Commit Graph

  • 7f2a071c51 Formatting review Ray 2021-06-22 20:14:44 +0200
  • 2efb50cc63 Update .gitignore Ray 2021-06-22 20:01:57 +0200
  • 9095dd9e82
    Add support for resizing Emscripten canvas (#1840) Sky 2021-06-22 09:25:52 -0700
  • 30a0f6f292
    Fix DrawTextRec (#1843) Diesirae 2021-06-22 18:16:04 +0200
  • 52f1c7df6d
    Fix missing fclose in tinyobj loader (#1842) Guillaume DEVOILLE 2021-06-22 18:12:42 +0200
  • 906c7f591e
    Added hxRaylib (#1846) FSasquatch 2021-06-22 21:37:47 +0530
  • 8cbdd15822
    Added hxRaylib FSasquatch 2021-06-22 20:12:28 +0530
  • f08d995d61
    Added hxRaylib FSasquatch 2021-06-22 19:57:42 +0530
  • f5236a8f37 fix DrawTextRec n67094 2021-06-21 20:54:58 +0200
  • f5ac8402a8 fix indent n67094 2021-06-21 18:54:08 +0200
  • 92676d4c5c fix indent n67094 2021-06-21 18:53:17 +0200
  • e1d1f93f22 fix indent n67094 2021-06-21 18:52:29 +0200
  • 6024b8e05b fix text wrapping Soutekh 2021-06-21 18:24:28 +0200
  • e7aee961af
    Fix missing fclose in tinyobj loader Guillaume DEVOILLE 2021-06-21 15:56:20 +0200
  • 7ee860766e Made reading easier for accessor->bufferView->buffer in GLTF. Hristo Stamenov 2021-06-21 12:52:08 +0300
  • 115cc7dede Review GetFPS() Ray 2021-06-21 00:46:30 +0200
  • 96d5dd24aa
    core: added GetMouseDelta() (#1832) Adrian Guerrero Vera 2021-06-21 00:11:27 +0200
  • 5154aff1cc Add support for resizing Emscripten canvas Skyler Saleh 2021-06-20 10:38:25 -0700
  • c9f0b7b1fd Added changes noted by raysan Adrian Guerrero Vera 2021-06-20 17:26:34 +0200
  • a9d85b0c3b added GetWindowHandle[GL/Native] Julianiolo 2021-06-20 13:27:15 +0200
  • 28093c46a8 Disable SUPPORT_EVENTS_AUTOMATION by default raysan5 2021-06-19 19:54:36 +0200
  • fcda0af427 Safer and easier read value. Hristo Stamenov 2021-06-19 17:05:09 +0300
  • 659c6faa05 Refactored the new names and structure of extracted functions. Hristo Stamenov 2021-06-19 15:21:07 +0300
  • 3501c86b33 Revamped GLTF model loading as it was wrong by default. Also updated some comments. Hristo Stamenov 2021-06-19 15:10:55 +0300
  • 718f83c0b1 Added girl model to model example Hristo Stamenov 2021-06-19 15:06:40 +0300
  • c37f776e87
    fix: change relevant occurences of MeshBoundingBox to GetMeshBoundingBox (#1836) PtitLuca 2021-06-18 13:11:10 +0200
  • d1db4dbe7c fix: change relevant occurences of MeshBoundingBox to GetMeshBoundingBox PtitLuca 2021-06-18 11:39:22 +0200
  • 1dd9fbae94 Merge branch 'master' of https://github.com/raysan5/raylib Ray 2021-06-17 18:18:26 +0200
  • 8be5ec2288 Avoid SUPPORT_MOUSE_CURSOR_POINT Ray 2021-06-17 18:18:16 +0200
  • 1a420b77e3
    Fixed: Binding vertex position twice (#1835) Sirvoid 2021-06-17 09:42:37 -0400
  • 3ba101d335
    Fixed: Binding vertex position twice Sirvoid 2021-06-17 09:18:37 -0400
  • 0e65e5877f Update rlgl_standalone.c Ray 2021-06-17 12:54:05 +0200
  • e07054d0d4 RENAMED: SwapBuffers() -> SwapScreenBuffer() Ray 2021-06-17 12:47:03 +0200
  • b733e76c86 Update physac.h Ray 2021-06-17 12:26:33 +0200
  • 19b71f5f13 WARNING: Exposed SUPPORT_CUSTOM_FRAME_CONTROL #1729 Ray 2021-06-17 12:17:50 +0200
  • ab032919df RENAMED: Wait() -> WaitTime() Ray 2021-06-17 11:47:05 +0200
  • 68e408474d Renamed SUPPORT_MOUSE_CURSOR_NATIVE -> SUPPORT_MOUSE_CURSOR_POINT Ray 2021-06-17 11:17:39 +0200
  • 8f491d88dd Use animation vertices on initial load if possible. Hristo Stamenov 2021-06-17 10:44:28 +0300
  • 942657fc7c Remove Color struct requirement Ray 2021-06-17 00:28:51 +0200
  • 4decbb2586 RENAMED: MeshTangents() -> GenMeshTangents() Ray 2021-06-17 00:04:24 +0200
  • f3d38018cd Comment tweak Ray 2021-06-17 00:03:24 +0200
  • 3ae40c35e6 Update examples_template.c Ray 2021-06-16 14:09:28 +0200
  • 2b19876123 core: added GetMouseDelta() Adrian Guerrero Vera 2021-06-16 11:04:43 +0200
  • b6d90224b0 fight the merge.. fight it. Jeffery Myers 2021-06-15 12:34:04 -0700
  • 5bd6c59f2a Merge branch 'master' into shader_matrix Jeffery Myers 2021-06-15 12:28:41 -0700
  • 041bba7bc0 Add support for mat3/4 shader uniforms Jeffery Myers 2021-06-15 12:21:24 -0700
  • 7bdb05cf80 add rlLoadMatrixf function Rico P 2021-06-15 17:13:52 +0200
  • c9c84c8279 Added my own model and license to Raylib exclusively created by me and provided for use in the examples (and other projects if anyone decides to) Hristo Stamenov 2021-06-13 19:53:46 +0300
  • 4b93feb172 Remove trail spaces Ray 2021-06-13 17:08:30 +0200
  • d875891a3c Improved raylib parser to export data as XML Ray 2021-06-13 16:34:51 +0200
  • 3e68059556 Merge branch 'master' of https://github.com/raysan5/raylib Ray 2021-06-13 12:08:44 +0200
  • 213c990eda Reviewed issue Ray 2021-06-13 12:08:32 +0200
  • 929fa5780d
    Add nullptr check before passing arg (#1825) Tobias Mock 2021-06-13 11:52:24 +0200
  • b884d0c737 static libraries linking on windows, without needed config maihd 2021-06-13 10:46:49 +0700
  • 7d03048f1d
    updating raylib python cffi version (#1826) Richard Smith 2021-06-12 22:46:21 +0100
  • cd9d31f1e7
    Update BINDINGS.md Richard Smith 2021-06-12 22:03:47 +0100
  • 2834e11786 Merge branch 'raysan5:master' into patch-2 Richard Smith 2021-06-12 22:02:08 +0100
  • 0303614eb8 Add nullptr check before passing arg Tobias Mock 2021-06-12 21:54:02 +0200
  • 9d48a2d8da
    Make first person camera movement not reliant on framerate YSU 2021-06-12 10:36:18 -0600
  • ae9cea03f0
    Changed windows-build to build-windows (#1822) FSasquatch 2021-06-12 21:53:56 +0530
  • e26dee2763
    Changed windows-build to build-windows FSasquatch 2021-06-12 19:39:48 +0530
  • b91a99f266 Dot in LoadImageFromMemory is now optional Bxil 2021-06-11 15:18:44 +0200
  • de7b8ad551 NEW CRAZY FEATURE: EVENTS AUTOMATION! Ray 2021-06-11 12:27:46 +0200
  • 4dd5643402
    Added missing null terminator (#1820) Francisco Javier Andrés Casas Barrientos 2021-06-10 14:24:08 -0400
  • 8e2eac73be
    Added missing null terminator Francisco Javier Andrés Casas Barrientos 2021-06-10 13:44:13 -0400
  • 0b8e0f05a7 Register mouse previous position Ray 2021-06-10 18:03:25 +0200
  • b188008a1c Review code formatting Ray 2021-06-10 18:00:44 +0200
  • 7bc2e922c9 Review some comments Ray 2021-06-10 17:49:55 +0200
  • b0dcdf688f Reviewed functions description Ray 2021-06-10 17:43:58 +0200
  • d3387c952a Reviewed Input variables and comments Ray 2021-06-10 17:11:31 +0200
  • 3643974949 Corrected bug on enum Ray 2021-06-10 11:38:02 +0200
  • 8980bcfe4b Added some enum comments Ray 2021-06-10 11:31:34 +0200
  • e1babab3cc
    There no longer is a library glfw_objlib and now it is only glfw. (#1818) Hristo Stamenov 2021-06-09 10:49:13 +0300
  • db5e7f190f There no longer is a library glfw_objlib and now it is only glfw. Hristo Stamenov 2021-06-09 08:59:52 +0300
  • 97b074ac26 Update GLFW to latest version #1817 Ray 2021-06-08 21:02:24 +0200
  • 76a907bb79 Remove tabs Ray 2021-06-08 21:01:17 +0200
  • 9681a072d0
    Fix parsing multiple struct fields defined in one line (#1813) Deathbat2190 2021-06-06 13:22:42 +0200
  • 32f3f53718
    parser: Add JSON support with --json (#1812) Rob Loach 2021-06-06 04:21:56 -0400
  • 16ad9fbd73 Fix parsing multiple struct fields defined in one line Marcel 2021-06-06 10:15:15 +0200
  • 9382da8a9c
    parser: Add JSON support with --json Rob Loach 2021-06-05 20:43:10 -0400
  • 246798a0ba Update Makefile raysan5 2021-06-05 20:15:03 +0200
  • 88a8395b8e
    Added raylib_oding_bindings Ray 2021-06-05 14:02:06 +0200
  • e95d8bc655 Minor format tweaks raysan5 2021-06-05 12:33:05 +0200
  • 6445200a93 Removed GetAudioStreamBufferSizeDefault() raysan5 2021-06-05 12:32:52 +0200
  • e00d2439b9 WARNING: BREAKING: Consistency renamings Ray 2021-06-03 23:36:47 +0200
  • 7e68e733f5 Update models_material_pbr.c Ray 2021-06-03 21:04:23 +0200
  • 0565fb9fb6 Update models_mesh_picking.c Ray 2021-06-03 20:58:04 +0200
  • 121c689b78 Review code formatting Ray 2021-06-03 20:25:28 +0200
  • edeaff4bd4
    Better collisions (#1803) Crydsch 2021-06-03 20:15:27 +0200
  • 2370af598e Reviewed example: core_split_screen Ray 2021-06-03 19:35:36 +0200
  • deaa84d28d
    Add a split screen example showing render texture use and multiple cameras. (#1806) Jeffery Myers 2021-06-03 10:09:43 -0700
  • ce366f0866 Add a split screen example showing render texture use and multiple cameras. Jeffery Myers 2021-06-03 09:17:43 -0700
  • 2efb5a36ca
    Small parser bugfix (#1805) Deathbat2190 2021-06-02 20:47:37 +0200
  • 3b46d87100 Small parser bugfix Marcel 2021-06-02 20:38:19 +0200
  • 606e85b133 remove debug stuff Cry dsch 2021-06-01 22:22:19 +0200
  • c37e14772f Fixed issues after merge Cry dsch 2021-06-01 22:21:42 +0200
  • eface0dc00 merge upstream master into feature branch Cry dsch 2021-06-01 22:10:04 +0200
  • 340f2947c9 Update example models_loading Cry dsch 2021-06-01 21:35:19 +0200
  • f7c2d3e6cd Update example core_3d_picking Cry dsch 2021-06-01 21:32:20 +0200
  • 072d11552c Replace GetRayCollisionGround with GetCollisionQuad Cry dsch 2021-06-01 21:25:08 +0200