf6972
Merge pull request #731 from MarcoLizza/reorganizing-logging
...
Reorganizing logging
2019-01-21 10:09:51 +01:00
Marco Lizza
343fef4aa4
Changing enums, now referenced as int.
2019-01-21 10:05:40 +01:00
Marco Lizza
aaced97b12
Fixing badly (redefined) enums.
2019-01-21 10:02:53 +01:00
Marco Lizza
f1d13aa469
Adding function to control the "exit-on-error" behaviour.
2019-01-20 22:24:41 +01:00
Marco Lizza
932e9dbd09
Fixing logging level configuration API.
2019-01-20 22:24:09 +01:00
Marco Lizza
78904d2bcc
Fixing TraceLog function to work on levels.
2019-01-20 22:23:07 +01:00
Marco Lizza
c1c801e5c3
Reworking log level as incremental.
2019-01-20 22:22:21 +01:00
raysan5
0d2cfce18e
Review raudio comments
2019-01-19 16:51:41 +01:00
raysan5
d41e50f866
Allow ShowWindow usage ;)
2019-01-19 12:34:04 +01:00
Ray
3703430f57
Renamed ShowWindow() to UnhideWindow() -WIP-
...
Function provisional renaming... that's not the end of this issue...
2019-01-17 16:29:36 +01:00
Ray
a43f87e391
Crazy test
2019-01-16 17:25:48 +01:00
Ray
ced7321089
Readded alpha clear to rlReadScreenPixels()
...
When capturing framebuffer, if some element with transparency has been drawn, it retrieves that data... it could be a bit annoying in some situations because we could expect color compositing with background color... It depends on the situation and our needs... but most of the time we don't want that transparency on screenshots.
2019-01-16 10:04:59 +01:00
Ray
c93bf336fe
Update utils.c
2019-01-15 12:32:41 +01:00
Ray
f1bcc131dc
Let user choose to clear scissor area
2019-01-15 12:08:11 +01:00
Ray
60967d8cdc
Merge pull request #723 from MarcoLizza/trace-log-failing-on-OTHER
...
Trace log failing on other
2019-01-15 12:04:28 +01:00
Marco Lizza
efcb68ceca
Fixing LOG_OTHER missing.
2019-01-14 17:09:41 +01:00
Marco Lizza
ce98cc6285
Adding MACRO constant to specify the internal buffer size.
2019-01-14 17:09:17 +01:00
Ray
42bfa7e3ff
Make sure no parameters can be passed
2019-01-14 13:49:56 +01:00
Ray
e811279a75
Review code formatting on ColorFromHSV()
...
Following raylib notation rules
2019-01-14 13:49:17 +01:00
Demizdor
da1714f411
Added ColorFromHSV()
2019-01-14 12:49:00 +02:00
Ray
49a69e3e27
Allow capturing transparent background
2019-01-11 18:55:04 +01:00
Ray
e13975beeb
Some security checks added
2019-01-11 18:54:48 +01:00
Ray
25205b5113
Reverted flag value (but kept order)
...
This specific change could be very annoying for people already using FLAG_MSAA_4X_HINT, their programs will compile correctly but window won't be shown...
2019-01-11 12:21:02 +01:00
Ray
7132ba44db
Reviewed latest PR
2019-01-10 17:06:26 +01:00
Ray
56173d7cf4
Merge branch 'master' into window-visibility
2019-01-10 16:57:15 +01:00
Marco Lizza
6056a2a5cf
Reworking API upon suggestion.
2019-01-10 16:43:21 +01:00
Ray
93471b0a7c
WARNING: Renamed module: audio -> raudio
...
Planning to promote raudio module as a simple and easy-to-use front-end for the amazing mini_al library, so the name change.
Name comes from raylib-audio but in spanish it also remembers to word "raudo", meaning "very fast", an analogy that fits perfectly to the usefulness and performance of the library!
Consequently, raylib version has been bumped to 2.4-dev.
2019-01-10 16:32:40 +01:00
Marco Lizza
a15251bcdb
Adding window visibility functions.
2019-01-10 14:55:19 +01:00
Marco Lizza
5adcc30a2e
Adding window visibility configuration flag.
2019-01-10 14:54:55 +01:00
Ray
64fd131ed5
Some improvements on SetShaderValue()
...
- Unsigned int not supported on OpenGL ES 2.0 -> Removed
- Reorganized enum -> Removed BOOL (not uniformType)
- Support sample2D uniform type
2019-01-10 12:28:23 +01:00
Ray
55f8dbc755
WARNING: Redesigned SetShaderValue()
2019-01-10 11:25:26 +01:00
Ray
35bcbd1b60
Merge pull request #718 from MarcoLizza/shaders-uniforms-array
...
Shaders uniforms array
2019-01-09 17:01:59 +01:00
Marco Lizza
73597332b6
Adding uniform array support for shaders.
2019-01-09 16:18:00 +01:00
Ray
010c655f79
Added required define on TCC compiler
2019-01-08 10:10:20 +01:00
Ahmad Fatoum
8bc4050377
Revert "core: workaround window not being rendered till moved on macOS Mojave"
...
This reverts commit 1fe6d9fc06 .
Because upstream GLFW now contains a fix.
2019-01-08 09:03:22 +01:00
Ahmad Fatoum
c3d2b1b184
glfw: Update GLFW to current master
...
glfw/glfw@5595fa3ae6 implements a proper fix for the macOS Mojave
problem of OpenGL windows not being rendered until moved or manually
updated.
Pull in the current master and rebase the three patches we have on top:
- two commits we have for reuse of the GLFW CMake build system for Wayland
It hasn't yet to be acknowledged upstream.
- one commit removing #include <windows.h> in glfw3native.h to avoid
duplicate declarations.
Fixes #655 and #665 .
2019-01-08 09:03:22 +01:00
Ahmad Fatoum
f719de4bf8
external: glfw: Ignore {docs/examples/tests}/ directories
2019-01-08 09:03:22 +01:00
raysan5
1036de389a
Some minor tweaks analyzing code
...
Specific textures generation code is quite redundant and not flexible for the user, I'm trying to figure out some easy way to allow raylib users to do the same without needing those functions (very specific and shader dependant). RenderTexture loading and Cubemap textures support must be improved.
2019-01-06 21:07:09 +01:00
raysan5
f4fe7f4d4c
Review BRDF texture generation
...
Actually, that function should be redesigned...
2019-01-06 15:49:29 +01:00
raysan5
5c614f6975
Some code tweaks
2019-01-05 19:24:42 +01:00
raysan5
a41cc08f9b
Support screenshots and GIF capturing on Android and Web
2019-01-05 18:03:09 +01:00
raysan5
1038e79b36
Corrected issue with text measure on Latin-1 chars
...
Considering chars inputs come in UTF8 form!
2019-01-05 15:04:18 +01:00
raysan5
0bacc978c3
Corrected issue on web
2019-01-04 15:48:25 +01:00
raysan5
644eddda11
REMOVED: ShowLogo()
...
Same functionality could be achieved using FLAGS... but also considering removing raylib logo animation...
2019-01-03 13:55:59 +01:00
raysan5
d427f17210
REVIEWED some functions parameters
...
Decided to allow user to provide values directly instead of requiring a Vector2 struct, probably more confortable to use.
- SetMousePosition()
- SetMouseOffset()
- SetMouseScale()
2019-01-03 13:53:20 +01:00
Ray
0333e5b6c2
Merge pull request #711 from ChrisDill/SetMouseOffset
...
Added SetMouseOffset
2019-01-03 13:35:28 +01:00
ChrisDill
f9c43dc379
Mouse functions changed
...
- SetMouseScale changed to take in a Vector2.
- Added mouseOffset global which is used in mouse read functions.
2019-01-02 19:09:34 +00:00
Ray
30e79b4727
Merge pull request #708 from BaZom/master
...
utils: declare funopen only on Android
2019-01-02 17:41:43 +01:00
raysan5
63f9f91ea8
Avoid crashing if music file not loaded
2019-01-02 14:05:20 +01:00
ChrisDill
a707574f33
Default mouseScale fixed
...
- Didn't set X and Y values correctly.
2019-01-02 10:46:19 +00:00
ChrisDill
8933298864
Added SetMouseOffset
...
- Changed mouseScale to Vector2.
- Added SetMouseOffset to change XY of mouseScale.
2019-01-02 10:14:55 +00:00
raysan5
d5735720b0
Update Makefile for Emscripten
2019-01-01 20:53:30 +01:00
raysan5
9740b1eb70
Update mini_al to latest version (Web Audio / AAudio backends)
2019-01-01 20:52:57 +01:00
Basem Abughallya
9a40529ae7
utils: declare funopen only on Android
...
funopen is only needed on Android, so declare it
only there. This fixes following MinGW build failure:
utils.c:50:7: error: conflicting types for ‘funopen’
FILE *funopen(const void *cookie, int (*readfn)(void *, char *, int),
^~~~~~~
In file included from utils.c:45:0:
/usr/include/stdio.h:586:7: note: previous declaration of ‘funopen’ was here
FILE *funopen (const void *__cookie,
^~~~~~~
2018-12-29 17:44:47 +01:00
raysan5
d0d99d3503
Corrected issue with MOD/XM loop
2018-12-29 15:07:03 +01:00
raysan5
0619571149
ADDED: DrawTextRec() and example
2018-12-29 14:44:28 +01:00
raysan5
95d3f24c68
Use QUADS for DrawPolyEx()
2018-12-29 00:29:28 +01:00
raysan5
a072385c6d
Corrected issue on draws resetting
2018-12-29 00:00:52 +01:00
raysan5
414c3ee1f9
ADDED: DrawTextureQuad()
...
Useful for tiling and offset parameters definition.
2018-12-26 23:44:16 +01:00
raysan5
91a7b0e5ef
Corrected typo
2018-12-26 13:57:10 +01:00
raysan5
01338b0a14
WARNING: BREAKING CHANGE
...
Added a bunch of useful text management functions.
Consequently, some already available functions like `FormatText()` and `SubText()` has been renamed for consistency. Created temporal fallbacks for old names.
raylib version bumped to 2.3.
2018-12-26 13:26:34 +01:00
raysan5
9a8320c52b
REVIEWED: DrawRectanglePro()
2018-12-26 10:51:13 +01:00
raysan5
af4a177af4
Corrected issue with internal buffer
...
Problem aligning provided vertex data to multiples of four, because main buffer is intended to bu used with indexed quads... but also shared with triangles and lines.
2018-12-26 10:34:45 +01:00
raysan5
7b8965eb38
Support float texture data on OpenGL ES 2.0
2018-12-25 15:19:25 +01:00
raysan5
35a6e9a074
Corrected issue with MOD playing
...
Despite issue is corrected, now module loop doesn't work...
2018-12-25 15:18:35 +01:00
raysan5
96207a8a02
REVIEWED: LoadFontEx()
...
Changed parameters order for consistency with LoadFontData() and other functions when an array is passed by parameter and array size is the following parameter.
2018-12-25 15:17:42 +01:00
raysan5
7fb2459916
Added some TODO note
...
OpenGL extensions loading could be improved...
2018-12-24 17:45:34 +01:00
raysan5
47358fe5ce
Tweaks to support OpenGL ES 2.0 desktop
2018-12-24 17:09:46 +01:00
raysan5
92f68ac6be
Review DrawPolyEx()
...
Also reviewed rlCheckBufferLimit()
2018-12-24 14:09:51 +01:00
Ray
4ec4dc691f
Use stb_vorbis.h as header only
2018-12-21 00:17:44 +01:00
Ray
e48f2f9d43
Delete libraylib.a
2018-12-20 12:59:00 +01:00
Ray
87ad244ee0
Exposed LoadFontFromImage()
2018-12-20 12:58:27 +01:00
Ray
788bb78989
Some tweaks
2018-12-20 10:40:28 +01:00
Ray
b6d2f96645
Corrected issue
2018-12-19 18:08:59 +01:00
Ray
af33e3848e
Improved BeginScissorMode()
...
Now rectangle coordinates refer to upper-left corner instead of bottom-left
2018-12-19 17:06:23 +01:00
Ray
49055a9b17
Keep reviewing RPI keyboard input...
2018-12-19 15:31:20 +01:00
Ray
66c360d385
Corrected issue on plane drawing
2018-12-19 11:55:58 +01:00
Ray
a22ee0c0e1
Review RPI keyboard inputs -WIP-
2018-12-18 19:11:12 +01:00
Ray
39c05e30d0
Reviewed rlReadTexturePixels() for OpenGL ES 2.0
...
Now it should work... but this behaviour could be driver dependant...
2018-12-18 18:20:20 +01:00
Ray
965a91cebb
Support PIC image format loading
2018-12-18 18:18:40 +01:00
Ray
db96cf4a8b
Corrected bug on OpenGL ES quads drawing
2018-12-18 16:52:18 +01:00
Ray
f822650a3b
Support externally provided compilation flags
...
Useful in case raylib compilation want to be automated and compilation config flags provided by command line.
2018-12-18 00:20:08 +01:00
Ray
fe346fa8d8
Added a possible dependency include path for glfw
2018-12-16 00:44:09 +01:00
Ray
7d81e673ed
ADDED: GenMeshPoly()
...
To generate 2D polygonal shape
2018-12-15 23:31:56 +01:00
Ray
4008a075a8
Added scissor functionality
...
To draw only in defined area of the screen
ADDED: BeginScissorMode(), EndScissorMode()
2018-12-15 23:30:55 +01:00
Ray
cbbd67ab5a
Some code tweaks
...
- Reorganized some variables: Not used on OpenGL 1.1
- Now mipmaps can be generated on OpenGL 1.1 backend
- Renamed whiteTexture to defaultTextureId
2018-12-14 10:00:44 +01:00
Ray
97e40ced57
WARNING: BIG rewrite of rlgl module
...
This commit implements a big update of rlgl module, intended to optimize some parts. This change could break some code bases... hopefully not, but it could.
The BIG changes to the module are:
- Replaced LINES-TRIANGLES-QUADS buffers by a single one, now all vertex data is accumulated on a single buffer and managed with registered draw calls. LINES-TRIANGLES-QUADS could be used the same way as before, rlgl will manage them carefully. That's a big improvement of the system.
- Support multi-buffering if required. Just define MAX_BATCH_BUFFERING desired size (currently set to 1 batch). Should be enough for most of the situations.
- Removed temporal accumulative buffers for matrix transformations, now transformations are directly applied to vertex when on rlVertex3f()
- Reviewed rlPushMatrix()/rlPopMatrix() to be consistent with OpenGL 1.1, probably I should remove that ancient behaviour but... well, it was not consistent and now it is.
- Minor tweaks: LoadText(), I broke it in last update... also multiple comments reviewed.
- TODO: MAX_BATCH_ELEMENTS checking should probably be reviewed... done some tests and it works but...
2018-12-11 18:54:48 +01:00
Ray
7361ed24e2
Added support for .otf fonts
...
stb_truetype supports some .otf fonts, just exposed that functionality.
2018-12-10 00:29:52 +01:00
Ray
a8ac6e2ef9
Increase text management buffers size
2018-12-04 13:15:42 +01:00
Ray
5ef4661216
Comments removed
2018-12-03 16:48:01 +01:00
Ray
8b75a1a990
Improved textures wrap support
2018-12-03 12:00:05 +01:00
Ray
f552d43547
Reviewed some comments
2018-12-03 11:24:11 +01:00
Ray
5086c60e2f
Replaced #defines by enums
2018-12-03 11:04:32 +01:00
Ray
1774260dab
Some tweaks
2018-11-30 01:57:53 +01:00
Ray
874c0910e3
Replaced default release paths
2018-11-28 17:35:42 +01:00
Ray
ab0287bd4e
Some tweaks to LoadText()
2018-11-28 12:34:03 +01:00
Ray
0bf82ff6f4
free memory for extList
2018-11-27 12:23:41 +01:00
Ray
b5c6736592
Reimplement ImageAlphaCrop()
2018-11-27 10:20:41 +01:00
Ray
69ae794465
Updated stb libs to latest version
2018-11-27 09:23:30 +01:00
Ray
969e48e3dd
Enable SDL2 library for audio on Web
...
Solves audio cracking issues
2018-11-26 17:15:43 +01:00
Ray
c6b526de66
Support file drag & drop on Web
...
Using by default memory filesystem (MEMFS), provided by Emscripten
2018-11-26 17:15:00 +01:00
Ray
2deb35be27
Review emscripten path
2018-11-23 17:03:07 +01:00
Ray
bc8d3f30ec
Updated to latest mini_al
2018-11-23 17:02:54 +01:00
Ray
83d90c6e49
Review totalSampleCount for OGG and FLAC
2018-11-23 11:58:45 +01:00
Ray
31d0fd820d
Avoid program crash on audio device fail
2018-11-20 11:27:10 +01:00
Ray
ac23af9bf0
Review resources naming
...
raylib resource data file for Windows platform (containing raylib icon and metadata for executable file) has been renamed to a more consistent name: raylib.rc.data
Also required to work with tcc compiler.
2018-11-19 15:18:11 +01:00
Ray
ed269b8d9a
Review RenderTexture drawing usage
...
Now `BeginTextureMode()` does not clean buffers automatically, that behaviour has been changed because there could be some case (i.e. painting software) where texture buffer does not ned to be cleared; user is responsible of clearing buffers using `ClearBackground()`
2018-11-19 09:40:01 +01:00
Ray
829538249f
Merge pull request #683 from iwoplaza/patch-1
...
Update core.c
2018-11-19 09:27:45 +01:00
Ray
fcb2b74342
Corrected issue with MSAA
2018-11-19 09:23:38 +01:00
Ray
de02f14283
Updated mini_al
2018-11-17 10:04:12 +01:00
Ray
6351971c7f
Corrected typo
2018-11-17 10:03:40 +01:00
Ray
c8385aba83
Review SetWindowIcon()
2018-11-17 00:46:42 +01:00
Michael Vetter
8f70c3baed
Check for single apostrophe in OpenURL()
...
When doing a8dffc63fb I was not aware that
printing a warning and not executing the code would be an option. I only
learned that through 618f220851 .
So I propose that we allow all URLs except if the string contains a `'`.
Which could end the URL and call another command via `system()`.
Related to https://github.com/raysan5/raylib/issues/686
2018-11-13 10:59:52 +01:00
Ray
618f220851
OpenURL() - Added small security check
2018-11-12 14:59:31 +01:00
Michael Vetter
a8dffc63fb
Add warning to OpenURL()
...
See https://github.com/raysan5/raylib/issues/686
2018-11-12 12:32:41 +01:00
Ray
30a1edd40e
Review OpenURL()
2018-11-12 00:34:32 +01:00
Michael Vetter
80dbe636cd
core: OpenURL() fix xdg-open call
...
Calling just `xdg-open` is not right. One needs to pack the URL in `'`.
If we don't do this then some special characters (like ampersand) will
be executed.
Maybe this is true for Windows and Apple case too, but I don't own any
such system. So please merge this, and if it's true for more cases let's
use `sprintf()` in the other cases too.
2018-11-10 08:36:15 +01:00
Michael Vetter
4c83cee810
core: Use dynamic string in OpenURL()
...
OpenURL() is a function that most games probably will never need.
Wasting 512 bytes to store of a static char to store an the URL is not
wise.
I propose to have it dynamic building the string on the fly.
2018-11-10 08:29:53 +01:00
Ray
5167f78d5f
ADDED: OpenURL()
...
Corrected bug on ImageDrawRectangleLines()
2018-11-09 23:09:02 +01:00
Ray
6428317739
Corrected 1px thick issue
2018-11-07 22:50:27 +01:00
Ray
e17bd422fa
Corrected issue with line drawing
2018-11-07 22:31:35 +01:00
GoblinBob
8e219272e5
Update core.c
...
Some projects need the buffer to not be empited when drawing to the render texture. I would suggest making maybe a variation of the function if you'd like to keep backwards compatibility, maybe like: BeginTextureModeNoClear() ?
2018-11-07 21:06:00 +01:00
Ray
b356ef5564
Modifies some Image functions
...
REVIEWED: ImageDrawRectangle()
ADDED: ImageDrawRectangleLines()
2018-11-07 17:58:26 +01:00
Ray
065994219e
Review parameter issue with MSVC
2018-11-06 16:11:11 +01:00
Ray
fc1c9505ba
Remove end-line spaces
2018-11-06 15:10:50 +01:00
Ray
e340517a73
Support custom texture on shapes drawing
...
By default, internal white texture was used to draw most of the shapes; some time ago, support for white font character from default internal font was added. That way, all basic drawing (shapes, text) could be performed without a texture change and in a single drawing pass.
Now, we move a step further and we allow configuring the texture (and rectangle) used to do the shapes drawing.
2018-11-06 15:06:01 +01:00
Ray
c79b342f0b
Corrected issue with sampleCount
2018-11-05 10:22:59 +01:00
Ray
0f6f326a86
Add flag: SUPPORT_EVENTS_WAITING
...
Wait for input events passively (sleep) instead of polling events actively every frame
2018-10-31 23:19:29 +01:00
Ray
f7667aad8d
Reviewed audio issues
...
- Updated dr_mp3 and implemented it
- Reviewed sampleCount vs frameCount
- Reviewed XM playing (some weird things...)
2018-10-31 17:04:24 +01:00
Ray
b051f7778f
Corrected typo
2018-10-29 16:39:54 +01:00
Ray
298203a41a
ADDED: Some functions...
...
text: IsEqualText() -WIP-
audio: SaveWAV()
audio: ExportWaveAsCode()
textures: ExportImageAsCode()
2018-10-29 16:18:06 +01:00
Michael Vetter
b13c9716e4
Fix GetDirectoryFiles description
...
The comment sais it allows max 256 files, but the MAX_DIRECTORY_FILES
define actually is set to 512.
2018-10-25 16:18:44 +02:00
Michael Vetter
65b5de962d
Use seperate blog for MAX_FILEPATH_LENGTH define
...
Let's have a seperate if linux block for this. Since we will need to
define MAX_FILEPATH_LENGTH for all other cases. And its more readable
like this.
2018-10-25 16:16:44 +02:00
Michael Vetter
9bad248b54
Use filepath define
...
On Linux systems the length of the path is defined in linux/limits.h as
PATH_MAX.
Lets use that for MAX_FILEPATH_LENGTH, which is a define that we can
find in some comments in the code that is actually never used. Instead
often we see 256 handwritten.
So lets have MAX_FILEPATH_LENGTH as a proper define, being set to
PATH_MAX on Linux and to 256 on Windows systems.
2018-10-25 16:09:38 +02:00
Ray
fc6f5a92f3
Reviewed functions definition
2018-10-24 22:24:59 +02:00
Ray
72431c6c36
Code tweaks
2018-10-24 13:45:17 +02:00
Ray
550dd40cb3
ADDED: SplitText() function
2018-10-23 15:43:19 +02:00
Ray
b5bcf2c934
Review code formatting for RPI inputs
2018-10-22 11:48:16 +02:00
Ray
0694caaa22
Merge pull request #674 from Berni8k/master
...
Added RaspberryPi option to ignore duplicate touchscreens (Default on)
2018-10-22 09:23:17 +02:00
Berni8k
3d825eb973
Added RaspberryPi option to ignore duplicate touchscreens (On by default)
2018-10-21 15:06:40 +01:00
Ray
30f2483bdb
Merge pull request #672 from Berni8k/master
...
RaspberryPi Mouse and touch overhaul
2018-10-21 09:56:26 +02:00
Berni8k
e07ec6a2e8
Overhaul mouse and touch for RaspberryPi \n\nNow all '/dev/input/event*' devices are now used for input. No longer uses '/dev/input/mouse*', keyboard and gamepad continue to use existing method\nMultitouch is now supported on RPi with 10 point multitouch\nFixed bugs with IsMouseButtonPressed(Used to constantly fire when holding button) and GetMouseWheelMove(Did not work)\n Fixed exesive CPU usage of GamepadThread
2018-10-21 00:09:17 +01:00
Ray
bd383fe219
Tweak for OpenGL 2.1
...
Why am I still supporting this???
2018-10-20 12:48:03 +02:00
Ray
161b18edea
Reviewed possible issue with external libs
2018-10-20 12:30:37 +02:00
Ray
1f4866276a
Corrected typo
2018-10-19 21:50:50 +02:00
Ray
16914dfaa2
Reviewed possible issue with...
...
...disposing RenderTexture.
2018-10-19 21:40:34 +02:00
Ray
2759218368
Added comment on issue
2018-10-19 16:17:44 +02:00
Ray
3b674cd281
Some security checks on font loading
2018-10-18 17:48:33 +02:00
Ray
764766bfb2
Some formatting tweaks
2018-10-18 16:00:11 +02:00
Dillon Jones
59bbad9360
Remove non-Windows includes from Makefile
2018-10-18 07:31:22 -04:00
Ray
c2aa1fed7b
Removed OpenAL backend
2018-10-18 11:38:42 +02:00
Ray
8bac72f4fa
Working on MP3 loading
...
Loading full mp3 file works but loading for music streaming does not work, it seems total number of samples is not obtained correctly from mp3 file...
2018-10-17 19:39:16 +02:00
Ray
8a88e65a94
Update src/external/dr_mp3.h
2018-10-17 19:37:53 +02:00
Ray
b8b8936cd7
Review defines
2018-10-16 10:53:01 +02:00
Michael Vetter
d8331bde3a
Add FileExists() function
2018-10-14 14:21:02 +02:00
raysan5
68d2b0c071
Corrected description
2018-10-13 16:30:44 +02:00
raysan5
cd6c362485
Corrected func name typo
2018-10-13 16:00:54 +02:00
raysan5
c7b601b624
Renamed new PR function
...
RENAME: GetLastWriteTime() to GetFileModTime()
2018-10-13 15:59:17 +02:00
ChrisDill
c2b36af60f
Added GetLastWriteTime to allow for file reloading
...
- Added a function to get the last write time of a file. I used this so I can reload files or resources if the time since they were last loaded changes.
2018-10-12 13:53:36 +01:00
Ahmad Fatoum
5945805b15
CMake: remove erroneous status message
...
OPENGL_VERSION is the version requested by the user,
not the detected one...
2018-10-11 13:52:25 +02:00
Ahmad Fatoum
9b25da5f98
CMake: Fix build breakage trying to set OpenGL version
...
Fixes #660 .
2018-10-11 13:41:47 +02:00
Ray
a12cafe84d
Merge pull request #659 from noshbar/text-memory-leak
...
Fixes memory leak in text.c
2018-10-11 00:21:25 +02:00
Ray
126ab49221
Minor tweaks
2018-10-10 23:55:36 +02:00
Ray
b8b8e6ab7d
Merge pull request #656 from noshbar/vs2017-fix
...
Physac.h fix for variable array size declaration.
2018-10-10 23:44:20 +02:00
noshbar
ec6b21bd91
Fixes memory leak in text.c
...
GenImageFontAtlas() allocates an array of stbrp_rect for the packing functions, but it never frees them.
2018-10-10 22:41:20 +02:00
noshbar
ccaf462cbf
GenImageFontAtlas prototype in raylib.h is incorrect.
...
The prototype of GenImageFontAtlas() in the main raylib.h header has a set of swapped parameter names.
Going through the usage of the function within raylib itself, it appears as if the correct order is:
1) charsCount
2) fontSize
However, it's exposed to the world as the other way around, which may cause some major confusion.
2018-10-10 22:28:17 +02:00
noshbar
7f7f3b7cd5
Physac.h fix for variable array size declaration.
...
Generating the projects using CMake, targeting VS2017, results in an error when compiling.
This is due to physac.h trying to make a 'vertices' array of size 'int count', making it const does not work, either.
This changes the static declaration to a malloc/free combo.
Tested using the physics-demo.
2018-10-10 21:52:50 +02:00
Ray
f238b9ea3c
Small tweak to avoid warning
2018-10-10 12:31:55 +02:00
Ray
a511337ce8
ADDED: GetFileNameWithoutExt
2018-10-10 12:01:59 +02:00
Ray
555fdec958
Corrected issues with VS2017 compilation
2018-10-09 00:20:39 +02:00
Ray
2320c2febf
ADDED: ImageExtractPalette()
2018-10-08 18:57:33 +02:00
Ray
4f5937e89b
OSX native window keeps breaking...
2018-10-08 18:51:41 +02:00
Ray
717cf77129
Corrected issue with dirent.h inclusion...
...
...and MacOSX OBJC types definition...
2018-10-08 18:38:39 +02:00
Ray
2652e7d1c1
Avoid multiple gl.h inclusions
...
Expose native Cocoa Window again...
2018-10-08 18:08:39 +02:00
Ray
81d28c5784
dirent.h implementation for MSVC
...
This implementation is a bit limited, does not support wide characters directories but it's a temporal solution...
This solution uses "io.h" (like MinGW provided one) while other modern solutions use the "windows.h", that result in duplicate symbols issues... need to review it carefully.
2018-10-08 16:55:01 +02:00
Ray
6e4bd60978
Trying to include dirent.h for MSVC
2018-10-08 16:25:47 +02:00
Ray
2d324f22a7
Corrected issue with native window handler on OSX
...
Could not be retrieved for now...
2018-10-08 16:12:09 +02:00
Ray
97f6454982
Corrected issue with native handler on OSX
2018-10-08 13:29:42 +02:00
Ray
ca1e309d9d
Corrected issue with GetWindowHandle()
...
Not supported for the moment, issues with Linux (symbol `Font` redefined) and OSX (NSGL type redefined)
2018-10-08 13:14:15 +02:00
Ray
2feea87b61
Multiple changes, check description
...
REVIEW: Reorganized global variables for consistency
ADDED: GetWindowHandle() to get native window handle
ADDED: GetDirectoryFiles() to get files list for a DIR
2018-10-08 12:29:02 +02:00
Ahmad Fatoum
c4b7d17516
CMake: report what kind of libraries will be built
2018-10-07 21:34:19 +02:00
Ahmad Fatoum
2981713e4f
CMake: accept standard -DBUILD_SHARED_LIBS as well
...
-DBUILD_SHARED_LIBS=OFF == -DSHARED=OFF -DSTATIC=ON
-DBUILD_SHARED_LIBS=ON == -DSHARED=ON -DSTATIC=OFF
Fixes #626 .
2018-10-07 21:34:18 +02:00
Ahmad Fatoum
1fe6d9fc06
core: workaround window not being rendered till moved on macOS Mojave
...
Apple ought to fix their OpenGL implementation, but with OpenGL now
deprecated this might not happen.
This has been reported upstream in GLFW in glfw/glfw#1334.
The workaround comes from kovidgoyal/kitty@b82e74f99
This also fixes the HiDPI (Retina) scaling issues reported in #497 ,
so the workaround is enabled anywhere __APPLE__ is defined.
2018-10-07 02:14:30 +02:00
Ahmad Fatoum
6572d5ff8c
raylib.h: include <stdbool.h> if available
...
Previously, if <raylib.h> was #included prior to another header that
defined bool, the compilation would fail.
This is e.g. the case for <perl.h> and <objc/objc.h> which both fall
back to the <stdbool.h> if C99 is available.
The following commit includes <objc/objc.h> in src/core.c, which causes
the same problem.
Avoid this by checking for C99 bool like we already do for C++'s.
2018-10-07 00:39:51 +02:00
Ahmad Fatoum
a56b3c2194
CMake: suppress OpenGL deprecation warnings on macOS Mojave
...
A single warning at configuration time is enough.
2018-10-07 00:33:05 +02:00
Pablo Marcos Oltra
35634f37c8
Fix physac's fixed time step
2018-10-04 18:29:50 +02:00
Ray
589152b658
Review void pointer incrementation
2018-10-01 15:45:01 +02:00
Ray
d67edb591a
Support KXT image file export
...
[textures] Added SaveKTX()
[rlgl] Exposed rlGetGlTextureFormats()
2018-10-01 15:30:48 +02:00
Ray
ecb787d76f
Update version number (internally)
2018-10-01 15:29:34 +02:00
ChrisDill
67dc50ef00
Changed monitor functions to use a index
...
- Using same idea as SetWindowMonitor to take in a index with 0 being the primary monitor.
2018-09-30 15:20:02 +01:00
ChrisDill
6b84b76b70
Forgot #else in platform check
...
- Added else so return not compiled twice.
2018-09-29 14:28:07 +01:00
ChrisDill
ed95337eb8
Added platform check
...
- Added PLATFORM_DESKTOP check for Monitor functions to try to fix issue on android.
- Not sure what return types should be when not on desktop. Added rough guess for now.
2018-09-29 14:10:29 +01:00
ChrisDill
ed79d53e1a
Changed tabs to spaces
...
- Fixed tabs used instead of 4 spaces
2018-09-27 16:23:11 +01:00
ChrisDill
73701c12b2
Merge remote-tracking branch 'upstream/master'
2018-09-27 15:54:02 +01:00
ChrisDill
1836e02c1e
Added monitor functions
...
- Get number of monitors
- Get size, physical size and name of primary monitor. Could pass monitor id instead not sure.
2018-09-27 15:52:56 +01:00
Ray
29eddb9ff3
Updated icon data
2018-09-26 16:02:42 +02:00
Ray
abfbc42df7
PNG image size optimization
2018-09-25 12:53:31 +02:00
Ray
9efe5c6802
Support MP3 wave loading -NOT TESTED-
2018-09-19 15:57:46 +02:00
Ray
be599a9ece
enjoy!
2018-09-18 21:34:02 +02:00
Ray
27c3afd91c
enjoy!
2018-09-18 21:30:52 +02:00
Ray
2bd18ab91e
Support ExportImage() as raw pixel data
...
Added note on KTX 2.2
2018-09-17 19:00:51 +02:00
Ray
f503fded67
Support image export
2018-09-17 17:06:58 +02:00
Ray
ec5c9686b3
Improved data export capabilities!
...
REVIEWED: ExportImage()
REVIEWED: ExportMesh()
ADDED: ExportWave()
REMOVED: Internal funcs: SavePNG(), SaveBMP()
NOTE: These changes break the API (parameters order)
2018-09-17 16:56:02 +02:00
Ray
3a1a489545
Removed TABS
2018-09-14 13:00:48 +02:00
Ray
5b09630d45
Update mini_al to v0.8.8
...
Some minor tweaks around
2018-09-14 12:47:31 +02:00
Ray
f32e23c11b
Merge pull request #641 from ChrisDill/master
...
Added a few missing functions to raymath
2018-09-13 12:51:45 +02:00
ChrisDill
1e1bbaa40b
Added a few missing functions to raymath
...
- Added Vector2MultiplyV
- Added Vector2DivideV
- Added Vector3Divide
- Added Vector3DivideV
2018-09-13 11:43:10 +01:00
F.H
9f1489dc1d
Update models.c
...
fix bug with GenMeshPlane() creating too many vertices/texcoords/normals for the plane mesh
2018-09-06 21:11:00 +02:00
Ray
dfb8837c46
Support aliased font texture generation
...
Useful for bitmaps pixelated fonts where anti-aliasing is not desired!
Change also enables additional font generation mechanisms in a future (cleartype, hinting...).
2018-09-06 16:56:21 +02:00
Ray
1fcb3c0317
Started working on IQM/glTF loaders
2018-09-05 10:59:05 +02:00
Ray
ac31f51c5e
Corrected issue with font tint
2018-09-05 10:47:57 +02:00
Ray
d0608b031a
Corrected issue with types
2018-09-05 10:47:40 +02:00
raysan5
207b5a26b1
Create release directory if not exist
2018-08-25 18:25:51 +02:00
raysan5
af919e5c9f
Review naming to follow raylib conventions
...
strprbrk() does not follow raylib function name convention but as it is
very similar to the standard strpbrk(), we'll keep the naming... also,
don't like to mix static functions with API functions but as strprbrk()
is just used in the two functions below, it's ok to be there... maybe it
could be refactored in a future or even move the logic inside the
required functions...
2018-08-25 17:55:25 +02:00
Ahmad Fatoum
85213795d1
GetDirectoryPath: return NULL, don't crash when no slash
...
Noted in #634 .
2018-08-25 09:27:41 +02:00
Ahmad Fatoum
5dda105a79
core: Support slashes as well in GetFileName & GetDirectoryPath
...
Fixes #634 .
2018-08-25 09:23:40 +02:00
Oğuzhan Çankaya
2bef76735d
lerp for vector2 and float
2018-08-21 04:14:43 +03:00
Justin Clift
699cadcf98
Add the remaining numeric keypad keys, and a few other missing ones
2018-08-19 18:00:16 +01:00
Justin Clift
6a5dbeace8
Add the plus and minus keys on both the main keyboard and keypad
2018-08-19 14:40:30 +01:00
Ray
506b7b8d7c
Corrected issue with batch overflows
...
When a batch reach its vertex limit, a draw call is issued and batch restarted for refilling but if the draw call was issued for vertex data accumulated inside rlPushMatrix/rlPopMatrix, draw call was issued before the rlPopMatrix, consequently modelview matrix was not properly recovered before the draw call... obviously, it only happened the following draw calls, not the first one...
Now it works ok but this system needs to reviewed, noticed and important frames drop when processing around 20 dynamic batch draw calls, it means filling MAX_QUADS_BATCH (8192) quads of data 20 times per frame, including data updating and sending for draw processing.
Doing some maths, it means:
Vertex data (float) -----> 8192 quads * 4 vertex * 3 comp * 4 byte = 393216 bytes
Texcoords data (float) -> 8192 quads * 4 vertex * 2 comp * 4 byte = 262144 bytes
Color data (uchar) -----> 8192 quads * 4 vertex * 4 comp * 1 byte = 131072 bytes
Thats a total of 786432 bytes (0.75MB) sent to GPU 20 times per frame for processing... I'm testing in an Intel HD Graphics integrated, I imagine is too much data to be sent and and it causes stalls, so the frames drop...
2018-08-17 13:55:46 +02:00
Ray
732b775a1d
Proper variables initialization
2018-08-17 11:41:49 +02:00
Ray
4c84208644
Working on batch reset issue
...
Corrected memory leak!
2018-08-17 01:34:45 +02:00
Ray
eef44fd930
Merge pull request #625 from ChrisDill/master
...
Raymath dllexport fix
2018-08-16 23:04:17 +02:00
ChrisDill
c669c6762f
Improved raymath defines
...
- Using raylib.h as reference, added define checks for BUILD_LIBTYPE_SHARED and USE_LIBTYPE_SHARED.
2018-08-16 18:20:49 +01:00
ChrisDill
a187361c6f
Raymath dllexport fix if _WIN32 defined
...
- Added check for dllexport to compile if _WIN32 defined.
- If not defined then use the original RMDEF.
2018-08-16 12:54:45 +01:00
ChrisDill
42b52ecdb1
Raymath dllexport fix
...
- Added __declspec(dllexport) to RMDEF in raymath.h. This allows them to be accessed when importing from raylib.dll.
2018-08-16 11:29:30 +01:00
Ray
b88bfa7267
Review PR formatting
2018-08-14 09:57:31 +02:00
Joseph-Eugene Winzer
1cef8ea1bf
Shapes: Simplifies CheckCollisionRecs
...
By comparing the edges of the rectangles relative to each other we can
determine if they intersect or not.
2018-08-14 00:14:06 +02:00
David Reid
3200b23469
Update mini_al.
...
This should improve the Raspberry Pi experience.
2018-08-12 13:45:12 +10:00
Ray
00f5f2ead2
Merge pull request #616 from overdev/master
...
[Feature Request] 9-patch drawing function
2018-08-09 22:42:05 +02:00
Jorge A. Gomes
dab78d59f3
Update textures.c
...
See raylib/examples/textures/textures_image_9patch.c for how to use `DrawTextureNPatch` function.
2018-08-08 16:42:39 -03:00
Jorge A. Gomes
5f89e35d1c
Update raylib.h
2018-08-08 16:39:10 -03:00
Ray
7634cbeb22
Updated mini_al
...
Corrected issue with sound playing (pop sound at the end)
2018-08-08 18:26:05 +02:00
Ray
b042fe12e6
Reviewed spacings on latest PR
2018-08-06 20:49:47 +02:00
Ray
61b32e45ed
Merge pull request #618 from kimkulling/fix_compiler_warnings
...
Fix compiler warnings
2018-08-06 20:43:28 +02:00
Kim Kulling
f5f7ed79b8
Fix compiler warnings of lib
2018-08-05 23:53:34 +02:00
Kim Kulling
b2cac82fa0
Fix compiler warings in texture.c and more.
2018-08-05 00:34:35 +02:00
Kim Kulling
ecf8bff4aa
Fix compiler warnings, first part
2018-08-04 10:32:16 +02:00
Jorge A. Gomes
28424141f0
Update textures.c
...
Added support form vertical and horizontal 3-patches.
Corrected the distortion caused when destRec size is smaller than 4x4. Now even 1x10 or 0x0 sizes are drawn correctly.
2018-08-03 20:53:15 -03:00
Jorge A. Gomes
6ef03ea4e8
Update raylib.h
...
Added support form vertical and horizontal 3-patches.
Corrected the distortion caused when destRec size is smaller than 4x4. Now even 1x10 or 0x0 sizes are drawn correctly.
2018-08-03 20:50:13 -03:00
Ray
d4bb444fe5
Merge pull request #609 from pamarcos/fix_physac_examples
...
[physac] Fix Physac examples to be run without creating new thread
2018-08-03 12:47:53 +02:00
Jorge A. Gomes
7cc2a5585b
Update textures.c
...
Added DrawNinePatch() function implementation.
2018-08-03 04:51:26 -03:00
Jorge A. Gomes
c9ca14e659
Update raylib.h
...
Added NinePatch struc definition and function prototype.
2018-08-03 04:48:46 -03:00
Ahmad Fatoum
286c41af52
Sync with upstream GLFW pull request
...
The GLFW tree distributed with raylib has two modifications:
- GLFW_PKG_{DEPS,LIBS} are exported to PARENT_SCOPE, so we can use them
in our pkg-config file
- An intermediary glfw_objlib target is added, so we can reexport GLFW
symbols from libraylib.a
rglfw can fix the second point, but for Wayland usage, we would have to
replicate protocol generation, so we just leverage GLFW's existing
support instead.
To make maintenance easier, I have submitted a pull request for
including these modifications to upstream GLFW.
And to make that one easier, this patch dog-foods the modifications,
so raylib users can help find regressions. :-)
glfw/glfw#1307
2018-07-29 23:56:16 +02:00
Ray
7154a83313
Merge pull request #610 from pamarcos/fix_chdir_macos
...
[games] Prevent GLFW changing working dir to 'Resources'
2018-07-29 23:40:13 +02:00
Pablo Marcos Oltra
907e27ef4e
Fix Physac examples to be run without creating new thread
2018-07-29 21:32:39 +02:00
Ahmad Fatoum
78487f7521
CMake: Make the raylib project as a whole embeddable
...
So user code can use add_subdirectory to build it (similar to what we do
with GLFW or what the projects/CMake/CMakeLists.txt can do).
2018-07-29 21:28:23 +02:00
Pablo Marcos Oltra
89cec68565
Prevent GLFW changing working dir to 'Resources'
2018-07-29 18:38:31 +02:00
Ahmad Fatoum
e82505b873
Add projects/CMake example
...
The CMakeLists.txt checks for an installed raylib and downloads and
installs one if none is found. Afterwards, it builds core_basic_window.c
2018-07-29 18:27:59 +02:00
Ahmad Fatoum
548dbeb1ca
Fix typo (s/proedural/procedural)
2018-07-29 13:04:16 +02:00
Ahmad Fatoum
2ae6df47fc
CMake: Set -DMACOS_FATLIB=OFF by default
...
Homebrew doesn't ship 32-bit libraries anymore, so using both
-DUSE_EXTERNAL_GLFW and -DMACOS_FATLIB with a Homebrew GLFW would fail.
With -DUSE_EXTERNAL_GLFW=OFF, this is not a problem, but I think keeping
it off by default makes more sense. If someone wants universal
libraries, they can just toggle it.
2018-07-29 12:35:36 +02:00
Ahmad Fatoum
4d209d45aa
core: Don't use GLFW_TRANSPARENT_FRAMEBUFFER with older GLFWs
...
PLATFORM_WEB is not the only platform that doesn't define
GLFW_TRANSPARENT_FRAMEBUFFER, it's also recent enough that it's not
included in the most recent GLFW 3.2.1 release, so this error can creep
up when using USE_EXTERNAL_GLFW.
2018-07-29 12:35:36 +02:00
Ahmad Fatoum
3f09726331
CMake: Major cleanup to support find_package(raylib)
...
Remove that link_libraries_to_executable() hack and defines a proper
raylib target that can be used with target_link_libraries.
The same target is also available for external (user) code by using
find_package(raylib).
This results in:
- Remove hardcoded build directories from examples and games CMakeLists.txt
- Allow rlgl_standalone and other special examples to be built easily
- Allow CMake projects to find_package(raylib instead of fiddling with pkg-config
- Makes code a little more maintainable
- Fixes #471 , #606 .
- Makes code less confusing by removing the double use of PLATFORM (#584 ).
Note that this is still not _The Right Way_(TM), because normally
raylib-config.cmake (or its includes) would be automatically generated.
I didn't manage to get that to work though, so I went the easier route
of just wrapping pkg_check_modules for consumption by find_package.
2018-07-29 12:35:35 +02:00
Ahmad Fatoum
3e5093eab0
CI: Build with all optional formats enabled
...
also makes one configuration shared-only
dr_flac is not built on i386, because GCC 4.8 complains about asm("cpuid"
clobbering ebx, as it's using ebx for PIC.
Instead of downloading a newer GCC (and multilib),
disable FLAC for that one configuration...
2018-07-29 12:13:01 +02:00
Ahmad Fatoum
69e147417b
Travis CI: Add OpenAL-Configuration
2018-07-29 12:13:00 +02:00
Michael Vetter
186c1b157e
Fix bug in LoadMusicStream
...
free() and NULL at the end.
2018-07-29 09:52:18 +02:00
raysan5
7964b28fac
Corrected bug LoadMusicStream()
2018-07-28 18:19:53 +02:00
raysan5
0cf92c59d7
Corrected timing typo
2018-07-28 18:13:19 +02:00
raysan5
dc3327fba8
Reviewed music loading
2018-07-28 18:07:06 +02:00
raysan5
6f61e26a3c
Reviewed custom logging functionality
2018-07-28 17:57:05 +02:00
Michael Vetter
7a5b1b13e2
Deal with failed LoadMusicStream
...
It would be good to have a way to continue execution even when loading a stream didn't work.
Free music and set it to NULL in case something went wrong, so that users can check for it.
2018-07-27 15:58:27 +02:00
Pablo Marcos Oltra
c69f7953c7
Add SetTraceLogCallback to enable users setting custom logging ( #597 )
2018-07-26 21:57:45 +02:00
Pablo Marcos Oltra
8d134edaf7
Fix rlgl.h to be used as a standalone
2018-07-25 10:36:18 +02:00
Ray
361d878b4c
Updated animations support
2018-07-24 18:52:56 +02:00
Ray
198a023527
First working version of IQM animations
...
Still a work in progress but it already works...
Current riqm API could be simplified...
2018-07-24 18:28:58 +02:00
Ahmad Fatoum
2b8c9f9a17
CMake: Fail when -D{PLATFORM,OPENGL_VERSION}=INVALID_VALUE
...
as well as -DUSE_EXTERNAL_GLFW.
Nips issues like #584 in the bud.
2018-07-23 21:00:48 +02:00
raysan5
4c15515ba6
Support examples with Emterpreter
...
Examples can be compiled for web with no code change at all! Usually
examples need to be refactored for web... using emscripten code
interpreter (emterpreter), it can manage synchronous while() loops
internally... as a downside, execution is very slow...
2018-07-21 17:13:59 +02:00
raysan5
7dc66d2d3f
Looking for a place for raylib resource file
2018-07-21 16:18:33 +02:00
Ray
6e812cf147
Working on MP3 support
2018-07-19 23:15:46 +02:00
Ray
103044926b
Avoid config.h in standalone mode
2018-07-16 19:24:40 +02:00
Ray
6efb89c51e
Updated to latest mini_al dev
2018-07-16 19:21:54 +02:00
Ray
98273f0152
Reviewed compilation options
2018-07-16 18:43:24 +02:00
Ray
5b37178af9
Reviewed rlgl_standalone example
2018-07-16 18:22:03 +02:00
Ray
096fd6f2c3
Converted rlgl module in header-only
...
This change allows rlgl.h usage as independent single-file header-only module... still some tweaks required, like removing GLAD dependency... required extensions could be manually loaded!
Also removed shader_distortion.h, embedded in rlgl.h
2018-07-16 17:53:47 +02:00
Ray
0c631e6b5a
Corrected comment
2018-07-15 21:24:59 +02:00
Ray
292499bdeb
Reviewed LoadFontData() and GenImageFontAtlas()
2018-07-15 20:03:05 +02:00
Ray
9e2c418a92
Removed dev from version
2018-07-11 16:40:08 +02:00
Ray
eb296a5605
Reviewed shared library generation
2018-07-11 16:39:41 +02:00
Ray
43178f3488
Updated mini_al to latest dev version
...
Corrects issue with audio on RPI
2018-07-11 16:39:26 +02:00
Ahmad Fatoum
414bb6018b
CMake: Add Libs.private to Libs if installing static only
...
pkg-config --libs --static raylib and pkg-config --libs raylib
should give the same result if there is no shared raylib installed.
2018-07-10 21:20:01 +02:00
raysan5
3c02a9fc66
Support multiple data type aliases
...
Vector4 -> Quaternion
Texture2D -> Texture
RenderTexture2D -> RenderTexture
Camera3D -> Camera
SpriteFont -> Font
2018-07-09 10:23:53 +02:00
raysan5
f939378764
Support ARM and ARM64 Android building
2018-07-09 03:00:52 +02:00
raysan5
c6d188a09a
Reviewed latest commit for Android gamepad support
2018-07-07 10:15:19 +02:00
Ray
50088bf49b
Merge pull request #570 from SethArchambault/master
...
SNES-like GAMEPAD Support added for Android, Makefile has optional support for 32bit
2018-07-07 09:38:19 +02:00
David Reid
8651e14955
Update mini_al with a fix for macOS.
2018-07-07 10:36:19 +10:00
Seth Archambault
fa36c5294a
Merge branch 'master' of https://github.com/raysan5/raylib
2018-07-06 13:37:17 -04:00
Seth Archambault
f981daf1df
Added SNES-style GAMEPAD SUPPORT
2018-07-06 13:33:46 -04:00
Ahmad Fatoum
7f040009ee
Add null statement after goto label to pacify CI
...
Fixes : #568
2018-07-06 02:30:38 +02:00
Ray
0ab3d85aa0
Merge pull request #568 from mackron/dr/mini_al
...
Update Audio Libraries
2018-07-06 00:31:21 +02:00
raysan5
103bc7dfc6
Corrected issue with GetFontDefault()
...
Note for me: Replace All is NOT your friend...
2018-07-05 19:17:06 +02:00
raysan5
d881c73257
Renamed GetDefaultFont() to GetFontDefault()
...
Library consistency rename... yes, I know, it breaks the API...
2018-07-05 19:08:24 +02:00
raysan5
1f1d8eeeeb
Checking Android input functionality
...
Joystick support is not implemented just yet, not difficult but it
requires some work...
2018-07-05 19:00:49 +02:00
David Reid
b7d7704098
Update mini_al to version 0.8.
2018-07-05 23:12:20 +10:00
David Reid
6c96fa6301
Update external audio libraries.
2018-07-05 22:57:45 +10:00
David Reid
c598701873
Fix bug with FLAC music streams.
2018-07-05 22:57:17 +10:00
David Reid
1d354bc704
Merge branch 'master' of https://github.com/raysan5/raylib into dr/mini_al
2018-07-05 22:33:16 +10:00
Ahmad Fatoum
c3aeaf4a49
Travis CI: Add test case for pkg-config
2018-07-03 21:35:28 +02:00
Ahmad Fatoum
61747508b0
CMake: Reuse libraries found by glfw CMake config
...
if (${PLATFORM} MATCHES "Desktop")
target_link_libraries(${RAYLIB}_shared glfw ${GLFW_LIBRARIES})
was never true because PLATFORM STREQUAL "PLATFORM_DESKTOP"...
This fixes #551 and makes the changes suggested in #552 (commited as 965cc8ab )
unnecessary.
2018-07-03 21:35:27 +02:00
Ahmad Fatoum
33c830353b
CMake: Fix regression in USE_EXTERNAL_GLFW=IF_POSSIBLE
...
Fixes: e1e036a6 ("Disable glfw only when it is not found and not external", #558 )
2018-07-03 09:24:31 +02:00
Ray
74fd0e7ca4
Added function: ImageColorReplace()
2018-07-03 00:57:58 +02:00
Ray
7b971e0623
Added Quaternion typedef
2018-07-02 18:53:46 +02:00
Ray
276974de05
Removed function prototype
...
This function was added in text module as GenImageFontAtlas()
2018-07-02 16:39:04 +02:00
Ray
7dedb84fd0
Added function: Vector3RotateByQuaternion()
...
Rotate a Vector3 by a Quaternion
2018-06-30 22:00:16 +02:00
Ray
d0166c9d45
Spacing tweaks
2018-06-30 21:56:26 +02:00
Ray
afe81d94ce
Re-added: LoadFontEx()
2018-06-30 19:58:44 +02:00
Michael Campagnaro
859b1cf574
Fix incorrect log agent names
2018-06-28 18:41:32 -04:00
Ray
dbfd8d713f
Reviewed comments section
2018-06-26 01:36:13 +02:00
Ray
bd957c7442
Merge pull request #557 from Martinfx/max-support-bsd-os
...
Added support OpenBSD, NetBSD, DragonFly OS
2018-06-24 12:44:58 +02:00
maficccc@gmail.com
59ebe1b7c3
Added support OpenBSD, NetBSD, DragonFly
2018-06-23 17:02:07 +02:00
maficccc@gmail.com
965cc8ab6f
Added support DragonFly os from BSD family
2018-06-23 17:02:04 +02:00
Yuri
e1e036a602
Fisable glfw only when it is not found and not external.
2018-06-23 07:30:35 -07:00
Ray
0e135118fd
Improved GenImageFontAtlas()
2018-06-21 00:18:13 +02:00
Ray
75ba5aca55
Improved font generation and SDF
...
Added: data to CharInfo struct
Added: LoadFontData()
Added: GenImageFontAtlas()
Removed: LoadFontEx()
Removed: LoadTTF() [internal]
Some code tweaks
2018-06-20 00:52:14 +02:00
Ray
372e4a1139
Reviewed some functions
...
- GetImageData()
- GetImageDataNormalized()
2018-06-12 16:30:03 +02:00
Ray San
64804f30e6
Comment review
2018-06-12 13:27:41 +02:00
Ray San
0c01c08718
Corrected issue, flag not supported...
...
...by emscripten glfw javascript implementation
2018-06-12 13:21:36 +02:00
Ray San
59fd261491
Added function: GetImageDataNormalized()
...
Reviewed: GetImageData()
Reviewed: ImageFormat()
2018-06-12 13:13:09 +02:00
Ray San
7d0e09ff4c
Corrected bug
2018-06-12 12:05:28 +02:00
Ray San
b588af5ce2
Corrected breaking build
2018-06-12 10:45:00 +02:00
raysan5
b48d225a43
Propose new function: GenImageFont()
2018-06-10 19:29:01 +02:00
Ray
817ae07505
Some comments cleaning
...
ImageDraw() code tweak
2018-06-06 00:43:52 +02:00
Ray
0e6458cfee
Added ImageRotate*() functions
2018-06-03 21:05:01 +02:00
Ray
61a1c59472
Corrected possible issue with CMake for GLFW
2018-06-02 18:47:19 +02:00
Ray
9688c677de
Review window creation hints
2018-06-02 18:26:57 +02:00
Ray
c7d6a44e33
Update GLFW to latest dev version (master branch)
2018-06-02 18:26:29 +02:00
Ray
b1b4a11bdb
Corrected issue with function definition
2018-06-02 13:05:23 +02:00
Ray
afc4181752
Work on ImageResizeCanvas()
2018-06-02 12:47:05 +02:00
Ray
2536bea379
Added: ImageResizeCanvas() -WIP-
...
Added note idea on ImageFormat() for future redesign (to support
16bit-32bit pixel-formats)
2018-06-01 00:53:40 +02:00
Ray
129c890a28
Removed assert()
...
Not used in raylib this mechanism
2018-05-30 00:06:23 +02:00
Ray
8f4b53384c
Replaced tabs by spaces
2018-05-29 09:09:40 +02:00
Ray
d873314c27
Reviewed Windows resource file name
2018-05-29 00:52:08 +02:00
Ray
0148432588
fabsf() not working with TCC
...
Replaced by fabs() that seem to work ok
2018-05-28 00:48:45 +02:00
Ray
dbff40944a
Corrected issue with floats on TCC
...
It seems TCC was not casting correctly int values to float in some
specific situations
2018-05-28 00:48:07 +02:00
Ray
1f0cc57ec7
Corrected issue with compiler param
...
Added android_native_app_glue module to raylib compilation instead of
compiling it as static lib at apk generation.
2018-05-27 19:06:14 +02:00
Ray San
8f4fa5006b
Added a note
2018-05-22 12:09:12 +02:00
Ray San
f454af08bb
Review include (already included)
2018-05-22 12:08:58 +02:00
raysan5
559b9b8cc3
Corrected possible memory leak
2018-05-21 18:57:54 +02:00
raysan5
44181baf04
Working on Android APK building
2018-05-21 18:13:52 +02:00
David Reid
63cf43b729
Fix some warnings.
2018-05-21 20:46:22 +10:00
David Reid
647c08ef4c
Fix a copy paste typo.
2018-05-21 20:39:42 +10:00
David Reid
f1b624d38b
Update mini_al.
2018-05-21 20:39:19 +10:00
David Reid
6d8cc250bd
Merge branch 'master' of https://github.com/raysan5/raylib into dr/mini_al
2018-05-21 20:26:28 +10:00
Ahmad Fatoum
e025e62445
cmake: Fix PLATFORM_WEB build
...
Did this ever work? Surely, doesn't look like it...
2018-05-21 12:15:39 +02:00
Ahmad Fatoum
ad8509732c
CMake: Fix (Add?) Android support
...
Not sure if this ever worked, but now it at least compiles.
2018-05-21 01:08:29 +02:00
Ahmad Fatoum
ff55af14f9
CMake: Move reusable code to new cmake/ directory
2018-05-21 01:08:29 +02:00
Ahmad Fatoum
ae26e083b4
CMake: Add default build type if none specified
...
Release, unless we are in a Git repo, then it's Debug.
2018-05-21 01:08:28 +02:00
Ahmad Fatoum
20ddc6a2bb
Move utils.cmake to separate cmake/ directory
2018-05-21 01:08:28 +02:00
raysan5
a752092055
Removed 32bit arm Android library
...
From 2019 64bit support will be mandatory to publish an Android app.
Google plans to require that new apps target Oreo (API level 26) in
August of 2018.
2018-05-20 19:13:10 +02:00
raysan5
8e0cd51afb
Support shared library building on Android
2018-05-20 18:49:58 +02:00
raysan5
ca69068814
Added function: rlCheckBufferLimit()
2018-05-20 01:55:46 +02:00
raysan5
3b70b66a08
Love OpenGL gotchas... make my life more enjoyable!
2018-05-20 00:41:12 +02:00
raysan5
24adca4ad0
Manual mipmap generation review
...
On OpenGL 1.1 only is supported for 32bit RGBA textures
2018-05-20 00:39:56 +02:00
raysan5
25d5e907ec
Some code review (mainly comments)
2018-05-20 00:37:16 +02:00
Michael Vetter
5cfbb53f6c
Increase API version
...
Please do this whenever necessary. And adapt it before releasing a new
RC. The RC should already have the correct one.
2018-05-18 16:04:18 +02:00
Ray
fb4265f646
Reviewed Android pipeline
...
Now defaults to Clang, ARM64 and API 21
2018-05-17 00:59:53 +02:00
Ray
0b05169aa7
Some warnings review
2018-05-17 00:58:58 +02:00
Ray
88c2337225
Preliminary support for MP3 fileformat -WIP-
2018-05-17 00:04:58 +02:00
Ray
2aae62cea2
Header tweak and comments
2018-05-17 00:04:36 +02:00
Ray
1d3e4ef437
Corrected issue on file extension check
2018-05-17 00:04:12 +02:00
Ray
bb43755a9d
Corrected issue on LoadASTC()
2018-05-12 23:33:03 +02:00
Ahmad Fatoum
eed170f852
CMake: Fix typo... s/USE_PIC/WITH_PIC/
2018-05-12 19:05:30 +02:00
Ahmad Fatoum
0f1aaa474a
CMake: (Properly) build glfw separately with CMake
...
This reverts commit 2d6fb5c628 ,
and adds a fix for Alien::raylib's test failures.
The tests failed because the resulting static library didn't reexport
GLFW symbols. As a fix, we now have GLFW create a CMake "object library"
target that we can link with both the static and shared raylib.
This is arguably ugly... Proper fix would probably be a GLFW upstream
object library target.
Closes #536 .
2018-05-12 18:38:20 +02:00
Ahmad Fatoum
2d6fb5c628
Revert "CMake: Build glfw separately with CMake"
...
This reverts commit 0adb4b67de ,
because it failed tests for Alien::raylib:
http://www.cpantesters.org/distro/A/Alien-raylib.html
2018-05-11 23:43:35 +02:00
Ray
aa76985c0d
Review raylib version to 2.0
...
Review raylib_icon resource
2018-05-11 18:14:19 +02:00
Ahmad Fatoum
0adb4b67de
CMake: Build glfw separately with CMake
...
Makes it easier to support Wayland later on.
2018-05-11 01:24:27 +02:00
Ahmad Fatoum
0df501be91
Add GLFW source tree to src/external
...
We need the CMake stuff for wayland configuration.
Otherwise, we would have to replicate that ourselves.
This is the full 7ef34eb06de54dd9186d3d21a401b2ef819b59e7 tree except
for tests/ examples/ and docs/
2018-05-10 23:07:26 +02:00
Ahmad Fatoum
b8ca51fd01
CMake: Don't create symlinks on unsupporting file systems ( #539 )
...
Panders to the idiosyncrasies of my work flow:
I have my raylib build directory mounted as a VirtualBox vboxfs for use
with my Linux VM, but vboxfs doesn't support symlinks, while raylib shared
library versioning on Unix expects symlinks to work.
If this happens, library versioning is now disabled on Unix with
an error message instead of just failing the build.
2018-05-10 21:03:43 +02:00
Ray
f26a38a9e1
Merge branch 'master' of https://github.com/raysan5/raylib
2018-05-09 00:24:08 +02:00
Ray
9ea2a69bfd
Corrected issue on rectangle drawing
2018-05-09 00:23:56 +02:00
Ray
3a803ac95e
Removed unnecesary define
2018-05-08 23:04:13 +02:00
Sherjil Ozair
8e9ff75f1c
Use fabsf for floats, and avoid implicit type casting
2018-05-06 12:47:46 -04:00
Ray
f14492432d
Avoid exposing native GLFW3 functionality
...
Try to avoid types conflict with Font
2018-05-04 23:03:56 +02:00
Ray San
ec33e7d705
BREAKING CHANGE: Renamed SpriteFont type to Font
...
- Preparing MP3 files support
- Jumped version to raylib 2.0-dev (too many breaking changes...)
2018-05-04 16:59:48 +02:00
Ray San
6045062a05
Renamed some functions
...
- Renamed Begin3dMode() --> BeginMode3D()
- Renamed Begin2dMode() --> BeginMode2D()
- Renamed End3dMode() --> EndMode3D()
- Renamed End2dMode() --> EndMode2D()
2018-05-04 16:54:05 +02:00
Ray San
6324697ffd
Rectangle parameters changed to float
...
- Some examples tweaks
- Reviewed ImageFormat()
- Use float for text fontSize
2018-05-04 16:25:31 +02:00
Ray San
9d103b7c2f
Removed line breaks from functions
...
Useful to parse raylib.h to generate raylib-lua and Notepad++
intellisense XML info
2018-05-03 19:19:35 +02:00
raysan5
198d739256
BREAKING CHANGE: Renamed Camera -> Camera3D
...
Just added a fallback in the meantime...
2018-05-01 12:31:03 +02:00
raysan5
400c345f96
Added tangent computation alternative method
...
As stated in the note, I'm not sure if math is right, just followed a
reference implementation...
2018-04-30 11:21:44 +02:00
raysan5
23e335d933
Implemented MeshTangents()
...
- Added Vector3OrthoNormalize() to raymath.h - not sure if it is correct
- Implemented MeshBinormals() - Mesh struct has not a place for them...
- Updated model_material_pbr example - tested but not working on my GPU
(old Intel HD), actually, it never worked on it...
2018-04-30 02:47:48 +02:00
raysan5
c51203ae7e
Corrected alpha blending on ImageDraw()
2018-04-29 18:39:57 +02:00
raysan5
dff1028466
Replaced ColorToFloat() by ColorNormalize()
2018-04-29 18:39:46 +02:00
raysan5
8d81b6e4e4
Support shapes drawing using only QUADS
...
Also added new compilation FLAGS for that pourpose
2018-04-29 12:53:32 +02:00
raysan5
ada6668b24
Expose file-dropping functions symbols
2018-04-29 11:49:10 +02:00
raysan5
ca5f7ebd10
Added compile flag: SUPPORT_SCREEN_CAPTURE
...
Allow compiling the library with support for automatic screen capture
(KEY_F12)
2018-04-29 11:37:39 +02:00
David Reid
3ca5047c82
Update mini_al.
2018-04-22 07:24:18 +10:00
David Reid
af4d23aa82
Update mini_al.
2018-04-21 22:13:02 +10:00
David Reid
24cab8f920
Update mini_al.
2018-04-21 20:39:31 +10:00
David Reid
0febaa2446
Update external audio libraries.
2018-04-21 18:57:00 +10:00
Ray
847bdaf682
Implemented default mesh
...
In case mesh loading fails, a cube is generated instead!
2018-04-19 20:20:34 +02:00
Ray
76a6bf6c52
Review spacing for cosistency
2018-04-19 20:19:53 +02:00
lumaio teon
5ef6cc1fb9
Add more key definitions
2018-04-13 17:14:04 -04:00
Ahmad Fatoum
3f59bdfc76
mini_al: Use WinAPI interlocked ops with tcc
...
Seems tcc doesn't provide __sync_*. See #435 .
2018-04-11 11:29:49 +02:00
Ahmad Fatoum
8b0fef6c34
raymath: Workaround tcc inline function limitation
...
Reported in #435 , tcc generates out-of-line definitions for inline
symbols, something it shouldn't. This fix punishes tcc for that
by making applications it compiles (slightly) larger...
2018-04-11 10:43:27 +02:00
Ray San
4cc12ef2b3
Review camera definition on examples
2018-04-11 10:13:00 +02:00
Ray San
cc3b8645df
Updated release version
2018-04-10 10:37:48 +02:00
Ray
8e44f7b3c7
Reviewed config.h formatting
...
Added raylib version to config
2018-04-09 23:01:20 +02:00
Ray
54e24d905a
Init frame timming measure variables
2018-04-09 22:28:41 +02:00
Ray
cd616258c6
Merge pull request #522 from a3f/master
...
Refactor all #define SUPPORT_* into a config.h
2018-04-08 22:46:44 +02:00
Ray
9e7dedf5af
Merge pull request #521 from TheLumaio/master
...
Added GetCollisionRayModel
2018-04-08 22:28:19 +02:00
Ahmad Fatoum
1dbce35247
CMake: Generate config.h from CMakeOptions.txt
...
I would have liked config.h to be selected by include dir configuration,
but this way is less intrusive.
2018-04-07 23:39:53 +02:00
Ahmad Fatoum
1841afad11
Refactor all #define SUPPORT_* into a config.h
...
That way, a user needs only to touch a single file to configure what
features raylib is built with.
Include guards are left out intentionally, because config.h should only
be included in source files, not headers.
Later on, config.h can also define the raylib version (#461 ).
2018-04-07 23:37:48 +02:00
Ahmad Fatoum
d88523f03a
Split CMake options into separate CMakeOptions.txt
2018-04-07 22:41:43 +02:00
Milan Nikolic
3caa044bf2
Add GNUInstallDirs and USE_AUDIO/USE_WAYLAND options to CMake ( #518 )
2018-04-07 16:32:14 +02:00
lumaio teon
d2cc5b88df
Removed useless GetCollisionRayMesh and libraylib.a
2018-04-07 03:49:56 -04:00
lumaio teon
d003c23ecf
Added GetCollisionRayModel
2018-04-06 12:04:09 -04:00
Ray
b8bd1d2ea6
Remove unnecesary NPOT check
...
Now PLATFORM checks only used on core and utils modules
2018-04-05 19:22:45 +02:00
Ray
005f2ffb75
Simplified some code
2018-04-05 19:18:44 +02:00
Ray
931b672c92
Added: ImageDrawRectangle()
...
Renamed SaveImageAs() to ExportImage() for consistency on what actually happens with data.
2018-04-04 12:02:20 +02:00
Ray
6edf15b9f9
Added funtion: ExportMesh()
2018-04-04 12:00:54 +02:00
Ray
9393d1d76f
Merge branch 'master' of https://github.com/raysan5/raylib
2018-04-03 12:43:42 +02:00
Ray San
fe1c04d1b8
Removed old code
2018-04-03 12:42:28 +02:00
Ray
533780aadf
Review ImageDraw() alpha blending
...
Not sure if math is ok... just left a commented piece of code that uses pre-multiplied alpha.
2018-04-03 12:42:22 +02:00
Ray
3e0de31424
Merge pull request #504 from Martinfx/master
...
Fix potential bugs from static analysis
2018-04-02 18:10:38 +02:00
raysan5
375adf86a6
Review math usage to reduce temp variables
2018-04-02 15:16:45 +02:00
raysan5
bbdf9f4880
Review InitWindow() to avoid void pointer
...
Reviewed for PLATFORM_ANDROID and PLATFORM_UWP
2018-04-02 14:49:01 +02:00
maficccc@gmail.com
201007e426
Fix sscanf() without field limits can crash with huge input data
2018-04-02 13:30:20 +02:00
maficccc@gmail.com
db98dba10f
Fix Allocator sizeof operand mismatch
2018-04-02 13:30:20 +02:00
maficccc@gmail.com
03ca9508bf
Fix Dead initialization
2018-04-02 13:30:20 +02:00
maficccc@gmail.com
44eedf235d
Redundant assignment of 'angle' to itself
2018-04-02 13:30:20 +02:00
maficccc@gmail.com
ca9e652f8b
Remove dead assignment
2018-04-02 13:30:19 +02:00
Martinfx
28a9a181cb
Fix use after free
2018-04-02 13:30:19 +02:00
maficccc@gmail.com
e659336c11
Fix value stored to 'num_channels' is never read
2018-04-02 13:30:19 +02:00
Ray
e72b96ada1
Merge pull request #508 from a3f/master
...
Allow use of main instead of android_main
2018-04-02 10:48:02 +02:00
Ray
564baa22d6
Merge pull request #513 from autious/master
...
Add orthographic 3d rendering mode
2018-04-01 00:27:20 +02:00
Jacques Heunis
b4e2f5b45c
Initialize the timer after the graphics device on desktop and web platforms. ( #516 )
...
This is already the order that is used for Android. It doesn't appear to
make a difference on desktop but on web using the timer before it's been
initialized (by glfwInit, inside InitGraphicsDevice) causes the a long
(and variable but often several seconds) sleep between the first and
second frame.
Fixes: 468309d ("Early-exit InitWindow if InitGraphicsDevice fails")
2018-03-31 12:22:44 +02:00
Max Danielsson
6c049fdd76
Move deduplicate aspect variable in begin render.
...
Changes motivated by commentary in pull request 513
2018-03-27 19:59:54 +02:00
Max Danielsson
5ecee69088
Add 3d orthographic projection mode
2018-03-25 18:33:19 +02:00
David Reid
a8e2c7de9c
Fix an infinite loop in ALSA backend of mini_al.
2018-03-20 18:39:21 +10:00
Ray
deffad1701
Review tabs issue when compiling...
...
...PLATFORM_ANDROID on Windows, using MinGW-w64 (x86) provided Make (GCC
7.2)
2018-03-19 23:49:14 +01:00
David Reid
4a69c2d75e
Fix a buffer overflow in the OSS/BSD backend.
2018-03-18 14:37:41 +10:00
Ahmad Fatoum
2c219fb814
Allow use of main instead of android_main
...
Inspired by #504 .
Instead of requiring the user to do PLATFORM_ANDROID #ifdefery,
have the android_main entry point exported by raylib and call
the user-defined main. This way many games could (in theory)
run unmodified on Android and elsewhere.
This is untested!
2018-03-16 21:37:22 +01:00
Ray
61e0e4b4f3
Complete review of raymath for API consistency
2018-03-16 13:47:01 +01:00
Ray San
9318dc98ce
Support case-insensitive extension check
2018-03-16 13:09:49 +01:00
Ray
487bc613fd
Updated raylib dev version
2018-03-15 12:37:52 +01:00
Ray
9d8f15c19d
Reviewed raymath changes
2018-03-15 12:37:23 +01:00
Ray
6c6d6776c0
Merge pull request #482 from a3f/master
...
raymath.h: Use C99 inline semantics
2018-03-15 12:27:40 +01:00
Ray
8bc2813b0c
Merge pull request #500 from victorfisac/fork/master
...
[fork/master] Fixed some memory leaks and add null checks for consistency
2018-03-11 10:51:15 +01:00
raysan5
a0127d8300
Corrected typo
2018-03-11 10:49:51 +01:00
raysan5
fd5e457bb4
Correct issue with triangleCount
2018-03-11 10:41:49 +01:00
victorfisac
d6fee9da29
Fixed compilation code comment in header
2018-03-10 19:30:25 +01:00
victorfisac
3201bad65a
Fixed memory leaks in physics step operations
2018-03-10 19:25:17 +01:00
Ray San
df50eada53
Added new functions
...
- SetWindowSize() to scale Windows in runtime
- SetMouseScale() to scale mouse input, useful when rendering game to a
RenderTexture2D that will be scaled to Window size (used on rFXGen tool)
2018-03-09 11:43:53 +01:00
raysan5
85850a955a
Removed additional code
...
GLFW has been updated to latest version, probably this code is not
required any more due to already been integrated into library... but it
needs to be tested...
2018-03-03 16:01:24 +01:00
raysan5
3b4a64f2d6
Updated GLFW library to latest version
2018-03-03 15:58:44 +01:00
Ray
fd2adbe62d
Renamed CalculateBoundingBox() to MeshBoundingBox()
...
Renamed function for consistency with a possible Mesh manipulation functions (maybe added in a future). Naming follows Image*() manipulation functions.
2018-02-26 12:10:45 +01:00
Ray
a7207dc6d4
Removed tangents generation
...
It has no sense to be inside LoadOBJ(), mesh processing moved to own functions: MeshTangents() and MeshBinormals(). Not exposed to user yet.
2018-02-26 12:02:05 +01:00
Ahmad Fatoum
3f48ffb1b6
Fix two memory leaks in jar_xm.h
...
Found by LeakSanitizer in #494 .
2018-02-26 00:14:19 +01:00
RDR8
18f61948ce
Update Makefile
...
$ make clean
Makefile:296: *** missing separator. Stop.
2018-02-25 22:27:32 +01:00
Ahmad Fatoum
80bf636f81
Don't exceed signed int range when shifting left
...
Fixes UB in #489 , found by UBSan.
2018-02-25 03:17:57 +01:00
Ahmad Fatoum
76aca9b0d1
Fix possible buffer overflow in LoadBMFont
...
Width specifier doesn't include NUL terminator.
Fixes #487 found by AddressSanitizer.
2018-02-25 03:03:37 +01:00
Ahmad Fatoum
1430d01906
jar_xm: Workaround for unaligned pointer accesses
...
jar_xm.h does some shady pointer casts leading to unaligned accesses
and breaking strict aliasing. x86 has special circuitry for doing
unaligned accesses, but on other architectures, it may trap and require
kernel fix-up or crash outright. With this patch, one obstacle in
porting raylib to the GameBoy Advance has been removed. Go for it ;-)
To avoid having to rewrite that `mempool' code, insert padding before
structs and instruct the compiler (GCC, most importantly), to be gentle
when optimizing.
This fixes #490 (Unless we got ourselves 256-bit pointers, if so,
hello future!)
2018-02-24 23:59:56 +01:00
Ahmad Fatoum
f52d2de582
raymath.h: Use C99 inline semantics
...
RAYMATH_EXTERN_INLINE was renamed to RAYMATH_HEADER_ONLY, which user code
may define if they want to use it as header-only library. If multiple
files in the same project define RAYMATH_HEADER_ONLY, they might each
have duplicate out-of-line definitions of the same functions.
By default, raymath.h exposes inline definitions, which instructs the
compiler _not_ to generate out-of-line definitons, if out-of-line
definitions are required, those of the file defined with
RAYLIB_IMPLEMENTATION are used instead. There may be only one such file.
In C++ mode, the compiler will select only one out-of-line definition
automatically, so no need to define a RAYLIB_IMPLEMENTATION.
Unfortunately, we have to remove raymath function declaration from
raylib.h as those declarations would lead to duplicate out-of-line
definitions which would yield linker errors. This problem didn't
exist with GNU89 or C++, because there multiple defintions are ok,
but in C99 they aren't.
2018-02-24 23:39:23 +01:00
Ahmad Fatoum
ed6962edd3
Make MatrixToFloat and Vector3ToFloat reentrant
...
Besides making it thread-safe, it suppresses a GCC warning
when making them static inline in an upcoming patch.
2018-02-24 23:39:17 +01:00
RDR8
2b5fc12036
Update Makefiles. Enable example usage of staged libraylib.so.
2018-02-24 14:24:55 -06:00
Ahmad Fatoum
a5881fb9cc
Revert "raymath.h: Use C99 inline semantics"
...
This reverts commit 6ffc8cb799 .
and commit e4d7bbec1e .
which I pushed by mistake...
2018-02-24 15:40:08 +01:00
Ahmad Fatoum
c9043b5a87
CMake: Add options to use -fsanitize={address,undefined}
...
To make bugs like #485 , #486 , #487 and #488 easier to find in future.
2018-02-24 15:37:38 +01:00
Ahmad Fatoum
6ffc8cb799
raymath.h: Use C99 inline semantics
...
RAYMATH_EXTERN_INLINE was renamed to RAYMATH_HEADER_ONLY, which user code
may define if they want to use it as header-only library. If multiple
files in the same project define RAYMATH_HEADER_ONLY, they might each
have duplicate out-of-line definitions of the same functions.
By default, raymath.h exposes inline definitions, which instructs the
compiler _not_ to generate out-of-line definitons, if out-of-line
definitions are required, those of the file defined with
RAYLIB_IMPLEMENTATION are used instead. There may be only one such file.
In C++ mode, the compiler will select only one out-of-line definition
automatically, so no need to define a RAYLIB_IMPLEMENTATION.
Unfortunately, we have to remove raymath function declaration from
raylib.h as those declarations would lead to duplicate out-of-line
definitions which would yield linker errors. This problem didn't
exist with GNU89 or C++, because there multiple defintions are ok,
but in C99 they aren't.
2018-02-24 15:37:37 +01:00
Ahmad Fatoum
e4d7bbec1e
Make MatrixToFloat and Vector3ToFloat reentrant
...
Besides making it thread-safe, it suppresses a GCC warning
when making them static inline in an upcoming patch.
2018-02-24 15:37:37 +01:00
Ray
077bef4286
Support 4 components mesh.tangent data
...
Added struct Vector4 for convenience
2018-02-24 12:31:32 +01:00
Ray
6d64327a87
Reviewed unloading model data
...
When UnloadModel() --> UnloadMaterial(), avoid unloading default shader (if used) and avoid unlaoding default texture (if used), that data is managed by raylib internally. The question is... should UnloadModel() also UnloadMaterial()?
2018-02-22 12:39:17 +01:00
Ray
cd5e2e0f17
Corrected cursor issue for Wayland
2018-02-22 00:01:13 +01:00
Ray
326fe09777
Reviewed compilation for OpenGL 1.1
2018-02-21 23:47:48 +01:00
Ray
97bf2706c4
Removed flag -fgnu89-inline
2018-02-21 23:28:34 +01:00
Ray
11612fce27
Reviewed timming system for macOS
...
Apparently, before macOS Sierra version, clock_gettime was not available, using MATCH timming system instead
2018-02-20 10:30:51 +01:00
raysan5
0958904eac
Added comments to review function ImageTextEx()
2018-02-18 19:29:13 +01:00
raysan5
4492a70a4b
Support UTF8 basic characters on ImageTextEx()
...
Supported UTF8 range equivalent to [128..255] (80h..FFh)
Exposed and renamed text function GetGlyphIndex()
Renamed spriteFont parameter name to simply font
Small security check on transmission mission ending screen
2018-02-18 18:07:57 +01:00
Ahmad Fatoum
051040af2d
CMake: Remove _RAYLIB suffix from -D{SHARED,STATIC}_RAYLIB
...
They were named so for compatibility with make, but make doesn't use
the anymore. I always forget whether it's SHARED_RAYLIB or
RAYLIB_SHARED...
For now, RAYLIB_SHARED and STATIC_RAYLIB may still be used,
but print a deprecation warning.
2018-02-16 05:58:18 +01:00
Ray
36750ffb9a
BREAKING CHANGE: Renamed function for consistency
...
Rename: GetHexValue() renamed to ColorToInt()
Added: ColorToHSV()
2018-02-12 11:55:22 +01:00
Ray
8af5f9dfe0
Avoid rendering SPACE character!
2018-02-12 11:25:00 +01:00
RDR8
f742f1289d
Update Makefile
2018-02-12 05:17:02 +00:00
RDR8
5616314069
Update Makefile
2018-02-12 00:15:58 +00:00
RDR8
4c4b564392
Update Makefiles for Linux installation. See prior commit.
...
These changes are intended to provide context and control over the Linux make install process. make install RAYLIB_LIBTYPE=SHARED now works as expected. libraylib.so is properly installed with attendant runtime links. The examples will be running against the newly installed libraylib.so unless otherwise specified with RAYLIB_RUNTIME_PATH. See raylib/src/Makefile and raylib/examples/Makefile for usage of RAYLIB_INSTALL_PATH, RAYLIB_H_INSTALL_PATH, and RAYLIB_RUNTIME_PATH variables. RAYLIB_RUNTIME_PATH in particular is interesting for portability since sudo isn't needed.
The default configuration and workflow is essentially unchanged and unaffected.
2018-02-11 23:42:22 +00:00
RDR8
e86b4d4e03
Update Makefiles for Linux installation.
2018-02-11 22:58:15 +00:00
Ahmad Fatoum
1be72a2e72
pkg-config: Empty Requires.private on shared-only build
...
If user doesn't build the static library,
`pkg-config --static --libs raylib` should be equivalent to
`pkg-config --libs raylib`.
2018-02-11 20:10:50 +01:00
Ahmad Fatoum
09b022305f
mini_al: Support {Net,Open}BSD OSS
...
Fixes this build failure:
http://www.cpantesters.org/cpan/report/a069fade-0e1f-11e8-a1cf-bb670eaac09d
2018-02-11 12:20:17 +01:00
Ray
d90a33b850
Some reviews for Android compilation
2018-02-11 01:48:53 +01:00
Ray
231a69417a
Corrected masteVolume setting
2018-02-11 01:28:30 +01:00
Ray
7bf6becc94
Reviewed mini_al implementation
...
- Some functions renamed
- Comments reviewed
- Functions reorganized
2018-02-11 01:12:16 +01:00
Ahmad Fatoum
468309d06c
Early-exit InitWindow if InitGraphicsDevice fails
...
Otherwise we may run into LoadDefaultFont and crash in rlLoadTexture
Also moves InitTimer() before InitGraphicsDevice(), to allow it to be
tested even if InitWindow ultimately fails.
2018-02-09 22:54:35 +01:00
Ray
f72b315cb6
Updated external libraries
2018-02-09 00:01:00 +01:00
Ahmad Fatoum
a976e76ae6
InitWindow: return false if no monitor found
...
Otherwise we run into an assertion failure inside GLFW's glfwGetVideoMode.
Example:
http://www.cpantesters.org/cpan/report/b4ba5894-0bdb-11e8-841e-2c60b04e1d2d
This is related to #456 .
2018-02-08 12:06:21 +01:00
Ray
4d5d1e0434
Added function LoadShaderCode()
...
Allows loading of shader from text code string directly
2018-02-05 01:03:13 +01:00
raysan5
5437458469
Merge branch 'develop' of https://github.com/raysan5/raylib into develop
2018-02-04 13:46:45 +01:00
raysan5
3a11cc5e31
Incremeted version to align with CMake
2018-02-04 13:44:41 +01:00
Ahmad Fatoum
19f280f4b7
Bump version to 1.9.4
2018-02-04 13:36:08 +01:00
raysan5
6dc2f979cc
Updated raylib version
...
Note that this version is under development and could be buggy on some
platforms...
2018-02-04 12:33:46 +01:00
raysan5
c32ed921a2
Security check in case window initialization fails
2018-02-04 12:31:16 +01:00
raysan5
70e0070a85
Reviewed window initialization
...
In case graphic device could not be created it returns false instead of
failing with an error tracelog (and consequently closing the program).
Window initialization success could be checked with new function
IsWindowReady()
2018-02-04 12:26:28 +01:00
Ahmad Fatoum
26c9176a14
Return false from InitWindow if glfwInit or glfwCreateWindow fails
...
You can't do much with raylib if glfwInit or glfwCreateWindow fails,
currently it just exits by means of TraceLog(LOG_ERROR.
User code, however, might want to fall back to a text-only UI
or display a warning if raylib can't be used.
2018-02-03 14:53:58 +01:00
Ahmad Fatoum
44cd4faf83
exit(3), don't crash, when glfwCreateWindow fails
...
glfwSetWindowPos was called on a NULL window, triggering an assert
inside GLFW. Check for failure and exit cleanly by means of
TraceLog(LOG_ERROR instead.
2018-02-03 14:46:26 +01:00
Ahmad Fatoum
7f5fa4d49c
CMake: Add tristate option for using system GLFW ( #455 )
...
-DWITH_SYSTEM_GLFW=ON: Link against system glfw and fail otherwise
-DWITH_SYSTEM_GLFW=OFF: Use embedded rglfw.c
-DWITH_SYSTEM_GLFW=IF_POSSIBLE: Probe for system glfw but fallback to
rglfw if unavailable
Also change Linux 64-bit CI build to install system glfw and use it,
so this doesn't bitrot.
Addresses #453 .
2018-02-03 10:17:51 +01:00
Ahmad Fatoum
007ae1b7b3
CMake: Fix typo in MACOS_FATLIB
2018-02-03 09:38:57 +01:00
Ray San
d1ef6869a9
Added function DrawRectangleLinesEx()
2018-02-02 11:01:38 +01:00
Ray
58346414f7
Corrected typo
2018-01-31 15:32:40 +01:00
Ray
44c95af463
Added missing keys definitions
2018-01-31 14:08:08 +01:00
Ray
1ce8c80de9
Corrected several issues...
2018-01-28 16:52:18 +01:00
Ahmad Fatoum
f955b2255d
GLFW: Fix build error on Linux < v2.6.39
...
Cherry-pick from upstream glfw/glfw#1196
Found in CPANtesters test of Alien::raylib:
http://www.cpantesters.org/cpan/report/d956d128-0339-11e8-b0d1-b6c4abd39192
2018-01-27 14:53:04 +01:00
Ahmad Fatoum
7f7aac643a
CMake: Search dependencies and build pkg-config's Libs.private with it
2018-01-27 01:57:21 +01:00
Ahmad Fatoum
1093766669
CMake: remove OpenAL dependency
2018-01-27 01:05:17 +01:00
Ray
1d5fbef93d
Clear fbo for drawing
...
Just in case ClearBackground() is not used after BeginTextureMode(), it clears fbo to color defined by previous ClearBackground()
2018-01-26 11:49:00 +01:00
Ahmad Fatoum
520f317a75
#include header for time() on Windows
2018-01-25 23:12:03 +01:00
Ahmad Fatoum
03ee03e2a6
#include header for glInsertEventMarkerEXT on macOS
2018-01-25 23:00:07 +01:00
Ahmad Fatoum
8be93762d9
Make function calls without prior declaration an error
...
which is the default behavior on C99 and up.
2018-01-25 22:34:29 +01:00
Ray
c2ec88f930
Support DEBUG library building
2018-01-25 10:07:51 +01:00
Ray
2dcaddc81c
Review mipmaps generation issue
...
When changing image format, mipmaps are lost and regenerated from
scratch
2018-01-23 13:23:34 +01:00
Ray
04af83ff99
Improved pixel formats support
...
Review rlLoadTexture() function to make it simpler, now OpenGL texture
glInternalFormat, glFormat and glType are retrieved with new function
GetGlFormats()
2018-01-22 00:20:42 +01:00
Ray
8e0a277f7c
Reviewed UWP branch integration
2018-01-19 12:02:15 +01:00
Ray
750323da53
Merge branch 'develop' into testing_uwp
2018-01-19 11:41:51 +01:00
Ahmad Fatoum
30ef3f3122
GCC/Clang: Treat void pointer arithmetic as error
...
As an extension, GNU C treats sizeof(void) as 1. MSVC doesn't.
Make it an error on GCC/Clang to avoid accidental MSVC breakage.
2018-01-18 13:22:41 +01:00
Ahmad Fatoum
a2edc9d641
MSVC: Fix void pointer arithmetic error
...
GNU C allows it as a compiler extension, but MSVC doesn't.
2018-01-18 13:20:13 +01:00
Ray
ce9f191f1b
Added function: ImageMipmaps()
2018-01-18 00:23:45 +01:00
Ray
727cb1819b
Reviewed VS2015 projects
...
- Support OpenGL 1.1 if selected macro
- Corrected MSVC compiler issues with (void *) data
- Removed raylib.dll project
- Created DEBUG_DLL and RELEASE_DLL configurations
2018-01-17 14:21:23 +01:00
Ray
c8e97df233
Reviewed function GenImagePerlinNoise()
...
Added support for noise image offset
2018-01-17 00:43:30 +01:00
Ray
dd3b3dbadb
Redesigned rlLoadTexture()
...
- Added support for mipmap levels loading
- Removed internal function LoadTextureCompressed(), not required any
more...
2018-01-16 00:00:05 +01:00
-
230e78a23e
Code tweak while using OpenAL backend
2018-01-15 13:54:25 +01:00
-
f2a675ae53
Reviewed Makefiles...
...
- Renamed VERSION to RAYLIB_VERSION
- Renamed API_VERSION to RAYLIB_API_VERSION
- Renamed RAYLIB_RELEASE to RAYLIB_RELEASE_PATH
- Support Web Assembly compilation on PLATFORM_WEB
2018-01-15 13:54:06 +01:00
Ray
278d8575bd
Added new function: ImageAlphaCrop()
2018-01-11 10:22:32 +01:00
Ray
c37d2d448d
Corrected issue with matrices
...
Matrix stack system should be reviewed but, in the meantime,
currentMatrix should be reseted in order of 3d to work
2018-01-08 01:03:04 +01:00
Ray
fcb0cae605
Use busy wait loop
...
If not using busy wait loop, linkage with WINMM in Windows platform is
required
2018-01-07 23:55:23 +01:00
Ray
4dcc02ff1e
Launch draw call if buffer limits reached
...
Note that this solution is a temporal patch, not properly tested and
prone to fail, specially if matrix are pushed into the stack...
2018-01-07 23:54:11 +01:00
raysan5
e4be917d1b
Added new image functions
...
- Added: ImageAlphaClear()
- Added: ImageAlphaPremultiply()
- Reorganized some functions
2018-01-07 00:51:26 +01:00
raysan5
b97134c3e1
Review float pixel format textures support
2018-01-06 18:17:38 +01:00
raysan5
7caa3201d5
Improved pixel formats support
...
- Renamed enum TextureFormat to PixelFormat for consistency
- Added support for pixel format UNCOMPRESSED_R32
- Using GetPixelDataSize() where required
2018-01-06 13:43:48 +01:00
raysan5
1f0f8c33fa
Added function declaration
2018-01-06 02:51:28 +01:00
raysan5
7fa2861160
Added function: GetPixelDataSize()
...
Just found I need that function...
2018-01-06 02:50:20 +01:00
raysan5
0e48396369
Corrected issue with new functionality
...
Using default font texture as base white texture for rectangles reduces
draw calls considerably, actually, raygui can be drawn with a single
pass!
2018-01-06 02:44:47 +01:00
raysan5
b760f16f9b
Reviewed framebuffers cleaning
...
Issues when dealing with FBOs
2018-01-06 02:43:38 +01:00
raysan5
1a82e1ab26
Added function GetFileName()
...
Review comments
2018-01-02 02:26:05 +01:00
raysan5
e1baae0249
Removed function DrawRectangleT()
...
Functionality integrated in DrawRectangle() and selectable with config
flag USE_DEFAULT_FONT_TEXTURE
2018-01-01 16:54:32 +01:00
raysan5
e69424c86f
Reviewed text input
2017-12-31 23:50:22 +01:00
raysan5
e7cf03b1e4
Minor tweaks
2017-12-28 19:27:02 +01:00
raysan5
7965f983ba
Support Wayland display on Linux desktop
2017-12-28 18:14:39 +01:00
raysan5
b19e155b34
Support UNCOMPRESSED_R32G32B32A32 texture format
2017-12-28 17:58:37 +01:00
raysan5
c93bca8c27
Review Makefile config flags
...
Support external GLFW usage
Renamed some flags for consistency
2017-12-28 17:58:09 +01:00
raysan5
0bd06eec51
Renamed function to SetTraceLog()
...
I think is clearer this way...
2017-12-24 16:49:54 +01:00
raysan5
e517d8fd16
Added function SetTraceLogTypes()
...
Trace log messages could be configured with this function to select wich
ones are shown
2017-12-24 16:47:33 +01:00
raysan5
e574428343
Some formatting tweaks
2017-12-24 16:12:52 +01:00
raysan5
f44dbf21cf
Review physac timming system
2017-12-24 15:59:03 +01:00
Martinfx
9b7a24331d
Added next bsd os
2017-12-23 18:12:19 +01:00
Ray San
00c34a035c
Updated copyright year
2017-12-20 12:37:08 +01:00
Ray San
27c274bc3c
Corrected issue with SaveImageAs()
...
That function depends on SavePNG() and forces platform check on textures
module, that behaviour should be changed, platform definition should be
only required on core module...
2017-12-20 12:36:47 +01:00
Ray San
e8bb53ed35
Corrected issue on OpenGL ES compilation
2017-12-20 12:35:12 +01:00
Ray San
61afd07bd7
Force OpenAL backend on some platforms
...
OpenAL audio backend is being forced on HTML5 and OSX
2017-12-20 12:34:18 +01:00
Ray San
1320044e94
Review code formatting
2017-12-20 11:37:43 +01:00
Ray
b63ffcfa0f
Some code tweaks
...
Audio module requires a complete formatting review....
2017-12-20 00:34:31 +01:00
Ray San
5290390494
Expose GetTime() function to users
...
Monotonic time since InitWindow() could be retrieved with this function.
2017-12-19 14:06:54 +01:00
Ray
bc6ae93a48
Added some comments on GetTime()
...
Reviewing GetTime() functionality
2017-12-18 00:06:57 +01:00
Ray San
b155333178
Support audio module skip on compiling
...
Some programs like tools could not require audio support
2017-12-15 17:02:29 +01:00
Ray San
e17a9a8216
Updated mini_al to latest version
2017-12-15 17:01:50 +01:00
Ray San
53ad53d051
Manually review previous PR
2017-12-15 13:44:31 +01:00
user
2affac820e
make raylib not clash with windows-header
2017-12-14 11:52:45 +01:00
user
217917530b
fix for eventmarker missed in first cl
2017-12-14 11:51:17 +01:00
user
48d0c93ace
make GetTime available to user of library
2017-12-14 11:50:35 +01:00
user
b872de951b
fix for GetMatrixModelview (former cl)
2017-12-14 11:49:31 +01:00
user
d51f382ef8
optimized matrixrotate function by removing identity matrix
2017-12-14 11:48:33 +01:00
user
b5395b22cc
make raymath compiling with msvc in c++ mode
2017-12-14 11:47:52 +01:00
user
07b522c113
make matrix stack work closer to old opengl implementation
2017-12-14 11:46:38 +01:00
user
a7f2fedbfb
compilefix for function declaration (win only)
2017-12-14 11:45:47 +01:00
user
0e18b14605
added debug-event-markers for opengl so that you're able to set markers for renderdoc or other gpu debuggers what your program is currently doing
2017-12-14 11:44:48 +01:00
user
963551ee6e
added possibility to get modelview matrix from rlgl to be able to send it to shaders
2017-12-14 11:43:06 +01:00
user
69c8fa409a
fixed function declaration differ from implementation
2017-12-14 11:42:06 +01:00
user
54587d7fdb
proper if-clauses for disabling functionality in text.c
2017-12-14 11:41:31 +01:00
user
08fc886afd
added proper define checks for png-save if it's disabled
2017-12-14 11:40:08 +01:00
Ray
2388cbc3cd
Corrected crash on shader loading
...
If shader file could not be found on loading it crashed, instead added
fallback to default shader!
2017-12-13 20:10:13 +01:00
Ray
a6f9cc5629
Remove rres support
...
Let the user choose if using rres external library
2017-12-11 11:55:02 +01:00
Ahmad Fatoum
4a7840b752
Remove Meson build system
...
Less maintenance overhead that way,
given that make/CMake now also do library versioning.
2017-12-11 11:15:14 +01:00
Ahmad Fatoum
d24b89bb0e
Add library versioning to Make/CMake build systems
...
See #401 for the discussion.
Also bumps version number to 1.9.2 without the -dev,
because neither ELF nor MachO like such a suffix.
The -dev suffix will have to be restricted to the git tags.
2017-12-11 10:25:06 +01:00
Ahmad Fatoum
de78fa69bc
Fix CI builds after mini_al changes
2017-12-10 21:35:38 +01:00
Ahmad Fatoum
203b2f65d1
Fix typo in preprocessor macro
2017-12-10 21:11:04 +01:00
raysan5
5ae2c0d15b
Added Wayland support
...
Updated to latest GLFW library and working on Wayland support, still
looking how to implement it on raylib because it just exposes
PLATFORM_DESKTOP and defaults to X11 windowing system on Linux...
2017-12-09 19:05:42 +01:00
Ray San
3b5a26099e
Removed OpenAL Soft dependency on building
...
OpenAL Soft backend is still available in audio module, I'm thinking if
exposing it for building in some way or just left it there for advance
users to switch to it manually in case of necessity...
2017-12-05 14:01:35 +01:00
Ray San
33eec31575
Updated external libraries dependencies
...
Added dr_wav for a future use
2017-12-05 13:23:04 +01:00
Ray San
acbfba9250
Updated library features and dependencies
2017-12-05 13:22:26 +01:00
Ray
9d0ee6c2f6
Merge pull request #413 from mackron/dr/mini_al
...
mini_al integration
2017-12-05 11:23:16 +01:00
David Reid
104391f82b
Update mini_al.
2017-12-05 18:49:00 +10:00
Ray
54d0acc3b6
Change version number for develop
...
Updated raylib version to 1.9-dev for development pourposes.
Next raylib version is planned to implement a big amount of changes, so
the version bump.
2017-12-05 00:05:05 +01:00
Ray San
0cd327ccb2
Moved QuaternionNlerp() function
2017-12-04 11:03:45 +01:00
David Reid
82f88e5df9
Potential fixes for Raspberry Pi.
2017-12-03 11:20:02 +10:00
Ray San
25a232a6f3
Merge branch 'develop' of https://github.com/raysan5/raylib into develop
2017-11-30 16:59:13 +01:00
Ray San
9a7524661f
Removed GLFW3 linking and added rglfw
2017-11-30 16:59:09 +01:00
Martinfx
825d15b069
Fixed broken include for AppVeyor
2017-11-29 17:06:40 +01:00
Martinfx
69a1c19735
Fixed use ${LIBS_PRIVATE} for FreeBSD
2017-11-29 13:17:02 +01:00
Martinfx
2f471414c2
Added compile with cmake for FreeBSD
2017-11-29 00:05:39 +01:00
Martinfx
2cf37708c0
Added glfw support for FreeBSD
2017-11-29 00:04:29 +01:00
Ray San
c9722161d1
Support GetCurrentTime() on macOS
2017-11-27 12:46:40 +01:00
Ahmad Fatoum
f991a075e1
Build examples and games on Travis CI
...
They were disabled because they failed to build,
but this patch set fixes the build on Linux and macOS.
This doesn't apply to the AppVeyor build on Windows yet;
it currently fails at linking with OpenAL.
2017-11-25 21:45:31 +01:00
raysan5
853cc6f4c9
Added authorization token
2017-11-25 19:40:05 +01:00
Ahmad Fatoum
49c5a433df
Setup CMake package target and CI auto-deploy tags
...
cmake --build . --target package # or make package if make is used
can now be used to create binary packages for raylib.
AppVeyor and Travis CI are configured to push the artifacts
that result from building git tags to the related Github releases page.
2017-11-24 21:24:35 +01:00
Ahmad Fatoum
44376c04fa
Generate and install pkg-config pc file
...
After installation, compiling new programs is possible with
$ cc game.c `pkg-config --static --libs --cflags raylib`
or
$ cc game.c `pkg-config --libs --cflags raylib`
depending on configuration
Also adds following configuration options:
- WITH_PIC "Compile static library as position-independent code"
- STATIC_RAYLIB "Build raylib as a static library"
- MACOS_FATLIB "Build fat library for both i386 and x86_64 on macOS"
2017-11-24 17:15:33 +01:00
David Reid
a0d9913c7c
Potential fixes for audio on RPI and Emscripten builds.
2017-11-24 22:13:33 +10:00
David Reid
5463e14886
Audio: Fix a bug with AudioStreams.
...
This bug is a result of the buffer of an AudioStream being smaller than
that of a period of the backend playback device. In this situation,
AudioStream's would have pauses between buffer updates because the
backend is not able to re-fill the AudioStream buffer's quick enough
due to it's periods being longer than the AudioStream buffer.
2017-11-24 21:54:00 +10:00
Ahmad Fatoum
17c91bad6f
Disable CRT "secure" warnings
...
Suppresses 88 of the 213 warnings reported when compiling with
MSVC 2015 on AppVeyor.
2017-11-23 07:56:02 +01:00
Ahmad Fatoum
1e1b20c889
Add AppVeyor CI for automatic Windows Builds
...
We already have automatic Linux and macOS build via Travis CI.
This adds the same for Windows x86 and x86_64 with both
Microsoft Visual Studio 2015 as well as MinGW-w64.
2017-11-23 00:47:58 +01:00
Ahmad Fatoum
b2acff66de
Fix macOS build of new rglfw.c approach
...
There have been two problems:
* GLFW itself was compiled with the definitions for compiling
_against_ GLFW (fixed by removing requirement for external glfw)
* rglfw.c was being compiled as C code, although it includes
Objective C files.
This _might_ break the Windows build, needs to be checked.
Fixes #391 , but as noted I'd prefer though a separate source directory
and build script for GLFW.
2017-11-22 23:11:41 +01:00
Ahmad Fatoum
899e1fbd94
Avoid duplicate definition of feature macro
...
Feature macros need to be defined before #including any headers,
preferably through the build system, but this is good enough.
Fixes a compile error on my fork's Travis CI.
2017-11-22 22:58:18 +01:00
Ray San
1be826fb16
Removed useless file
2017-11-22 17:30:09 +01:00
Ray
25ceec9b8f
Corrected default textures locations
...
By default, we look for texture1 for LOC_MAP_SPECULAR and texture2 for
LOC_MAP_NORMAL
2017-11-22 14:56:45 +01:00
David Reid
8b3694a34d
Fix a crash in audio mixing code.
2017-11-22 18:36:48 +10:00
David Reid
c71b01c8ac
Update mini_al with fixes for OpenSL and SDL backends.
2017-11-21 06:35:38 +10:00
David Reid
14b889be41
Update mini_al with a potential fix for HTML5.
2017-11-20 21:47:07 +10:00
David Reid
3238cba47c
Log the name of the playback device.
2017-11-19 19:38:23 +10:00
David Reid
49e945f958
Update mini_al with fixes and improvements for Emscripten.
2017-11-19 12:15:01 +10:00
David Reid
84ef860443
Update mini_al with experimental support for SDL/Emscripten.
2017-11-18 22:30:20 +10:00
David Reid
f9144ac5b0
Rename a variable for consistency.
2017-11-18 12:15:48 +10:00
David Reid
3be83dac7e
Update mini_al.
2017-11-18 11:51:51 +10:00
David Reid
b9bb80d004
Add some logging and update mini_al.
2017-11-18 10:27:44 +10:00
David Reid
60d7215b2a
mini_al: Unify the buffer system for Sounds and AudioStreams.
2017-11-18 08:42:14 +10:00
Ray San
6d317c7afe
Remove glfw3 dependency
...
Full sources already included and compiled with raylib (rglfw)
2017-11-17 18:43:39 +01:00
Ray San
e2e4b8df28
Remove unneeded glfw dependencies
...
Only required by examples
2017-11-17 18:42:39 +01:00
Ray San
a6877c82c6
Added alternative license to rgif.h library
...
Just in case of legal conflict with public domain software, added MIT
alternative license.
2017-11-17 18:30:19 +01:00
David Reid
261b00e9e8
Update mini_al.
2017-11-17 21:12:05 +10:00
Ray San
a6416f82a7
Reviewed file comments
2017-11-16 17:59:35 +01:00
David Reid
96be62e88b
Update mini_al.h
2017-11-16 21:49:45 +10:00
David Reid
e03afbf2fa
Add support for pitch shifting.
...
This commit should bring the mini_al backend up to feature parity with
the OpenAL backend.
2017-11-15 22:04:23 +10:00
David Reid
322d868841
Fix minor errors with the OpenAL backend.
2017-11-14 21:44:57 +10:00
David Reid
88d2810fa3
Bug fixes for Music with mini_al.
2017-11-14 21:15:50 +10:00
Ray
68024f1b0b
Added desktop platform check...
...
...to define proper values
2017-11-13 21:37:00 +01:00
David Reid
3a96a66fdf
Bring up to date with changes to mini_al.
2017-11-13 21:46:29 +10:00
Ray San
9c65caea8c
Added GLFW sources to raylib
...
Compiling GLFW library with raylib avoids external dependencies, this
way we solve version problems in some platforms
2017-11-13 12:09:41 +01:00
David Reid
e52f4282d6
Update comments.
2017-11-12 22:57:31 +10:00
David Reid
ac4c911ad7
Work on porting Music to mini_al.
2017-11-12 21:55:24 +10:00
David Reid
68bf6c9701
Initial work on porting AudioStream to use mini_al.
2017-11-12 20:59:16 +10:00
raysan5
24b12e5e23
Remove PLATFORM_ checks from raylib header
...
Now header is truly multiplatform...
Actually still a small pending check on XBOX gamepad controls that
hopefully will be removed with next GLFW 3.3
2017-11-12 11:45:35 +01:00
raysan5
02dd4d32b5
Allow custom distortion shader - IN PROGRESS -
2017-11-12 11:00:28 +01:00
raysan5
09228752ce
Review default shaders usage on loading
2017-11-12 10:33:44 +01:00
David Reid
b0852002b8
Rename SoundInternal to SoundData for consistency with MusicData.
2017-11-12 14:54:37 +10:00
David Reid
75433a670e
Initial work on adding support for mini_al.
2017-11-12 14:17:05 +10:00
Ray San
b6b58991e6
Working on UWP support
...
Support Universal Windows Platform (UWP):
- Windows 10 App
- Windows Phone
- Xbox One
2017-11-10 12:37:53 +01:00
Wilhem Barbier
7ef604fbf5
Store the default shaders
2017-11-09 20:47:22 +01:00
Ray San
37986b26cb
Corrected issue with text drawing on image
2017-11-06 14:13:50 +01:00
Ray San
2f024dbfef
Corrected possible issue on FBO creation
...
USE_DEPTH_RENDERBUFFER on OpenGL 2.1
2017-11-06 13:58:11 +01:00
Ray San
81518ccd13
Corrected issue with shader locations init
...
On RPI, after latest drivers update, models were not rendered properly
cause of that...
2017-11-06 13:41:13 +01:00
Wilhem Barbier
879c2f484b
SetShaderValue take const pointer
2017-11-05 21:57:29 +01:00
Ray
aa6a1b4283
Corrected issue with missing defines
2017-11-05 09:58:25 +01:00
Ray
d43af4918b
Improve textures support for OpenGL 2.1
2017-11-04 16:57:46 +01:00
Ray
9e0105a1a3
Corrected function name
2017-11-04 16:57:20 +01:00
Ray San
244007a99b
Review Fade() functionality
2017-11-03 12:41:03 +01:00
Ray San
3c3d56bb4a
Renamed data types to standard names
2017-11-03 12:40:46 +01:00
Ray San
3d755d617a
Some code tweaks...
2017-11-02 20:08:52 +01:00
Ray San
415e7e972c
Review some issues, view description
...
- Review RPI compilation (core_drop_files not supported)
- Review ImageFormat(), some issues
- GetTextureData() reviewed for RPI
2017-10-30 13:51:46 +01:00
Ray
743cc6add6
Review new build platform: FreeBSD
...
Corrected issue with RPI_CROSS_COMPILE
2017-10-30 00:14:13 +01:00
Ray
52cd0395b4
Merge pull request #373 from Martinfx/master
...
Added support FreeBSD
2017-10-28 22:22:04 +02:00
Martinfx
47c7f3624f
Added support FreeBSD for example
2017-10-28 18:41:29 +02:00
Martinfx
b3110c14fe
Added support FreeBSD
2017-10-28 17:30:02 +02:00
Ray San
ab01cd45bc
Review rlReadTexturePixels()
...
Improve second option to retrieve texture data from fbo...
Still requires some testing...
2017-10-25 12:46:26 +02:00
Ray San
31c8c86d8e
Comment tweak...
...
...while reviewing GetTextureData() functionality on OpenGL ES 2.0
2017-10-25 12:33:44 +02:00
Ray
539a9ca50e
Corrected ImageTextEx()
...
- Added new function: GenImageColor()
ImageDraw() should be reviewed... specially alpha blending...
2017-10-25 01:24:17 +02:00
Ray
cbe0dcedfe
Corrected issue with ttf font y-offset
2017-10-25 00:30:58 +02:00
Ray
ad31730b6a
Added cross-compiler RPI libs
2017-10-22 20:00:38 +02:00
Ray
368b0320c6
Added resource config file
2017-10-22 11:07:17 +02:00
Ray San
df67e799dd
Updated release versions for raylib 1.8
2017-10-20 17:14:58 +02:00
Ray San
86df9168e7
Updated raylib VS2015 project
2017-10-19 14:14:18 +02:00
Ray San
1474172b4a
Updated for raylib 1.8
2017-10-19 13:25:51 +02:00
Ray San
7057d08369
Review VR functionality
...
To be more generic and configurable
2017-10-17 13:32:15 +02:00
Ray San
a6ccc14d39
Corrected issue with OpenAL Soft static
2017-10-16 13:37:10 +02:00
raysan5
4909f9711c
Small tweak, remove tabs
2017-10-14 12:25:36 +02:00
raysan5
5430d5d52e
Review Makefiles
2017-10-14 00:13:23 +02:00
Ahmad Fatoum
107294f3e6
Fix bug, add some whitespace
2017-10-13 13:55:01 +02:00
Ahmad Fatoum
cd6d752217
Fix warning about unsequenced modification of variable
...
Variable t was read and modified without interleaving sequence points,
technically undefined behavior. Report by Clang's -Wunsequenced
2017-10-12 19:51:21 +02:00
raysan5
8928248c71
Review comments about raylib
2017-10-12 14:07:31 +02:00
Ray San
399d4b5f46
Check to avoid bool redefinition
2017-10-11 13:29:01 +02:00
Ray San
7114c1b1f3
Updated compilation output paths
2017-10-11 13:28:38 +02:00
Ray San
d302316e51
Reorganize release and dependencies
2017-10-11 11:22:49 +02:00
Ray San
9000fc28a3
Keep working on Android shared libs...
2017-10-04 12:51:53 +02:00
Ray San
412c52499a
Reverted change that breaks 3D drawing
...
It should be reviewed more carefully...
2017-10-04 12:13:32 +02:00
Ray San
ddea9d68bf
Review VR simulator
...
Requires some work, distortion shader could be move out of raylib to
example code...
2017-10-04 12:11:40 +02:00
Ray San
ca0ff82046
Keep working on Makefiles...
2017-10-03 15:02:32 +02:00
Ray San
b2789949ee
Working on Makefiles...
2017-10-02 14:12:03 +02:00
Ray San
1288d6a5df
Updated android_native_app_glue
2017-10-02 13:06:34 +02:00
Ray San
ea0decece8
Updated OpenAL Soft headers
2017-10-02 13:06:19 +02:00
Ray San
144b0ed695
Renamed gif writting library
2017-10-02 13:06:04 +02:00
Ray
4f9de9527f
Review gradient rectangle drawing
...
Added: DrawRectangleGradientV()
Added: DrawRectangleGradientH()
2017-09-30 00:46:31 +02:00
Ray
1c7416910e
Default to OpenAL static lib
2017-09-29 23:44:31 +02:00
Ray San
ccd6271a7f
Added some compiler flags for Android
2017-09-29 13:57:00 +02:00
Ray San
c45eeb8024
Code tweaks and comments for Android
2017-09-29 13:56:37 +02:00
Ray
2068037417
Code tweak
2017-09-26 00:51:31 +02:00
Michael Vetter
4a406fa94b
Increment version in meson build file
...
Increment raylib version and so lib version number.
2017-09-25 12:15:48 +02:00
raysan5
b0f033b43a
Some work on rres...
2017-09-23 19:30:42 +02:00
Ray
4a8644e999
Update Android libs and building
2017-09-23 18:40:30 +02:00
Ray
ff9b486ebe
Removed matrix resetting...
...
to emulate OpenGL funcionality
2017-09-22 13:53:29 +02:00
raysan5
20968830c0
Added mesh generation functions
2017-09-18 00:59:22 +02:00
Ray
1d91a46008
Corrected out-of-bounds array issue
2017-09-13 22:23:24 +02:00
raysan5
f3f6d3fd8e
Added new functions
...
SetWindowTitle()
GetExtension()
2017-09-08 09:35:54 +02:00
Ray
fb334e2fd1
Testing shapes generation using additional library
2017-09-02 17:42:22 +02:00
raysan5
12cb3afd9e
Added function DrawRectangleGradientEx()
...
Moved function DrawRectangleT() from text module to shapes
Added some comments
2017-08-27 21:02:24 +02:00
ASDF
e173db19f7
CMake based build system.
...
Some people might find this handly
2017-08-27 13:28:02 -04:00
raysan5
0fc1323c80
Renamed modelviewprojection matrix
2017-08-25 01:43:55 +02:00
raysan5
b0adac96b7
Review issue with mipmaps setup
...
On DDS files mipmapCount header parameter could be unused and set to 0,
resulting in a wrong mipmap count and wrong compressed texture loading.
2017-08-24 20:33:30 +02:00
Michael Campagnaro
18bf0ac044
Fix typo in raymath.h
2017-08-23 22:55:43 -04:00
raysan5
88839b093c
Added function DrawRectangleT()
...
Usefult to draw rectangles using default font texture
2017-08-06 10:44:50 +02:00
raysan5
0169b72bdc
Minor tweaks
2017-08-06 10:43:43 +02:00
raysan5
6369b47f11
Force OpenGL 3.3 on OSX if selected OpenGL 2.1
2017-08-04 19:18:55 +02:00
raysan5
eeca607506
Review transforms to match OpenGL 1.1
2017-08-04 18:34:51 +02:00
raysan5
2ec8880197
Updated stb libs to latest version
2017-08-04 12:58:39 +02:00
Benjamin Summerton
71d9426565
Make physac work on OS X
...
Physac wasn't working on OS X. It looks like the necessary timing code wasn't being compiled in by the preprocessor.
fixes #340
2017-07-30 23:56:58 -04:00
Ray
d071418cba
Added Vector3MultiplyV()
...
To multiply Vector3 by Vector3
2017-07-28 20:58:38 +02:00
Ray
2a263f7b5f
Corrected compilation on OpenGL ES 2.0
2017-07-28 19:59:04 +02:00
raysan5
c764b3d03e
Some tweaks
2017-07-25 18:10:07 +02:00
raysan5
b2712b6db7
Corrected issue on QuaternionFromVector3ToVector3()
2017-07-23 17:29:51 +02:00
raysan5
f57367e786
Implemented some changes
2017-07-23 13:20:35 +02:00
raysan5
a766e2c480
Updated Vector math to new naming
2017-07-22 22:15:50 +02:00
raysan5
3655c6e466
Renamed Vector*() functions to Vector3*()
...
For consistency!
2017-07-22 22:13:26 +02:00
raysan5
2227742e96
Corrected bug on texture rotation
2017-07-22 18:10:34 +02:00
raysan5
cbb134946c
Corrected GetMouseRay() and rlUnproject()
...
Now it works great with reviewed maths
2017-07-22 11:02:40 +02:00
raysan5
c756227e11
Remove BOM from file encoding
2017-07-22 10:44:24 +02:00
raysan5
00d2768bc9
Corrected bug on MatrixPerspective()
...
Some other tweaks...
2017-07-22 10:35:49 +02:00
raysan5
c6cd07c373
Some tweaks raymath related
2017-07-21 17:46:44 +02:00
raysan5
e52032f646
Complete review of raymath
...
Now it should be coherent with OpenGL math standards
2017-07-21 17:19:28 +02:00
raysan5
38d9fcb08e
Moved some functions to raymath
...
Exposed some raymath useful functions to raylib API
2017-07-21 15:25:35 +02:00
raysan5
980d9d4cd4
rlgl usable as standalone library
2017-07-21 10:42:57 +02:00
raysan5
84aff31973
MatrixPerspective() angle required in radians
...
Consistent with similar functions in raymath
2017-07-21 10:42:41 +02:00
raysan5
2679c4ae9b
Review mesh loading and textures generation
2017-07-21 09:34:09 +02:00
raysan5
63fd96354e
Simplify a bit GenTexture*() functions
...
Still shader dependant, locations set should be moved out
2017-07-20 14:27:59 +02:00
raysan5
4c06725461
Removed useless functions
...
SetMaterialTexture() and UnsetMaterialTexture()... too shader
dependant...
2017-07-20 14:27:17 +02:00
raysan5
52cd5c6324
Corrected some issues
...
Corrected compilation for OpenGL 1.1
Review mesh data uploading to GPU
2017-07-20 12:26:25 +02:00
raysan5
0dabb2708b
Reorganized a couple of functions
2017-07-19 19:53:53 +02:00
raysan5
76c6f0b1e6
Working on PBR system
...
Moved PBR material loading to example, right decision?
2017-07-19 18:55:32 +02:00
Ray
e8b65422c4
Merge pull request #329 from define-private-public/328.shared-library-on-os-x
...
Able to make a .dylib for OS X
2017-07-19 10:14:36 +02:00
raysan5
d368403a13
Working on PBR materials, renamed some data
2017-07-19 10:09:34 +02:00
Benjamin N. Summerton
ba32d6a753
Able to make a .dylib for OS X
2017-07-18 22:37:09 -04:00
Ray
8f569e59b1
Review shared library generation
2017-07-17 14:16:23 +02:00
raysan5
e893f3629e
Corrected some issues
2017-07-17 12:02:46 +02:00
Ray
6546474fa4
Manual integration of material-pbr into develop
2017-07-17 00:33:40 +02:00
raysan5
8ca8550739
Removed function reference
2017-07-08 14:22:48 +02:00
raysan5
53fbeeea71
Corected some issues with jar_xm
...
Problems when compiling with VS2015
Probably DEBUG(...) macro is not the best naming...
2017-07-08 14:19:27 +02:00
raysan5
36fcffeaae
Incremented version number for reference
2017-07-02 19:29:21 +02:00
raysan5
6589c808b5
Review some formatting for consistency
2017-07-02 19:29:01 +02:00
raysan5
9f09f6f550
Rename enum LogType names...
...
...to avoid possible conflicting symbols
2017-07-02 12:35:13 +02:00
Joel Davis
e0c95ede50
Prevent bogus triangle being added when there is whitespace at end of .OBJ file
2017-06-30 23:37:19 -07:00
Wilhem Barbier
056a494baf
Fix some other typos
2017-06-29 10:36:58 +02:00
Wilhem Barbier
aba3739c13
Fix some typos in raymath.h
2017-06-29 10:30:21 +02:00
Wilhem Barbier
786cd63057
Add a density parameter to GenImageRadialGradient
2017-06-28 17:27:47 +02:00
Ray
c3049a9b06
Merge pull request #311 from nounoursheureux/image_gen
...
Add more image generation functions: radial gradient and perlin noise
2017-06-28 16:20:25 +02:00
Wilhem Barbier
3fe268d004
Swap the two parameters
2017-06-28 15:38:34 +02:00
Wilhem Barbier
a0ac8ee2c4
Add more image generation functions: radial gradient and perlin noise
2017-06-28 15:29:56 +02:00
Wilhem Barbier
954757532a
Add the SaveImageAs function
2017-06-28 14:32:44 +02:00
Wilhem Barbier
fcd13fd5d2
Add some functions to generate images
...
Namely:
- GenImageHorizontalV
- GenImageHorizontalH
- GenImageChecked
- GenImageWhiteNoise
- GenImageCellular
The gradient implementation may be a bit naive, for example it doesn't do any gamma correction.
2017-06-28 12:56:04 +02:00
Ray
8c1f32f2fe
Additional check on file open
2017-06-12 14:21:50 +02:00
Ray
5370fe18e0
Additional check for bool header definition
2017-06-11 23:58:46 +02:00
Michael Vetter
272073785f
Add define to have CLOCK_MONOTONIC work in c99
...
If we compile with c99 without gnu extensions (gnu99) we need this
define, to have CLOCK_MONOTONIC and similar macros available
2017-06-11 11:20:30 +02:00
Michael Vetter
1a61dc2c77
Meson: build library with so version
...
This should always be the number of the raylib release.
Especially when the new version is ABI incompatible the major version
should be bumped.
2017-06-08 17:03:25 +02:00
Ray
9dd3c03153
Merge pull request #297 from jubalh/meson
...
Initial meson support
2017-06-08 13:19:41 +02:00
raysan5
402a8bfd68
Added note about transposing
2017-06-05 18:53:53 +02:00
raysan5
43cb6414f6
Added note about transposing
2017-06-05 18:53:37 +02:00
Michael Vetter
567831a693
Allow static/dynamic library building with meson
...
Using the library() function instead of shared_library() allows changing
of the library type via the default_library option.
This allows for easy change between static and dynamic library building.
Use 'meson --default-library=static builddir' to build as static, if no builddir yet exists.
Use 'mesonconf -Ddefault_library=static builddir' to change the type for
an existing builddir.
2017-06-05 14:35:44 +02:00
Michael Vetter
9c524ee3a6
Add meson files for basic Linux building
2017-06-05 14:34:47 +02:00
Michael Vetter
6809380d3d
Accept external CFLAGS
...
Some distributions build the programs with a specific set of CFLAGS.
Lets allow that by adding raylibs flags.
2017-05-29 19:00:53 +02:00
raysan5
f54501a355
Review gif recording (simplified)
2017-05-27 14:40:05 +02:00
raysan5
d0190af69f
Renamed file (issues with Makefile)
2017-05-22 20:47:17 +02:00
Ray
413d059fd8
Some tweaks and additions
2017-05-19 00:55:02 +02:00
Ray
afb841b7dd
Reverted to previous OpenAL version
...
Issues when pausin musing and trying to resume (not resuming!)
2017-05-18 23:26:20 +02:00
Ray
9b24120cd9
Updated libs
2017-05-18 19:24:24 +02:00
Ray
e01a1ba10c
Support Gif recording
2017-05-18 18:57:11 +02:00
Ray
9f50c6e611
Added gif file writter library
...
Setup for a new amazing feature! ;)
2017-05-17 16:01:55 +02:00
Ray
9819614276
Comments tweaks
2017-05-17 00:33:40 +02:00
Ray
a5bfd7db22
Some reviews for RPI
2017-05-16 15:23:01 +02:00
Ray
87a3970222
Move android_native_app_glue to folder
2017-05-15 18:06:26 +02:00
Ray
5f09c71f98
Review comments for better organization
2017-05-15 11:30:09 +02:00
Ray
fb0f2fd181
Moved Android header to external folder
2017-05-14 18:33:15 +02:00
Ray
01e65664dd
Reviewed some comments...
2017-05-14 18:32:47 +02:00
Ray
32e5e20734
Update to latest OpenAL Soft version (1.18.0-dev)
...
Note that Android and Desktop versions of OpenAL Soft come from the same
sources, recompiled for every platform
2017-05-14 18:32:27 +02:00
Ray
026f9829e5
Review header comments
2017-05-14 18:30:51 +02:00
Ray
a63ad0fec4
Remove OculusSDK library
...
Just waiting for a better future alternative (multiplatform)... OpenXR ?
2017-05-14 18:30:21 +02:00
Ray
edb9e4159d
Remove ndk-build based src building
...
Replaced by standaloane-toolchain based building, included in
src/Makefile
2017-05-14 18:29:05 +02:00
Ray
fd5c36fc32
Avoid math function duplicates
2017-05-11 17:22:25 +02:00
Ray
3d6c1f3f4f
Remove useless files
2017-05-11 17:08:33 +02:00
Ray
518bdfc134
Some work on Android build
2017-05-11 16:45:49 +02:00
Ray
35fe34ba0f
Added some useful functions
2017-05-11 16:24:40 +02:00
Ray
93e2fd8ea1
Some tweaks
2017-05-10 19:37:48 +02:00
Ray
16842233c9
Review issue and added some comments
2017-05-10 19:34:57 +02:00
Ray
0880be638e
Renamed RayHitInfo variables
2017-05-10 00:57:48 +02:00
Ray
7f6b16add4
HDR textures vertical flip
2017-05-09 22:32:21 +02:00
Ray
bac50fbba5
Review functions descriptions
2017-05-09 22:03:46 +02:00
Ray
321027a242
Added comments to create transparent framebuffer
...
Comments to create transparent framebuffer on RPI,
when activate you see though full screen window the console below!
2017-05-09 18:11:02 +02:00
Ray
4c27412eff
Corrected issue #281
2017-05-09 09:33:32 +02:00
Ray
f05d6dfc3c
Some comment tweaks
...
Still some work left on camera...
2017-05-08 21:16:46 +02:00
Ray
fd1fe3ac14
Lock cursor on first person camera
2017-05-08 21:03:48 +02:00
Ray
35c6aff21f
Corrected bug on HDR loading
2017-05-08 12:50:24 +02:00
Ray
50c887cb0a
Support HDR R32G32B32 float textures loading
2017-05-08 12:31:47 +02:00
Ray
822c2ddad5
Some defines tweaks for consistency
2017-05-08 02:47:44 +02:00
Ray
83aba22e49
Improved hi-res timer on Win32
2017-05-08 02:37:37 +02:00
Ray
a522914183
Included required paths for web compilation
2017-05-08 01:33:34 +02:00
Ray
3861bc80f2
StopMusicStream() review
2017-05-08 00:55:47 +02:00
Ray
39732d04ec
Comments review
2017-05-08 00:55:26 +02:00
Ray
0ebd8b0f6e
Review Android compiling
2017-05-08 00:47:15 +02:00
Ray
3bdf367711
Support model.transform
...
Combine it with transform introduced as function parameters
2017-05-04 17:42:24 +02:00
Ray
70a7c65668
Return angles as degrees
2017-05-04 17:41:51 +02:00
Ray
18b31f6792
Added two new functions to raymath
2017-05-04 00:35:41 +02:00
Ray
9c66d961d0
Merge branch 'develop' of https://github.com/raysan5/raylib into develop
2017-05-03 14:17:25 +02:00
Ray
2d5c8e61b1
Some code tweaks
2017-05-03 14:16:53 +02:00
Ray
73774aadd6
Review makefiles
2017-05-03 14:16:42 +02:00
victorfisac
e197665e1d
Added function to set window minimum dimensions...
...
useful when using FLAG_WINDOW_RESIZABLE.
2017-05-02 15:04:32 +02:00
Ray
d593bd0081
Some code tweaks
2017-04-30 13:03:31 +02:00
Ray
86f2d4b9f9
Commented pointer lock on web
2017-04-28 00:29:50 +02:00
raysan5
0b869948c6
TraceLog() output tweak
2017-04-23 19:27:48 +02:00
raysan5
3c99093aed
Rename variables for consistency
2017-04-23 12:30:36 +02:00
raysan5
7bcae59477
Support XM modules by default
2017-04-23 12:06:05 +02:00
raysan5
cfec2b40a4
Organize structs vs enums
2017-04-22 22:35:19 +02:00
raysan5
247da006ae
Rename parameter
2017-04-22 22:35:04 +02:00
raysan5
b0f8ea27e3
Renamed function for lib consistency
...
LoadSpriteFontTTF() --> LoadSpriteFontEx()
2017-04-22 19:04:54 +02:00
Ray
e7f0d0eef1
Corrected issue with alloca.h on GCC
2017-04-21 00:08:24 +02:00
Ray
ecfe31bf1d
Make TraceLog() public to the API
...
enum LogType could require some revision...
2017-04-21 00:08:00 +02:00
Ray
1df7a8b4a6
Update some files
2017-04-20 18:09:30 +02:00
Ray
35172430c6
Added SUPPORT_VR_SIMULATOR flag
2017-04-18 11:49:02 +02:00
raysan5
3e082f1d62
Updated physac to latest version
2017-04-16 19:08:34 +02:00
raysan5
c67cffea38
Updated STB libs to latest version
2017-04-16 14:06:04 +02:00
raysan5
f5894278b7
Added Vector2 math functions
...
Reviewed some Vector3 functions
Added auxiliary Clamp() function
2017-04-16 13:48:46 +02:00
raysan5
7e65c300b6
Make public TakeScreenshot() function
2017-04-16 13:47:49 +02:00
RDR8
1bba1242f4
Added _DEFAULT_SOURCE to CFLAGS for C99 compatibility
2017-04-12 20:26:29 -05:00
Ray
8374460c39
Added glfw3 lib (for VS2015)
2017-04-08 23:32:30 +02:00
Ray
d2d4b17633
Web: Support pointer lock
2017-04-08 00:16:03 +02:00
victorfisac
82577ededc
Comment unused variables from tangent calculations
2017-04-06 15:34:04 +02:00
victorfisac
4b7ea25603
Remove testing binormals implementation
2017-04-06 15:33:20 +02:00
victorfisac
0c2a58cf96
Add tangents calculation when loading OBJ file
2017-04-06 15:31:48 +02:00
Ray
fdf8501e81
Improve vr support and simulator
2017-04-05 00:02:40 +02:00
Ray
99affa0caf
Corrected issue when retrieving texture from GPU
2017-04-04 23:44:36 +02:00
Ray
1f56e8e5d0
Minor code tweaks
2017-04-04 12:16:13 +02:00
Ray
c3b8a41f95
Remove function declaration
2017-04-03 23:10:49 +02:00
Ray
0a33fbf8bb
Corrected TraceLog issue
2017-04-01 00:48:40 +02:00
RDR8
44de97ea16
Fine-tuning PLATFORM_WEB CFLAGS
2017-03-29 16:04:29 -05:00
RDR8
4889f240fe
Restore inadvertant changes to Makefiles
2017-03-29 12:59:46 -05:00
Ray
080a79f0b0
Added IsFileExtension()
...
Replaced old GetExtension() function
Make IsFileExtension() public to the API
2017-03-29 00:35:42 +02:00
Ray
2f65975c5e
Remove RBMF fileformat support
2017-03-29 00:02:40 +02:00
Ray
b5dd18a70c
Review Sleep() usage, return to busy-wait-loop
2017-03-28 19:15:27 +02:00
Ray
90b36bd274
Merge branch 'develop' of https://github.com/raysan5/raylib into develop
2017-03-26 22:49:11 +02:00
Ray
b7a8a40e71
Work on configuration flags
2017-03-26 22:49:01 +02:00
RDR8
72b90bff0f
Merge remote-tracking branch 'origin/develop' into games-linux
2017-03-25 21:13:17 -05:00
RDR8
0c16af01e5
Replaced font.size with font.baseSize. Uncommented linux libs. Typo or two
2017-03-25 20:41:04 -05:00
Ray
5387b45431
Working on configuration flags
2017-03-25 12:01:01 +01:00
RDR8
ff44cb02e7
Always something
2017-03-24 03:42:10 -05:00
RDR8
9eaff6902f
Sweep blank lines
2017-03-24 03:37:49 -05:00
RDR8
f1bb245999
Strip trailing spaces
2017-03-24 03:32:07 -05:00
RDR8
e23c120c8b
Automate compiler flags selection.
2017-03-24 03:28:12 -05:00
RDR8
9875198a56
c99 fix, some linux housekeeping
2017-03-24 01:20:24 -05:00
Ray
004117a05c
core: configuration flags
2017-03-21 13:22:59 +01:00
Ray
2ac7b684b5
text: configuration flags
2017-03-21 13:22:47 +01:00
Ray
974a6d4031
Corrected bug
2017-03-21 13:21:07 +01:00
Ray
59652c75b4
Review some comments
2017-03-20 20:34:44 +01:00
raysan5
8f5ff64420
Working on file header comments...
2017-03-19 12:52:58 +01:00
raysan5
5d1f661661
Remove Oculus support from code
...
Moved to custom example, now raylib only supports simulated VR
rendering.
Oculus code was too device dependant... waiting for OpenXR.
2017-03-14 01:05:22 +01:00
raysan5
3813722f17
Added function: DrawLineBezier()
2017-03-14 00:22:53 +01:00
raysan5
7154b42f48
Corrected naming issue
2017-03-09 18:52:56 +01:00
Ray
7c888edba1
Corrected typo introduced in last commit
2017-03-09 16:25:15 +01:00
Ray
4ec65c0d25
Corrected issue with reserved words: near, far
2017-03-09 16:23:36 +01:00
Ray
81897e7771
Corrected bugs on RPI compilation
2017-03-09 13:13:13 +01:00
Ray
6d1519c132
Merge pull request #241 from raysan5/develop
...
Integrate develop branch
2017-03-07 09:49:04 +01:00
-
cb29b1d2ac
Removed unnecesary libs
2017-03-07 09:45:18 +01:00
victorfisac
c964559bc9
Update physac source and examples with new changes
2017-03-06 22:57:33 +01:00
victorfisac
f88a943418
Fix bug in isGrounded state calculations
2017-03-06 09:58:28 +01:00
raysan5
59038bae96
Added function: DrawLineEx()
...
Supports line thickness
2017-03-05 21:04:07 +01:00
raysan5
d1c9afd1d8
Work on timming functions...
...
It seems Sleep() behaves weird on my computer, disabled by default
returning to the busy wait loop... also re-implemented DrawFPS() to
avoid frame blitting...
2017-03-05 19:17:00 +01:00
raysan5
203d1a154e
Clear music buffers on stop
2017-03-05 10:55:58 +01:00
raysan5
9cfaa81a7e
Added some flags and functions to manage window
...
- SetWindowPosition(int x, int y);
- SetWindowMonitor(int monitor);
2017-03-05 10:55:29 +01:00
bugcaptor
de103ecc5e
fix for audio.c(607): error C2036: 'void *': unknown size in Visual Studio 2015.
2017-03-02 10:07:09 +09:00
Ray
05cff44d0a
Improved modules description -IN PROGRESS-
...
Working in modules configuration flags...
2017-02-16 00:50:02 +01:00
Ray
1c364cc507
Review rres loading to support multiple parts
2017-02-16 00:19:30 +01:00
Ray
177af272f0
Added function DrawRectanglePro()
2017-02-16 00:19:03 +01:00
raysan5
4cb3e4a240
Support resources divided in multiple parts
...
Every part is a resource itself, they are loaded in an array
2017-02-15 10:44:59 +01:00
raysan5
05f039f85f
Corrected issue with OpenAL being 'keg only' on OSX
...
Also reviewed issue with stdbool when compiling with clang
2017-02-11 23:34:41 +01:00
raysan5
afcd748fdf
Reviewed fread() usage around the code
2017-02-11 23:17:56 +01:00
Ray
b4988777ef
[audio] Renamed variable
2017-02-09 22:19:48 +01:00
Ray San
836c1636a2
Remove lighting system from rlgl standalone header
2017-02-08 20:02:40 +01:00
Ray
f2f05a734d
Added audio function: SetMusicLoopCount()
...
Useful to set number of repeats for a music, needs to be tested...
2017-02-06 01:03:58 +01:00
Ray
ac6b4d3830
Added audio function: SetMasterVolume()
2017-02-06 00:44:54 +01:00
Ray
734776b923
Commented code for review
2017-02-06 00:44:21 +01:00
raysan5
7bf6a712cc
Remove rlua from raylib main repo
...
Moved to own repo at https://github.com/raysan5/raylib-lua
2017-02-05 03:15:43 +01:00
raysan5
c4bd214cf0
Added function SetWindowIcon()
...
Only DESKTOP platforms (Windows, Linus, OSX)
2017-02-05 03:00:35 +01:00
raysan5
1a879ba08e
Refactor SpriteFont struct
...
Now it uses CharInfo data, this way, it's better aligned with the future
RRES file format data layout for sprite font characters.
2017-02-05 02:59:39 +01:00
Ray
a08117155d
Init memory for screenshot to zero
2017-02-01 00:28:28 +01:00
Ray
495108a2e9
Updated raylib version to 1.7
...
Preparing for next version... still some work left... :P
2017-01-29 23:08:19 +01:00
Ray
30bb24aa6e
Updated Gestures enum
2017-01-29 22:29:54 +01:00
Ray
c85dfd4bc6
Remove unecessary spaces...
2017-01-28 23:02:30 +01:00
Ray
b681e8c277
Implemented Wait()
...
Now program is halted (OS signal call) for required amount of time every
frame, so CPU usage drops to zero, instead of using a busy wait loop.
2017-01-28 00:56:45 +01:00
Ray
37a64df7b9
Move lighting system out of raylib
...
Lighting is implemented as a raylib example now
2017-01-27 23:03:08 +01:00
Milan Nikolic
a1527f5620
Fix RPi build and add missing directories
2017-01-26 21:49:18 +01:00
Milan Nikolic
3c3a9318ff
Integrate Android build into Makefile
2017-01-26 20:58:00 +01:00
Ray
d8edcafe5a
Wait for events when window is minimized...
...
...instead of keep polling
2017-01-25 11:38:15 +01:00
Ray
825eab37e2
Revert unneeded change
2017-01-24 00:32:16 +01:00
Ray
f164ec80d6
Upload wave collector - GGJ17 game
2017-01-22 15:31:56 +01:00
Ray
7586031410
Support 32bit wav data
2017-01-19 13:18:04 +01:00
Ray
7cd24d2706
Updated stb external libraries
2017-01-18 23:27:41 +01:00
Ray San
3b120bd7d9
Some tweaks for consistency
2017-01-18 19:14:39 +01:00
Ray San
fc7d4cef18
Stop sound source before unloading
2017-01-18 17:25:25 +01:00
Ray San
46f95a730a
Corrected bug on OGG sound loading
2017-01-18 17:04:20 +01:00
raysan5
6d6659205c
Add support for 32-bit PCM sample data
2017-01-15 01:25:09 +01:00
raysan5
53457e4664
Work on rres file format -IN PROGRESS-
2017-01-15 01:11:38 +01:00
raysan5
e5a2def57f
Code formatting
2017-01-15 01:10:34 +01:00
raysan5
61f6b0f707
Removed GetNextPOT(), review TraceLog()
2017-01-15 01:10:23 +01:00
raysan5
4a158d972d
Added LoadText() function
...
Actually, renamed ReadTextFile() from rlgl and make it public
2017-01-15 01:09:15 +01:00
Ray
4ea8494f3e
Merge pull request #216 from AudioMorphology/develop
...
modified: core.c
2017-01-14 20:25:07 +01:00
AudioMorphology
07a2c00e84
modified: core.c
2017-01-14 16:18:06 +00:00
raysan5
1ca445a9b9
Merge branch 'develop' of https://github.com/raysan5/raylib into develop
2017-01-07 18:13:39 +01:00
raysan5
fbda9c4180
Support rRES data loading
2017-01-07 18:12:59 +01:00
Ray
9b334dcd25
Merge pull request #214 from AudioMorphology/develop
...
Added RPi Touchscreen device event reader
2017-01-05 23:07:43 +01:00
Richard R. Goodwin
21181f8167
added RPi touch interface
2017-01-05 21:36:40 +00:00
Richard R. Goodwin
d4f5c4e133
modified: src/core.c
2017-01-05 21:20:28 +00:00
raysan5
658c280669
Lattest PR review
...
Function names, code formatting...
2017-01-05 19:33:05 +01:00
Ray
0369bb4c8c
Merge pull request #212 from joeld42/jbd_picking
...
Raycast Picking Utilities
2017-01-05 17:33:23 +01:00
Joel Davis
d5d391faaf
Added RaycastMesh function and example test case
2017-01-02 21:56:25 -08:00
Joel Davis
037da8879a
Added RaycastGround and ray picking example
2016-12-31 15:06:39 -08:00
Joel Davis
674ee2cf75
Fix vbo indexes for rlglUpdateMesh
2016-12-31 14:05:30 -08:00
raysan5
202f45415c
rRES raylib resources custom file format support
...
First version of custom raylib resources file format -IN DEVELOPMENT-
2016-12-27 17:42:22 +01:00
raysan5
bf3a213e44
Some functions review and additions
...
- Improved ImageCopy() to support compressed formats
- Renaming file-formats header structs for consistency
- Review variables naming on ImageDither() for consistency
- Improved LoadImagePro() to make a copy of data
- Preliminary support of rRES file format on LoadImage()
2016-12-27 17:40:59 +01:00
raysan5
e7464d5fc3
Review some formatting and naming
...
- Renamed WritePNG() to SavePNG() for consistency with other file
loading functions
- Renamed WriteBitmap() to SaveBMP() for consistency with other file
loading functions
- Redesigned SaveBMP() to use stb_image_write
2016-12-27 17:37:35 +01:00
raysan5
5da815234c
Improved FLAC audio support
2016-12-26 10:52:57 +01:00
raysan5
a27be5f2a9
Added support for gamepads on PLATFORM_WEB
...
Feature NOT TESTED yet...
2016-12-25 20:42:22 +01:00
raysan5
14cdd7fbff
Added raw image file reading data check
2016-12-25 20:41:36 +01:00
raysan5
852f3d4fd0
Review comments and formatting
2016-12-25 02:01:13 +01:00
raysan5
6d6c542a1d
Review some functions for consistency
...
Removed: LoadTextureEx()
Added: LoadImagePro()
2016-12-25 02:00:36 +01:00
raysan5
d8bf84f118
Added mesh loading functions
2016-12-25 01:59:23 +01:00
raysan5
5de597579f
Complete review of audio module
2016-12-25 01:58:56 +01:00
Saggi Mizrahi
1aa775eca8
Fix physac.h building on linux
...
Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
2016-12-22 03:26:54 +02:00
Saggi Mizrahi
b2d4cd66a7
Fix warnings in lua binding
...
Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
2016-12-22 03:26:46 +02:00
Saggi Mizrahi
c394708c43
Change UpdateSound() to accept const void *
...
The function means to accept a const * so let's declare it.
Will allow passing const buffers in games.
Also constness is next to godliness!
Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
2016-12-22 03:25:42 +02:00
Ray
4a9b77dd70
Corrected bug sound playing twice
...
Samples count was not properly calculated on WAV loading
2016-12-20 00:33:45 +01:00
Ray
814507906f
Improving rRES custom format support -IN PROGRESS-
...
Start removing old rRES functions.
2016-12-17 19:05:40 +01:00
Ray
673ea62b27
Merge pull request #206 from joeld42/jbd_bugfix
...
Added SetupViewport so high-DPI fix applies to EndTextureMode
2016-12-15 22:42:31 +01:00
Joel Davis
06b8727d70
Moved viewport code into SetupViewport so high-DPI fix can be applied to EndTextureMode
2016-12-14 23:58:15 -08:00
Ray
d5c0f9d386
Replaced log2() function by equivalent
...
log2() is not available in some standard C library implementations
2016-12-09 10:15:44 +01:00
Ray
377dcb025f
Corrected some warnings
2016-12-05 01:14:18 +01:00
Ray
f5d792e551
Update Lua naming
...
Replaced LUA by Lua
2016-11-25 22:26:36 +01:00
raysan5
46ce30a2eb
Corrected bugs for OpenGL 1.1 backend
2016-11-24 19:02:34 +01:00
Ray
b8481369f7
Reviewed some lua examples and added new ones
2016-11-22 12:15:58 +01:00
Ray
f1bcfc1352
Corrected bug on GenTextureMipmaps()
...
texture.mipmaps value needs to be updated, so, texture must be passed by
reference instead of by value
2016-11-22 12:14:55 +01:00
victorfisac
aa9353feb4
Updated Physac library
2016-11-21 20:30:46 +01:00
raysan5
481ce3d39d
Corrected bug with alpha mask on font
...
Mask was wrongly applied to 8-bit font image, it generated dark borders
on the font. Grayscale image has to be considered as the alpha mask for
a completely white image to use it correctly.
2016-11-21 19:47:58 +01:00
Ray
85c400c006
rlua: Added functions notes
...
Functions that need to manage big data arrays don't work properly, that
functionality should be reviewed...
2016-11-21 00:07:31 +01:00
Ray
f0626324ab
rlua: Added some missing functions
...
Updated to raylib 1.6 functionality
2016-11-21 00:00:27 +01:00
raysan5
f7b706263a
Some code tweaks
...
Correcting details that pop-up when testing the different platforms
2016-11-18 13:39:57 +01:00
raysan5
b0d5a7a372
Corrected bug on Android
2016-11-17 13:50:56 +01:00
raysan5
bee283b12b
Some tweaks around
2016-11-17 12:55:30 +01:00
raysan5
f18c8cea16
Updated to support OpenAL Soft static library
2016-11-16 19:43:21 +01:00
raysan5
41e49c5a6e
Remove CMakeList
...
Working on an updated version...
2016-11-16 19:10:03 +01:00
raysan5
5d46c27cd5
Update resource file for raylib 1.6
2016-11-16 19:08:42 +01:00
raysan5
6d1b712a96
Reviewed modules comments
2016-11-16 18:46:13 +01:00
raysan5
9d3ad52160
Removed byte typedef
2016-11-15 19:15:25 +01:00
Ray
9fb6eda5f1
Improved text measurement
2016-11-13 23:54:36 +01:00
Ray
38df2cad25
Improved text measurement
...
Still not working correctly, font offsets are not considered
correctly...
2016-11-13 23:53:28 +01:00
Ray
4245237892
Corrected SIGSEV bug
2016-11-13 23:47:28 +01:00
raysan5
aa945055fa
Corrected issue on chars drawing
...
Support by default unordered charsets
2016-11-03 18:57:46 +01:00
raysan5
ca96122a7b
Raspberry Pi custom gamepad axis
2016-11-03 18:57:16 +01:00
raysan5
f2d61d4d43
Improved gamepad support on Raspberry Pi
2016-11-02 13:39:48 +01:00
Ray
f16f39e8aa
code tweaks to avoid some warnings
2016-11-02 00:50:08 +01:00
raysan5
64f67f6e9f
Improved gamepad support
...
new function: GetGamepadAxisCount()
new function: IsGamepadName()
2016-11-01 14:39:57 +01:00
raysan5
6d3b11ef91
Support unordered charset, neither fixed first char
...
Still requires some testing...
2016-11-01 00:58:21 +01:00
raysan5
3393fda384
Improve TTF loading
2016-10-31 20:39:30 +01:00
raysan5
673dcf9436
Comments tweaks
2016-10-31 20:39:03 +01:00
raysan5
cc917fbac6
Improve SpriteFont support
...
LoadSpriteFontTTF() - TTF font loading with custom parameters
2016-10-31 15:38:15 +01:00
raysan5
16101ce3d8
Reorganize defines check
2016-10-31 13:56:57 +01:00
raysan5
836d3341a5
Renamed OpenAL32 dll library
2016-10-31 13:54:37 +01:00
raysan5
988d39029f
Support textures filtering
2016-10-29 22:17:19 +02:00
raysan5
43fd9ffe08
Tweak to avoid warnings
2016-10-29 22:16:54 +02:00
raysan5
02842a3e2f
Review gamepad inputs
...
Added funtion: GetGamepadButtonPressed() - This function can be useful
for custom gamepad configuration
2016-10-27 13:41:43 +02:00
raysan5
4ff98f34bb
Function to set texture parameters -IN PROGRESS-
2016-10-27 13:40:48 +02:00
raysan5
5c80f65082
Funtions added to set texture parameters
...
SetTextureFilter()
SetTextureWrap()
2016-10-27 13:40:17 +02:00
raysan5
137057f499
Function added: GenSpriteFont()
2016-10-27 13:39:47 +02:00
raysan5
6d34adbd60
Improving sprite fonts support...
...
Support grayscale (8 bit) textures for fonts
Load unordered chars data above char 126
2016-10-24 19:11:29 +02:00
raysan5
1142d4edae
Force threads to finish on CloseWindow()
2016-10-24 19:08:23 +02:00
Ray
b8ce680511
Improved Android support
2016-10-18 00:15:23 +02:00
raysan5
0ce7f0c409
Some work on multiple inputs...
...
- Corrected bug and tested new gamepad system
- Reviewed Android key inputs system, unified with desktop
- Reorganize mouse functions on core
2016-10-17 18:18:13 +02:00
raysan5
d5e0f4e84e
Added notes on vr tracking -> camera update
2016-10-17 17:02:33 +02:00
Ray
8f60996b64
Corrected some warnings
2016-10-17 00:03:38 +02:00
Ray
1c05017548
Added OpenAL static library
2016-10-15 13:51:33 +02:00
Ray
9e285d8dc3
Updated gamepad system with extra check
...
Avoid out-of-bounds situation with button array
2016-10-15 13:17:57 +02:00
Ray
98d7a10c08
Improved gamepad system
...
- Support up to 4 gamepads
- Unified system between platforms
- Corrected some bugs
2016-10-14 11:14:41 +02:00
Ray
4a3ed6d73c
Merge branch 'develop' of https://github.com/raysan5/raylib into develop
2016-10-14 00:47:48 +02:00
Ray
b3bc4b21d1
Working on better gamepad support
2016-10-14 00:47:43 +02:00
raysan5
76a67a149e
Added new wave functions to lua binding
2016-10-12 10:27:14 +02:00
Ray
97e3277d58
Updated standard shader
...
Corrects weird artifacts on web
2016-10-11 00:39:07 +02:00
raysan5
5fecf5c088
Review UpdateVrTracking() and rlglLoadRenderTexture()
2016-10-10 19:42:59 +02:00
raysan5
c384b375df
Tweak to avoid warning
2016-10-10 19:42:02 +02:00
raysan5
b1651baea5
Added support for FLAC audio loading/streaming
2016-10-10 18:22:55 +02:00
Ray
4c791100cc
Tweak int to float
2016-10-09 20:57:14 +02:00
Ray
5af1b4a7c9
Added simulated head-tracking on VR simulator
...
A simple 1st person camera... still requires some work...
2016-10-09 20:56:58 +02:00
Ray
3396743aba
Corrected old issue with mouse buttons on web
2016-10-09 13:25:50 +02:00
Ray
efa286a550
Allow no default font loading
...
Useful if text module is not required...
2016-10-09 13:09:08 +02:00
Ray
b4a3f294bf
Correct warning
2016-10-09 13:07:55 +02:00
Ray
db6538859c
Added flag to allow resizable window
2016-10-05 00:48:44 +02:00
raysan5
b082807b0b
Removed function: ResolveCollisionCubicmap()
...
Function was inefficient and should be rewritten from scratch, it
probably neither belongs to this module but an example...
2016-10-03 13:29:01 +02:00
raysan5
637d3195ec
More review on camera system...
...
Sincerely, don't like it... it should be ported to quaternions... the
way it manages cameraTargetDistange and cameraAngle is confusing...
2016-10-03 13:27:22 +02:00
Ray
2ae9ce29eb
Corrected issue on DrawPolyEx()
2016-10-02 23:04:46 +02:00
raysan5
978c49472a
Working on camera system...
2016-09-26 19:15:44 +02:00
raysan5
753b549aa5
Improving camera system -IN PROGRESS-
2016-09-25 14:28:24 +02:00
Ray
87fc7254e7
Corrected crashing bug!
...
When SetTargetFPS(0) app crashes horribly (division by zero)
2016-09-23 23:25:13 +02:00
raysan5
65d4eb5e82
Simplify camera module -IN PROGRESS-
...
Removed internal Camera, not required any more
Removed useless functions
2016-09-22 14:38:17 +02:00
raysan5
4a65b19f0f
Simplify supported image formats
...
Removed support for some unusual image formats
2016-09-22 14:35:50 +02:00
raysan5
1ffe713d93
Corrected bug
2016-09-21 12:29:03 +02:00
raysan5
c5bf9623d1
Updated LibOVR to SDK version 1.8
...
Weird, OVR_Version.h still points to 1.7, probably a typo...
2016-09-20 20:16:19 +02:00
raysan5
79c8eb543e
Corrected audio bugs and improved examples
2016-09-15 11:53:16 +02:00
raysan5
9923fe51a7
Tweak to avoid warning
2016-09-12 19:36:55 +02:00
raysan5
7f0880a735
Review spacing formatting
...
raylib uses spaces between '+' and '-' signs but not between '*' and '/'
signs, it's a chosen convention
2016-09-12 19:36:41 +02:00
raysan5
173f199313
Corrected text drawing within an image
2016-09-12 19:25:58 +02:00
Ray
94142ecce5
Some more work on audio...
2016-09-09 01:34:30 +02:00
Ray
0c58c1198f
Working on new audio functions...
2016-09-08 01:03:05 +02:00
Ray
1e55c30824
Removed raygui from raylib repo (own repo)
2016-09-08 01:02:42 +02:00
Ray
8b35de3276
Added new audio functions -IN PROGRESS-
...
- LoadWave()
- LoadWaveEx()
- UnloadWave()
- WaveFormat()
- WaveCopy()
- WaveCrop()
- GetWaveData()
2016-09-08 00:20:06 +02:00
Ray
10280c4b91
Some code tweaks
2016-09-07 23:14:16 +02:00
raysan5
36f20376e6
Redesigned lighting shader system
2016-09-05 20:15:21 +02:00
Ray
9d66bc4a05
Added function: ImageAlphaMask()
2016-09-05 10:08:28 +02:00
raysan5
a9ab516dae
Formatting tweaks
2016-08-31 10:27:29 +02:00
Teodor Stoenescu
384602e5b5
Merge remote-tracking branch 'upstream/develop' into develop
2016-08-31 09:32:08 +03:00
Teodor Stoenescu
d0cf19e035
Greater LoadOBJ() flexibility
...
LoadOBJ can now load objects with having no texture coordinates or
objects having texture coordinates specified as tuples.
2016-08-31 09:24:39 +03:00
raysan5
be97583f00
Added function: UpdateSound()
2016-08-29 11:17:58 +02:00
raysan5
4770e2010d
Review Android project
2016-08-26 19:40:37 +02:00
raysan5
f1c3f2870b
Added TraceLog info on image spritefont loading
2016-08-25 15:11:52 +02:00
Wilhem Barbier
1d71e1b754
Fix a typo in the DrawCube, DrawCubeWires and DrawCubeTexture definitions
2016-08-25 14:18:43 +02:00
raysan5
959a228815
Removed useless spacing
2016-08-16 11:09:55 +02:00
raysan5
342b89c5b9
Review Wave struct
2016-08-15 16:35:25 +02:00
raysan5
852813bdf1
Reviewed formatting
2016-08-15 16:35:25 +02:00
raysan5
1ffc4c7825
Corrected naming bug
2016-08-15 16:35:25 +02:00
raysan5
3377a4485b
Support shared/dynamic raylib compilation
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Generates:
Win32: raylib.dll, libraylibdll.a (import library)
Linux: libraylib.so
2016-08-13 11:31:15 +02:00
Teodor Stoenescu
6e20037f7d
Small fix for GenMeshCubicmap()
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This fix allows GenMeshCubicmap() to create cubic maps having cells of
arbitrary sizes.
2016-08-12 21:42:17 +03:00
Ray
289e04a62a
Ported camera module to header-only
2016-08-10 12:55:54 +02:00
Ray
a1b6b217e4
Comment tweak
2016-08-10 12:55:31 +02:00
Ray
eb9072a2f1
Renamed functions for consistency
2016-08-10 12:20:46 +02:00
Ray
cc2b3228d1
Updated for C++
2016-08-09 23:03:29 +02:00
raysan5
ed387d00aa
Corrected issue with VS
2016-08-08 17:21:46 +02:00
raysan5
7fbd821727
Some code review tweaks
2016-08-07 13:51:01 +02:00
raysan5
f69f930b51
Some functions review
2016-08-07 13:38:48 +02:00
raysan5
cae209816c
Code tweak to avoid warning
2016-08-07 13:38:14 +02:00
Ray
2c079d7c6e
Review Lua examples and formatting
2016-08-07 11:14:08 +02:00
ghassanpl
47b6e62744
Fixed bug with BoundingBox Lua constructor
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Fixed use-after-free in DestroyLight
2016-08-06 22:14:49 +02:00
ghassanpl
6f27941e28
GetDroppedFiles and SetShaderValue in Lua working
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Exposed Texture2D.id to Lua
Lights now have settable/gettable fields
2016-08-06 21:51:08 +02:00
raysan5
306945fe14
Added trace on audio device closing
2016-08-06 19:30:56 +02:00
raysan5
16ac468bdb
Remove functions from user exposure
2016-08-06 19:30:41 +02:00
raysan5
58c762baa3
Replaced tabs by spaces
2016-08-06 19:30:13 +02:00
Ray
7f9513fbf4
Merge pull request #173 from ghassanpl/develop
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Fixes for some Lua bugs
2016-08-06 17:09:57 +02:00
ghassanpl
4960e6b6d7
Fixes for some Lua bugs
2016-08-06 16:58:48 +02:00
raysan5
3b80e2c1e0
Redesigned gestures module to header-only
2016-08-06 16:32:46 +02:00
raysan5
d5f5f0a930
Updated raylib version to 1.6
2016-08-06 11:33:05 +02:00
raysan5
5f1b4e9474
Updated Lua module
2016-08-06 11:30:34 +02:00
LelixSuper
3d519c7a39
Fix install command of src/ makefile
2016-08-04 15:48:37 +02:00
raysan5
80789e6140
Updated Lua binding
2016-08-04 13:40:53 +02:00
raysan5
055d501345
Corrected bug
2016-08-03 23:25:39 +02:00
raysan5
70ec517fda
Updated some functions
2016-08-03 23:15:44 +02:00
raysan5
5c30e079f4
[rlua] new module: raylib Lua binding
2016-08-03 21:39:22 +02:00
raysan5
735968e685
[rlua] new module: raylib Lua binding
2016-08-03 21:38:21 +02:00
raysan5
8c0bd30fcb
Corrected issue with Music type
2016-08-02 19:09:07 +02:00
raysan5
68d647c1af
Complete review and update
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Simplified module for Music and AudioStream
Added support for raw audio streaming (with example)
2016-08-02 17:32:24 +02:00
raysan5
58d2f70b7e
Review audio module and examples
2016-08-01 21:37:45 +02:00
raysan5
36cf1f7dfd
Improved support for C++
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Added compound literals (C99) alternative for C++ compilers that don't
support this feature
2016-08-01 18:05:07 +02:00
raysan5
2dc5f580a6
Removed audio errors register
2016-08-01 12:58:30 +02:00
raysan5
02c456432d
Complete review of audio system
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Still some work left...
2016-08-01 12:49:17 +02:00
Ray
a61b832c4a
Merge pull request #166 from Bil152/develop
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Code refractoring of music module to be more user-friendly (issue #144 )
2016-07-30 12:45:31 +02:00
Bil152
8f7cb6fb19
Code refractoring of music model to be more friendly-user (issue #144 )
2016-07-29 21:35:57 +02:00
raysan5
a008d49230
Corrected some issues to compile with MSC
2016-07-29 13:17:50 +02:00
raysan5
a422e39492
Corrected issue on OSX with High DPI display
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Many thanks to Marcelo Paez (paezao)
2016-07-26 16:55:46 +02:00
raysan5
07a375e2d6
Corrected issue with HIghDPI display on OSX
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Well, not tested yet but it should work...
2016-07-26 13:02:25 +02:00
raysan5
6d68c78989
Updated log output info
2016-07-26 12:44:33 +02:00
raysan5
4facc03a64
Upload ptheads Win32 DLL
2016-07-25 08:50:40 +02:00
sol-prog
32a671b9da
OS X comaptiblity changes and compiled library
2016-07-22 11:55:04 -04:00
raysan5
76c9e9883d
Update runtime DLL to version 1.6
2016-07-19 10:03:05 +02:00
Ray
5139948ef9
Updated to Oculus PC SDK 1.6
2016-07-19 09:42:48 +02:00
raysan5
af46222b12
Updated
2016-07-18 17:23:50 +02:00
raysan5
0e6b249260
Review outputs by platform
2016-07-18 17:07:50 +02:00
raysan5
5ff9811ea8
Some code tweaks
2016-07-18 17:06:33 +02:00
Ray
6c2dc5574f
Merge pull request #134 from LelixSuper/develop
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Update Makefile of 'src/' folder
2016-07-18 15:34:02 +02:00
LelixSuper
de865a9b55
fix small things on 'src/' makefile
2016-07-18 15:13:43 +02:00
raysan5
697e1d4941
Update pthreads library (win32)
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This library is only required by physac module to compulte physics in a
second thread
2016-07-18 14:53:11 +02:00
LelixSuper
ebfb1978b8
allow to compile shared version of raylib
2016-07-17 17:56:57 +02:00
LelixSuper
13c56887f1
fix 'external/stb_vorbis.c" compilation
2016-07-17 17:23:41 +02:00
LelixSuper
2272a4722f
restore the original method to compile all modules
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This commit restores the original method to compile all modules, but fix
prerequisites.
2016-07-17 17:18:34 +02:00
LelixSuper
94a5fc5c2c
add some explanation of makefile in 'src/'
2016-07-17 15:54:52 +02:00
raysan5
a36cc7075a
Corrected issue on drawing order
2016-07-17 12:40:56 +02:00
raysan5
55b9a2479a
Expose Oculus Rift functionality directly
2016-07-16 22:41:13 +02:00
LelixSuper
d38fb9bda2
fix small things on makefile of 'src/' folder
2016-07-16 21:23:21 +02:00
LelixSuper
6efaa78058
improve the compilation of all modules
2016-07-16 21:01:43 +02:00
LelixSuper
e62c30c8b1
improve 'clean' target of 'src/' makefile
2016-07-16 20:24:14 +02:00
raysan5
bfb5ffedda
Added rlgl standalone sample
2016-07-16 19:25:15 +02:00
raysan5
a05150392a
Added audio standalone sample
2016-07-16 19:24:08 +02:00
LelixSuper
6f335d2c9e
add 'install' and 'unistall' target
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The first target allow makefile to install the dev files (static library and
header) to standard directories on GNU/Linux platforms; the second allow it to
unistall (remove) the dev files.
It needs lot of improvements.
2016-07-16 18:38:17 +02:00
LelixSuper
dbec22f2df
restyle Makefile of 'src/' folder and fix targets
2016-07-16 17:31:54 +02:00
raysan5
0fbd48a889
Corrected bug on OpenGL 1.1
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Set makefile to default OpenGL 3.3 compilation
2016-07-16 14:58:53 +02:00
raysan5
7959ccd84d
Review some functions, formatting and comments
2016-07-15 18:16:34 +02:00
raysan5
338bb3fd9c
Review variables to raylib naming conventions
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Some review work still required...
2016-07-13 20:05:53 +02:00
raysan5
11172118d1
Review comments
2016-07-13 20:05:00 +02:00
raysan5
9d6d68f00a
Support VR mode disable on Oculus device
2016-07-12 18:44:45 +02:00
raysan5
31b64d4689
Updated for GLSL 100
2016-07-12 17:10:44 +02:00
raysan5
22672bc738
Added Oculus functions declaration and comments
2016-07-11 19:01:13 +02:00