Removed examples, and generation.
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#!/usr/bin/env python3
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"""Generate a test DDS file with mipmaps to verify swizzling fix"""
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import struct
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import os
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def write_dword(f, value):
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"""Write a 32-bit unsigned integer (little-endian)"""
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f.write(struct.pack('<I', value))
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def write_word(f, value):
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"""Write a 16-bit unsigned integer (little-endian)"""
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f.write(struct.pack('<H', value))
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def generate_bgra_image(width, height):
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"""Generate a simple test pattern in BGRA format"""
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data = bytearray(width * height * 4)
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for y in range(height):
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for x in range(width):
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idx = (y * width + x) * 4
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# Left half red, right half blue (in BGRA format)
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if x < width // 2:
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data[idx + 0] = 0 # B
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data[idx + 1] = 0 # G
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data[idx + 2] = 255 # R
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data[idx + 3] = 255 # A
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else:
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data[idx + 0] = 255 # B
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data[idx + 1] = 0 # G
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data[idx + 2] = 0 # R
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data[idx + 3] = 255 # A
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return bytes(data)
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def generate_mipmap(data, width, height):
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"""Generate a mipmap level by downscaling 2x"""
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new_width = max(1, width // 2)
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new_height = max(1, height // 2)
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new_data = bytearray(new_width * new_height * 4)
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for y in range(new_height):
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for x in range(new_width):
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# Simple box filter
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src_x = x * 2
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src_y = y * 2
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idx = (y * new_width + x) * 4
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src_idx = (src_y * width + src_x) * 4
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# Copy pixel (simple nearest neighbor)
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new_data[idx:idx+4] = data[src_idx:src_idx+4]
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return bytes(new_data)
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def write_dds_file(filename, width, height):
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"""Write a DDS file with RGBA format and mipmaps"""
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# Calculate mipmap count
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mipmap_count = 1
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mip_w, mip_h = width, height
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while mip_w > 1 or mip_h > 1:
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mip_w = max(1, mip_w // 2)
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mip_h = max(1, mip_h // 2)
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mipmap_count += 1
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print(f"Generating DDS: {width}x{height} with {mipmap_count} mipmaps")
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with open(filename, 'wb') as f:
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# Write DDS magic number
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f.write(b'DDS ')
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# Write DDS header (124 bytes)
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write_dword(f, 124) # dwSize
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write_dword(f, 0x1 | 0x2 | 0x4 | 0x1000 | 0x20000) # dwFlags (CAPS, HEIGHT, WIDTH, PIXELFORMAT, MIPMAPCOUNT)
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write_dword(f, height) # dwHeight
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write_dword(f, width) # dwWidth
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write_dword(f, width * 4) # dwPitchOrLinearSize
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write_dword(f, 0) # dwDepth
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write_dword(f, mipmap_count) # dwMipMapCount
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# Reserved1[11]
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for _ in range(11):
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write_dword(f, 0)
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# DDS_PIXELFORMAT (32 bytes)
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write_dword(f, 32) # dwSize
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write_dword(f, 0x41) # dwFlags (RGBA)
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write_dword(f, 0) # dwFourCC
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write_dword(f, 32) # dwRGBBitCount
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write_dword(f, 0x00FF0000) # dwRBitMask (R at byte 2)
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write_dword(f, 0x0000FF00) # dwGBitMask (G at byte 1)
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write_dword(f, 0x000000FF) # dwBBitMask (B at byte 0)
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write_dword(f, 0xFF000000) # dwABitMask (A at byte 3)
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# dwCaps
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write_dword(f, 0x1000 | 0x8 | 0x400000) # TEXTURE | COMPLEX | MIPMAP
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write_dword(f, 0) # dwCaps2
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write_dword(f, 0) # dwCaps3
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write_dword(f, 0) # dwCaps4
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write_dword(f, 0) # dwReserved2
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# Write image data with mipmaps
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mip_w, mip_h = width, height
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mip_data = generate_bgra_image(width, height)
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for mip in range(mipmap_count):
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print(f" Mipmap {mip}: {mip_w}x{mip_h} ({len(mip_data)} bytes)")
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f.write(mip_data)
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if mip < mipmap_count - 1:
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mip_data = generate_mipmap(mip_data, mip_w, mip_h)
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mip_w = max(1, mip_w // 2)
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mip_h = max(1, mip_h // 2)
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print(f"✓ Created {filename}")
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if __name__ == "__main__":
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# Create resources directory if it doesn't exist
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os.makedirs("resources", exist_ok=True)
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# Generate test DDS file
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write_dds_file("resources/test_rgba_mipmaps.dds", 256, 256)
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print("\nTest file created!")
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print("Left half should be RED, right half should be BLUE")
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print("If the fix is working, all mipmap levels will show correct colors")
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Binary file not shown.
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@ -1,66 +0,0 @@
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/*******************************************************************************************
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*
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* raylib [textures] example - Test DDS loading with mipmaps
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*
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********************************************************************************************/
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#include "raylib.h"
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int main(void)
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{
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [textures] - DDS mipmaps test");
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// Load DDS texture with mipmaps (create one with a distinct color pattern)
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Texture2D texture = LoadTexture("resources/test_rgba_mipmaps.dds");
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if (texture.id == 0)
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{
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TraceLog(LOG_ERROR, "Failed to load DDS texture");
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}
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else
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{
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TraceLog(LOG_INFO, "DDS texture loaded: %dx%d, mipmaps: %d",
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texture.width, texture.height, texture.mipmaps);
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}
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SetTargetFPS(60);
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while (!WindowShouldClose())
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{
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BeginDrawing();
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ClearBackground(RAYWHITE);
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// Draw texture at different scales to see mipmap levels
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DrawTexturePro(texture,
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(Rectangle){0, 0, texture.width, texture.height},
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(Rectangle){50, 50, 256, 256},
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(Vector2){0, 0}, 0.0f, WHITE);
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DrawTexturePro(texture,
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(Rectangle){0, 0, texture.width, texture.height},
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(Rectangle){350, 50, 128, 128},
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(Vector2){0, 0}, 0.0f, WHITE);
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DrawTexturePro(texture,
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(Rectangle){0, 0, texture.width, texture.height},
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(Rectangle){520, 50, 64, 64},
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(Vector2){0, 0}, 0.0f, WHITE);
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DrawText("256x256", 50, 320, 20, DARKGRAY);
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DrawText("128x128", 350, 190, 20, DARKGRAY);
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DrawText("64x64", 520, 125, 20, DARKGRAY);
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DrawText("If colors look wrong (blue/red swapped), mipmaps have swizzling bug",
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10, 400, 10, RED);
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EndDrawing();
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}
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UnloadTexture(texture);
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CloseWindow();
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return 0;
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}
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4
src/external/rl_gputex.h
vendored
4
src/external/rl_gputex.h
vendored
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@ -308,7 +308,7 @@ void *rl_load_dds_from_memory(const unsigned char *file_data, unsigned int file_
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unsigned char alpha = 0;
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// NOTE: Data comes as A1R5G5B5, it must be reordered to R5G5B5A1
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for (int i = 0; i < image_pixel_size; i++)
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for (int i = 0; i < data_size/sizeof(unsigned short); i++)
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{
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alpha = ((unsigned short *)image_data)[i] >> 15;
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((unsigned short *)image_data)[i] = ((unsigned short *)image_data)[i] << 1;
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@ -328,7 +328,7 @@ void *rl_load_dds_from_memory(const unsigned char *file_data, unsigned int file_
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unsigned char alpha = 0;
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// NOTE: Data comes as A4R4G4B4, it must be reordered R4G4B4A4
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for (int i = 0; i < image_pixel_size; i++)
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for (int i = 0; i < data_size/sizeof(unsigned short); i++)
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{
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alpha = ((unsigned short *)image_data)[i] >> 12;
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((unsigned short *)image_data)[i] = ((unsigned short *)image_data)[i] << 4;
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