Now dividing by the zoom instead of multiplying (in the shader), so zoom works as expected. Also zoom increase/decrease is now scaled depending on the current zoom. |
||
|---|---|---|
| .. | ||
| models | ||
| shaders | ||
| fudesumi.png | ||
| space.png | ||
Now dividing by the zoom instead of multiplying (in the shader), so zoom works as expected. Also zoom increase/decrease is now scaled depending on the current zoom. |
||
|---|---|---|
| .. | ||
| models | ||
| shaders | ||
| fudesumi.png | ||
| space.png | ||