Update rlgl.h
Removed unnecessary comment.
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@ -2112,7 +2112,7 @@ void rlClearColor(unsigned char r, unsigned char g, unsigned char b, unsigned ch
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// rendered scene without them clipping through world geometry.
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void rlClearDepthBuffer(void)
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{
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glClear(GL_DEPTH_BUFFER_BIT); // Beats having to #import <GL/gl.h> just to call this one function.
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glClear(GL_DEPTH_BUFFER_BIT);
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}
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// Clear used screen buffers (color and depth)
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