Commit Graph

  • 668ba870e4
    Added draw 3d text example (#1689) Vlad Adrian 2021-03-28 17:08:14 +0300
  • 05f77fa892 Added draw 3d text example Demizdor 2021-03-27 22:27:47 +0200
  • 7eaeffc8d9
    GetCollisionRayMesh makes use of triangle count (#1688) Carlos Hernandez Barbera 2021-03-27 18:24:39 +0100
  • da2899b0fc GetCollisionRayMesh makes use of triangle count Carlos Hernandez Barbera 2021-03-27 16:17:18 +0100
  • 82ddf2f5e6 updates tiny obj loader to latest version, fixed multi materials again... codifies 2021-03-27 11:06:46 +0000
  • f38ced15e7
    Fixing pointer arithmetic to avoid error [-Werror=pointer-arith] (#1685) Maksymilian Mika 2021-03-27 06:54:44 +0000
  • a532806562 Fixing pointer arithmetic to avoid error [-Werror=pointer-arith] Maksymilian Mika 2021-03-27 00:51:57 +0000
  • b6ca524bdd
    Preserve floating point values in DrawRectangleLinesEx (#1683) Dan Bechard 2021-03-26 12:15:19 -0700
  • 2bca0cd89d Preserve floating point values in DrawRectangleLinesEx Dan Bechard 2021-03-26 02:17:41 -0700
  • f9bab14fdb REVIEWED: DrawMeshInstanced() Ray 2021-03-26 00:12:29 +0100
  • c6828070dc Update models_yaw_pitch_roll.c Ray 2021-03-26 00:11:48 +0100
  • fb9a437f8a REVIEWED: OpenGL 1.1 working again Ray 2021-03-25 20:35:48 +0100
  • cba412cc31 WARNING: BREAKING: rlgl redesign -WIP- Ray 2021-03-25 14:28:12 +0100
  • 9569d6a802
    Add DrawTexturedPoly and example (#1677) chriscamacho 2021-03-25 13:22:10 +0000
  • 64f43ff03c Merge remote-tracking branch 'upstream/master' codifies 2021-03-25 13:03:45 +0000
  • dd59350485 REVIEW: instancing example formating Ray 2021-03-25 13:41:32 +0100
  • 9893ad823a moved DrawTexturePoly to textures function and example NB function name changed to fit with other DrawTextureXXX functions (no "d" ) codifies 2021-03-25 12:34:26 +0000
  • 7e58838895
    added animation and keyboard controls to rlgl mesh Instancing example (#1678) Max 2021-03-25 06:12:59 -0400
  • be767ff4b3 added animation and keyboard controls to rlgl mesh Instancing example max 2021-03-24 23:44:09 -0400
  • 4bce27cd36 the actual example ... ahem codifies 2021-03-24 21:25:02 +0000
  • ccad59a17a adds DrawTexturedPoly with example codifies 2021-03-24 21:23:58 +0000
  • 13f97471a2
    Change the color of the FPS display if the FPS is low (orange for <30, red for < 15). (#1676) Jeffery Myers 2021-03-24 09:59:05 -0700
  • 135e67e462 Change the color of the FPS display if the FPS is low (orange for <30, red for < 15). Jeffery Myers 2021-03-24 09:44:11 -0700
  • bb73a8089a Reviewed DrawFPS() comment Ray 2021-03-24 17:06:32 +0100
  • 9bea64b5e4 REMOVED: DrawGizmo() Ray 2021-03-24 17:02:40 +0100
  • b0b1012749 Added DrawFPSEx() OkiStuff 2021-03-24 09:44:47 -0400
  • 9047025ab7 Update textures.c Ray 2021-03-24 00:41:01 +0100
  • c2bc3d22a1 REVIEWED: DrawRectangleRounded() performance #1523 Ray 2021-03-24 00:25:53 +0100
  • 60bfee4a7d Added security check for render batch #1670 Ray 2021-03-23 23:45:14 +0100
  • c5b0a1f005
    Fix activeTextureId to have MAX_BATCH_ACTIVE_TEXTURES elements instead of the hardcoded 4 (#1674) Victor 2021-03-23 20:17:23 +0100
  • e776a8d32d Fix activeTextureId to have MAX_BATCH_ACTIVE_TEXTURES elements instead of the hardcoded 4 Victor 2021-03-23 17:19:07 +0100
  • 2532c396ed
    Fix 90 degree bug with DrawTexturePro and DrawRectanglePro (#1673) Chris 2021-03-23 13:40:26 +0000
  • 1331f8e405 Fix 90 degree bug with DrawTexturePro and DrawRectanglePro - The vertices did not map to where I expected causing rotation to be off by 90 degrees. I reorganized the vertices making it easier to reason about which fixes this. - The order for drawing is now topLeft, bottomLeft, bottomRight, topRight. ChrisDill 2021-03-23 12:43:59 +0000
  • 71fe0bff95 Update text_raylib_fonts.c Ray 2021-03-23 12:20:28 +0100
  • 89278953ae Update text_raylib_fonts.c Ray 2021-03-23 12:20:11 +0100
  • 3e6ee028e5 Update rlgl.h Ray 2021-03-23 12:15:52 +0100
  • 6f5a4a9351 REVIEWED: rlgl_standalone usage Ray 2021-03-23 11:51:09 +0100
  • 5325d8d2ba
    Don't call sqrtf when axis already normalized (#1672) Dan Bechard 2021-03-23 03:32:25 -0700
  • 2bfe35ef4f Don't call sqrtf when axis already normalized Dan Bechard 2021-03-23 02:34:31 -0700
  • 81738bfa98
    Fix PATH for other PLATFORM_OS's (#1671) Davidson Francis 2021-03-23 03:53:25 -0300
  • e48b9a6da1
    [Examples] Warning fixes (pt 1) (#1668) Jeffery Myers 2021-03-22 23:51:52 -0700
  • f2d71ca15b Fix PATH for other PLATFORM_OS's Davidson Francis 2021-03-23 00:42:11 -0300
  • 3950ced05e Added DrawTextStyle() and DrawTextStyleEx() for Drawing Styled Text with Markdown OkiStuff 2021-03-22 21:37:11 -0400
  • 6c6bc5b512 cleanups from review Jeffery Myers 2021-03-22 17:26:13 -0700
  • c6dd41495b
    typecast warning fixes. (#1667) Jeffery Myers 2021-03-22 12:45:46 -0700
  • 2ce28f75ad WARNING: BREAKING: REDESIGNED: rlgl module Ray 2021-03-22 20:45:04 +0100
  • 24dae29a03 Review latest PR and some formatting Ray 2021-03-22 20:41:33 +0100
  • 2c0a533948
    [AUDIO] Music Looping enhancements (#1665) Jeffery Myers 2021-03-22 12:36:13 -0700
  • d0b693c931 Fix some warnings in examples. Jeffery Myers 2021-03-22 12:17:55 -0700
  • e1eaf6ba2f typecast warning fixes. Jeffery Myers 2021-03-22 11:41:58 -0700
  • de06097261 Remove loop functions, set XM loop in update based on flag. Formatting cleanups. Jeffery Myers 2021-03-22 11:34:33 -0700
  • 8e1e1ef970
    Changed IsKeyPressed('R') to IsKeyPressed(KEY_R) for Physics examples! (#1666) Rabia Alhaffar 2021-03-22 17:44:12 +0200
  • 365b827221 Changed IsKeyPressed('R') to IsKeyPressed(KEY_R) for Physics examples! Rabia Alhaffar 2021-03-22 13:23:36 +0200
  • e6b9cfe959
    Update jar_xm.h m4ntr0n1c 2021-03-22 03:49:39 -0400
  • f8e5a87af5 Add loop functions for music files. Tell xm tracker to loop tracker when loop state changes. Don't let looped xm tracker streams restart, they are infinite Use modulo to make time tracker for xm looped streams work correctly. Jeffery Myers 2021-03-21 16:42:12 -0700
  • b573ff3e7a
    [AUDIO] Use device native sample rates (#1660) Jeffery Myers 2021-03-21 14:07:55 -0700
  • 287fc20a8e
    Merge pull request #2 from raysan5/master m4ntr0n1c 2021-03-21 16:48:37 -0400
  • 0bb2662d08 Don't use fixed sample rates for tracker files. Remove config default audio buffer size and replace with a function that computes one for a reasonable frame rate at the output sample rate. Jeffery Myers 2021-03-21 13:45:06 -0700
  • 2812702e6f use device sample rate instead of separate var let config define a device sample rate if it wants to, but let the default be 0 for native rate. Jeffery Myers 2021-03-21 13:28:46 -0700
  • c37f61d31f REVIEWED: rlgl module #1523 Ray 2021-03-21 20:31:35 +0100
  • b5b770fec2
    Merge pull request #1 from raysan5/master m4ntr0n1c 2021-03-21 15:30:36 -0400
  • e0e68aad54 Update Makefile Ray 2021-03-21 18:33:16 +0100
  • 2f943aaff0 Reverting align change #1658 Ray 2021-03-21 18:32:05 +0100
  • 74df385b20 Init MinAudio to a sample rate of 0 to let the device pick the rate. Read the rate from the device after it starts up. Convert AUDIO_DEVICE_SAMPLE_RATE from a #def into an int, that is set from the device's rate Set all sample systems to use the AUDIO_DEVICE_SAMPLE_RATE as the target rate to minimize resampling. Jeffery Myers 2021-03-20 18:47:28 -0700
  • ed4ca6a7f3 WARNING: BREAKING: rlgl module redesign -WIP- Ray 2021-03-21 01:29:31 +0100
  • f4f6f665f7 Fixed possible issue with memory alignment #1658 Ray 2021-03-20 21:02:20 +0100
  • dcde99bbb8 Corrected issue with HighDPI on macOS Ray 2021-03-20 20:58:24 +0100
  • 364fbbd283 Review Discord link with Vanity URL Ray 2021-03-20 20:22:44 +0100
  • 95f9a6171b Review HighDPI macOS support #1510 Ray 2021-03-20 20:06:38 +0100
  • f4d6bad607
    Considering the window's scale when setting the viewport. (#1659) Sean Heber 2021-03-20 13:57:29 -0500
  • 73af034580 Considering the window's scale when setting the viewport. Sean Heber 2021-03-20 13:49:30 -0500
  • a76fcaba3e BIG CHANGE: REDESIGNED: Vr device simulator #1582 Ray 2021-03-20 18:36:25 +0100
  • 4fba09794f Example considering HighDPI on RenderTexture draw #1086 Ray 2021-03-20 13:34:06 +0100
  • 5049137715 Added KEY_NULL #520 Ray 2021-03-20 13:08:13 +0100
  • 4fb6f4af75 Merge branch 'master' of https://github.com/raysan5/raylib Ray 2021-03-20 13:02:53 +0100
  • 95282edaf9 REVIEWED: HighDPI support on macOS retina #1510 Ray 2021-03-20 13:02:44 +0100
  • 96e5e0dfb2
    Fixed funny typo mistake... (#1657) Rabia Alhaffar 2021-03-20 02:18:44 +0200
  • e1945986af
    Fixed funny typo mistake... Rabia Alhaffar 2021-03-20 01:45:30 +0200
  • 75882f3254 Delete Avocado.glb Ray 2021-03-20 00:02:28 +0100
  • 442abaab72 Updated example assets Ray 2021-03-19 22:39:39 +0100
  • 5967c1ba1a REVIEWED: BeginMode3D() Ray 2021-03-19 21:55:47 +0100
  • be8d5a7ae2 RENAMED: camera.type -> camera.projection Ray 2021-03-19 20:14:14 +0100
  • 9909068714 Removed trailing spaces Ray 2021-03-19 19:43:44 +0100
  • e28f754fbe Reviewed latest PR: formatting and some comments Ray 2021-03-19 19:42:36 +0100
  • 45670fbf2d
    Optimize DrawTexturePro and DrawRectanglePro transformations (#1632) Chris 2021-03-19 18:19:10 +0000
  • 2f367a905e
    Changed DrawRing and DrawCircleSector angle params from int to float to allow greater accuracy. (#1656) frithrah 2021-03-19 18:13:55 +0000
  • 7a566a07ea Update text_input_box.c Ray 2021-03-19 19:12:08 +0100
  • 4e4dc0d1d0 Changed DrawRing and DrawCircleSector angle params from int to float to allow greater accuracy. Simon 2021-03-19 17:43:41 +0000
  • fe9181c1b4 REVIEWED: QuaternionFromEuler() #1651 Ray 2021-03-19 18:24:12 +0100
  • 3e25760950 REMOVED: GetMouseCursor() Ray 2021-03-19 18:20:14 +0100
  • 8527dbc6e2 WARNING: REMOVED: GamepadNumber enum Ray 2021-03-19 18:16:05 +0100
  • 07d82a91c5 WARNING: BREAKING: RENAMED: camera.type to camera.projection Ray 2021-03-19 13:56:46 +0100
  • d4e2c331b1 REVIEWED: BeginMode3D() Ray 2021-03-19 13:20:23 +0100
  • a1d9987e7c WARNING: BREAKING: REVIEWED some enums naming Ray 2021-03-19 13:19:54 +0100
  • 664fbb87f5 REVIEWED: Material params #1649 Ray 2021-03-18 13:57:53 +0100
  • ca1f2f9078 REVIEWED: MatrixRotateZYX() #1642 Ray 2021-03-18 13:47:18 +0100
  • 8b0574a217 REVIEWED: DrawLine3D() #1643 Ray 2021-03-18 13:41:58 +0100
  • 0cbb3878c9 Merge branch 'master' of https://github.com/raysan5/raylib Ray 2021-03-18 13:39:06 +0100
  • 2b9d81c9bc REVIEWED: QuaternionFromEuler() #1651 Ray 2021-03-18 13:38:56 +0100
  • 45b1e3c72c
    raylib-php && raylib-phpcpp support 3.5 (#1654) Joseph Montanez 2021-03-18 05:22:39 -0700