Now dividing by the zoom instead of multiplying (in the shader), so zoom works as expected. Also zoom increase/decrease is now scaled depending on the current zoom. |
||
|---|---|---|
| .. | ||
| glsl100 | ||
| glsl120 | ||
| glsl330 | ||
Now dividing by the zoom instead of multiplying (in the shader), so zoom works as expected. Also zoom increase/decrease is now scaled depending on the current zoom. |
||
|---|---|---|
| .. | ||
| glsl100 | ||
| glsl120 | ||
| glsl330 | ||