diff --git a/src/rlgl.h b/src/rlgl.h index 8d1b41d7a..ef569991e 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -2112,7 +2112,7 @@ void rlClearColor(unsigned char r, unsigned char g, unsigned char b, unsigned ch // rendered scene without them clipping through world geometry. void rlClearDepthBuffer(void) { - glClear(GL_DEPTH_BUFFER_BIT); // Beats having to #import just to call this one function. + glClear(GL_DEPTH_BUFFER_BIT); } // Clear used screen buffers (color and depth)