Commit Graph

2054 Commits

Author SHA1 Message Date
Ray
d3addad9a7 REVIEWED: example: shapes_penrose_tile formating 2025-12-02 22:34:48 +01:00
Ray
d13314fe1c Update core_window_flags.c 2025-12-02 22:21:41 +01:00
David Buzatto
3ba186f2c1
[examples] Added: shapes_penrose_tile (#5376)
* new shapes example - penrose tile

* stack cleanup

* proper use of strnlen, strncat and strncpy

* typo correction

* update screenshot of shapes_penrose_tile example
2025-12-01 12:57:45 +01:00
Ray
78661a4ee0 REXM: ADDED: shapes_ball_physics 2025-11-29 18:23:17 +01:00
Ray
18e1ec504f Updated example 2025-11-29 18:20:06 +01:00
David Buzatto
9f567e6ee4
Example for creating balls with simple physics simulation (#5372)
* Example for creating balls with simple physics simulation

The goal of this example is to create several colored balls whose movement is simulated and which respond to the action of being grabbed and dragged using the mouse.

* renaming example

renaming example from physics_bouncing_balls to shapes_ball_physics
2025-11-29 18:11:15 +01:00
John Jimenez
e273aaea1e
[examples] text_inline_styling: make inline text and background colors respect base alpha (#5373)
* Added source alpha multiplier for text inline styling examples

* Added header description about base alpha multiplier
2025-11-29 18:10:15 +01:00
Hugo
2b051afb29
[examples] shapes_kaleidoscope rewind, forward & reset buttons (#5369)
* [examples] rewind and forward lines drawing

* [examples] reset button

* [examples] update screenshot

* [examples] applied raylib convention
2025-11-25 19:10:56 +01:00
Ray
80ed6eadb8 REXM: RENAME: audio_fft_spectrum_visualizer -> audio_spectrum_visualizer 2025-11-25 12:15:14 +01:00
Ray
cf5e84c3c4 Update models_skybox_rendering.c 2025-11-23 21:37:35 +01:00
Ray
727a90c5d1 REVIEWED: Formatting to follow raylib conventions 2025-11-22 20:16:33 +01:00
Ray
12cce1766f Update textures_screen_buffer.c 2025-11-22 20:14:41 +01:00
Ray
6820ff61f1 REVIEWED: example: shaders_hybrid_rendering, shaders issues 2025-11-20 21:33:43 +01:00
Ray
c6f4c8e3e0 FIX: Issue on PLATFORM_DRM 2025-11-20 00:59:43 +01:00
Ray
30cd36a8a9 Update audio_music_stream.c 2025-11-20 00:03:08 +01:00
Ray
67f24b3b41 Update audio_sound_positioning.c 2025-11-20 00:01:06 +01:00
Ray
8fcd99c8dd Update textures_sprite_stacking.c 2025-11-19 19:41:39 +01:00
Ray
646e814baf Update Makefile 2025-11-19 19:41:35 +01:00
Ray
0b9f463e64 REVIEWED: examples: Replace TABS and Remove trailing spaces 2025-11-19 13:18:10 +01:00
Ray
63fb407dc5 Update raygui to avoid warnings 2025-11-19 13:07:57 +01:00
Ray
80e164fa04 Update core_monitor_detector.c 2025-11-19 13:07:45 +01:00
Ray
5fdf178969 REVIEWED: audio_fft_spectrum_visualizer, not working on web 2025-11-19 12:30:38 +01:00
Ray
e3738c1b17 REXM: UPDATE: Reviewed all examples requirements 2025-11-19 11:53:55 +01:00
Ray
d56371ce85 Update Makefile.Web 2025-11-19 11:41:50 +01:00
Ray
8081d2bd07 REDESIGNED: example: shapes_kaleidoscope, store lines #5361
This redesign stores lines in Update and draws stored lines in Draw, instead of previous approach of drawing directly to framebuffer with no cleaning. This approach allows some interesting features like line draw replay or reversing.
2025-11-19 09:34:13 +01:00
Ray
d5e8ee77b1 Update core_input_gamepad.c 2025-11-18 21:32:20 +01:00
Serhii Zasenko
f51204821a
Add vibration test button to core_input_gamepad (#5362) 2025-11-18 21:27:50 +01:00
Ray
83a167ca3f Update text_inline_styling.c 2025-11-18 21:19:55 +01:00
Ray
48496e2307 Update core_input_actions.c 2025-11-18 21:18:32 +01:00
Ray
e6ef99275a Update shapes_digital_clock.c 2025-11-18 21:14:48 +01:00
Ray
46ca641ec5 Update raygui to avoid warnings 2025-11-18 20:59:48 +01:00
Ray
f3393b8fd8 Update core_clipboard_text.c 2025-11-18 20:59:38 +01:00
Ray
e062e3835e REVIEWED: examples: Several minor issues 2025-11-18 20:43:58 +01:00
Ray
9efe127f5d Update shapes_lines_drawing.c 2025-11-18 19:50:07 +01:00
Robin ❤️
4caba49658
[examples] Added: shapes_rlgl_color_wheel example (#5355)
* [examples] Added: `shapes_rlgl_triangle` example

* correct name

* formatting

* Revert "formatting"

This reverts commit f1d246a648.

* Revert "correct name"

This reverts commit 974985ed49.

* Revert "[examples] Added: `shapes_rlgl_triangle` example"

This reverts commit d053b9afa0.

* [examples] Added: `shapes_rlgl_color_wheel` example

* clarify color variable

* formatting

* formatting

* formatting

* formatting

* reduce redundancy

* moved color updating code to update
2025-11-18 16:31:43 +01:00
Ray
a590126351 Updated some examples 2025-11-17 19:20:45 +01:00
Ray
a235cd6a18 Update raygui.h 2025-11-17 19:20:12 +01:00
Ray
6756e9d3d7 Update core_input_gestures_testbed.c 2025-11-17 00:16:47 +01:00
Ray
06589d3350 Update core_2d_camera_mouse_zoom.c 2025-11-17 00:14:08 +01:00
Agnis Aldiņš "NeZvērs
596d3bcb7e
[examples] Added: textures_screen_buffer (#5357)
* Example textures_screen_buffer

* remove resource preload for web makefile

* update description

* code formatting
2025-11-16 19:40:49 +01:00
Ray
5c2747e3a8 Update shapes_rlgl_triangle.c 2025-11-16 19:13:01 +01:00
Ray
470a326588 Update shapes_rlgl_triangle.c 2025-11-15 16:47:11 +01:00
Robin ❤️
74f7112614
[examples] Added: shapes_rlgl_triangle example (#5353)
* [examples] Added: `shapes_rlgl_triangle` example

* correct name

* formatting
2025-11-14 17:09:30 +01:00
Ray
d06c820a44 Merge branch 'master' of https://github.com/raysan5/raylib 2025-11-13 23:19:39 +01:00
Ray
3e3453d54e REVIEWED: Bunnymark example new raybunny! #5344
As the license for previous bunny was not clear, it was replaced by a new custom bunny specifically created for this example with a CC0 license
2025-11-13 23:19:37 +01:00
iann
4dca02daa5
first draft of audio fft spectrum visualizer (#5348) 2025-11-13 23:12:11 +01:00
Robin ❤️
c059ece2a4
[examples] Added: directional billboard (#5351)
* Added models directional billboard example

* add killbot texture

* various fixes and formatting tweaks

* corrected stdlib
2025-11-13 23:10:13 +01:00
Ray
80b6b7fc2a Update core_input_gamepad.c 2025-11-13 20:37:35 +01:00
Ray
d172a24bb0 REVIEWED: main(void) 2025-11-13 20:37:21 +01:00
Ray
9c73b0eb37 Update Makefile 2025-11-13 20:36:57 +01:00
Ray
78faf6a120
Update README.md 2025-11-10 11:47:50 +01:00
Robin ❤️
d8601121da
[examples] Added: textures_sprite_stacking example (#5345)
* Added sprite stacking example

* added link

* formatting
2025-11-09 23:08:26 +01:00
Ray
f76e371436 REDESIGNED: core_clipboard_text, based on #5248 2025-11-09 19:14:46 +01:00
Ray
0b4815b8fe WARNING: REMOVED: GIT recording option, added example 2025-11-09 13:43:08 +01:00
Hugo
d7a7eda959
[examples] core_directory_files fixes (#5343)
* [examples] reset on folder click

`continue` after clicking a new folder

* [examples] don't make non-directories clickable

`IsPathFile` is not enough to check if it's a directory
since it also takes in char devices.

* rlparser: update raylib_api.* by CI

* Delete tools/rlparser/rlparser

---------

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Ray <raysan5@gmail.com>
2025-11-08 11:36:42 +01:00
Chakradhar
d8da443604
Fixed core_text_file_loading example in raylib examples, to account for blank lines in text file and text wrapping properly for the case when the last word goes out the display (#5339) 2025-11-08 11:29:45 +01:00
Ray
af57c8854f REXM: ADDED: core_compute_hash 2025-11-05 20:53:14 +01:00
Ray
a66b6c998a Update README.md 2025-11-05 20:52:23 +01:00
Ray
4883813bbb Update raygui.h 2025-11-05 20:52:18 +01:00
Ray
6adb1c2704 Update core_viewport_scaling.c 2025-11-05 20:51:40 +01:00
Ray
9ff87b38b8 Update raygui.h 2025-11-05 20:51:23 +01:00
Ray
3843f771fb Update core_clipboard_text.c 2025-11-05 20:51:18 +01:00
Agnis Aldiņš "NeZvērs
46e8343a30
[examples] Added core_viewport_scaling (#5313)
* example - core_viewport_scaling

* Code convention update
2025-11-02 19:45:51 +01:00
Ray
127cc1c79e REVIEWED: Makefile to support software renderer 2025-10-29 22:45:37 +01:00
JordSant
9aaf120bbe
[examples] Fixed spaces shaders_mandelbrot_set (#5310) 2025-10-27 00:15:59 +01:00
Ray
cf9a0619ca REXM: Validate and update examples 2025-10-26 21:21:05 +01:00
Ray
a6dd08fb71 Update shaders_color_correction.c 2025-10-26 20:10:47 +01:00
Ray
0bbe302e72 Merge branch 'master' of https://github.com/raysan5/raylib 2025-10-26 18:40:56 +01:00
Ray
6a5b7fb3f8 Update models_decals.c 2025-10-26 18:40:46 +01:00
Adeeb Shihadeh
40594f3ec0
Fix typo in font loading documentation (#5308) 2025-10-26 18:24:56 +01:00
JordSant
70f4911698
[examples] Added shaders_color_correction (#5307)
* [examples] Added `shaders_color_correction`

* Add _CRT_SECURE_NO_WARNINGS to VS Project

* Added to makefiles
2025-10-26 18:24:19 +01:00
Ray
0fbc4272d0 Remove trailing spaces 2025-10-26 18:22:23 +01:00
Ray
cb58ca63d4 Review formating #5306 2025-10-26 18:21:24 +01:00
themushroompirates
e244cf297a
examples_model_decals : Fixed unload crash, added buttons (#5306) 2025-10-26 18:15:45 +01:00
Kris
a25d11ad1a
Add example: shapes_math_angle_rotation (angle rotation lines) (#5236)
Co-authored-by: Ray <raysan5@gmail.com>
2025-10-25 13:42:35 +02:00
Jopestpe
6f101f4011
[examples] Added: shapes_math_sine_cosine (#5257)
* draft: [examples] Added shapes_math_sine_cosine

* draft: [examples] Added screenshot shapes_math_sine_cosine

* Explementary

* Varying radius

* adjustments

* added comments and reorganized UI labels

* Updated Makefile, README.md, and examples_list.txt

* tabs to spaces

* Fix MSVC compilation

---------

Co-authored-by: Ray <raysan5@gmail.com>
2025-10-25 13:38:06 +02:00
Ray
efe62f0e0d Formating review to follow raylib code conventions #5298 2025-10-25 11:15:30 +02:00
themushroompirates
dbcc508196
[examples] Added models_decals (#5298)
* Added decal models example

* Code formatting to match Raylib conventions
2025-10-25 10:41:39 +02:00
Jeffery Myers
780a7df760
Fix warnings in more examples. (#5292) 2025-10-23 13:25:23 +02:00
Ray
428421f21a Update examples_list.txt 2025-10-22 11:03:19 +02:00
Ray
ec06f9be37 Removed trailing spaces 2025-10-21 13:51:03 +02:00
Robin ❤️
3c5b3f1c17
[examples] Added shapes_lines_drawing (#5283)
* Added shapes_lines_drawing Example

* store result of clamp

* conventions

* fixed more brackets

* buffer comments
2025-10-21 10:11:19 +02:00
JordSant
8604085b6e
[examples] Fixed shaders_mandelbrot_set for WebGL (#5286) 2025-10-20 15:18:15 +02:00
Ray
5aeedb4899 REXM: Update examples collection 2025-10-20 11:13:45 +02:00
Ray
7ae3eb5d3a Create web_basic_window.png 2025-10-20 11:10:08 +02:00
JordSant
aeafce5db4
[examples] Added: shaders_mandelbrot_set (#5282)
* [examples] Added: `shaders_mandelbrot_set`

* Simplified shader code and added comments

* Comments starting with a capital letter, and some minor fixes to adhere to the convention
2025-10-18 19:50:52 +02:00
Ray
085f933b17 Review example formating 2025-10-17 17:17:54 +02:00
Aanjishnu Bhattacharyya
ab4831911a
[examples] Added: core_text_file_loading (#5278)
Added and example demonstrating reading the contents of a file and rendering them,
utilizing rtext module. The demonstration also handles wrapping of long sentences,
and text scrolling.

Co-authored-by: Ray <raysan5@gmail.com>
2025-10-17 17:12:14 +02:00
Ray
cd0d693a56 Reviewed example 2025-10-17 17:09:55 +02:00
Ray
ed8c4c1b9b REXM: Update examples collection, some renames 2025-10-17 17:01:38 +02:00
Ray
ffc405325f Update shapes_pie_chart.c 2025-10-17 12:54:46 +02:00
Ray
9c1216699d ADDED: example: core_highdpi_testbed -WIP-
ADDED: example: `core_screen_recording` -WIP-
2025-10-17 12:35:12 +02:00
Ray
bb910bb0b8 REXM: RENAME: example: models_geometry_textures_cube --> models_rotating_cube 2025-10-17 12:33:41 +02:00
Jopestpe
4256be5608
Fix branch array size and remove extra function (#5281)
* Fix branch array size and remove extra function

* Fix branch array size and remove extra function
2025-10-17 08:53:48 +02:00
Jopestpe
087aa1bc3f
Fix triangle strip array size and simplify loop (#5280) 2025-10-17 08:53:02 +02:00
GideonSerf
c6f9f76afb
[examples] Added donut pie charts to shapes_pie_chart (#5277)
* Added donut chart option to pie chart example

* Increased example description buffer size

* Testing mouse trail building

* Removed unused variable

---------

Co-authored-by: Gideon Serfontein <gse@newspacesystems.com>
2025-10-16 09:53:55 +02:00
Ray
8e052b81b4 REVIEWED: New examples on VS project 2025-10-15 19:59:28 +02:00
Ray
4ba92f8962 REVIEWED: Solution when adding new examples 2025-10-15 19:48:36 +02:00
JordSant
2a04317cff
[examples] Added: shapes_particles (#5260)
* [Examples] Added shapes_particles

* Changes to follow the code conventions. Improved some things.

* Fixed name

* Fixed PNG name

---------

Co-authored-by: Ray <raysan5@gmail.com>
2025-10-15 19:39:47 +02:00
themushroompirates
1c45776bb7
Added clock of clocks example (#5263) 2025-10-15 19:37:17 +02:00
themushroompirates
1c39d47b5b
Added simple starfield example (#5255) 2025-10-15 19:34:39 +02:00
themushroompirates
047c9d2052
Added text alignment example (#5254)
Co-authored-by: Ray <raysan5@gmail.com>
2025-10-15 19:33:53 +02:00
Balamurugan R
7383de3dea
feat(shapes): Add shapes_mouse_trail.c example and screenshot (#5246)
Co-authored-by: Balamurugan R <balamuruga.r050814@gmail.com>
2025-10-15 19:30:37 +02:00
Robin ❤️
21404d958e
[examples] Added core_clipboard_text (#5231)
* added clipboard example

* added image check

* added note about windows

* added indent
2025-10-15 19:28:38 +02:00
Hugo
d2acf06779
[examples] Added core_directory_files (#5230)
* ADDED: example: `core_directory_files`

* Follow raylib's conventions

* Rework `core_directory_files` example

* Removed alternating colors & text on directory

* Update screenshot

---------

Co-authored-by: Ray <raysan5@gmail.com>
2025-10-15 19:27:42 +02:00
GideonSerf
af11859906
[examples] Added shapes_pie_chart (#5227)
* Added shapes_pie_chart example

* Made the example colorful

* Added some interactivity to the example

* Revert top comment to the standard

* Remove unused MAX_SLICES constant

---------

Co-authored-by: Gideon Serfontein <gse@newspacesystems.com>
Co-authored-by: Ray <raysan5@gmail.com>
2025-10-15 19:25:01 +02:00
Jeffery Myers
7191749d66
[examples] Fix examples to work in MSVC (#5267)
* Fix warnings in many examples
Add examples to MSVC solution correctly

* fix CI error

---------

Co-authored-by: Ray <raysan5@gmail.com>
2025-10-15 19:02:52 +02:00
Ray
9f831428e6 Update core_render_texture.c 2025-10-09 17:16:54 +02:00
Ray
c80726511c Merge branch 'master' of https://github.com/raysan5/raylib 2025-10-09 01:09:58 +02:00
Ray
767df4cf52 Update core_render_texture.c 2025-10-09 01:09:55 +02:00
Ray
04a1a0293e
Update examples_list.txt 2025-10-08 18:17:32 +02:00
Ray
f62565dc72
Update text_unicode_ranges.c 2025-10-08 18:16:46 +02:00
Hugo
9bf7699624
[examples] Added shapes_kaleidoscope (#5233)
* ADDED: example: `shapes_kaleidoscope`

* Add line reflection

* Updated with `rexm update`

* Follow raylib's conventions
2025-10-08 00:10:43 +02:00
Jopestpe
4cfae99a74
[examples] Added shapes_triangle_strip (#5240)
* [examples] Add shapes_triangle_strip

* Remove functions
2025-10-07 20:25:22 +02:00
Jopestpe
b99a6cc6bd
[examples] Added shapes_recursive_tree (#5229)
* ADDED: example: shapes_recursive_tree

* [examples] Added shapes_recursive_tree

* [examples] shapes_recursive_tree: adjustments

* Reduced tree depth from 12 to 10

* new shapes_recursive_tree.png

* follow the conventions

* follow the conventions 2
2025-10-06 22:35:18 +02:00
Ray
718a841cfb REXM: Update examples 2025-10-02 13:54:11 +02:00
Ray
78a79a8523 Update list 2025-10-02 13:40:36 +02:00
Ray
7e3b7cd349 REVIEWED: DrawLineDashed() 2025-10-02 13:38:13 +02:00
Ray
377853bb32 REXM: Updated new examples requried files 2025-10-02 13:16:00 +02:00
Ray
5d9c11e165 Updated examples 2025-10-02 13:04:34 +02:00
Ray
de20076d36 Update examples_list.txt 2025-10-02 13:02:58 +02:00
Robin ❤️
a5a5d3f347
removed unneeded include (#5225) 2025-10-01 18:33:51 +02:00
Jopestpe
1cdf1dcbbe
[examples] Add models_geometry_textures_cube (#5221)
* ADDED: example:  models_geometry_textures_cube

* FIXED: example: models_geometry_textures_cube - removed leftover TODO and aligned title with header
2025-10-01 18:31:53 +02:00
Maicon Santana
452cac33b8
[examples] Add core_monitor_change (#5215)
* Add core monitor change example

* Add monitor drawing and more information

* Update monitor information every frame

* Show info and window position inside the rectangle
2025-10-01 18:31:03 +02:00
Luís Almeida
f680776941
feat:Added DrawLineDashed() and a new example explaining how to use this new function. (#5222) 2025-10-01 11:43:38 +02:00
Robin ❤️
e5f809f534
switch to enum (#5223) 2025-10-01 11:42:35 +02:00
Robin ❤️
6ed61e107b
flipped binary check to fix bug (#5220) 2025-09-30 21:49:58 +02:00
Ray
8932ba0b0a Update core_delta_time.c 2025-09-30 18:48:42 +02:00
Ray
6966ad5717 Update shaders_ascii_rendering.c 2025-09-30 18:39:27 +02:00
Robin ❤️
3f30533f1c
[examples] Add core_delta_time (#5216)
* delta example

* clarification

* made it more clear what delta time is

* more explanation

* vector2 positions, removed all warnings

* removed keys, moved global to local, conventions & comments, show target fps

* new png

* remove more periods

* another period

* remove note about conventions, remove period
2025-09-30 18:35:15 +02:00
Maicon Santana
a553fbd0c7
[examples] Fix shaders_ascii_rendering (#5219)
* Add ascii post processing

* Fix broken characters and add more comments

* Rename example

* Refactored as requested
2025-09-30 18:34:06 +02:00
Jopestpe
0e2e8ce225
[examples] Update shapes_bouncing_ball with gravity (#5217)
* [examples] Add shapes_bouncing_ball with gravity

* gravity could be enabled/disabled
2025-09-30 18:32:25 +02:00
Ray
5d9352a0a1 Update shapes_bullet_hell.c 2025-09-30 18:27:59 +02:00
zero
56e32f2c3e
ADDED: example: shapes_bullet_hell (#5218)
* add shapes_bullet_hell example

* adjust example count
2025-09-30 11:59:44 +02:00
Ray
218a806ec2 REVIEWED: example: shaders_ascii_rendering 2025-09-29 18:01:42 +02:00
Maicon Santana
317c1eaeeb
Add ascii post processing (#5213) 2025-09-29 17:44:48 +02:00
Le Juez Victor
584bc14929
[rlgl] Add Software Rendering Support (#4832)
* add base of rlsw.h

* implement state support
Also replace the triangle rasterization functions with macros that generate specific functions for each state of the rendering system.
Also, add the OpenGL definitions in order to add a binding for rlgl.

* branchless float saturation

* apply perspective correction to colors

* impl line clipping and rasterization
+ tweak function names

* impl face culling

* impl color blending

* fixes and tweaks

* add clear buffer bitmasks

* small optimizations / tweaks

* review ndc to screen projection

* avoid to recalculate MVP when its not needed + tweaks

* review the loading and management of textures
to be closer to the OpenGL API

* texture sampling optimization

* review get pixel functions
+ review unorm/float conversion

* add several buffer format support
Several depth and color formats have been added for the framebuffer.

8-bit, 16-bit, and 24-bit formats are now available for depth.

RGB 8-bit (332), RGB 16-bit (565), and RGB 24-bit (888) formats are now available for color.

Alpha support is no longer present for the framebuffer at the moment, but it can easily be restored by adding the formats and reinterpolating the alpha in the areas that do not perform color blending.

Additionally, this commit brings performance improvements.

* tweaks

* impl line width

* impl points + point size

* fix and improve polygon clipping functions

* impl polygone modes

* add some not planned functions
- `glDepthMask`
- `glColorMask`

* framebuffer resizing + handle init failure

* add quick notes about line clipping algorithms used

* start to impl scissor test + review line clipping
The support for the scissor test has been implemented for clearing as well as for triangle clipping.
The implementation for lines and points is still missing.

I also removed the 2D clipping of lines that used the Cohen-Sutherland algorithm, opting instead to always use the Liang-Barsky algorithm in all cases.
This simplifies the implementation, and the 2D version would have caused issues when interpolating vertices in the future if we want to implement additional features.

* review scissor clear

* review `swScissor`

* impl line scissor clipping

* round screen coordinate (line rasterization)

* impl point scissor clipping

* remove unused defs

* add getter functions

* gl binding

* add `glHint` and `glShadeModel` macros (not implmented)

* binding tweaks

* impl copy framebuffer function + glReadPixels

* review `swCopyFramebuffer`

* update rlgl.h

* update rlgl.h

* texture copy support

* fix typo..

* add get error function

* def sw alloc macros

* reimpl get color buffer func
just in case

* remove normal interpolation

* review texture wrap

* fix ndc projection (viewport/scissor)

* impl framebuffer blit function

* reduce matrix compuations and memory usage

* swBegin tweaks

* preventing a possible division by zero

* remove useless scissor related data

* review color blending system

* greatly improve float saturation

* tweak lerp vertex function

* use opitmized fract function in sw_texture_map

* tweak framebuffer functions for better readability

* optimized copy/blit functions for each dst format

* review framebuffer filling functions

* impl specific quad rendering func

* use of a single global vertex buffer

* fix 'sw_poly_point_render'

* added `SW_RESTRICT` and redesigned `sw_lerp_vertex_PNCTH`

* tweak the pipeline flow regarding the face culling
avoids misprediction, improves vectorization if possible

* new rendering path for axis aligned quads

* oops, translating some comments

* use of `restrict` for blending function parameters

* update rlgl.h

* adding `GRAPHICS_API_OPENGL_11_SOFTWARE` in `DrawMesh`

* add `RL_OPENGL_11_SOFTWARE` enum

* temp tweak

* build fixes

* fix DrawMesh for GL 1.1

* update swClose

* review texture format + fix copy

* set minimum req vertices to 3 (quads)

* check swInit

* review pixelformat

* tweaks

* fix animNormals (DrawMesh)

* fallback color/texcoord (swDrawArrays)

* review swMultMatrixf

* fix texture pool alloc..

* review triangle scanlines
increment all data

* fix `sw_quad_sort_cw`

* impl sdl platform

* rm def

* increase max clipped polygon vertices

* improve triangle rasterization along Y axis
improved robustness against numerical errors
incremental interpolation along Y
simplified function, fewer jumps

* review current vertex data
+ increase max clipped polygon vertices (for extreme cases)

* fix and improve polygon clipping
Sets the vertex count to zero when the polygon is invalid
Stops clipping when the vertex count drops below 3

* fix gradient calculation

* cache texture size minus one + comments

* tweaks

* BGRA copy support

* adding software backend option (cmake)

* update Makefile

* fix face culling

* excluse some exemple with the software backend

* review SW_CLAMP case in sw_texture_map

* review sw_saturate

* review line raster

* fix sw_quad_is_aligned

* review sw_raster_quad_axis_aligned

* tweaks

* codepoint fix (?)

* fix var name...

* rcore_drm software renderering

* cleanup and tweaks

* adding support for `GL_POINT_SIZE` and `GL_LINE_WIDTH` get

* fix sampling issue

* fix swBlendFunc

---------

Co-authored-by: Ray <raysan5@gmail.com>
2025-09-29 10:28:20 +02:00
Tim Little
c551fb7118
Add models_basic_voxel example (#5212) 2025-09-28 23:40:09 +02:00
Ray
7d780d18b5 REVIEWED: New example format and requirements: core_input_actions #5211 2025-09-28 23:31:07 +02:00
Jett
a2a22e5e48
ADDED: example: core_input_actions (#5211)
* adding core_input_actions

action based input API vs direct input, allows remapping of buttons or keys to an action.

* adjusted formatting.

* updates for struct name

and fixed a typo
2025-09-28 23:02:53 +02:00
Smallz3201
fe8c83b57d
Update palette_switch.fs (#5205)
Removed unnecessary `a` in palette_switch.fs `note` comment
2025-09-26 20:56:54 +02:00
Maicon Santana
07033cff90
Fix polygon drawing example for opengl 1.1 (#5202) 2025-09-24 20:44:15 +02:00
Ray
4f9b933b34 REXM: Update examples; text_unicode_emojis requires additional resources on Web 2025-09-24 10:17:34 +02:00
Ray
bb28d7fd0e Update normalmap.fs 2025-09-21 20:37:01 +02:00
Ray
8ada37d967 Update depth_write.fs 2025-09-21 13:28:30 +02:00
Ray
e7cfd3d4a3 Update depth_render.fs 2025-09-21 13:28:27 +02:00
Ray
ed8f1a22d1 Remove trailing spaces 2025-09-14 18:07:58 +02:00
Ray
96fb4851ce Merge branch 'master' of https://github.com/raysan5/raylib 2025-09-14 10:27:08 +02:00
Ray
068978d5b3 REXM: RENAME: example: models_gpu_skinning --> models_animation_gpu_skinning 2025-09-14 10:26:04 +02:00
Ray
c1615aaac4
Update examples_template.c 2025-09-14 10:22:56 +02:00
Bruno Cabral
b281101001
[build][cmake] Review web compilation system (#5181)
* [cmake] export automatically raylib definitions and compile/link options

* [cmake] pass emscripten options to consumer project

* [web] compile for web

* [web] canvas width 100%
2025-09-14 10:05:07 +02:00
Ray
c9b1f2ce54 REVIEWED: example: core_input_gestures_testbed, follow default structure 2025-09-14 10:04:24 +02:00
Ray
9931ddd27a
Update core_undo_redo.c 2025-09-13 21:17:16 +02:00
Ray
36ad7127c2 REXM: Update 2025-09-13 21:09:59 +02:00
Ray
36824b6c0a REXM: ADDED: example: core_undo_redo 2025-09-13 20:58:27 +02:00
Ray
161cab24da Update core_random_sequence.c 2025-09-13 20:57:20 +02:00
Ray
b8420d4821 REXM: Update examples 2025-09-13 10:46:14 +02:00
Ray
3148206758 Renamed shaders for consistency 2025-09-13 10:44:12 +02:00
Ray
adac5f7770 REXM: RENAME: example: shaders_write_depth --> shaders_depth_writing 2025-09-13 10:41:25 +02:00
Ray
28ce99b539 Update core_3d_camera_fps.c 2025-09-12 21:44:56 +02:00
Ray
2550a45821 Update core_render_texture.c 2025-09-10 18:31:52 +02:00
Ray
109b3b2d2e REXM: ADDED: example: text_inline_styling 2025-09-10 18:31:49 +02:00
Ray
ffe74658ab REXM: ADDED: example: core_render_texture 2025-09-10 18:26:43 +02:00
Ray
84e2cbccc4 Update complexity level for shapes_digital_clock 2025-09-09 17:33:19 +02:00
Ray
a42eb2f79b REDESIGNED: example: shapes_digital_clock 2025-09-09 17:32:13 +02:00
Ray
698d37c57a Update shaders_normalmap_rendering.c 2025-09-09 17:30:25 +02:00
Ray
f4250da042 Update text_unicode_ranges.c 2025-09-09 09:37:06 +02:00
Ray
4447868c60 REXM: Updated examples, resources checking 2025-09-09 00:16:47 +02:00
Ray
28c5d16000 Update shaders_shadowmap_rendering.c 2025-09-09 00:15:26 +02:00
Ray
811ec4fb1e REVIEWED: shaders_shadowmap_rendering example 2025-09-08 21:02:58 +02:00
Ray
ef0dd5f774 REXM: Updated examples after some renames 2025-09-08 21:01:59 +02:00
Ray
c7f8843200 REXM: RENAME: example: shaders_eratosthenes --> shaders_eratosthenes_sieve 2025-09-08 20:37:27 +02:00
Ray
851bb3120d REXM: RENAME: example: shaders_view_depth --> shaders_depth_rendering 2025-09-08 20:37:11 +02:00
Ray
adda398e65 REXM: RENAME: example: shapes_easings_rectangle_array --> shapes_easings_rectangles 2025-09-08 20:36:48 +02:00
Ray
5ac0539481 REXM: RENAME: example: shapes_easings_box_anim --> shapes_easings_box 2025-09-08 20:36:41 +02:00
Ray
84baaa6ee7 REXM: RENAME: example: shapes_easings_ball_anim --> shapes_easings_ball 2025-09-08 20:36:29 +02:00
Ray
ede4547015 REXM: RENAME: example: models_draw_cube_texture --> models_textured_cube 2025-09-08 20:35:37 +02:00
Ray
d8f3b51a3f REXM: RENAME: example: models_animation --> models_animation_playing 2025-09-08 20:35:27 +02:00
Ray
4a23ed698f REXM: RENAME: example: shaders_raymarching --> shaders_raymarching_rendering 2025-09-08 20:34:48 +02:00
Ray
f4f3325e1e REXM: RENAME: example: shaders_spotlight --> shaders_spotlight_rendering 2025-09-08 20:34:33 +02:00
Ray
11ca32493a REXM: RENAME: example: shaders_lightmap --> shaders_lightmap_rendering 2025-09-08 20:34:16 +02:00
Ray
07070b81e8 REXM: RENAME: example: shaders_shadowmap --> shaders_shadowmap_rendering 2025-09-08 20:33:36 +02:00
Ray
6afc608477 REXM: RENAME: example: shaders_normal_map --> shaders_normalmap_rendering 2025-09-08 20:33:18 +02:00
Ray
4cf4c6645e REXM: RENAME: example: shaders_hybrid_render --> shaders_hybrid_rendering 2025-09-08 20:30:45 +02:00
Ray
14bef50464 REXM: RENAME: example: shaders_deferred_render --> shaders_deferred_rendering 2025-09-08 20:30:26 +02:00
Ray
ab3e99fd30 REXM: RENAME: example: models_cubicmap --> models_cubicmap_rendering 2025-09-08 20:30:07 +02:00
Ray
463d069eff REXM: RENAME: example: models_heightmap --> models_heightmap_rendering 2025-09-08 20:29:53 +02:00
Ray
b67e7ffc44 REXM: RENAME: example: shapes_draw_circle_sector --> shapes_circle_sector_drawing 2025-09-08 20:28:17 +02:00
Ray
16fbca2e8b REXM: RENAME: example: shapes_draw_rectangle_rounded --> shapes_rounded_rectangle_drawing 2025-09-08 20:27:00 +02:00
Ray
266b8efbd6 REXM: Reviewed examples inconsistencies 2025-09-07 12:05:11 +02:00
Ray
688cf680c0 Update examples_list.txt 2025-09-07 12:03:16 +02:00
Ray
25f4e544d1 REXM: UPDATED: Examples source code header info, aligned with name 2025-09-07 12:01:51 +02:00
Ray
8544020023 Update required files for example rename 2025-09-07 11:47:58 +02:00
Ray
e1dfb4cd4e Update shaders_normal_map.c 2025-09-07 11:44:03 +02:00
Ray
1bbd4c3566 REXM: RENAME: example: shapes_draw_ring --> shapes_ring_drawing 2025-09-07 11:19:29 +02:00
Ray
c0234e5e3d REXM: RENAME: example: textures_sprite_anim --> textures_sprite_animation 2025-09-07 11:14:56 +02:00
Ray
2d19abb2cf REXM: REVIEWED: Examples header info inconsistencies 2025-09-07 11:04:00 +02:00
Ray
e5cef3c0d8 REXM: Reviewed examples source code headers metadata 2025-09-07 10:46:51 +02:00
Ray
eb816898e5 Revert "Added creation-review years to examples"
This reverts commit b5e25916fc.
2025-09-05 23:02:06 +02:00
Ray
424cdebda5 Updated examples_list.txt to include example year created/reviewed
Reviewed star used, aligned with empty star and examples header
2025-09-05 14:04:28 +02:00