I was really wondering what is going on here :D I believe this code
tried initially to out-cast 'const' specifier but this is not needed here
at all. Currently, it just confuses whoever reads this so I changed it.
The old code would also trigger -Wcast-qual warning on some compilers.
Currently, a warning about _GNU_SOURCE being redefined is emitted when
compiling rglfw.c
In file included from rglfw.c:99:
external/glfw/src/posix_poll.c:27:9: warning: "_GNU_SOURCE" redefined
27 | #define _GNU_SOURCE
| ^~~~~~~~~~~
<command-line>: note: this is the location of the previous definition
This can be avoided by not defining _GNU_SOURCE on the command line for
this file.
Defining feature test macros in source code is not really good practice
so this should probably reviewed in glfw itself, at least to maybe check
#ifdef _GNU_SOURCE first. But for now this change will suffice.
Fixes#4725
When asking Makefile to create SHARED library for WEB
$ make TARGET_PLATFORM=PLATFORM_WEB RAYLIB_LIBTYPE=SHARED
it would instead silently create STATIC library
thus not fulfilling the request as expected
This commit adds an error in this case and stops further execution.
This is not consistent with Cmake, because Cmake throws the warning and
does not stop, but Cmake can easily recover from this case and people
probably does not even notice it. However, Makefile is something that
you have to handle yourself and you have to recover from any issues so
having an error and aborting with exit code 1 is more expected.
Otherwise people may spend a lot of time debugging Makefile in order to
understand what's even going on.
Fixes: https://github.com/raysan5/raylib/issues/4717
define STBIR_NO_SIMD when __TINYC__ is defined so stb_image_resize2 will
not include *mmintrin which are not supported by all compilers.
There are similar checks for __TINYC__ already elswere in raylib
and they are also mostly there to disable SIMD headers.
Additionally, move similar check for stb_image, to be a little bit
deeper. Before it was defining STBI_NO_SIMD without including stb_image
It was also clashing with note, causing said note to make no sense.
Fixes: https://github.com/raysan5/raylib/discussions/2994
Reference: https://github.com/nothings/stb/issues/1738
This change is replacing the hardcoded "#canvas" element references in
rcore_web to allow using canvas elements that use different names
(which is necessary when using multiple canvas elements on one page).
Also adding a cursor hiding example to mouse example.
Lately got some compilation `errors` related, it seems GCC 14 interprets some `const`-missmatch as errors instead of warnings (as previous versions).
But in any case, I don't see why an user won't be able to operate directly over of those returned buffers; `const` adds a restriction (for security reasons?) that in my opinion is useless.
From an expert on compilers (w64devkit creator), here there are some notes I agree with:
```
No const. It serves no practical role in optimization, and I cannot recall an instance where it caught, or would have caught, a mistake. I held out for awhile as prototype documentation, but on reflection I found that good parameter names were sufficient. Dropping const has made me noticeably more productive by reducing cognitive load and eliminating visual clutter. I now believe its inclusion in C was a costly mistake.
(One small exception: I still like it as a hint to place static tables in read-only memory closer to the code. I’ll cast away the const if needed. This is only of minor importance.)
```
Ref: https://nullprogram.com/blog/2023/10/08/
This optimization works in the following ways:
1. Reduces calls to malloc to 1. Instead of needing an extra array, we
can just swap the top half with the bottom half of the one array.
2. Unroll the inner for loop and remove a condition. Unrolling loops
buys some performance wins, but the real goal was to remove the if check
and just set the alpha channel to 255.
On my hidpi arm64 laptop, I saw ~60% improvement in performance in my
debug build (29 FPS vs 47 FPS). When optimized, the gains were roughly
10% (75 FPS vs 83%).
Signed-off-by: K. Adam Christensen <pope@shifteleven.com>
* Add implementation for CORE.Window.eventWaiting on PLATFORM_DESKTOP_SDL
* Optimize GetFrameTime() reset
* Optimize FLAG_WINDOW_ALWAYS_RUN and GetFrameTime() reset for PLATFORM_DESKTOP_GLFW
* Enable FLAG_WINDOW_ALWAYS_RUN by default on PLATFORM_DESKTOP_GLFW
* Revert enabling FLAG_WINDOW_ALWAYS_RUN by default on PLATFORM_DESKTOP_GLFW
* Add implementation for FLAG_WINDOW_ALWAYS_RUN on PLATFORM_DESKTOP_SDL
* Add reset for GetFrameTime()
* Update rmodels.c
resolves segfault with missing bone weights or bone IDs
* Update rmodels.c segfault with animation and missing normals/animnormals
* correct place.
- Updating bones only once instead for each mesh.
- Updating only one `model.meshes[].boneMatrices` and then using deep copy for other meshes instead of calculating for each bone in each mesh.
**Other points:**
- Makes it a clean base/template/reference for bone updation functions. Because if using this as template then some calculations done in one mesh can affect bones in other mesh in next iteration(doubles the effect in for next mesh).
Signed-off-by: Kirandeep-Singh-Khehra <kirandeepsinghkhehra@gmail.com>
* Make sure ShaderUniformDataType matches rlShaderUniformDataType
* Update raylib_api.* by CI
---------
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Co-authored-by: Ray <raysan5@gmail.com>
* Improve cmake config file generation
This allows for finding raylib on a non-standard location (eg, not in /usr/lib{,64})
* Only have glfw as private if using internal glfw and not static
* increased vertex data precision to match blender exports
* modified memory allocation to better fit higher precision data
* now accounting for newline characters during allocation
* now accounting for potentially higher vertex counts
* removed unnecessary final newline
The nextShapeEnd integer is a pointer in the OBJ data structures.
The faceVertIndex is a vertex index counter for the mesh we are
about to create. Both integers are not compatible, which causes
the code to finish the meshes too early, thus writing the OBJ data
incompletely into the target meshes.
It wasn't noticed because for the last mesh, it process all remaining
data, causing the last mesh to contain all remaining triangles.
This would have been noticed if the OBJ meshes used different textures
for each mesh.
* [rcore] add 'GetClipboardImage' for windows
* [rcore] GetClipboardImage removed some unneeded defines
* [rcore] PLATFORM_SDL: create a compatility layer for SDL3
* external: add win32_clipboard.h header only lib
* [rcore] using win32_clipboard on platforms rlfw and rgfw
* [rcore] fix warnings in SDL3 compatibility layer
* Makefile: Allow specifying SDL_LIBRARIES to link, this helps with SDL3
* Makefile: examples makefile now compile others/rlgl_standalone only when TARGET_PLATFORM is PLATFORM_DESKTOP_GFLW
* Makefile: examples makefile now compile others/rlgl_standalone only when TARGET_PLATFORM is PLATFORM_DESKTOP_GFLW
* [rcore]: PLATFORM_SDL: improve clipboard data retrieval
* external: remove unused function from win32_clipboard.h
* Makefile: allow for extra flags necessary when compiling for SDL3
* [rcore]: fix string typo
* [rcore]: Properly handle NULL dpi passing. As is allowed in SDL2
* external: fix arch finding on win32_clipboard.h to allow compilation on msvc cmake CI
* [rcore]: PLATFORM_SDL: Treat monitor as an ID in SDL3 as opposed to an index as in SDL2
* [rcore]: typo
When creating a new sphere mesh with high number of slices/rings the top and bottom parts of the generated sphere are removed. This happens because the triangles in those parts, due to high resolution, end up being very small and are removed as part of the 'par_shapes' library's optimization. Adding par_shapes_set_epsilon_degenerate_sphere(0.0); before generating the sphere mesh sets the threshold for removal of small triangles is removed and the sphere is returned to raylib correctly.
* Remove the panorama cubemap layout, it was not implemented.
Left a todo in the code for some aspiring developer to finish.
* Update raylib_api.* by CI
---------
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* Update raylib_api.* by CI
* Add math operators for C++ to raymath
* better #define for disabling C++ operators
---------
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* Updates SetWindowState() and ClearWindowState() to handle FLAG_WINDOW_MAXIMIZED for PLATFORM_WEB
* Update MaximizeWindow() and RestoreWindow() to set/unset the FLAG_WINDOW_MAXIMIZED
* (rcore_desktop_rgfw.c) fix errors when compiling with mingw
* define WideCharToMultiByte
* update RGFW
* move stdcall def to windows only
* fix raw cursor input
* Make the max VBO match the animation flag.
* re-enable GPU skinning for mac, and fix the max buffer to be correct based on the GPU skinning support flag.
* Update raylib_api.* by CI
* Disable GPU skinning on MacOS
Add GPU skinning example to MSVC Projects.
* Update raylib_api.* by CI
---------
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* Update raylib_api.* by CI
* Add comment that draw pixel uses geometry and may be slow
* Update raylib_api.* by CI
---------
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* Added optional GPU skinning
* Added skinned bone matrices support for different file formats.
* Moved new shader locations to end of enum to avoid breaking existing examples. Added gpu skinning on drawing of instanced meshes.
* Added GPU skinning example.
* Removed variable declaration to avoid shadowing warning.
* Add filtering folders in ScanDirectoryFiles and ScanDirectoryFilesRecursively
Add define FILTER_FOLDER for that purpose
Fix folder names matching filter being added to result
* Move FILTER_FOLDER define to internals of rcore and document option in comment
* added MixColors function to mix 2 colors together (Line 1428 raylib.h and Line 4995 in rtextures.c)
* renamed MixColors to ColorLerp (https://github.com/raysan5/raylib/pull/4310#issuecomment-2340121038)
* changed ColorLerp to be more like other functions
---------
Co-authored-by: CI <-ci@not-real.com>
* WindowPosCallback added.
CORE.Window.position is now properly kept in sync with the glfw window position.
* Update rcore_desktop_glfw.c
Comments updated.
* Setting CORE.Window.position correctly in InitPlatform() as well.
This also fixes not centering the window correctly when the high dpi flag was enabled.
* Fixes centering the window in the SetWindowMonitor() function.
Here the render size has to be used again in case the high dpi flag is enabled.
* Update Window Position
Update Window Position right away in ToggleFullscreen() & ToggleBorderlessWindowed() functions
* Update raylib_api.* by CI
* update fullscreen and borderless comments to better describe what they do.
* Update raylib_api.* by CI
---------
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* Added the ability to draw a model as a point cloud
* Added example to demonstrate drawing a model as a point cloud
* polished the demo a bit
* picture for example
* adhere to conventions for example
* update png to match aspect ratio
* minor changes
* address code convention comments
* added point rendering to makefiles
* added point rendering to readme and renumbered examples
* comment formatting
---------
Co-authored-by: Reese Gallagher <re325479@ucf.edu.com>
Co-authored-by: Ray <raysan5@gmail.com>
* Update raylib_api.* by CI
* Add a temp warning about material assignments during OBJ loading if the file has more than one material. To be replaced when the OBJ translation code is fixed.
---------
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void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2);
void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2);
void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2);
void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4);
Have been changed to:
void DrawCircleGradient(int centerX, int centerY, float radius, Color inner, Color outer);
void DrawRectangleGradientV(int posX, int posY, int width, int height, Color top, Color bottom);
void DrawRectangleGradientH(int posX, int posY, int width, int height, Color left, Color right);
void DrawRectangleGradientEx(Rectangle rec, Color topLeft, Color bottomLeft, Color topRight, Color bottomRight);
* [build.zig] Overridable definitions from config.h
The new Options field "config" holds a string the user can set in the
format "-Dflag_a=1 -Dflag_b=0 ..." to override the values set in
`config.h`.
The file is parsed and the default values are appended to the
compilation flags, if the user doesn't override them.
The user string is appended to the compilation flags.
The "-DEXTERNAL_CONFIG_FLAGS" is added to prevent "config.h" inclusion.
Note: a certain format is assumed for the formatting of config.h
Note: this commit references the closed issue #3516
* [build.zig] Only SUPPORT_* definitions are overridable
Lines from `config.h` which contains "SUPPORT" are added to compilation after being parsed:
- remove whitespace
- format to preprocessor option https://gcc.gnu.org/onlinedocs/gcc/Preprocessor-Options.html
The user supplied flags have priority over the ones read from the file.
NOTE: extension to commit 4da7f82e6f, the logic is simplified
because the SUPPORT flags only have binary values, which makes them easier to parse.
* GLFW AUTO_ICONIFY flag is now set to false per default.
Previously AUTO_ICONIFY was only disabled if the user requested a Fullscreen window from the start. After that it was not possible to change this behavior on the user side anymore, even when changing to a Fullscreen window.
The AUTO_ICONIFY causes problems on macOS. On macOS if the window is minimized because of AUTO_ICONIFY than the only way to restore it is to click on the icon in the dock. In other words when AUTO_ICONIFY is enabled alt/cmd-tabbing through windows does not work correctly. On windows it works even when AUTO_ICONIFY is enabled.
Additionally if a raylib window is in Fullscreen mode on another monitor the AUTO_ICONIFY behavior is a problem because the user might want to window to stay on the monitor even if it loses focus. (problem on all OS's)
AUTO_ICONIFY also restores the monitor hardware resolution if a fullscreen window loses focus.
* Update rcore_desktop_glfw.c
Extra space removed and comments updated with a space at the beginning
* [rcore] fix gamepad axis movement and its automation event recording
This commit fixes 2 issues:
- Automation events aren't recorded for negative axis movements on
gamepads (e.g. stick going left/up)
- 'GetGamepadAxisMovement' drift check isn't working correctly for
triggers. Axis values between [-0.1, 0.1] are clamped to 0.0
Behaviour change:
- 'GetGamepadAxisMovement' returns default value for each axis, even
if gamepad isn't attached.
* [rcore] inline body of 'GetGamepadAxisMovementDefault' and remove it
* Adds log warnings on invalid file data
* Separate error on missing file extension
* Changed LOG_ERROR to LOG_WARNING
---------
Co-authored-by: Jutastre <pukarlindgren@gmail.com>
* Zig Both Linux Desktop Platform Support
* Formating and Default Fix
Made formating fit within raylib standards and changed the default option to support both X11 and wayland on Linux.
* caught one hiding tab
* Update raylib_api.* by CI
* No need to call the color 4 times in a row, it's batched
---------
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If `FLAG_WINDOW_HIGHDPI` is set, `InitPlatform()` will aks GLFW to handle resize window content area based on the monitor content scale using : ` glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE); `
So `WindowSizeCallback()` does not have to handle it a second time.
* Update raylib_api.* by CI
* Fix MSVC warnings.
Make raymath.h work in C++ in MSVC
* whitespace cleanup
---------
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This could potentially be a breaking change, for consistency, now every possible desktop backend has the proper name assigned: GLFW, SDL, RGFW
raylib build system has been reviewed to fallback to `PLATFORM_DESKTOP_GLFW` by default when `PLATFORM_DESKTOP` defined
* Optimize DrawSphereEx()
Precalculates sin/cos to eliminate unnecessary calls.
* Formatting correction to previous commit
* Bugfix to optimized DrawSphereEx()
OBO error -- added 1 additional precalculated cos/sin value to each array to complete the 360-degree wraparound. Technically the value of these last elements will always be the same as the first element due to 360-degree wraparound, but this is the simplest solution.
* Corrected missing free()
* Formatting correction
* New DrawSphereEx() algorithm
* created ImageFromChannel
Adds the possibility to extract a specific channel from an image
* naming convention
* example window height
* removed threshold
* removed alpha channel
* channel example organization
* updated channel example image
* rmodels.c, LoadImageFromCgltfImage() : fix base64 padding support
This should fix the issue related to `.gltf` embeded image in base64 format, by ignoring `=` padding and calculating the data size in bytes correctly.
* follow guidelin convention
* try to follow guideline convention as much as possible
* clarify comments
i hope it's clear ennough
* Fix Makefile issues (RGFW) (linux) (macOS)
* Do not use nanosleep on windows at all (PLATFORM_DESKTOP_RGFW)
* remove #define RGFWDEF and make the #undefs only happen for their OS
* Update RGFW.h
* fix to match the RGFW updates
* remove line that shows the cursor for no reason
* Update RGFW, replace long switch with an array, update rgfw platform for RGFW
* update RGFW (fix reported glitch with drag and drop files) (linux)
* remove u16
`@This()` was naively passed to `dependencyFromBuildZig` while inside
a file that is not actually the build file, causing a panic when
actually used. Passing `@import("../build.zig")` fixes this.
It is currently impossible to check a font loaded successfully with
IsFontReady because LoadFontEx will always return a valid font.
DrawTextEx has this check:
if (font.texture.id == 0) font = GetFontDefault(); // Security check in case of not valid font
So anyone relying on the default font as a fallback for fonts failing to
load should still be covered.
* Update raylib_api.* by CI
* Fix warnings when building examples in MSVC 2022
* fix auto-format that sneaked in there.
---------
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* Initial work to correctly handle the node hierarchy in a glTF file.
Static meshes seem to work fine in my tests. Haven't tried anything
animated yet, but it's almost certainly broken.
* Fix variable naming, some comment tweaks
* Only count primitives made up of triangles in glTF meshes
* Update processing of gltf mesh animation data, to match earlier
changes to vertex/normal/tangent data
* [rshapes] Fix multisegment Bezier splines.
It seems to me that these functions are wrong, if you step the index by 1 you move to a control point instead of the next segment.
* Fix example shapes/shapes_splines_drawing for bezier splines.
* Draw circles to fill gaps between bezier segments.
When addRaygui is used from an external build, for example in a
bindings project, the build of a generated `raygui.c` fails with
"raylib.h not found" error from the compiler.
I've traced this down to a raylib step not adding its `src/` to the
shared list of include paths using `addIncludePath` but relying on
`addCSourceFiles` `.root` to provide the implicit include path for
raylib proper's own files.
If raygui is later added to the step the compiler won't know where
to look for `raylib.h` and friends and will fail to build.
This change simply adds raylib's `src/` to the include path list.
- The function rlGetMatrixProjectionStereo and rlGetMatrixViewOffsetStereo have RLAPI for the function declaration and cause error when compiling using RLGL_IMPLEMENTATION.
* Update raylib_api.* by CI
* make functions that take a pointer to an array take them as const pointers
* Update raylib_api.* by CI
* fix comment alignment.
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Since the flag CUSTOM_CFLAGS should allow users customize things, in particular the optimization level, I figured it should come after other default ones.
Based on: "If you use multiple -O options, with or without level numbers, the last such option is the one that is effective."
Source: https://gcc.gnu.org/onlinedocs/gcc/Optimize-Options.html
* Fix Makefile issues (RGFW) (linux) (macOS)
* Do not use nanosleep on windows at all (PLATFORM_DESKTOP_RGFW)
* remove #define RGFWDEF and make the #undefs only happen for their OS
* Update RGFW.h
* fix to match the RGFW updates
* remove line that shows the cursor for no reason
* Fix#4024, cylinder drawing was incorrect due to imprecise angle
stepping (mostly noticeable with semi-transparent cylinders)
* Fix var name and spacing
* rtext: added functions for camel case and snake case
* Update raylib_api.* by CI
* rtext: removed always false comparison
---------
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* Fix for issue #4010
Split the code for Zig's master branch and >= 0.12.0 due to changes in https://github.com/ziglang/zig/pull/19623
* Restore the cache_include path which was removed in error
Accidently removed a couple lines I didn't mean to 🙈
* Update raylib_api.* by CI
* Remove Extern C for raymath, it breaks some cases in mingw-w64 and does not fix any warning issues.
---------
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* Update raylib_api.* by CI
* Add an extern C to raymath to prevent warnings in C++
---------
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* Fix Makefile issues (RGFW) (linux) (macOS)
* Do not use nanosleep on windows at all (PLATFORM_DESKTOP_RGFW)
* remove #define RGFWDEF and make the #undefs only happen for their OS
* Fix Makefile issues (RGFW) (linux) (macOS)
* Do not use nanosleep on windows at all (PLATFORM_DESKTOP_RGFW)
---------
Co-authored-by: ColleagueRiley <ColleagueRiley@gmail.com>
* fix minor bugs and errors (x86) for the RGFW platform, update RGFW platform license, update makefile info for RGFW platform
* revert
* (RGFW) (winapi) fix mouse hide bug when cursor changes
* ensure PLATFORM_SHELL is defined (PLATFORM_RGFW)
---------
Co-authored-by: ColleagueRiley <ColleagueRiley@gmail.com>
* Implementing GetMonitorWidth/Height and GetMonitorPhysicalWidth/Height for drm
Added implementation for DRM for functions :
- GetMonitorWidth()
- GetMonitorHeight()
- GetMonitorPhysicalWidth()
- GetMonitorPhysicalHeight()
- GetMonnitorName()
These functions take an argument but only the value 0 is accepted. This is because the DRM platform implementation manages only one screen for now
* Refactor "GetMonitor" properties for DRM Platform
Refactored GetMonitorHeight, GetMonitorWidth, GetMonitorPhysicalHeight,
GetMonitorPhysicalWidth and GetMonitorName to accept only argument "0"
as more than one screen is not supported in DRM platform.
* Rework window placement and dimensions for multi-monitor setups;
- fullscreen apps use primary monitor, exclusively
- non-fullscreen apps come in two variants:
a) pre-determined window size by user
b) use-active-monitor dimensions by user specifying 0x0
Either way, the window shall be centred at the monitor where it was created
This may have been the original intent, yet the primary monitor was used also for the second case, regardless where the window opened.
* Clean up code, handle error, fix integer-overflow for centering windowed fullscreen
They need to be exposed on `rlgl.h` header section (not implementation section) because with some specific use cases (custom config.h, rmodels module enabled), building fails otherwise.
The `RL_CULL_DISTANCE_` definition remains as the initial value
of the variables.
Basic usage can be:
```c
#include <raylib.h>
#include <rlgl.h>
rlSetClipPlanes(RL_CULL_DISTANCE_NEAR, MY_CULL_DISTANCE_FAR);
if (must_reset_clip_planes)
rlSetClipPlanes(RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR);
```
* Fix several non-functional `target_compile_definitions`
* Avoid hardcoding the default vertex attribute locations
* Implement functional `rlNormal3f`
* Add normal definitions for `DrawCube`
* Update the basic lighting example to use `DrawCube` and `DrawPlane`
* Remove support for 0.11.0, and make build script more idiomatic
+ remove all 0.11.0 compatibility functions
+ remove most LazyPath .path variants
+ I didn't touch emscripten, I don't know if its relative or absolute
+ change all absolute paths to use .cwd_relative
+ only use the builder allocator
+ have local dependencies use the package manager
+ make adding raygui more flexible
+ use zig-cache for generated wayland files
* Remove support for 0.11.0 in examples/build.zig
* update examples further and add clarifying comment on addRaygui
* Flip release of buffer;
First it needs to be taken out of the processing chain, then it can be released. The inverse of the initialization.
* Add mutex locks to audio buffer functions; Separate those used from both threads
* Flip release of buffer;
First it needs to be taken out of the processing chain, then it can be released. The inverse of the initialization.
* Remove TODO marker; The buffer is in stopped state and its data won't be accessed
* Add mutex locks to music/stream functions directly operating on buffer
* Secure UpdateMusicStream/PlayMusicStream/UpdateAudioStream;
This change is twofold:
* Add locks to UpdateMusicStream/UpdateAudioStream (second one needed separation)
* Remove unnecessary hack to restart music - inlining the statements resulted in a no-op
Especially the second part made it easier to ensure thread-safety overall
* Remove redundant check; Already checked at beginning of function
For consistency, now _almost_ all `Draw*Lines()` functions use `RL_LINES` mode for drawing. It solves the linked issue but it can have other implications, as mentioned in the WARNING comment in `DrawRectangleLines()`.
Side note: `DrawRectangleRoundedLines()` now should be reviewed for consistency.
The way the current code worked was by calling `GetCurrentMonitor()`,
which would always return the monitor at position (0,0). This isn't the
primary monitor on all platforms, on Linux in particular it isn't the
case.
This isn't the case on the SDL backend, after calling `InitWindow()` the
window would always show up on the primary monitor. Even on the GLFW
backend, if the full screen flag was set it would attempt to put it on
the primary monitor as it would call `glfwGetPrimaryMonitor()` to do it,
so for consistency's sake we should do it on windowed mode too.
The key handling in PLATFORM_DESKTOP_SDL was faulty in two ways, which
led to GetKeyPressed returning incorrect data.
CORE.Input.Keyboard.keyPressedQueue was updated only on SDL_TEXTINPUT,
meaning only text characters were registered as a pressed key, but not
function keys (eg. tab, backspace...). Also on such event, both
CORE.Input.Keyboard.keyPressedQueue and
CORE.Input.Keyboard.charPressedQueue were assigned the key's
corresponding codepoint, when CORE.Input.Keyboard.keyPressedQueue
should get the raylib keycode instead.
CORE.Input.Keyboard.keyPressedQueue is now updated on SDL_KEYDOWN event
instead.
Co-authored-by: Arthur <hi@thenightwat.ch>
The changes brought by #3891 uses `std.process.Child.run` which was
renamed from `std.process.Child.exec` in Zig version 0.11.0. This commit
adds a version check to use the appropriate function names.
Additionally, the `linux_display_backend` configuration option is added
so users can set it when running `zig build` with the `-D` option or
when using raylib as a dependency.
* Updating rcore_drm.c to only use one api for input
* Change RPI log prefix to DRM
* Remove relative checking which is not supported currently
* Loop should continue on invalid event in drm backend
* Fixed and cleaned up PollKeyboardEvents() in drm backend
* Fix GLFW runtime platform detection
* Add libwayland-dev package to workflows
* Add libxkbcommon-dev package to workflows
* Add libwayland-bin package to codeql.yml
* Add libwayland-client0 and libwayland-cursor0 packages to codeql.yml
* Use libwayland-dev in codeql.yml
* Add libxkbcommon-dev to codeql.yml
* Remove libwayland-bin from linux.yml and linux_examples.yml (libwayland-dev includes it as a dependency)
---------
Co-authored-by: Ray <raysan5@gmail.com>
I did some testing and this seems to work okay, but it *is* different to
GLFW. GLFW seems to lose "IsCursorOnScreen" for one frame upon pressing
alt+tab over the window, without a different window covering it. SDL
seems to have a more reasonable behavior for this case. Either way it's
an edge case and I don't know the exact way to fix, likely requires
internal GLFW changes.
* Screen/world-space related functions rename
* Update raylib_api.* by CI
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
The fingerId from SDL was used as an index into the CORE.Input.Touch
arrays, but it's an opaque / arbitrary int64, way bigger
than MAX_TOUCH_POINTS, so the first non-simulated touch event would segfault.
* Update GLFW to 3.4 (draft)
* Add _glfwConnectNull() function to rglfw.c
* Update rglfw.c
* Update Makefile
* Makefile: Replace USE_WAYLAND_DISPLAY with DISABLE_WAYLAND
* Revert "Makefile: Replace USE_WAYLAND_DISPLAY with DISABLE_WAYLAND"
This reverts commit 9e79abde78.
* GlfwImport.cmake: Replace GLFW_USE_WAYLAND with GLFW_BUILD_WAYLAND
* Update rglfw.c
* Output platform selected by GLFW to TRACELOG
* GLFW has removed Mir support
* Change sanitization check for `ExportDataAsCode`
I opted to use `isalnum` function since it should handle most cases. It
cannot however handle cases of files beginning with numbers.
* Update `ExportDataAsCode` condition
* Reinsert comment on `ExportDataAsCode`
* Added gamepad rumble to rcore_desktop.c and rcore_desktop_sdl.c
Still need to add to the rest of the platforms.
* Add SetGamepadVibration warnings to unimplemented platforms.
* Added MAX_GAMEPAD_VIBRATION_TIME
The rumble in SDL2 will continue for MAX_GAMEPAD_VIBRATION_TIME unless the user cancels it with a call to SetGamepadVibration(0.0f,0.0f,0.0f)
* Cast float duration value to Uint 32
* Changed defines from int to float and fixed typo
---------
Co-authored-by: Gideon Serfontein <gse@newspacesystems.com>
The purpose of this directory in GLFW is to provide some headers that
"mingw.org" doesn't. Raylib has long been unable to build with mingw.org
due to using certain symbols that aren't exposed in their headers.
(_ftelli64 and _access, among others.). Mingw-w64 already has the
necessary headers included, and doesn't need any of these external
implementations. For some reason, this also causes the following error
when building with Visual Studio's clang:
clang -c rglfw.c -Wall -D_GNU_SOURCE -DPLATFORM_DESKTOP -DGRAPHICS_API_OPENGL_33 -Wno-missing-braces -Werror=pointer-arith -fno-strict-aliasing -std=c99 -O1 -Werror=implicit-function-declaration -I. -Iexternal/glfw/include -Iexternal/glfw/deps/mingw
In file included from rglfw.c:61:
In file included from ./external/glfw/src/init.c:30:
In file included from ./external/glfw/src/internal.h:331:
In file included from ./external/glfw/src/platform.h:31:
In file included from ./external/glfw/src/win32_platform.h:70:
external/glfw/deps/mingw\xinput.h:227:26: error: a parameter list without types is only allowed in a function definition
227 | void WINAPI XInputEnable(WINBOOL);
|
If the last -Iexternal/glfw/deps/mingw is removed, the build works fine.
So, this workaround causes other problems, while not actually helping
raylib.
0bb605cd79/src/CMakeLists.txt (L272-L279)
GLFW's CMakeLists.txt first checks if either dinput.h or xinput.h are
provided by the toolchain, before telling the compiler to search for
headers in that directory. For EVERY compiler that can build raylib,
this is true.
In summary: This directory causes issues when building with some
compilers, and every toolchain that needs this workaround can't build
raylib anyway.
`char *txtData = (char *)RL_CALLOC(waveDataSize * 6 + 2000, sizeof(char));`
assumes every chunk being added to txtData is 6 bytes. This is not always true, sometimes a newline is involved and the data becomes 12 bytes instead, and this can cause a random segfault.
This commit changes `6` to `12`, and explains why in the comment.
* Only restore GL scale back to screen scale if we are returning to a screen, not a render texture.
* blankspace
* reset back to default screen scale when ending a render texture since we are back on the default fbo
* Fix Android keycode translation
* Simplify code a bit
* Rename KEYCODE_MAPPED_NUM to KEYCODE_MAP_SIZE
* Fix KEY_R and KEY_MENU duplicate
* Update raylib_api.* by CI
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Move/Add Feature Test Macros before any includes.
See: [GNU Feature Test Macros](https://www.gnu.org/software/libc/manual/html_node/Feature-Test-Macros.html)
> You should define these macros by using ‘#define’ preprocessor directives at the top of your source code files. These directives must come before any #include of a system header file. It is best to make them the very first thing in the file, preceded only by comments.
Alternative changes to rcore would be to change _POSIX_C_SOURCE to
200809L, which removes the need to define _XOPEN_SOURCE >= 500.
These changes allow for compilation with -std=c* (such as -std=c99)
without adding -D macros to the build step.
Co-authored-by: JayLCypher <jaylcypher@github.com>
* provide access to the shape texture so that shapes can be extended outside of raylib with the same optimizations as internal raylib functions.
* PR feedback, comply with C standards
* oops
* Complement SetWindowState() and ClearWindowState() for PLATFORM_WEB
* Add FLAG_WINDOW_RESIZABLE to SetWindowState() and ClearWindowState() for PLATFORM_WEB
* Fix touch gestures for PLATFORM_DESKTOP_SDL
* Complement note and optimization
* Events optimization
* Optimize gesture handling
* Reverts previous commit and fixes GESTURE_DRAG to not trigger GESTURE_SWIPE* when it ends
* Reapply previous gesture handling optimization also fixing GESTURE_DRAG to not trigger GESTURE_SWIPE* when it ends
This is a redesign on font loading, missing glyphs are skipped instead of falling back to font `.notdef` special character (usually "tofu" character).
It is changed because not all fonts support a fallback glyph.
One improvement could be allowing users to define a custom fallback character, for example `?` glyph.
RENAMED: `DrawLine<spline_type>()` to `DrawSpline<spline_type>()` for more consistent and clear naming
REVIEWED: Bezier drawing parameters order, more consistent
REVIEWED: Spline-based examples -WIP-
- Now triangulated meshes are properly supported
- Simplified code to consider issue situation
- Removed mesh split per material, just define separate mesh if multiple materials are required
Additionally added a volume assignment from old to new as currently there is no way to get the volume of a sound and the AudioBuffer struct is not reachable from user code due to opaque definition.
rcore_desktop_sdl.c was not present in the list of prerequisites this
patch changes them to use a wildcard, so any other platforms added in
future will be tracked properly
* Add note and todo to GetWindowScaleDPI
* Complement ToggleFullscreen and change ToggleBorderlessWindowed
* Complement SetWindowState and ClearWindowState
* [core] Add more missing implementations to SDL
Add functions: `SetWindowState`, `ClearWindowState`, `SetWindowIcon`
* Completing `SetWIndowState` and `ClearWindowState`
* Add VSync support for SDL
* Fix `CORE.Window.display` size issue
* Fix getting monitor size
We now get the size of the monitor where the window is located
* Add `ToggleBorderlessWindowed`
* Add `ToggleFullscreen`
* Add `GetMonitorPosition`
* Add `SetWindowMonitor`
NOTE: The function is implemented but incomplete
* Replace `TraceLog` by `TRACELOG`
* Fixed mouse delta issue in relative mode
Fixed a delta retrieval issue with `GetMouseDelta` when the mouse is in relative mode. Solution by @ubkp
* Fix `IsKeyPressed` issue
An issue caused `IsKeyPressed` to continuously return true for most keys when pressed
* Fix `SetGamepadMappings` returning
It feels a little unfinished when you can SetMasterVolume but can't
really Get it. So to finish the symmetry here is the GetMasterVolume
implementation.
Currently doing the following:
```
make
touch rcore_desktop.c
make
```
Will not result in rcore.o getting compiled again, despite that
rcore_desktop.c has changed
This commit resolves that
* Update `PLATFORM_DRM` implementation of `GetGamepadAxisCount`
* Update
* Update `PLATFORM_DRM` implementation of `GetGamepadName`
* Add example to test gamepad info functions
Fix typo
* Update new gamepad info example
* Move axis count update out of GamepadThread - race condition
* Remove pointless if statement
* Start integrating stuff from the mikesinput lib
* Add more logging
* Add semicolon
* Add forgotten static
* More fixes
* Update axisCount to be array
* More debugging
* Add forgotten index to ready check
* Add path logging
* Missing parenthesis
* Add missing slash
* Fix axis count being reset to 0
* Fix missing paren
* Test polling joystick button events
* Major updates
* Fix missing array index
* Fix another missing array index
* Update example
* dumb logging
* Wrong constant for ev.code handling
* More dumb logging
* Remove some logging
* Add FPS to gamepad info example and try for max FPS
* tweak
* Revert example
* Add fps back
* Clean up after merge
* Switch axisCount to be an array
`InitGraphicsDevice()` could be confusing because the function actually initialized many things: window, graphics, inputs, callbacks, timming, storage... restructured it.
* Update `PLATFORM_DRM` implementation of `GetGamepadAxisCount`
* Update
* Update `PLATFORM_DRM` implementation of `GetGamepadName`
* Add example to test gamepad info functions
Fix typo
* Update new gamepad info example
* Move axis count update out of GamepadThread - race condition
* Remove pointless if statement
* Hotfix for Vector2LineAngle(), should probably be reviewed along with the rest of raylib angle functions to determine what coordinate system we want.
* Hotfix for Vector2LineAngle(), should probably be reviewed along with the rest of raylib angle functions to determine what coordinate system we want.
* [raymath] Hotfix for Vector2Angle and corresponding example
* [raymath] Hotfix for Vector2Angle and corresponding example
---------
Co-authored-by: Ray <raysan5@gmail.com>
* update build.zig for zig 0.11.0
* fix build.zig in examples to install executable correctly
* discard build.zig, only use src/build.zig, to avoid annoying zig-out path problem
* update zig version note
* Submodules (#3311)
* Check in current state
* Add submodules to Makefile and clean up some imports
* Start moving InitGraphicsDeivce
* Move android_main and CloseWindow() out of rcore
* Move WindowShouldClose out of rcore
* Move IsWindowHidden out of rcore
* Move IsWindowMinimized out of rcore
* Move IsWindowMaximized, IsWindowFocused and IsWindowResized out of rcore
* Move ToggleFullscreen out of rcore
* Move MaximizeWindow, MinimizeWindow and RestoreWindow out of rcore
* Move 13 functions out of rcore:
ToggleBorderlessWindowed
SetWindowState
ClearWindowState
SetWindowIcon
SetWindowIcons
SetWindowTitle
SetWindowPosition
SetWindowMonitor
SetWindowMinSize
SetWindowMaxSize
SetWindowSize
SetWindowOpacity
SetWindowFocused
* Minor clean up, revert makefile change, include submodules directly in rcore
* Fix makefile comment
* Remove rcore.h from Makefile
* Remove debug include
* Move 18 functions from rcore to submodules
GetWindowHandle
GetMonitorCount
GetCurrentMonitor
GetMonitorPosition
GetMonitorWidth
GetMonitorHeight
GetMonitorPhysicalHeight
GetMonitorRefreshRate
GetWindowPosition
GetWindowScaleDPI
GetMonitorName
SetClipboardText
GetClipboardText
ShowCursor
HideCursor
EnableCursor
DisableCursor
GetTime
* Move TakeScreenshot, OpenURL, GetGamepadName out of rcore into submodules
* remove debugging #defines
* Move GetMonitorPhysicalWidth from rcore to submodule
* Move GetGamepadAxisCount from rcore
* Move SetGamepadMappings out of rcore
* Move GetMouseX, GetMouseY, GetMousePosition out of rcore
* Move SetMousePosition out of rcore
* Move GetMouseWheelMove out of rcore
* Move the last functions out of rcore
* Move shared function defs and some global var to rcore.h
* Clean up rcore.c and rcore.h a little more
* Remove unnecessary #define
---------
Co-authored-by: MichaelFiber <michael@cubeofb.org>
* REVIEWED: `PLATFORM_DESKTOP` Windows building
* Revert "REVIEWED: `PLATFORM_DESKTOP` Windows building"
This reverts commit 71a12171f7.
* Reviewed Windows building
* [split] Fix compilation for web (and desktop) (#3329)
* Fix compilation for web
* Remove EM_ASM_INT from core_input_gestures_web example
* Fix raymath undefined symbols for desktop and web
* Remove raylib_opengl_interop from examples Makefile
* Revert previous commit (8651c78)
* Fix TraceLog for web and desktop
* [split] `rcore`, `rcore_web` and `rcore_desktop` changes (batch 2) (#3334)
* Fix formatting
* Reapply commit 9d230d7 (#3305) that was missing
* Reapplies commits 719365f (#3309) and 8a1779b (#3312) that were missing
* Reapply commit 5c9cc3f (#3323) that was missing
* Reapply commit a2b3b1e that was missing
* Revert commit cef25c6 to fix macro redefined warning
* Move rcore.h #include to after config.h to fix macro redefinitions warnings
* [split] `rcore`, `web`, `desktop`, `android` changes (batch 3) (#3338)
* First pass to remove unneeded platform macros for web
* Second pass to remove unneeded platform macros for web
* Move GetTouchX, GetTouchY, GetTouchPosition from rcore to web, desktop, android
* Move SetMouseCursor from rcore to android, desktop, web
* [split] `rcore`, `web`, `desktop`, `android` changes (batch 4) (#3343)
* Fix ToggleBorderlessWindowed duplicated glfwSetWindowSize calls
* First pass to remove unneeded platform macros for android
* Second pass to remove unneeded platform macros for android
* Remove unneeded platform macros for desktop
* Relocate GetGamepadName and update SetGamepadMappings on android, desktop, web
* Add missing comment to web
* [split] `rcore`, `web`, `desktop`, `android` changes (batch 5) (#3345)
* Move SetExitKey from core to android, desktop, web
* Move some callbacks from core to desktop and web
* Relocate emscripten callbacks on web
* Relocate android callbacks on android
* Revert "Relocate android callbacks on android"
This reverts commit bbdbecc01e.
* Updates UnloadVrStereoConfig on rcore
* Update SetClipboardText on android
* Fix screenMin/Max default values for android
* [split] `rcore`, `drm` changes (#3347)
* Tweak makefiles for PLATFORM_DRM and move rcore_drm's dependencies to rcore.h
* Move drm functions to rcore_drm.c
* Fix a typo in rcore.c
* Add SetExitKey to rcore_drm.c
---------
Co-authored-by: MichaelFiber <michael@cubeofb.org>
* Fix compilation for android (#3360)
* Fix android include (#3364)
* Reviewed platform split #3313
- Added file headers info
- Added TRACELOG message for unimplemented functions
- Reviewed code formatting and organization
- Several code tweaks
* REVIEWED: `GetDirectoryPath()`
---------
Co-authored-by: MichaelFiber <42419558+michaelfiber@users.noreply.github.com>
Co-authored-by: MichaelFiber <michael@cubeofb.org>
Co-authored-by: ubkp <118854183+ubkp@users.noreply.github.com>
* reveiwed GetWorldToScreenEx
Used the inputted "width" instead of global CORE.window.
Used Vector3Transform instead of quaternion.
* reverted accidental unrelated change
* reverted Vector3Transform back
* fixed mistyped result
---------
Co-authored-by: Brian-E <brian@intra.fo>
* Added macros for EPSILON
This is so the functions can be easily copied and used.
* used `#if !defined()` instead of `#ifndef`
---------
Co-authored-by: Brian-E <brian@intra.fo>
* Prettified a comment
* fixed broken indentation caused by another commit.
the commit renamed a bool to int and broke indentation: 233cf3970c
* Changed 0.001 and 0.00001 to EPSILON
This commit is untested.
I don't know what consequences this has.
Since the commits that added these numbers were before epsilon was added,
I have assumed that epsilon could replace them.
* Prettied up indentation in a few places
* removed spacing around *, standardizing it.
* I may have gotten overboard with indentation
* removed a few useless parenthesis
* Added fortran-raylib
* Fix examples/others/rlgl_standalone.c compilation issue (#3242)
* Update BINDINGS.md
* Ignore unused return value of GetCodepointNext in GetCodepointCount (#3241)
* Ignore unused return value of GetCodepointNext in GetCodepointCount
Removes the last warning from non-external libraries when compiling with
the default build configuration on x64 Linux.
* Remove unnecessary void cast in GetCodepointCount
* Fix#3246
* Revert "Fix #3246"
This reverts commit e4dcbd5180.
* Fix text_unicode.c example crashing (#3250)
* Fix text_unicode.c example crashing
* Adjust the text_unicode.c example crashing fix
* tweaks
* add build.zig options for individual modules (#3254)
* Add `IsKeyPressedRepeat` (desktop only) (#3245)
Since the key pressed are handle by comparing current vs previous
state (ie frame), a special way is needed to handle key repeats.
* Reviewed `IsKeyPressedRepeat()` #3248
* Update rcore.c (#3255)
* Match CMakeOptions.txt options default values (#3258)
* Fix SetClipboardText for web (#3257)
* [Image] Validate that ImageDrawRectangleRec is drawing entirely inside the image (#3264)
* Add a function to clone a sound and share data with another sound.
* rename items based on feedback
* PR Feedback, use custom unload for sound alias, not variant of normal sound unloading
* sound_multi example
* Validate that image rect drawing is inside the image so we don't overflow a buffer
* remove files that should not have been added.
* remove changes that should not have been
* revert
* adsfasdfsdfsdf
* Add Vector3 Projecting and Rejection to Raymath (#3263)
* Update raymath.h
* formatting
* [Feature] IsKey... safety checks and more (#3256)
* [Feature] Add GetKeyRepeat
* Update rcore.c
* Simpler design, only one repeat per frame
* Update config.h
* Update rcore.c
* Add KEYBOARD_KEYS_MASK
* Update config.h
* reversions
* Update rcore.c
* Update rcore.c
* change docs
* Update rcore.c
* Update rcore.c
* Update rcore.c
* Update rcore.c
* Update rcore.c
* Update raylib.h
* Update rcore.c
* Update rcore.c
* Update rcore.c
* Update rcore.c
* Update rcore.c
* Update rcore.c
* Update rcore.c
* Update rcore.c
* Fix bug where default shaders was not linking. (#3261)
* Formating review
* Add missing cmake options (#3267)
* Fix CMake extraneous -lglfw (#3266)
Closes#3265.
The problem: LIBS_PRIVATE is a list of library names (used by pkg-config), but the shared library of the same name doesn't always exist.
* Fix example/models/models_loading_gltf.c controls (#3268)
* Fix example/models/models_loading_m3d.c controls (#3269)
* Remove e from secondes (#3270)
* Fix example/audio/audio_module_player.c help instructions and small bug (#3272)
* Fix example/audio/audio_module_player.c help instructions and small bug
* Update example/audio/audio_module_player.png screenshot
* Use type name instead of valid specifier
long long --> long long int
* REVIEWED: `GetFileLength()`, added comment #3262
* Update examples/models/models_loading_gltf.png;m3d.png screenshots (#3273)
* Remove a duplicated screenshot and add missing one (#3275)
* Add examples/shaders/shaders_lightmap.c to Makefiles (#3276)
* Fix examples/others/easings_testbed.c help instructions and small tweak (#3277)
* Fix examples/shaders/shaders_texture_outline.c help instructions (#3278)
* Fix examples/shapes/shapes_collision_area.c help instructions (#3279)
* RENAMED: LoadFont*() parameter names for consistency and coherence
* Fix uninitialized thread-locals in stbi #3282 (#3283)
* REVIEWED: Added `SetTextLineSpacing()` to multiline examples
* REVIEWED: Data size type consistency between functions #3168
* Some tweaks
* Use internal default allocators, instead of user-exposed ones
* Added rudimentary SVG support. (#2738)
* Added rudimentary SVG support. Added 2 functions ImageLoadSvg and ImageLoadSvgWithSize.
* Added an example on how to use ImageLoadSvgWithSize and adjusted Makefiles accordingly.
* Added actual correct example file.
* Reviewed the code to keep the raylib coding conventions in mind.
Moved the LoadImageSvg() code into LoadImage() guarded by SUPPORT_FILEFORMAT_SVG.
Renamed LoadImageSvgWithSize() to LoadImageSvg().
Added a LoadImageSvgFromString() function to parse the loaded SVG into an actual image. This does the bulk of the work.
* Fixed typo.
---------
Co-authored-by: Ray <raysan5@gmail.com>
* REVIEWED: `LoadImageSvg()`
* REVIEWED: `LoadImageSvg()`
* Add SUPPORT_FILEFORMAT_SVG to cmake (#3284)
* Fix examples/textures/textures_fog_of_war.c help instructions (#3285)
* Fix examples/textures/textures_image_rotate.c help instructions (#3286)
* Update rtextures.c
* Fix#3247
* Update config.h
* Fix#3293
* Disable UBSAN in zig builds. (#3292)
Zig debug builds automatically enable ubsan.
As the fix for #1891 had to be reverted, debug builds using zig will crash like so:
```
Illegal instruction at address 0x3237d2
raylib/src/rlgl.h:3690:91: 0x3237d2 in rlDrawVertexArrayElements (/home/rcorre/src/raylib-zig-template/raylib/src/rcore.c)
glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (const unsigned short *)buffer + offset);
```
This disables UBSAN when using zig to build raylib.
* Update README.md (#3290)
specially -> especially
* Update cmake SUPPORT_FILEFORMAT_SVG default value (#3291)
* Mouse offset and scaling must be considered also on web!
* Update rcore.c
* Update Makefile : clean raygui.c & physac.c (#3296)
* Remove PLATFORM_RPI (#3232)
* Remove PLATFORM_RPI
* remove build artifacts
---------
Co-authored-by: MichaelFiber <michael@cubeofb.org>
Co-authored-by: Ray <raysan5@gmail.com>
* Review to avoid UBSAN complaining #1891
* added raylib-raku to bindings (#3299)
* examples: core: adds 2D camera two player split screen (#3298)
* Reviewed examples for consistency
* Update rtext.c
* Some code restructuring for input functions, consistency review
* Remove unneeded #if (#3301)
Co-authored-by: MichaelFiber <michael@cubeofb.org>
* Revert "Disable UBSAN in zig builds. (#3292)" (#3303)
This reverts commit a316f9e7fc.
Issue #1891 was fixed again, so this is no longer needed.
* rtextures: Fix ImageDraw() source clipping when drawing beyond top left (#3306)
* REVIEWED: `TextToPascal()` issue when first char is uppercase
* Implement FLAG_WINDOW_RESIZABLE for web (#3305)
Fixes#3231
* Update BINDINGS.md (#3307)
Fix Kaylib binding. Reroute to a new repository.
Binding renamed.
* Update webassembly.yml
* Add claw-raylib to BINDINGS.md (#3310)
* Add SetWindowMaxSize for desktop and web (#3309)
* Add SetWindowMaxSize for desktop and web
* Remove SizeInt and respective adjustments
* Update rtextures.c
* Reviewed parameters for consistency
* Rename windowM* to screenM* (#3312)
* Update BINDINGS.md (#3317)
Update TurboRaylib bindings
* Update rmodels.c
* Update BINDINGS.md with vaiorabbit/raylib-bindings (#3318)
* fixed spelling mistake
* put back parenthesis
* reverted major allignment changes
* reverted parser output changes
* reverted one more indentation change
---------
Co-authored-by: Brian-E <brian@intra.fo>
Co-authored-by: Ray <raysan5@gmail.com>
Co-authored-by: ubkp <118854183+ubkp@users.noreply.github.com>
Co-authored-by: ashn <60763262+ashn-dot-dev@users.noreply.github.com>
Co-authored-by: actondev (Christos) <chris.actondev@gmail.com>
Co-authored-by: vitopigno <103512727+VitusVeit@users.noreply.github.com>
Co-authored-by: Asdqwe <asdqwe@asdqwe.com>
Co-authored-by: Jeffery Myers <jeffm2501@gmail.com>
Co-authored-by: Ethan Simpson <ethansimpson@xtra.co.nz>
Co-authored-by: Nickolas McDonald <43690021+n77y@users.noreply.github.com>
Co-authored-by: Branimir Ričko <rickobranimir@gmail.com>
Co-authored-by: iacore <74560659+iacore@users.noreply.github.com>
Co-authored-by: Ethan Conneely <Econn50@outlook.com>
Co-authored-by: Johannes Barthelmes <615914+jbarthelmes@users.noreply.github.com>
Co-authored-by: bXi <bluepunk@gmail.com>
Co-authored-by: Ryan Roden-Corrent <ryan@rcorre.net>
Co-authored-by: Ikko Eltociear Ashimine <eltociear@gmail.com>
Co-authored-by: SuperUserNameMan <yoann@terminajones.com>
Co-authored-by: MichaelFiber <42419558+michaelfiber@users.noreply.github.com>
Co-authored-by: MichaelFiber <michael@cubeofb.org>
Co-authored-by: Dan Vu <danvu.hustle@gmail.com>
Co-authored-by: Gabriel dos Santos Sanches <gabrielssanches@gmail.com>
Co-authored-by: Rob Loach <robloach@gmail.com>
Co-authored-by: Peter0x44 <peter0x44@disroot.org>
Co-authored-by: Kenta <106167071+Its-Kenta@users.noreply.github.com>
Co-authored-by: bohonghuang <1281299809@qq.com>
Co-authored-by: turborium <45082001+turborium@users.noreply.github.com>
Co-authored-by: Wilson Silva <wilson.dsigns@gmail.com>
Zig debug builds automatically enable ubsan.
As the fix for #1891 had to be reverted, debug builds using zig will crash like so:
```
Illegal instruction at address 0x3237d2
raylib/src/rlgl.h:3690:91: 0x3237d2 in rlDrawVertexArrayElements (/home/rcorre/src/raylib-zig-template/raylib/src/rcore.c)
glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (const unsigned short *)buffer + offset);
```
This disables UBSAN when using zig to build raylib.
* Added rudimentary SVG support. Added 2 functions ImageLoadSvg and ImageLoadSvgWithSize.
* Added an example on how to use ImageLoadSvgWithSize and adjusted Makefiles accordingly.
* Added actual correct example file.
* Reviewed the code to keep the raylib coding conventions in mind.
Moved the LoadImageSvg() code into LoadImage() guarded by SUPPORT_FILEFORMAT_SVG.
Renamed LoadImageSvgWithSize() to LoadImageSvg().
Added a LoadImageSvgFromString() function to parse the loaded SVG into an actual image. This does the bulk of the work.
* Fixed typo.
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Co-authored-by: Ray <raysan5@gmail.com>
* Add a function to clone a sound and share data with another sound.
* rename items based on feedback
* PR Feedback, use custom unload for sound alias, not variant of normal sound unloading
* sound_multi example
* Validate that image rect drawing is inside the image so we don't overflow a buffer
* remove files that should not have been added.
* remove changes that should not have been
* revert
* adsfasdfsdfsdf
* Ignore unused return value of GetCodepointNext in GetCodepointCount
Removes the last warning from non-external libraries when compiling with
the default build configuration on x64 Linux.
* Remove unnecessary void cast in GetCodepointCount