Commit Graph

  • e190b7eee9 UPDATED: sdefl and sinfl compression libraries Ray 2023-06-30 09:47:16 +0200
  • 3595391cf0
    Added constructors to Vector2, Vector3 and Vector4. GameJarne 2023-06-29 20:46:53 +0200
  • 6f31361d66 first change DevyDhanish 2023-06-29 13:20:31 +0530
  • ceafbcf9d2 REVIEWED: SetShapesTexture(), allow reseting Ray 2023-06-28 00:37:24 +0200
  • 5834e970eb
    Update BINDINGS.md (#3138) Kenta 2023-06-27 21:03:42 +0100
  • a2fcc92c32
    Update BINDINGS.md Kenta 2023-06-27 20:43:05 +0100
  • f6c41c3e6a Add srcdir as includes path on Compile step dantecatalfamo 2023-06-25 02:13:28 -0400
  • 0c126af717
    casting warnings in rtextures (#3134) Jeffery Myers 2023-06-24 14:38:09 -0700
  • eeb63d872f casting warnings in rtextures Jeffery Myers 2023-06-24 13:40:33 -0700
  • 2d518bfbcd REVIEWED: ProcessMaterialsOBJ() #3125 Ray 2023-06-24 13:32:13 +0200
  • 77d025ebda Merge branch 'master' of https://github.com/raysan5/raylib Ray 2023-06-24 13:27:07 +0200
  • 974460b072 REVIEWED: rlLoadShaderBuffer() #3104 Ray 2023-06-24 13:26:43 +0200
  • fa698fb05e
    Update BINDINGS.md for Crystal (#3132) Ian Rash 2023-06-24 04:22:23 -0700
  • fdc2268997
    Update BINDINGS.md for Crystal Ian Rash 2023-06-23 16:42:14 -0700
  • 24bed7162f Allow building raylib directly into zig binaries dantecatalfamo 2023-06-20 16:02:43 -0400
  • 5e1a81555c
    Review android_main() in rcore.c (#3121) Le Juez Victor 2023-06-20 11:01:57 +0200
  • 2f45a64e90
    Review android_main() in rcore.c Le Juez Victor 2023-06-20 02:22:38 +0200
  • 7f35a4ab6b
    Review of void android_main(struct android_app *app) Le Juez Victor 2023-06-20 00:58:21 +0200
  • 3a90acf08e
    Add options to zig compile (#3115) Dante Catalfamo 2023-06-18 05:48:50 -0400
  • e8c076102f Add srcdir as include path for raygui.h dantecatalfamo 2023-06-17 16:26:20 -0400
  • 6cd846d02f Remove unused options from build.zig dantecatalfamo 2023-06-17 16:21:40 -0400
  • cfef692bbe Remove physac, explicit raymath, always copy rlgl.h and raymath.h dantecatalfamo 2023-06-17 16:14:59 -0400
  • 830e328df0 Remove trailing spaces Ray 2023-06-17 16:48:18 +0200
  • c2c37b18a0
    Update CMakeLists.txt for ninja kaissouDev 2023-06-17 15:04:55 +0200
  • b332d87a6a Move Options struct dantecatalfamo 2023-06-17 01:26:33 -0400
  • 931458011f Add options to zig compile options dantecatalfamo 2023-06-17 01:11:21 -0400
  • 2209e5b0ca
    fix window flags order (#3114) lesleyrs 2023-06-16 18:08:10 +0200
  • a0a18384cb Fix typo Ray 2023-06-16 16:34:47 +0200
  • 95d910bb70 Merge remote-tracking branch 'refs/remotes/upstream/master' lesleyrs 2023-06-16 01:14:36 +0200
  • 1d1639bcf6 fix window flags order lesleyrs 2023-06-16 01:14:02 +0200
  • 2c95d7f662
    Log the magic bytes if an image fails to load Peter0x44 2023-06-15 20:18:32 +0100
  • 7392c4b0c5
    Better examples/core_input_gamepad (#3110) iacore 2023-06-14 18:46:10 +0000
  • 68b5c8d806
    Style change Locria Cyber 2023-06-14 18:45:06 +0000
  • e90739ca57
    examples/core_input_gamepad: arrows left/right to choose gamepad Locria Cyber 2023-06-13 20:18:16 +0000
  • 4204e11b14
    examples/core_input_gamepad: Add visuals for LT,RT Locria Cyber 2023-06-13 20:13:31 +0000
  • fda57fad15
    Update raylib.pc.in to fix colors on macs running raylib. Philo2010 2023-06-12 18:53:51 -0700
  • f385d0ce1c
    Continuation of support for ES3/WebGL2 (#3107) Chema Guerra 2023-06-12 08:18:31 +0200
  • c0bcf2d671 Amends to the WebGL2 PR chemguerra 2023-06-12 06:57:55 +0200
  • f45e0cf5a8 GetTouchPointState() chemguerra 2023-06-11 15:51:00 +0200
  • 66aef3c754 Continuation of support for ES3/WebGL2 root 2023-06-11 14:59:51 +0200
  • e8eabcc94b
    Vector2Angle and Vector2LineAngle veins1 2023-06-11 10:30:32 +0000
  • 2e00d16f3d
    GLTF: fix segfault in animNormals memcpy when mesh.normals == NULL (#3103) Charles 2023-06-10 16:15:24 -0400
  • e5f3c180aa GLTF: fix segfault in animNormals memcpy when mesh.normals == NULL charles 2023-06-10 15:20:39 -0400
  • b167d5c8dd Added SetWindowAspectRatio khhs167 2023-06-10 08:45:29 +0200
  • 97780c444f Added SetWindowAspectRatio khhs167 2023-06-10 08:42:05 +0200
  • 6aada7d5ec Updated examples to raygui 4.0-dev Ray 2023-06-09 18:07:25 +0200
  • 753c0b3853
    Addition of support for vox files in version 200. (#3097) Le Juez Victor 2023-06-05 01:13:08 +0200
  • fc11c11a4c
    Addition of support for vox files in version 200. Le Juez Victor 2023-06-04 13:05:57 +0200
  • bd5f8c1e10 Fix Repeat ENTER/BACKSPACE keys Aubin Detrez 2023-06-04 10:50:38 +0200
  • f8b352f6d9 ADDED: ExportImageToMemory() Ray 2023-06-03 19:51:16 +0200
  • ba802fdd5e tweaks Ray 2023-06-03 19:50:46 +0200
  • b1b6ae3905
    Full Movement Added to Right Analog Stick (#3095) Pixel Phobic 2023-06-02 01:29:45 -0700
  • 99407be898
    Merge pull request #1 from PixelPhobicGamesDevs/PixelPhobicGames-Stick-Patch-1 Pixel Phobic 2023-06-02 01:06:24 -0700
  • cbdb31ee9f
    Full Movement Added to Right Analog Stick Pixel Phobic 2023-06-02 01:04:44 -0700
  • 2dec56e7b7
    Add error if raylib.h is included in a C++98 program (#3093) Peter0x44 2023-06-01 08:47:52 +0100
  • 01138d6760
    Add error if raylib.h is included in a C++98 program Peter0x44 2023-05-31 20:36:21 +0100
  • e497603678 ADDED: Experimental support for OpenGL ES 3.0 -WIP- Ray 2023-05-31 18:36:33 +0200
  • 85751a7052
    Fix full screen resolution issue tanolino 2023-05-31 00:34:52 +0200
  • a18667c2e9
    cross compilation for PLATFORM_DRM (#3091) A Billy 2023-05-30 15:34:08 -0400
  • 45c00ab9d4
    build.zig: Fix cross-compiling from Linux (#3090) yujiri8 2023-05-30 15:33:01 -0400
  • 924bb7226b UPDATED: sdefl and sinfl DEFLATE compression libraries Ray 2023-05-30 21:12:03 +0200
  • 7588ef01cf fixed identation TheLastBilly 2023-05-30 11:51:37 -0400
  • 5eaa1d99ac synced with master TheLastBilly 2023-05-30 11:46:05 -0400
  • fba91858d2 added cross compilation options for DRM TheLastBilly 2023-05-30 11:44:31 -0400
  • dea7e31305 build.zig: Fix cross-compiling from Linux Evin Yulo 2023-05-30 11:30:07 -0400
  • 141205acc4 Catch key repeats for non-char keys Dan Bechard 2023-05-29 21:26:37 -0400
  • 15cbf313bb
    Enhanced cmake part for OpenBSD (#3086) RayIT 2023-05-28 14:49:33 +0200
  • f58481223c Changed to not use seperate UNIX for cmake rayit 2023-05-28 12:35:45 +0200
  • 4a371a5197
    Fixed compile on OpenBSD (#3085) RayIT 2023-05-28 11:33:14 +0200
  • 6e5359d19b Fixed compile on OpenBSD rayit 2023-05-28 11:27:52 +0200
  • 239f7e3f95
    Merge pull request #1 from Wytekol/patch-2 Wytek01 2023-05-27 21:39:37 +0200
  • 3341e63854
    Add function LoadTextureFromMemory(); Wytek01 2023-05-27 21:33:34 +0200
  • e1a2f0a303
    Add function LoadTextureFromMemory(); Wytek01 2023-05-27 21:33:24 +0200
  • aad51d4704
    BINDINGS.md: Janet bindings supported version update (#3083) Nikita K 2023-05-27 14:11:33 +0300
  • 20ff014daa
    BINDINGS.md: Janet bindings supported version update Nikita K 2023-05-27 14:07:57 +0300
  • 20860e2ba0
    Fix a link in the FAQ (#3082) Jason Liang 2023-05-27 00:27:44 -0700
  • 4f77d47646
    Fix a link in the FAQ Jason Liang 2023-05-26 21:27:24 -0700
  • 5ef50ae139 REVIEWED: ImageRotate() formatting Ray 2023-05-26 14:01:19 +0200
  • 4c583a18b7 Use vertices instead of points in CheckCollisionPointPoly Nikita Kalashkikov 2023-05-26 12:36:09 +0300
  • e6a8bf2c91
    Merge branch 'raysan5:master' into dev2 Dane Madsen 2023-05-25 19:11:31 +1000
  • ef8e404a29 Add Chunk3D dane_madsen 2023-05-25 19:10:35 +1000
  • 144ae120ab
    Add new file formats to FAQ (#3079) LuraMoth 2023-05-25 00:15:53 -0700
  • b7fa87a975
    Add new file formats to FAQ LuraMoth 2023-05-24 15:40:27 -0700
  • e465ed0850
    Added ImageRotate (#3078) Dane Madsen 2023-05-24 17:22:51 +1000
  • 344459ffd9 Update API dane_madsen 2023-05-24 09:57:15 +1000
  • 00cf5d6611 Update ImageRotate by changing doubles to floats and checking code convention dane_madsen 2023-05-24 09:53:56 +1000
  • ed77d8d40c Quick rename of the example dane_madsen 2023-05-23 22:20:51 +1000
  • 3585081e10 Added ImageRotate dane_madsen 2023-05-23 22:02:34 +1000
  • bf69b38056 Added security check to file reading (memory allocations) Ray 2023-05-22 16:08:14 +0200
  • 2937f2010c Review coding conventions Ray 2023-05-22 16:06:03 +0200
  • a4a6d4da8a
    Add GenImageGradientSquare (#3077) Dane Madsen 2023-05-22 23:20:28 +1000
  • 0f6f2677e7 Remove params from GenImageGradientSquare dane_madsen 2023-05-22 20:35:59 +1000
  • 42156ffd76 Fix GenImageGradientSquare and add to textures_image_generation example dane_madsen 2023-05-22 14:28:00 +1000
  • 534adbe7ce Add GenImageGradientSquare to allow square gradients Dane Madsen 2023-05-22 12:00:41 +1000
  • 84ae26cdc0 Update raylib.h Ray 2023-05-21 11:35:25 +0200
  • e96dc46d38
    Replaced GenImageGradientH and GenImageGradientV with GenImageLinearGradient (#3074) Dane Madsen 2023-05-21 19:33:47 +1000
  • 12d660cf8c renamed GenImageLinearGradient to GenImageGradientLinear dane_madsen 2023-05-21 19:32:40 +1000
  • 1b4634702c Minor tweak Ray 2023-05-21 11:20:42 +0200
  • 2633eb0579 Replaced GenImageGradientH and GenImageGradientV with GenImageLinearGradient dane_madsen 2023-05-21 18:55:04 +1000
  • 3a841ac130 REVIEWED: GenImagePerlinNoise(), clamp values #3071 Ray 2023-05-21 10:28:04 +0200