Fix function call
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@ -102,7 +102,7 @@ int main(void)
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player.position.y + (BOTTOM_HEIGHT + headLerp),
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player.position.z,
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};
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UpdateCameraAngle(&camera, &lookRotation, headTimer, walkLerp, lean);
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UpdateCameraAngle();
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DisableCursor(); // Limit cursor to relative movement inside the window
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