Update documentation for Vector2Angle (#4556)
This commit is contained in:
parent
6fbf08cc1f
commit
1b4e73cf2f
|
|
@ -328,8 +328,9 @@ RMAPI float Vector2DistanceSqr(Vector2 v1, Vector2 v2)
|
|||
return result;
|
||||
}
|
||||
|
||||
// Calculate angle between two vectors
|
||||
// NOTE: Angle is calculated from origin point (0, 0)
|
||||
// Calculate the signed angle from v1 to v2, relative to the origin (0, 0).
|
||||
// NOTE: In Raylib's 2D coordinate system (positive X right, positive Y down),
|
||||
// positive angles appear clockwise, and negative angles appear counterclockwise.
|
||||
RMAPI float Vector2Angle(Vector2 v1, Vector2 v2)
|
||||
{
|
||||
float result = 0.0f;
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user