Commit Graph

  • c328445672 Fix conditional formatting in PollMouseEvents for clarity MULTidll 2025-12-28 22:46:13 +0530
  • c0c8ee9dc8 Update rcore_desktop_glfw.c Ray 2025-12-28 18:15:47 +0100
  • dd81f03fa9 Add multitouch detection to PollMouseEvents for improved touch handling MULTidll 2025-12-01 18:48:59 +0530
  • 7379e3ad2f touch event handling to use tracking ID for unique touch identification MULTidll 2025-11-30 22:46:20 +0530
  • 722e446e33 Improve touch input handling by activating slot 0 based on mouse click or touch events MULTidll 2025-11-30 12:24:18 +0530
  • 6f461087f0 Refactor touch input handling to use slot index as ID for stability and simplify touch clearing logic MULTidll 2025-11-29 16:05:31 +0530
  • bffba21ff8 Increase maximum touch points from 8 to 10 and enhance touchscreen prioritization logic MULTidll 2025-11-28 23:53:41 +0530
  • 1064590ba7 Better touch input handling MULTidll 2025-11-27 18:41:48 +0530
  • 0b3dd8e6fe improved multitouch support by tracking touch positions and IDs for each slot MULTidll 2025-11-23 16:11:50 +0530
  • 137a9c488a Remove touch last update tracking to simplify touch input handling MULTidll 2025-11-22 12:28:40 +0530
  • ac9fe9c380 added cleanup MULTidll 2025-11-18 12:07:52 +0530
  • 5eafb56b57 improved how it handles the multitouch MULTidll 2025-11-17 22:00:40 +0530
  • 15b5d7d481 updated touch input handling by adding multitouch support MULTidll 2025-11-17 21:55:53 +0530
  • e76e9533f6 made some fixes for the touch issue in drm platform MULTidll 2025-10-27 17:50:22 +0530
  • b0ea362bcb
    Merge branch 'raysan5:master' into test MULTi 2025-12-28 22:24:43 +0530
  • e133a6f5ef revert MULTidll 2025-12-28 22:17:51 +0530
  • a54bb22846 Improved touch input handling and multitouch support in drm platform MULTidll 2025-12-28 21:43:25 +0530
  • 11c248aa82 Update rcore_web.c Ray 2025-12-28 16:20:43 +0100
  • 2cf8983e18 WARNING: REDESIGNED: Fullscreen modes, use current display resolution Ray 2025-12-28 16:11:42 +0100
  • 297dcc07b8 Update core_highdpi_testbed.c Ray 2025-12-28 16:08:34 +0100
  • 8cfb99f275 Minor comment tweaks Ray 2025-12-28 16:08:19 +0100
  • 1d8e011eee Update rcore_drm.c Ray 2025-12-28 16:08:08 +0100
  • 37bc3f5012 REMOVED: SetupFramebuffer(), most platforms do not need it any more Ray 2025-12-28 16:07:59 +0100
  • da1a76604f REMOVED: CORE.Window.fullscreen, using available flag instead Ray 2025-12-28 16:05:42 +0100
  • 56b15a1f96 Use eglGetPlatformDisplayEXT on DRM platform for Mali compatibility kellemar 2025-12-28 03:31:50 +0800
  • 05f5143603
    Update README.md Ray 2025-12-27 15:05:18 +0100
  • e4491b40b5
    Update README.md Ray 2025-12-27 14:43:46 +0100
  • 538bf82037
    Update README.md Ray 2025-12-27 14:35:38 +0100
  • 84dfe6a4cf
    [rmodels] Fix glTF animation framerate calculation (#4472) (#5445) TheLazyIndianTechie 2025-12-27 18:52:24 +0530
  • f2aed920cc [rmodels] Fix glTF animation framerate calculation (#4472) TheLazyIndianTechie 2025-12-27 18:04:31 +0530
  • 25a54d87e6 Update rcore_desktop_win32.c Ray 2025-12-26 21:09:53 +0100
  • 64bd27bd08 Update rcore_desktop_glfw.c Ray 2025-12-26 20:49:03 +0100
  • aee6734cff
    fix: set correct default axes for gamepads that are not connected (inside rcore_desktop_glfw.c) (#5444) Dino 2025-12-26 20:46:09 +0100
  • 5e14ac5a2e
    #5387 - Fix keyboard input detected as gamepad on some Android devices (#5439) Alvin De Cruz 2025-12-27 03:42:32 +0800
  • b0431fea1b
    updated comment in rcore_desktop_glfw.c Dino 2025-12-26 10:48:58 +0100
  • c4531302ee
    fix: set correct default axes for gamepads that are not connected Dino 2025-12-26 00:45:27 +0100
  • c6a6d19de7
    Merge branch 'raysan5:master' into patch-1 annes 2025-12-25 16:37:37 +0800
  • 101502103a
    Fixed FLAG_IS_SET to check if all bits in the flag are set in the value (#5441) Dan Vu 2025-12-24 20:58:40 +0100
  • 1cc134c3aa Fixed FLAG_IS_SET to check if all bits in the flag are set in the value Dan Hoang Vu 2025-12-24 20:45:42 +0100
  • 20dd4641c8 REVIEWED: Potential security concerns while copying unbounded text data between strings Ray 2025-12-24 19:35:06 +0100
  • fc843dc557
    Create SECURITY.md Ray 2025-12-24 19:21:43 +0100
  • 9103f6e055 ADDED: New platform backend for Web: Emscripten, not dependant on GLFW.js -WIP- Ray 2025-12-24 18:58:20 +0100
  • ced84333a9 Update rl_gputex.h Ray 2025-12-24 18:02:24 +0100
  • 05f42aa119 Update core_highdpi_testbed.c Ray 2025-12-24 18:02:04 +0100
  • 4608d30373 [core] Add keyboard vs gamepad input test example (#5387) kellemar 2025-12-24 23:12:04 +0800
  • 24750fafc2 [rcore][android] Fix keyboard input detected as gamepad on some devices (#5387) kellemar 2025-12-24 23:00:48 +0800
  • 1b03173e2a
    comments annes 2025-12-24 18:45:55 +0800
  • 6a8e95b205
    Merge branch 'raysan5:master' into patch-1 annes 2025-12-24 13:42:18 +0300
  • 68de0623d2
    Create SECURITY.md for security policy Bye Bye dor 2025-12-24 17:38:05 +0700
  • a1e84caa8c
    RGFW also requires RGBA8 images as window icons, as raylib already reports in raylib.h (#5431) Krzysztof Szenk 2025-12-24 09:04:41 +0100
  • ddb827fb6f
    Fixed LoadCodepoints declaring a new local variable shadowing codpoints (#5430) Kivi 2025-12-24 08:59:51 +0100
  • 4bef6b62e9
    Merge branch 'raysan5:master' into patch-1 annes 2025-12-24 10:05:17 +0300
  • c7b412b423 Merge branch 'master' of https://github.com/Crisspl/raylib criss 2025-12-24 03:50:38 +0100
  • 7d7a389704 RGFW also requires RGBA8 images as window icons, as raylib already reports in raylib.h criss 2025-12-24 03:50:31 +0100
  • 7da18e3fcf Fixed LoadCodepoints declaring a new local variable shadowing codpoints Kivi 2025-12-24 00:56:02 +0100
  • 3e6c8b903c
    Added SSE to MatrixMultiply. Dubhghlas McLaughlin 2025-12-23 16:15:47 -0600
  • 0a4583ca54
    [rl_gputex.h] Possibly fixed the swizzling in rl_load_dds_from_memory() function (#5422) Michael Smith 2025-12-23 11:10:55 -0500
  • 6a701b2679
    fix android SetWindowState (#5424) caszu 2025-12-23 15:37:08 +0100
  • 16beb1a4a8
    Add license and copyright information annes 2025-12-23 16:19:42 +0300
  • 40d7997102
    Revise copyright and license in _cocoalayer.mm annes 2025-12-23 16:19:22 +0300
  • ca59f4b673
    Add copyright notice to _cocoalayer.mm annes 2025-12-23 16:17:32 +0300
  • 3f050dc9da
    Add _cocoalayer.mm to CMakeLists annes 2025-12-23 15:26:02 +0300
  • 9ed4aad25f
    Update include path for _cocoalayer.h annes 2025-12-23 15:12:39 +0300
  • 5ea24aced7
    Merge pull request #1 from annes12345678910/patch-2 annes 2025-12-23 14:33:07 +0300
  • adec60f8ac
    Merge branch 'raysan5:master' into patch-1 annes 2025-12-23 14:30:09 +0300
  • a89348e763
    Merge branch 'raysan5:master' into patch-2 annes 2025-12-23 14:29:53 +0300
  • 895d0d1247 fix android SetWindowState caszuu 2025-12-23 11:32:14 +0100
  • c38e94f154
    Merge branch 'raysan5:master' into master Jason Mao 2025-12-23 02:20:42 -0500
  • aa2884bd78 Update rcore_desktop_glfw.c Ray 2025-12-22 22:50:38 +0100
  • f27f2d097f REVIEWED: HighDPI support on macOS (when requested by app) Ray 2025-12-22 22:48:08 +0100
  • e4baf682ab Update rtext.c Ray 2025-12-22 20:30:11 +0100
  • 8516750975 Remove internal function Ray 2025-12-22 20:29:57 +0100
  • 2c1f0e8573 Removed examples, and generation. msmith-codes 2025-12-21 15:34:04 -0500
  • a309ecedc2 Possibly fixed the swizzling bug msmith-codes 2025-12-21 15:18:25 -0500
  • 3212becc91
    Update BINDINGS.md (#5421) SabeDoesThings 2025-12-21 13:15:38 -0600
  • a313ee9219
    Update BINDINGS.md SabeDoesThings 2025-12-21 13:11:33 -0600
  • 5936a41af9
    remove unneeded math.h lol kin fuyuki 2025-12-21 05:26:33 -0300
  • 344dc3ae17
    added GetMousePositionDesktop global mouse getter (good for clickthrough transparent windows) kin fuyuki 2025-12-21 05:25:08 -0300
  • 6815f9cb51
    add global mouse getter (good for clickthrough transparent windows) kin fuyuki 2025-12-21 04:43:21 -0300
  • b9446863d7 REXM: RENAMED: core_high_dpi --> core_highdpi_demo Ray 2025-12-20 22:36:44 +0100
  • 6b6d862cbb
    Add IsCursorEnabled to raylib.h sirsegv 2025-12-20 18:06:45 +0700
  • 737f00ef81
    Add IsCursorEnabled sirsegv 2025-12-20 18:02:03 +0700
  • 568e195ca4
    Refactor scissor test handling for macOS and others Antonis Geralis 2025-12-19 14:55:48 +0200
  • 70e6b3b961
    Refactor scissor test handling for FBO and HIGHDPI Antonis Geralis 2025-12-19 14:47:26 +0200
  • 7a4eb2d54c
    Enhance scaling checks for framebuffer and window Antonis Geralis 2025-12-19 14:29:57 +0200
  • 8f7ee9ee10
    Revert mistake Antonis Geralis 2025-12-19 14:27:16 +0200
  • 4839a073ac
    Refactor GLFW window size and scaling management Antonis Geralis 2025-12-19 14:24:10 +0200
  • 13f9112d8c Update rcore_desktop_sdl.c Ray 2025-12-19 01:16:34 +0100
  • f16fb065ea Update rcore_template.c Ray 2025-12-19 01:15:34 +0100
  • 66392fe0ae REVIEWED: rlGetPixelDataSize(), correct compressed data size calculation per blocks #5416 Ray 2025-12-19 00:06:44 +0100
  • 720dd22491 REVIEWED: rlLoadTexture(), un complete texture do to issue on mipmap loading #5416 Ray 2025-12-18 17:04:58 +0100
  • ca578b8b08 Update raylib.sln Ray 2025-12-18 17:03:53 +0100
  • 4b760091da REVIEWED: Window scaling with HighDPI on macOS #5059 Ray 2025-12-17 21:23:25 +0100
  • 6d562e5e87 REVIEWED: HiggDPI content scaling on changing monitors with different DPI #5335 #5356 Ray 2025-12-17 19:20:18 +0100
  • 7553e9d586 REVIEWED: Gamepads on latest SDL2 2.32.8 and SDL3 3.3.6 #5403 Ray 2025-12-16 19:36:01 +0100
  • 80ad96acc2 Fix #5413 Ray 2025-12-16 18:33:07 +0100
  • 7a5e8aa3a5 Update rcore_android.c Ray 2025-12-16 18:30:33 +0100
  • 1c94e94873
    [rcore] Implement FLAG_WINDOW_ALWAYS_RUN on Android (#5414) caszu 2025-12-16 18:26:20 +0100
  • 33adda1983
    fixed build errors with zig. now compatible with zig master 0.16.0-dev.1593+c13857e50. still backwards compatible with 0.15.1 (#5415) dtasada 2025-12-16 18:24:53 +0100
  • f031b2f4f4 Alignment with other platform backends, avoid unneeded includes Ray 2025-12-16 18:20:02 +0100