Update ImageRotate by changing doubles to floats and checking code convention

This commit is contained in:
dane_madsen 2023-05-24 09:53:56 +10:00
parent ed77d8d40c
commit 00cf5d6611

View File

@ -2128,22 +2128,22 @@ void ImageRotate(Image *image, int degrees)
if (image->format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) TRACELOG(LOG_WARNING, "Image manipulation not supported for compressed formats");
else
{
double rad = degrees * PI / 180.0;
double sin_rad = sin(rad);
double cos_rad = cos(rad);
float rad = degrees * PI / 180.0f;
float sinRadius = sin(rad);
float cosRadius = cos(rad);
int new_width = abs(image->width * cos_rad) + abs(image->height * sin_rad);
int new_height = abs(image->height * cos_rad) + abs(image->width * sin_rad);
int width = abs(image->width * cosRadius) + abs(image->height * sinRadius);
int height = abs(image->height * cosRadius) + abs(image->width * sinRadius);
int bytesPerPixel = GetPixelDataSize(1, 1, image->format);
unsigned char *rotatedData = (unsigned char *)RL_CALLOC(new_width * new_height, bytesPerPixel);
unsigned char *rotatedData = (unsigned char *)RL_CALLOC(width * height, bytesPerPixel);
for (int y = 0; y < new_height; y++)
for (int y = 0; y < height; y++)
{
for (int x = 0; x < new_width; x++)
for (int x = 0; x < width; x++)
{
double oldX = ((x - new_width / 2.0) * cos_rad + (y - new_height / 2.0) * sin_rad) + image->width / 2.0;
double oldY = ((y - new_height / 2.0) * cos_rad - (x - new_width / 2.0) * sin_rad) + image->height / 2.0;
float oldX = ((x - width / 2.0f) * cosRadius + (y - height / 2.0f) * sinRadius) + image->width / 2.0f;
float oldY = ((y - height / 2.0f) * cosRadius - (x - width / 2.0f) * sinRadius) + image->height / 2.0f;
if (oldX >= 0 && oldX < image->width && oldY >= 0 && oldY < image->height)
{
@ -2152,19 +2152,19 @@ void ImageRotate(Image *image, int degrees)
int x2 = MIN(x1 + 1, image->width - 1);
int y2 = MIN(y1 + 1, image->height - 1);
double px = oldX - x1;
double py = oldY - y1;
float px = oldX - x1;
float py = oldY - y1;
for (int i = 0; i < bytesPerPixel; i++)
{
double f1 = ((unsigned char *)image->data)[(y1 * image->width + x1) * bytesPerPixel + i];
double f2 = ((unsigned char *)image->data)[(y1 * image->width + x2) * bytesPerPixel + i];
double f3 = ((unsigned char *)image->data)[(y2 * image->width + x1) * bytesPerPixel + i];
double f4 = ((unsigned char *)image->data)[(y2 * image->width + x2) * bytesPerPixel + i];
float f1 = ((unsigned char *)image->data)[(y1 * image->width + x1) * bytesPerPixel + i];
float f2 = ((unsigned char *)image->data)[(y1 * image->width + x2) * bytesPerPixel + i];
float f3 = ((unsigned char *)image->data)[(y2 * image->width + x1) * bytesPerPixel + i];
float f4 = ((unsigned char *)image->data)[(y2 * image->width + x2) * bytesPerPixel + i];
double val = f1 * (1 - px) * (1 - py) + f2 * px * (1 - py) + f3 * (1 - px) * py + f4 * px * py;
float val = f1 * (1 - px) * (1 - py) + f2 * px * (1 - py) + f3 * (1 - px) * py + f4 * px * py;
rotatedData[(y * new_width + x) * bytesPerPixel + i] = (unsigned char)val;
rotatedData[(y * width + x) * bytesPerPixel + i] = (unsigned char)val;
}
}
}
@ -2172,8 +2172,8 @@ void ImageRotate(Image *image, int degrees)
RL_FREE(image->data);
image->data = rotatedData;
image->width = new_width;
image->height = new_height;
image->width = width;
image->height = height;
}
}