Make first person camera movement not reliant on framerate
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@ -171,8 +171,8 @@ void SetCameraMoveControls(int keyFront, int keyBack,
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#define CAMERA_FIRST_PERSON_MAX_CLAMP -89.0f
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#define CAMERA_FIRST_PERSON_STEP_TRIGONOMETRIC_DIVIDER 8.0f
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#define CAMERA_FIRST_PERSON_STEP_DIVIDER 30.0f
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#define CAMERA_FIRST_PERSON_WAVING_DIVIDER 200.0f
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#define CAMERA_FIRST_PERSON_STEP_DIVIDER 3.0f * GetFrameTime()
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#define CAMERA_FIRST_PERSON_WAVING_DIVIDER 20.0f * GetFrameTime()
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// THIRD_PERSON
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//#define CAMERA_THIRD_PERSON_MOUSE_SENSITIVITY 0.003f
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@ -182,7 +182,7 @@ void SetCameraMoveControls(int keyFront, int keyBack,
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#define CAMERA_THIRD_PERSON_OFFSET (Vector3){ 0.4f, 0.0f, 0.0f }
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// PLAYER (used by camera)
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#define PLAYER_MOVEMENT_SENSITIVITY 20.0f
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#define PLAYER_MOVEMENT_SENSITIVITY 1.0f * (GetFrameTime() * 10)
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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