Commit Graph

1670 Commits

Author SHA1 Message Date
Ray
968385b5f4 Update examples_template.c 2025-07-31 23:55:46 +02:00
Ray
38ff5d00a0 Create build_example_web.bat 2025-07-31 23:55:26 +02:00
RANDRIA Luca
b273ba930b
Add screenshot for core_basic_window_web
The veritable screenshot is this
2025-07-31 01:05:00 +03:00
RANDRIA Luca
e662ac80d5
Merge branch 'raysan5:master' into master 2025-07-30 17:37:15 +03:00
Ray
414235dd17 Update shaders_multi_sample2d.c 2025-07-30 16:06:43 +02:00
RANDRIA Luca
37104195b4
add screenshot core_basic_window_web
There are no screenshot for this and the alt is seen
2025-07-30 16:54:06 +03:00
lepasona
b230720842
example core_input_gamepad.c: fix hardcoded gamepad 0 2025-07-27 14:35:38 +00:00
Joecheong2006
10fadd9185 Replaced scalar to float 2025-07-22 11:59:46 -07:00
Joecheong2006
b6ae5af4e3 Removed redefined RAD and DEG 2025-07-22 11:57:16 -07:00
Joecheong2006
8a0ab163d3 Changed to 4 spaces 2025-07-22 11:50:48 -07:00
JoeCheong
f3854cb406
Fixed typo 2025-07-22 11:39:24 -07:00
Joecheong2006
f1714a6234 [examples]: New shapes example - double pendulum 2025-07-21 14:59:51 -07:00
PanicTitan
9e908e4a76
Update core_custom_frame_control.c to work properly on web 2025-07-14 00:27:56 -03:00
sir-irk
32026ca78b fix preview image file name 2025-07-08 06:34:25 -05:00
sir-irk
86d2db2aa9 fix typo on UI and preview image 2025-07-08 05:51:14 -05:00
sir-irk
9a578dbce0 fix formatting 2025-07-08 05:47:11 -05:00
sir-irk
a94feef6d0 update readme 2025-07-08 05:36:39 -05:00
sir-irk
897a8fbc9f adding preview image 2025-07-08 05:28:15 -05:00
sir-irk
510dc763e9 adding normal map example 2025-07-08 05:05:30 -05:00
Jordan Zedeck
e91a3697ff
Fixed typo 2025-07-06 01:59:03 -04:00
sir-irk
ed509193d9 remving w multiply on the tangent itself 2025-07-01 15:30:50 -05:00
sir-irk
f86295732a fixing shader tangents to be vec4 2025-07-01 15:18:11 -05:00
Agnis Aldiņš "NeZvērs
ed022e89e5 fix preview crop 2025-06-23 16:22:14 +03:00
Agnis Aldiņš "NeZvērs
f6b7168ed4 Add preview image 2025-06-23 16:06:46 +03:00
Agnis Aldiņš "NeZvērs
fa9653d179 Fix function call 2025-06-23 13:50:24 +03:00
Agnis Aldiņš "NeZvērs
fca2317640 remove //#define PLATFORM_WEB 2025-06-23 13:44:50 +03:00
Agnis Aldiņš "NeZvērs
a2cf878190 cleanup variable shadowing 2025-06-23 13:43:38 +03:00
Agnis Aldiņš "NeZvērs
4233544670 Update core_3d_fps_controller.c 2025-06-23 13:32:08 +03:00
Agnis Aldiņš "NeZvērs
4d5a56a5f8 change game's resolution 2025-06-23 13:15:14 +03:00
Agnis Aldiņš "NeZvērs
eee9dd8c94 Example: core_3d_fps_controller
Quake like camera animations and strafe jump movement
2025-06-23 13:03:35 +03:00
Ray
8a3a8ee8e3 Update shapes_digital_clock.c 2025-06-07 20:14:10 +02:00
Ray
5f497d0687 REVIEWED: shapes_digital_clock example 2025-06-03 20:42:27 +02:00
Hamza RAHAL
3f228f4594 [examples] : adding new fancy clock 2025-06-03 11:40:44 +02:00
Meowster
6d5aedbd38 Add DrawEllipseV and DrawEllipseLinesV 2025-05-29 07:10:52 -04:00
Pivok
0ffc8c517f Pbr example fix 2025-05-17 12:32:17 +02:00
Daniel Abbott
696f225f29
Update audio_sound_positioning.c
Calculate `right` Vector3 for correct audio stereo positioning.
2025-04-30 10:12:35 -06:00
Z-AKey
12bf30ce04
Merge branch 'raysan5:master' into master 2025-04-22 16:49:12 -04:00
Zean Key
77f31178ed fixed text_draw_3d 2025-04-22 16:48:50 -04:00
Ray
cf1713e6dd REVIEWED: VS2022 projects use a custom resource file...
...instead of relying in src/raylib provided one. #4900
2025-04-18 10:25:40 +02:00
Zean Key
869ae8bbd2 [example] fix text size in text_draw_3d 2025-04-17 14:40:36 -04:00
Jeffery Myers
eb3d96a36a Fix cast warnings in examples. 2025-04-16 18:23:55 -07:00
Ray
cc5739a6d7 REVIEWED: Some PRs formating 2025-04-13 20:55:38 +02:00
Ray
ab901c58bb
Merge pull request #4881 from Bigfoot71/raylib-sound-positioning
[examples] Add 3D sound spatialization example
2025-04-12 20:55:29 +02:00
Gunko Vadim
53cbd3cb11 rename 2025-04-12 07:10:14 +05:00
Gunko Vadim
0d86084709 Update text_unicode_font_example.c
The creation of the array has been rewritten, the size of the example has been reduced
2025-04-12 07:07:14 +05:00
Gunko Vadim
4184a5b251 Update text_unicode_font_example.c 2025-04-11 18:43:12 +05:00
Gunko Vadim
5d7e8010a5 example unicode font
A review of the code is required.  Since I'm not sure what's written correctly at all.
2025-04-11 14:39:06 +05:00
Bigfoot71
59dc53d20e update readme 2025-04-09 18:09:50 +02:00
Bigfoot71
d5733ffb9a update example makefiles 2025-04-09 18:09:32 +02:00
Ray
a5639bb186
Merge pull request #4861 from luis605/view-depth-texture
[examples] Added new shader example: `shader_depth_texture`
2025-04-09 17:57:20 +02:00
Bigfoot71
a554ef339b add audio_sound_positionning example 2025-04-09 17:27:45 +02:00
luis605
4960cc74e0 [examples] Reviewed shader view depth 2025-04-04 22:41:34 +01:00
Ray
ceb1a5ea2b REVIEWED: Temporaly fix for issue #4874 2025-04-03 18:31:05 +02:00
Jonathan Marler
f19d4c71ab core_window_flags example: add borderless windowed toggle 2025-03-31 10:23:34 -06:00
Jonathan Marler
336fd78f74 Add core_highdpi example
This example enables HIGHDPI and renders a scale showing how the logical
size compares to the pixel size of the window.
2025-03-28 16:48:21 -06:00
Ray
61aea2495a
Merge pull request #4863 from marler8997/fixImmediateRestore
Prevent immediate window restore from minimize in core_window_flags
2025-03-28 18:02:12 +01:00
Jonathan Marler
00fb09cebf Prevent immediate window restore from minimize in core_window_flags
The core_window_flags example automatically restores the window from
being minimized after 3 seconds. However, it only resets the frameCounter
if the window is minimized through the app from inputting KEY_N.  This
means if you miminize the window by other means (like pressing the minimize
button) then the example will immediately restore the window because the
frame counter wasn't reset. I've fixed this by setting the frameCounter
back to 0 once it's expired. I also added a note in the UI that the example
automatically restores the window so it's not a surprise.
2025-03-26 20:02:03 -06:00
Jonathan Marler
8749ba9ebf Uncomment SetTargetFPS in core_window_flags
I think this line was accidently commented out in this commit:

3d1ae3500c

The FPS limit is needed to get the desired wait time for the "hide window"
test, which uses the frame counter to hide the window for 3 seconds. On
my machine without this limit it runs at over 1000 FPS and it appears
like the hide window state is broken.

I also added some text that tells the user that it only hides the window
for 3 seconds so they're not surprised when the window automatically
reappears.
2025-03-26 16:35:31 -06:00
luis605
8ec52e3b25 Added example to build system 2025-03-26 19:47:45 +00:00
luis605
eeda7a4b82 Added shaders_view_depth example to the build system 2025-03-26 17:41:04 +00:00
luis605
e08fc8ab80 Added new example - [shader] render depth texture 2025-03-26 16:59:05 +00:00
Jonathan Marler
611c43719f Avoid divide by 0 in core_custom_frame_control example 2025-03-26 10:58:59 -06:00
Jonathan Marler
ac17de5074 [build] remove examples/build.zig, incorporate into main build.zig
Removes the second build.zig in the examples directory and incorporates it
into the main build.zig. This gives the zig build system the data needed to
know if the raylib library needs to be rebuilt when running any example.
2025-03-25 11:05:59 -06:00
Fabrizio Pietrucci
e140aca1b5 Increase zoom factor in core_2d_camera.c
This compensate for slower zoom speed due to log scaling
2025-03-19 20:19:19 +01:00
Fabrizio Pietrucci
8b84c999d2 Use logarithmic zoom scaling in 2d camera zoom examples 2025-03-19 19:48:04 +01:00
Aidon
513753c394
Converting int to char
Fixes warning: narrowing conversion caused by trying to convert int to unsigned char
2025-03-13 21:50:20 -03:00
Amy Wilder
61a026f7ef
[examples] Reorganize some conditions to fix overlap bugs (#4829)
* Reorganize some conditions to fix overlap bugs

* Fix edge case where control point selection outlives mouse down
2025-03-09 11:40:24 +01:00
sleeptightAnsiC
f430d72a8c
[examples] fix: use quotation marks when including raylib.h (#4821)
...so it will always prioritize local version of raylib instead of
system-wide installations, which is a huge problem when testing any
changes done locally to raylib as it might cause silent mismatch issues.
There were only 4 examples affected by this issue which were using
`#include <raylib.h>`. Other examples use proper `#include "raylib.h"`

Fixes: https://github.com/raysan5/raylib/issues/4820
2025-03-07 19:24:53 +00:00
Ray
e4993c5557 Merge branch 'master' of https://github.com/raysan5/raylib 2025-02-25 17:50:54 +01:00
Ray
557d071fa2 Reviewed shader loading message 2025-02-25 17:50:46 +01:00
jordan4ibanez
7cae259a6d
Reviewed shaders comment wording (#4793) 2025-02-25 14:26:52 +01:00
Destructor17
27af359d1c
[rlgl] Preserve texture on mode switching (#4364)
* Fix textures on draw mode switch

* formatting fix

* ident
2025-02-25 12:39:00 +01:00
Ray
256953957f Update Makefile 2025-02-25 11:43:25 +01:00
Jay Rhoden
015ab9df18
Amend comment to explain what LoadCodepoints is doing. (#4787)
As a beginner, it was not clear to me what the purpose of the LoadCodepoints function is. I am trying to help past me.
2025-02-23 18:19:10 +01:00
Colleague Riley
c34ef35433
Update RGFW and ensure it's consistent with the GLFW backend (#4783)
* add PLATFORM_WEB_RGFW

* fix some bugs

* fix web_rgfw gamepad

* send fake screensize

* fix gamepad bugs (linux) | add L3 + R3 (gamepad)

* fix?

* update RGFW (again)

* update raylib (merge)

* fix xinput stuff

* delete makefile added by mistake

* update RGFW

* update RGFW (rename joystick to gamepad to avoid misunderstandings

* update RGFW (fix X11 bug)

* update RGFW

* use RL_MALLOC for RGFW

* update RGFW (fixes xdnd bug)

* fix some formating

* Update RGFW

* update RGFW

* undo change

* undo change

* undo change

* undo change

* have .scroll be 0 by default

* update RGFW

* update RGFW

* update RGFW

* fix year

* fix wasm key event bug

* update RGFW

* link to IOKit

* update
2025-02-21 12:32:09 +01:00
Thomas Anderson
a1de60f3ba
added missing file (#4754) 2025-02-08 11:23:15 +01:00
Ray
53ea275b9c Merge branch 'master' of https://github.com/raysan5/raylib 2025-01-26 19:43:01 +01:00
Ray
861ebafe62 Update shaders_mesh_instancing.c 2025-01-26 19:42:52 +01:00
Anstro Pleuton
7bfc8e8ca7
[example] Add shaders_rounded_rectangle example (#4719)
* Add shaders_rounded_rectangle example

* Minor tweaks to example template (add star, more)

* Combine shaders

* Fix changes after review

---------

Co-authored-by: Anstro Pleuton <anstropleuton@github.com>
2025-01-23 10:51:36 +01:00
Ray
2c50da9a6a REVIEWED: -sASSERTIONS usage by linker #4717 2025-01-21 19:18:23 +01:00
Anstro Pleuton
773e3f5f9f
Update more examples inconsistencies (#4711)
Co-authored-by: Anstro Pleuton <anstropleuton@github.com>
2025-01-19 17:17:38 +01:00
Anstro Pleuton
945f181f1d
[examples] Update examples to be consistent (#4699)
* Update examples inconsistencies

* Happy new years, examples!

* Missed one inconsistency

* Update final few examples inconsistencies

---------

Co-authored-by: Anstro Pleuton <anstropleuton@github.com>
2025-01-18 19:41:56 +01:00
Anthony Carbajal
27e530eb18
update examples with difficulty stars (#4694)
* update examples with difficulty stars

* manual fix script issues

* manual fix script issues
2025-01-17 10:42:30 +01:00
Ray
7c7b087efb REVIEWED: example: shaders_deferred_render -WIP-
Not working but shader compiles and example runs... not sure if deferred rendering could be supported in OpenGL ES 2.0.
2025-01-16 19:48:31 +01:00
Ray
7b570bdfdd Update models_point_rendering.c 2025-01-16 19:47:06 +01:00
Eike Decker
5c1cce28a7
Using Module provided canvas id for event binding (#4690)
This change is replacing the hardcoded "#canvas" element references in
rcore_web to allow using canvas elements that use different names
(which is necessary when using multiple canvas elements on one page).

Also adding a cursor hiding example to mouse example.
2025-01-16 00:32:58 +01:00
Ray
cfbba79bd3 REVIEWED: example: models_textures_tiling shaders 2025-01-12 20:59:12 +01:00
Ray
fddfb58f85 REVIEWED: Potential shader issues 2025-01-12 20:39:07 +01:00
Ray
af163ba22a REVIEWED: example: shaders_julia_set 2025-01-12 20:29:46 +01:00
Ray
da5a868e2a REMOVED: example: core_gamepad_info 2025-01-12 18:21:59 +01:00
Ray
2f6230e366 Formatting review and examples review 2025-01-12 18:02:36 +01:00
Ray
4bceddd4de ADDED: example: models_tesseract 2025-01-12 16:19:32 +01:00
Ray
a1896c7a90 REVIEWED: Code/Web-Makefile formatting 2025-01-12 16:19:10 +01:00
Ray
8e450e4446 Reviewed shaders formating to follow raylib coding conventions 2025-01-11 19:36:46 +01:00
Ray
62d8969a56 Reviewed shader formating 2025-01-10 22:56:25 +01:00
veins1
08b089f620
Reviewed shaders_deferred_render (#4676)
Fixed: g-buffer textures binding
Fixed: Clearing screen with white would leak onto g-buffer textures
Reviewed comments
2025-01-10 17:41:40 +01:00
Hakunamawatta
43dbaf21e7
[examples] Fix broken link (#4674) 2025-01-10 17:40:13 +01:00
rexept
2f95e8382b
typo fix (#4656) 2025-01-05 12:30:06 +01:00
Peter0x44
0f6e85a975
[build] CMake: Don't build examples using audio if audio is disabled (#4652) 2025-01-01 12:18:11 +01:00
Ray
fa0eada61a Update year to 2025 2025-01-01 00:02:52 +01:00
Jeffery Myers
f355d6f1db
Transform the vertex normals by the animated matrix (#4646) 2024-12-29 01:07:52 +01:00
Johannes
75b6b825df
using addCMacro instead of defineCMacro (#4620)
Co-authored-by: Johannes Rønning <johannes@picterus.com>
2024-12-28 15:57:10 +01:00
Le Juez Victor
6eb1206660
fix shaders_deffered_render.c for OpenGL ES 3 (#4617)
This fixes an incomplete framebuffer issue due to the use of a texture format not supported in ES 3.
This commit also adds more information on how to manage deferred rendering.
2024-12-18 18:07:48 +01:00
Colleague Riley
58004723d8
[rcore][RGFW] Add new backend option: PLATFORM_WEB_RGFW and update RGFW (#4480)
* add PLATFORM_WEB_RGFW

* fix some bugs

* fix web_rgfw gamepad

* send fake screensize

* fix gamepad bugs (linux) | add L3 + R3 (gamepad)

* fix?

* update RGFW (again)

* update raylib (merge)

* fix xinput stuff

* delete makefile added by mistake

* update RGFW

* update RGFW (rename joystick to gamepad to avoid misunderstandings

* update RGFW (fix X11 bug)

* update RGFW

* use RL_MALLOC for RGFW

* update RGFW (fixes xdnd bug)

* fix some formating
2024-12-18 12:03:42 +01:00
Ray
de6c09ee7a WARNING: REVIEWED: Use libraylib.web.a naming on PLATFORM_WEB
This change allows to have in same directory (currently `raylib/src`) two raylib build versions: Desktop and Web
2024-12-18 11:45:55 +01:00
Michael
d2cd2a0152
[rlgl][rmodels] Add instranceTransform shader location index #4538 (#4579) 2024-12-08 12:48:54 +01:00
Asdqwe
93a67417b3
Fix examples Makefile PLATFORM define (#4582) 2024-12-08 12:46:43 +01:00
danil
2820fcc29e
[examples] improve input_virtual_controls example (#4584) 2024-12-08 08:52:09 +01:00
Ray
6fbf08cc1f
Update pbr.fs 2024-12-01 22:41:38 +01:00
Ray
f9cf684356
Update pbr.vs 2024-12-01 22:40:46 +01:00
Ray
698bfc48fe
Update pbr.fs 2024-12-01 22:40:23 +01:00
Ray
0d39e7137b Fix #4527 2024-11-21 12:38:29 +01:00
devdad
6af664c04e
Update shaders_basic_pbr example to work on web (#4516)
* basic pbr example

pbr implementation  includes rpbr.h and few shader files header only file, which self contain everything needed for pbr rendering. Few textures and one model of the car which is under free licence which is included inside basic_pbr.c example file  currently supported shader versions are 120 and 330 , version 100 has small issue which I have to resolve

* Unloading PBRMAterial

I forgot unloading PBRMaterial

* fix small issue with texOffset assigment.

value was Vector4 at first but I found out it would be unclear for and users, so I change to have two Vector2 instead, but forgot to assign offset .

* Changed size of textures and file name changed

Changed size of textures from 2048x2048 to 1024x1024 and file name changed to shaders_basic_pbr.c ,
Added the function PBRModel PBRModelLoadFromMesh(Mesh mesh);
but GenMeshPlane(2, 2.0, 3, 3) culdn't be used because it crash once GenMeshTangents() is used with that plane mesh

* Update to 5.5 version  of eexample and fix to work in web

set GLSL_VERSION            100

set precision highp float;
removed in keyword
fix for loop has to use only constant

* Update shader_basic_pbr example to work on web

changed to GLSL_VERSION            100
update glsl100 shader
set float  precision  to highp
removed keyword  in
change for loop tu use constant value  gives an error

* Update shader_basic_pbr example to work on web

changed to GLSL_VERSION            100
update glsl100 shader
set float  precision  to highp
removed keyword  in
change for loop tu use constant value  gives an error

* removed rpbr.h

removed rpbr.h
2024-11-20 11:25:31 +01:00
Mute
f979cc62ee
Fixed grammar mistakes in core_3d_camera_first_person.c (#4508)
Changed line 118 from, "// For advance camera controls, it's reecommended to compute camera movement manually", to, "// For advanced camera controls, it's recommended to compute camera movement manually".
2024-11-19 09:04:14 +01:00
Ray
162efc1ec7 Update core_basic_window.c 2024-11-16 18:45:12 +01:00
Jeffery Myers
a2f6ae6796
Fix warnings in examples (#4492)
Move shapes/shapes_rectangle_advanced to the correct folder in MSVC project
Add core_input_virtual_controls.vcxproj back into sln file
2024-11-15 08:25:09 +01:00
Ray
5e6cdf3a73 Update emsdk path on Windows to match new raylib installer package 2024-11-14 18:41:37 +01:00
Ray
14d3bbbb86 Update raygui.h 2024-11-14 16:38:27 +01:00
Asdqwe
377248b1ac
Fix Makefile.Web (#4487) 2024-11-13 22:21:10 +01:00
Jeffery Myers
10fd4de258
Fix the example lighting shaders to use both frag and diffuse colors so they work with shapes and meshes. (#4482) 2024-11-11 19:55:33 +01:00
Everton Jr.
00396e3436
[rcore] Clipboard Image Support (#4459)
* [rcore] add 'GetClipboardImage' for windows

* [rcore] GetClipboardImage removed some unneeded defines

* [rcore] PLATFORM_SDL: create a compatility layer for SDL3

* external: add win32_clipboard.h header only lib

* [rcore] using win32_clipboard on platforms rlfw and rgfw

* [rcore] fix warnings in SDL3 compatibility layer

* Makefile: Allow specifying SDL_LIBRARIES to link, this helps with SDL3

* Makefile: examples makefile now compile others/rlgl_standalone only when TARGET_PLATFORM is PLATFORM_DESKTOP_GFLW

* Makefile: examples makefile now compile others/rlgl_standalone only when TARGET_PLATFORM is PLATFORM_DESKTOP_GFLW

* [rcore]: PLATFORM_SDL: improve clipboard data retrieval

* external: remove unused function from win32_clipboard.h

* Makefile: allow for extra flags necessary when compiling for SDL3

* [rcore]: fix string typo

* [rcore]: Properly handle NULL dpi passing. As is allowed in SDL2

* external: fix arch finding on win32_clipboard.h to allow compilation on msvc cmake CI

* [rcore]: PLATFORM_SDL: Treat monitor as an ID in SDL3 as opposed to an index as in SDL2

* [rcore]: typo
2024-11-09 19:40:41 +01:00
Ray
a617e1e217 Update core_2d_camera_mouse_zoom.c 2024-11-06 12:00:39 +01:00
Ray
b47fffb48b Update Makefile.Web 2024-11-05 00:09:12 +01:00
Ray
be360d2ad1 RENAMED: UpdateModelAnimationBoneMatrices() to UpdateModelAnimationBones()
Still, not fully convinced of those functions naming, despite quite descriptive, sounds a bit confusing to me...
2024-11-03 13:12:01 +01:00
Ray
9e2591e612 Update Makefile 2024-11-01 12:14:06 +01:00
Everton Jr.
ad79d4a884
[shapes] Add shapes_rectangle_advanced example implementing a DrawRectangleRoundedGradientH function (#4435)
* [rshapes] Add  function

* "[shapes] rectangle advanced: fix screen width and height to fit with other examples"
2024-10-29 22:23:51 +01:00
NishiOwO
ff66b49c19
fix (#4440) 2024-10-26 15:10:35 +02:00
Ray
8b9ea8cd5f Update Makefile 2024-10-26 13:46:56 +02:00
NishiOwO
3dcddaedd7
Fix examples Makefile for NetBSD (#4438)
* fix makefile

* moving to LDPATHS

* fix clean and ldlibs stuff
2024-10-26 13:41:54 +02:00
Nikolas
7fedf9e0b8
[rtextures/rlgl] Load mipmaps for cubemaps (#4429)
* [rlgl] Load cubemap mipmaps

* [rtextures] Only generate mipmaps that don't already exist

* [rtextures] ImageDraw(): Implement drawing to mipmaps

* [rtextures] Load cubemap mipmaps
2024-10-26 12:09:38 +02:00
Asdqwe
91a4f04794
Use mingw32-make for Windows (#4436) 2024-10-26 11:39:24 +02:00
Ray
22c77d17b7 REVIEWED: WebGL2 (OpenGL ES 3.0) backend flags (PLATFORM_WEB) #4330 2024-10-26 00:51:37 +02:00
Ray
7ac36e20cd Update Makefile.Web 2024-10-25 23:55:31 +02:00
Asdqwe
8b36253e2f
[build] [web] Fix examples Makefile for PLATFORM_WEB (#4434)
* Fix examples Makefile for PLATFORM_WEB

* Replace shell with assignment operator

* Replace tab with spaces
2024-10-25 23:47:55 +02:00
Jeffery Myers
f03f093909
Add input_virtual_controls to MSVC projects (#4433)
Fix input_virtual_controls example to use correct default font sizes
2024-10-25 09:47:04 +02:00
Jeffery Myers
728ccc96bc
Use the vertex color as part of the base shader in GLSL330 (#4431) 2024-10-24 23:49:30 +02:00
IcyLeave6109
15f6c47f07
Use free camera in model shader example (#4428) 2024-10-24 17:49:47 +02:00
Ray
6ff0b03629 REVIEWED: UpdateModelAnimationBoneMatrices() comments 2024-10-24 12:46:02 +02:00
Ray
b0140b876b REVIEWED: GPU skninning on Web, some gotchas! #4412 2024-10-24 12:25:05 +02:00
Ray
eb04154c98 Update Makefile 2024-10-24 01:35:44 +02:00
Ray
de6487b177 Merge branch 'master' of https://github.com/raysan5/raylib 2024-10-23 23:28:08 +02:00
Ray
cd845368d8 Update skinning.fs 2024-10-23 23:28:01 +02:00
Asdqwe
157ee79a8e
Add drawing for generic gamepad on core_input_gamepad example (#4424) 2024-10-23 20:31:57 +02:00
Asdqwe
fe6da67066
[examples] Add deadzone handling to core_input_gamepad example (#4422)
* Add deadzone handling to core_input_gamepad example

* Rename variables
2024-10-23 16:31:27 +02:00
Asdqwe
75a4c5bf20
Update core_input_gamepad example (#4416) 2024-10-23 00:28:20 +02:00
Ray
79e2be68c2 Reviewed skinning shaders #4412 2024-10-23 00:20:59 +02:00
Ray
b2dca724c7 REVIEWED: skinning shader for GLSL 100 #4412 2024-10-22 10:41:43 +02:00
Anthony Carbajal
fe66bfb785
moved update out of draw area (#4413) 2024-10-22 10:31:44 +02:00
Anthony Carbajal
680238689b
removed extra update command (#4401) 2024-10-21 01:03:01 +02:00
Ray
1effe92129 WARNING: REMOVED: SVG files loading and drawing, moving it to raylib-extras 2024-10-10 20:37:46 +02:00