* Flip release of buffer;
First it needs to be taken out of the processing chain, then it can be released. The inverse of the initialization.
* Add mutex locks to audio buffer functions; Separate those used from both threads
* Flip release of buffer;
First it needs to be taken out of the processing chain, then it can be released. The inverse of the initialization.
* Remove TODO marker; The buffer is in stopped state and its data won't be accessed
* Add mutex locks to music/stream functions directly operating on buffer
* Secure UpdateMusicStream/PlayMusicStream/UpdateAudioStream;
This change is twofold:
* Add locks to UpdateMusicStream/UpdateAudioStream (second one needed separation)
* Remove unnecessary hack to restart music - inlining the statements resulted in a no-op
Especially the second part made it easier to ensure thread-safety overall
* Remove redundant check; Already checked at beginning of function
For consistency, now _almost_ all `Draw*Lines()` functions use `RL_LINES` mode for drawing. It solves the linked issue but it can have other implications, as mentioned in the WARNING comment in `DrawRectangleLines()`.
Side note: `DrawRectangleRoundedLines()` now should be reviewed for consistency.
The way the current code worked was by calling `GetCurrentMonitor()`,
which would always return the monitor at position (0,0). This isn't the
primary monitor on all platforms, on Linux in particular it isn't the
case.
This isn't the case on the SDL backend, after calling `InitWindow()` the
window would always show up on the primary monitor. Even on the GLFW
backend, if the full screen flag was set it would attempt to put it on
the primary monitor as it would call `glfwGetPrimaryMonitor()` to do it,
so for consistency's sake we should do it on windowed mode too.
The key handling in PLATFORM_DESKTOP_SDL was faulty in two ways, which
led to GetKeyPressed returning incorrect data.
CORE.Input.Keyboard.keyPressedQueue was updated only on SDL_TEXTINPUT,
meaning only text characters were registered as a pressed key, but not
function keys (eg. tab, backspace...). Also on such event, both
CORE.Input.Keyboard.keyPressedQueue and
CORE.Input.Keyboard.charPressedQueue were assigned the key's
corresponding codepoint, when CORE.Input.Keyboard.keyPressedQueue
should get the raylib keycode instead.
CORE.Input.Keyboard.keyPressedQueue is now updated on SDL_KEYDOWN event
instead.
Co-authored-by: Arthur <hi@thenightwat.ch>
The changes brought by #3891 uses `std.process.Child.run` which was
renamed from `std.process.Child.exec` in Zig version 0.11.0. This commit
adds a version check to use the appropriate function names.
Additionally, the `linux_display_backend` configuration option is added
so users can set it when running `zig build` with the `-D` option or
when using raylib as a dependency.
* Updating rcore_drm.c to only use one api for input
* Change RPI log prefix to DRM
* Remove relative checking which is not supported currently
* Loop should continue on invalid event in drm backend
* Fixed and cleaned up PollKeyboardEvents() in drm backend
* Fix GLFW runtime platform detection
* Add libwayland-dev package to workflows
* Add libxkbcommon-dev package to workflows
* Add libwayland-bin package to codeql.yml
* Add libwayland-client0 and libwayland-cursor0 packages to codeql.yml
* Use libwayland-dev in codeql.yml
* Add libxkbcommon-dev to codeql.yml
* Remove libwayland-bin from linux.yml and linux_examples.yml (libwayland-dev includes it as a dependency)
---------
Co-authored-by: Ray <raysan5@gmail.com>
I did some testing and this seems to work okay, but it *is* different to
GLFW. GLFW seems to lose "IsCursorOnScreen" for one frame upon pressing
alt+tab over the window, without a different window covering it. SDL
seems to have a more reasonable behavior for this case. Either way it's
an edge case and I don't know the exact way to fix, likely requires
internal GLFW changes.
* Screen/world-space related functions rename
* Update raylib_api.* by CI
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
The fingerId from SDL was used as an index into the CORE.Input.Touch
arrays, but it's an opaque / arbitrary int64, way bigger
than MAX_TOUCH_POINTS, so the first non-simulated touch event would segfault.
* Update GLFW to 3.4 (draft)
* Add _glfwConnectNull() function to rglfw.c
* Update rglfw.c
* Update Makefile
* Makefile: Replace USE_WAYLAND_DISPLAY with DISABLE_WAYLAND
* Revert "Makefile: Replace USE_WAYLAND_DISPLAY with DISABLE_WAYLAND"
This reverts commit 9e79abde78.
* GlfwImport.cmake: Replace GLFW_USE_WAYLAND with GLFW_BUILD_WAYLAND
* Update rglfw.c
* Output platform selected by GLFW to TRACELOG
* GLFW has removed Mir support
* Change sanitization check for `ExportDataAsCode`
I opted to use `isalnum` function since it should handle most cases. It
cannot however handle cases of files beginning with numbers.
* Update `ExportDataAsCode` condition
* Reinsert comment on `ExportDataAsCode`
* Added gamepad rumble to rcore_desktop.c and rcore_desktop_sdl.c
Still need to add to the rest of the platforms.
* Add SetGamepadVibration warnings to unimplemented platforms.
* Added MAX_GAMEPAD_VIBRATION_TIME
The rumble in SDL2 will continue for MAX_GAMEPAD_VIBRATION_TIME unless the user cancels it with a call to SetGamepadVibration(0.0f,0.0f,0.0f)
* Cast float duration value to Uint 32
* Changed defines from int to float and fixed typo
---------
Co-authored-by: Gideon Serfontein <gse@newspacesystems.com>
The purpose of this directory in GLFW is to provide some headers that
"mingw.org" doesn't. Raylib has long been unable to build with mingw.org
due to using certain symbols that aren't exposed in their headers.
(_ftelli64 and _access, among others.). Mingw-w64 already has the
necessary headers included, and doesn't need any of these external
implementations. For some reason, this also causes the following error
when building with Visual Studio's clang:
clang -c rglfw.c -Wall -D_GNU_SOURCE -DPLATFORM_DESKTOP -DGRAPHICS_API_OPENGL_33 -Wno-missing-braces -Werror=pointer-arith -fno-strict-aliasing -std=c99 -O1 -Werror=implicit-function-declaration -I. -Iexternal/glfw/include -Iexternal/glfw/deps/mingw
In file included from rglfw.c:61:
In file included from ./external/glfw/src/init.c:30:
In file included from ./external/glfw/src/internal.h:331:
In file included from ./external/glfw/src/platform.h:31:
In file included from ./external/glfw/src/win32_platform.h:70:
external/glfw/deps/mingw\xinput.h:227:26: error: a parameter list without types is only allowed in a function definition
227 | void WINAPI XInputEnable(WINBOOL);
|
If the last -Iexternal/glfw/deps/mingw is removed, the build works fine.
So, this workaround causes other problems, while not actually helping
raylib.
0bb605cd79/src/CMakeLists.txt (L272-L279)
GLFW's CMakeLists.txt first checks if either dinput.h or xinput.h are
provided by the toolchain, before telling the compiler to search for
headers in that directory. For EVERY compiler that can build raylib,
this is true.
In summary: This directory causes issues when building with some
compilers, and every toolchain that needs this workaround can't build
raylib anyway.
`char *txtData = (char *)RL_CALLOC(waveDataSize * 6 + 2000, sizeof(char));`
assumes every chunk being added to txtData is 6 bytes. This is not always true, sometimes a newline is involved and the data becomes 12 bytes instead, and this can cause a random segfault.
This commit changes `6` to `12`, and explains why in the comment.
* Only restore GL scale back to screen scale if we are returning to a screen, not a render texture.
* blankspace
* reset back to default screen scale when ending a render texture since we are back on the default fbo
* Fix Android keycode translation
* Simplify code a bit
* Rename KEYCODE_MAPPED_NUM to KEYCODE_MAP_SIZE
* Fix KEY_R and KEY_MENU duplicate
* Update raylib_api.* by CI
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Move/Add Feature Test Macros before any includes.
See: [GNU Feature Test Macros](https://www.gnu.org/software/libc/manual/html_node/Feature-Test-Macros.html)
> You should define these macros by using ‘#define’ preprocessor directives at the top of your source code files. These directives must come before any #include of a system header file. It is best to make them the very first thing in the file, preceded only by comments.
Alternative changes to rcore would be to change _POSIX_C_SOURCE to
200809L, which removes the need to define _XOPEN_SOURCE >= 500.
These changes allow for compilation with -std=c* (such as -std=c99)
without adding -D macros to the build step.
Co-authored-by: JayLCypher <jaylcypher@github.com>
* provide access to the shape texture so that shapes can be extended outside of raylib with the same optimizations as internal raylib functions.
* PR feedback, comply with C standards
* oops
* Complement SetWindowState() and ClearWindowState() for PLATFORM_WEB
* Add FLAG_WINDOW_RESIZABLE to SetWindowState() and ClearWindowState() for PLATFORM_WEB
* Fix touch gestures for PLATFORM_DESKTOP_SDL
* Complement note and optimization
* Events optimization
* Optimize gesture handling
* Reverts previous commit and fixes GESTURE_DRAG to not trigger GESTURE_SWIPE* when it ends
* Reapply previous gesture handling optimization also fixing GESTURE_DRAG to not trigger GESTURE_SWIPE* when it ends
This is a redesign on font loading, missing glyphs are skipped instead of falling back to font `.notdef` special character (usually "tofu" character).
It is changed because not all fonts support a fallback glyph.
One improvement could be allowing users to define a custom fallback character, for example `?` glyph.
RENAMED: `DrawLine<spline_type>()` to `DrawSpline<spline_type>()` for more consistent and clear naming
REVIEWED: Bezier drawing parameters order, more consistent
REVIEWED: Spline-based examples -WIP-
- Now triangulated meshes are properly supported
- Simplified code to consider issue situation
- Removed mesh split per material, just define separate mesh if multiple materials are required
Additionally added a volume assignment from old to new as currently there is no way to get the volume of a sound and the AudioBuffer struct is not reachable from user code due to opaque definition.
rcore_desktop_sdl.c was not present in the list of prerequisites this
patch changes them to use a wildcard, so any other platforms added in
future will be tracked properly
* Add note and todo to GetWindowScaleDPI
* Complement ToggleFullscreen and change ToggleBorderlessWindowed
* Complement SetWindowState and ClearWindowState
* [core] Add more missing implementations to SDL
Add functions: `SetWindowState`, `ClearWindowState`, `SetWindowIcon`
* Completing `SetWIndowState` and `ClearWindowState`
* Add VSync support for SDL
* Fix `CORE.Window.display` size issue
* Fix getting monitor size
We now get the size of the monitor where the window is located
* Add `ToggleBorderlessWindowed`
* Add `ToggleFullscreen`
* Add `GetMonitorPosition`
* Add `SetWindowMonitor`
NOTE: The function is implemented but incomplete
* Replace `TraceLog` by `TRACELOG`
* Fixed mouse delta issue in relative mode
Fixed a delta retrieval issue with `GetMouseDelta` when the mouse is in relative mode. Solution by @ubkp
* Fix `IsKeyPressed` issue
An issue caused `IsKeyPressed` to continuously return true for most keys when pressed
* Fix `SetGamepadMappings` returning
It feels a little unfinished when you can SetMasterVolume but can't
really Get it. So to finish the symmetry here is the GetMasterVolume
implementation.
Currently doing the following:
```
make
touch rcore_desktop.c
make
```
Will not result in rcore.o getting compiled again, despite that
rcore_desktop.c has changed
This commit resolves that
* Update `PLATFORM_DRM` implementation of `GetGamepadAxisCount`
* Update
* Update `PLATFORM_DRM` implementation of `GetGamepadName`
* Add example to test gamepad info functions
Fix typo
* Update new gamepad info example
* Move axis count update out of GamepadThread - race condition
* Remove pointless if statement
* Start integrating stuff from the mikesinput lib
* Add more logging
* Add semicolon
* Add forgotten static
* More fixes
* Update axisCount to be array
* More debugging
* Add forgotten index to ready check
* Add path logging
* Missing parenthesis
* Add missing slash
* Fix axis count being reset to 0
* Fix missing paren
* Test polling joystick button events
* Major updates
* Fix missing array index
* Fix another missing array index
* Update example
* dumb logging
* Wrong constant for ev.code handling
* More dumb logging
* Remove some logging
* Add FPS to gamepad info example and try for max FPS
* tweak
* Revert example
* Add fps back
* Clean up after merge
* Switch axisCount to be an array
`InitGraphicsDevice()` could be confusing because the function actually initialized many things: window, graphics, inputs, callbacks, timming, storage... restructured it.
* Update `PLATFORM_DRM` implementation of `GetGamepadAxisCount`
* Update
* Update `PLATFORM_DRM` implementation of `GetGamepadName`
* Add example to test gamepad info functions
Fix typo
* Update new gamepad info example
* Move axis count update out of GamepadThread - race condition
* Remove pointless if statement
* Hotfix for Vector2LineAngle(), should probably be reviewed along with the rest of raylib angle functions to determine what coordinate system we want.
* Hotfix for Vector2LineAngle(), should probably be reviewed along with the rest of raylib angle functions to determine what coordinate system we want.
* [raymath] Hotfix for Vector2Angle and corresponding example
* [raymath] Hotfix for Vector2Angle and corresponding example
---------
Co-authored-by: Ray <raysan5@gmail.com>
* update build.zig for zig 0.11.0
* fix build.zig in examples to install executable correctly
* discard build.zig, only use src/build.zig, to avoid annoying zig-out path problem
* update zig version note
* Submodules (#3311)
* Check in current state
* Add submodules to Makefile and clean up some imports
* Start moving InitGraphicsDeivce
* Move android_main and CloseWindow() out of rcore
* Move WindowShouldClose out of rcore
* Move IsWindowHidden out of rcore
* Move IsWindowMinimized out of rcore
* Move IsWindowMaximized, IsWindowFocused and IsWindowResized out of rcore
* Move ToggleFullscreen out of rcore
* Move MaximizeWindow, MinimizeWindow and RestoreWindow out of rcore
* Move 13 functions out of rcore:
ToggleBorderlessWindowed
SetWindowState
ClearWindowState
SetWindowIcon
SetWindowIcons
SetWindowTitle
SetWindowPosition
SetWindowMonitor
SetWindowMinSize
SetWindowMaxSize
SetWindowSize
SetWindowOpacity
SetWindowFocused
* Minor clean up, revert makefile change, include submodules directly in rcore
* Fix makefile comment
* Remove rcore.h from Makefile
* Remove debug include
* Move 18 functions from rcore to submodules
GetWindowHandle
GetMonitorCount
GetCurrentMonitor
GetMonitorPosition
GetMonitorWidth
GetMonitorHeight
GetMonitorPhysicalHeight
GetMonitorRefreshRate
GetWindowPosition
GetWindowScaleDPI
GetMonitorName
SetClipboardText
GetClipboardText
ShowCursor
HideCursor
EnableCursor
DisableCursor
GetTime
* Move TakeScreenshot, OpenURL, GetGamepadName out of rcore into submodules
* remove debugging #defines
* Move GetMonitorPhysicalWidth from rcore to submodule
* Move GetGamepadAxisCount from rcore
* Move SetGamepadMappings out of rcore
* Move GetMouseX, GetMouseY, GetMousePosition out of rcore
* Move SetMousePosition out of rcore
* Move GetMouseWheelMove out of rcore
* Move the last functions out of rcore
* Move shared function defs and some global var to rcore.h
* Clean up rcore.c and rcore.h a little more
* Remove unnecessary #define
---------
Co-authored-by: MichaelFiber <michael@cubeofb.org>
* REVIEWED: `PLATFORM_DESKTOP` Windows building
* Revert "REVIEWED: `PLATFORM_DESKTOP` Windows building"
This reverts commit 71a12171f7.
* Reviewed Windows building
* [split] Fix compilation for web (and desktop) (#3329)
* Fix compilation for web
* Remove EM_ASM_INT from core_input_gestures_web example
* Fix raymath undefined symbols for desktop and web
* Remove raylib_opengl_interop from examples Makefile
* Revert previous commit (8651c78)
* Fix TraceLog for web and desktop
* [split] `rcore`, `rcore_web` and `rcore_desktop` changes (batch 2) (#3334)
* Fix formatting
* Reapply commit 9d230d7 (#3305) that was missing
* Reapplies commits 719365f (#3309) and 8a1779b (#3312) that were missing
* Reapply commit 5c9cc3f (#3323) that was missing
* Reapply commit a2b3b1e that was missing
* Revert commit cef25c6 to fix macro redefined warning
* Move rcore.h #include to after config.h to fix macro redefinitions warnings
* [split] `rcore`, `web`, `desktop`, `android` changes (batch 3) (#3338)
* First pass to remove unneeded platform macros for web
* Second pass to remove unneeded platform macros for web
* Move GetTouchX, GetTouchY, GetTouchPosition from rcore to web, desktop, android
* Move SetMouseCursor from rcore to android, desktop, web
* [split] `rcore`, `web`, `desktop`, `android` changes (batch 4) (#3343)
* Fix ToggleBorderlessWindowed duplicated glfwSetWindowSize calls
* First pass to remove unneeded platform macros for android
* Second pass to remove unneeded platform macros for android
* Remove unneeded platform macros for desktop
* Relocate GetGamepadName and update SetGamepadMappings on android, desktop, web
* Add missing comment to web
* [split] `rcore`, `web`, `desktop`, `android` changes (batch 5) (#3345)
* Move SetExitKey from core to android, desktop, web
* Move some callbacks from core to desktop and web
* Relocate emscripten callbacks on web
* Relocate android callbacks on android
* Revert "Relocate android callbacks on android"
This reverts commit bbdbecc01e.
* Updates UnloadVrStereoConfig on rcore
* Update SetClipboardText on android
* Fix screenMin/Max default values for android
* [split] `rcore`, `drm` changes (#3347)
* Tweak makefiles for PLATFORM_DRM and move rcore_drm's dependencies to rcore.h
* Move drm functions to rcore_drm.c
* Fix a typo in rcore.c
* Add SetExitKey to rcore_drm.c
---------
Co-authored-by: MichaelFiber <michael@cubeofb.org>
* Fix compilation for android (#3360)
* Fix android include (#3364)
* Reviewed platform split #3313
- Added file headers info
- Added TRACELOG message for unimplemented functions
- Reviewed code formatting and organization
- Several code tweaks
* REVIEWED: `GetDirectoryPath()`
---------
Co-authored-by: MichaelFiber <42419558+michaelfiber@users.noreply.github.com>
Co-authored-by: MichaelFiber <michael@cubeofb.org>
Co-authored-by: ubkp <118854183+ubkp@users.noreply.github.com>
* reveiwed GetWorldToScreenEx
Used the inputted "width" instead of global CORE.window.
Used Vector3Transform instead of quaternion.
* reverted accidental unrelated change
* reverted Vector3Transform back
* fixed mistyped result
---------
Co-authored-by: Brian-E <brian@intra.fo>
* Added macros for EPSILON
This is so the functions can be easily copied and used.
* used `#if !defined()` instead of `#ifndef`
---------
Co-authored-by: Brian-E <brian@intra.fo>
* Prettified a comment
* fixed broken indentation caused by another commit.
the commit renamed a bool to int and broke indentation: 233cf3970c
* Changed 0.001 and 0.00001 to EPSILON
This commit is untested.
I don't know what consequences this has.
Since the commits that added these numbers were before epsilon was added,
I have assumed that epsilon could replace them.
* Prettied up indentation in a few places
* removed spacing around *, standardizing it.
* I may have gotten overboard with indentation
* removed a few useless parenthesis
* Added fortran-raylib
* Fix examples/others/rlgl_standalone.c compilation issue (#3242)
* Update BINDINGS.md
* Ignore unused return value of GetCodepointNext in GetCodepointCount (#3241)
* Ignore unused return value of GetCodepointNext in GetCodepointCount
Removes the last warning from non-external libraries when compiling with
the default build configuration on x64 Linux.
* Remove unnecessary void cast in GetCodepointCount
* Fix#3246
* Revert "Fix #3246"
This reverts commit e4dcbd5180.
* Fix text_unicode.c example crashing (#3250)
* Fix text_unicode.c example crashing
* Adjust the text_unicode.c example crashing fix
* tweaks
* add build.zig options for individual modules (#3254)
* Add `IsKeyPressedRepeat` (desktop only) (#3245)
Since the key pressed are handle by comparing current vs previous
state (ie frame), a special way is needed to handle key repeats.
* Reviewed `IsKeyPressedRepeat()` #3248
* Update rcore.c (#3255)
* Match CMakeOptions.txt options default values (#3258)
* Fix SetClipboardText for web (#3257)
* [Image] Validate that ImageDrawRectangleRec is drawing entirely inside the image (#3264)
* Add a function to clone a sound and share data with another sound.
* rename items based on feedback
* PR Feedback, use custom unload for sound alias, not variant of normal sound unloading
* sound_multi example
* Validate that image rect drawing is inside the image so we don't overflow a buffer
* remove files that should not have been added.
* remove changes that should not have been
* revert
* adsfasdfsdfsdf
* Add Vector3 Projecting and Rejection to Raymath (#3263)
* Update raymath.h
* formatting
* [Feature] IsKey... safety checks and more (#3256)
* [Feature] Add GetKeyRepeat
* Update rcore.c
* Simpler design, only one repeat per frame
* Update config.h
* Update rcore.c
* Add KEYBOARD_KEYS_MASK
* Update config.h
* reversions
* Update rcore.c
* Update rcore.c
* change docs
* Update rcore.c
* Update rcore.c
* Update rcore.c
* Update rcore.c
* Update rcore.c
* Update raylib.h
* Update rcore.c
* Update rcore.c
* Update rcore.c
* Update rcore.c
* Update rcore.c
* Update rcore.c
* Update rcore.c
* Update rcore.c
* Fix bug where default shaders was not linking. (#3261)
* Formating review
* Add missing cmake options (#3267)
* Fix CMake extraneous -lglfw (#3266)
Closes#3265.
The problem: LIBS_PRIVATE is a list of library names (used by pkg-config), but the shared library of the same name doesn't always exist.
* Fix example/models/models_loading_gltf.c controls (#3268)
* Fix example/models/models_loading_m3d.c controls (#3269)
* Remove e from secondes (#3270)
* Fix example/audio/audio_module_player.c help instructions and small bug (#3272)
* Fix example/audio/audio_module_player.c help instructions and small bug
* Update example/audio/audio_module_player.png screenshot
* Use type name instead of valid specifier
long long --> long long int
* REVIEWED: `GetFileLength()`, added comment #3262
* Update examples/models/models_loading_gltf.png;m3d.png screenshots (#3273)
* Remove a duplicated screenshot and add missing one (#3275)
* Add examples/shaders/shaders_lightmap.c to Makefiles (#3276)
* Fix examples/others/easings_testbed.c help instructions and small tweak (#3277)
* Fix examples/shaders/shaders_texture_outline.c help instructions (#3278)
* Fix examples/shapes/shapes_collision_area.c help instructions (#3279)
* RENAMED: LoadFont*() parameter names for consistency and coherence
* Fix uninitialized thread-locals in stbi #3282 (#3283)
* REVIEWED: Added `SetTextLineSpacing()` to multiline examples
* REVIEWED: Data size type consistency between functions #3168
* Some tweaks
* Use internal default allocators, instead of user-exposed ones
* Added rudimentary SVG support. (#2738)
* Added rudimentary SVG support. Added 2 functions ImageLoadSvg and ImageLoadSvgWithSize.
* Added an example on how to use ImageLoadSvgWithSize and adjusted Makefiles accordingly.
* Added actual correct example file.
* Reviewed the code to keep the raylib coding conventions in mind.
Moved the LoadImageSvg() code into LoadImage() guarded by SUPPORT_FILEFORMAT_SVG.
Renamed LoadImageSvgWithSize() to LoadImageSvg().
Added a LoadImageSvgFromString() function to parse the loaded SVG into an actual image. This does the bulk of the work.
* Fixed typo.
---------
Co-authored-by: Ray <raysan5@gmail.com>
* REVIEWED: `LoadImageSvg()`
* REVIEWED: `LoadImageSvg()`
* Add SUPPORT_FILEFORMAT_SVG to cmake (#3284)
* Fix examples/textures/textures_fog_of_war.c help instructions (#3285)
* Fix examples/textures/textures_image_rotate.c help instructions (#3286)
* Update rtextures.c
* Fix#3247
* Update config.h
* Fix#3293
* Disable UBSAN in zig builds. (#3292)
Zig debug builds automatically enable ubsan.
As the fix for #1891 had to be reverted, debug builds using zig will crash like so:
```
Illegal instruction at address 0x3237d2
raylib/src/rlgl.h:3690:91: 0x3237d2 in rlDrawVertexArrayElements (/home/rcorre/src/raylib-zig-template/raylib/src/rcore.c)
glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (const unsigned short *)buffer + offset);
```
This disables UBSAN when using zig to build raylib.
* Update README.md (#3290)
specially -> especially
* Update cmake SUPPORT_FILEFORMAT_SVG default value (#3291)
* Mouse offset and scaling must be considered also on web!
* Update rcore.c
* Update Makefile : clean raygui.c & physac.c (#3296)
* Remove PLATFORM_RPI (#3232)
* Remove PLATFORM_RPI
* remove build artifacts
---------
Co-authored-by: MichaelFiber <michael@cubeofb.org>
Co-authored-by: Ray <raysan5@gmail.com>
* Review to avoid UBSAN complaining #1891
* added raylib-raku to bindings (#3299)
* examples: core: adds 2D camera two player split screen (#3298)
* Reviewed examples for consistency
* Update rtext.c
* Some code restructuring for input functions, consistency review
* Remove unneeded #if (#3301)
Co-authored-by: MichaelFiber <michael@cubeofb.org>
* Revert "Disable UBSAN in zig builds. (#3292)" (#3303)
This reverts commit a316f9e7fc.
Issue #1891 was fixed again, so this is no longer needed.
* rtextures: Fix ImageDraw() source clipping when drawing beyond top left (#3306)
* REVIEWED: `TextToPascal()` issue when first char is uppercase
* Implement FLAG_WINDOW_RESIZABLE for web (#3305)
Fixes#3231
* Update BINDINGS.md (#3307)
Fix Kaylib binding. Reroute to a new repository.
Binding renamed.
* Update webassembly.yml
* Add claw-raylib to BINDINGS.md (#3310)
* Add SetWindowMaxSize for desktop and web (#3309)
* Add SetWindowMaxSize for desktop and web
* Remove SizeInt and respective adjustments
* Update rtextures.c
* Reviewed parameters for consistency
* Rename windowM* to screenM* (#3312)
* Update BINDINGS.md (#3317)
Update TurboRaylib bindings
* Update rmodels.c
* Update BINDINGS.md with vaiorabbit/raylib-bindings (#3318)
* fixed spelling mistake
* put back parenthesis
* reverted major allignment changes
* reverted parser output changes
* reverted one more indentation change
---------
Co-authored-by: Brian-E <brian@intra.fo>
Co-authored-by: Ray <raysan5@gmail.com>
Co-authored-by: ubkp <118854183+ubkp@users.noreply.github.com>
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Zig debug builds automatically enable ubsan.
As the fix for #1891 had to be reverted, debug builds using zig will crash like so:
```
Illegal instruction at address 0x3237d2
raylib/src/rlgl.h:3690:91: 0x3237d2 in rlDrawVertexArrayElements (/home/rcorre/src/raylib-zig-template/raylib/src/rcore.c)
glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (const unsigned short *)buffer + offset);
```
This disables UBSAN when using zig to build raylib.
* Added rudimentary SVG support. Added 2 functions ImageLoadSvg and ImageLoadSvgWithSize.
* Added an example on how to use ImageLoadSvgWithSize and adjusted Makefiles accordingly.
* Added actual correct example file.
* Reviewed the code to keep the raylib coding conventions in mind.
Moved the LoadImageSvg() code into LoadImage() guarded by SUPPORT_FILEFORMAT_SVG.
Renamed LoadImageSvgWithSize() to LoadImageSvg().
Added a LoadImageSvgFromString() function to parse the loaded SVG into an actual image. This does the bulk of the work.
* Fixed typo.
---------
Co-authored-by: Ray <raysan5@gmail.com>
* Add a function to clone a sound and share data with another sound.
* rename items based on feedback
* PR Feedback, use custom unload for sound alias, not variant of normal sound unloading
* sound_multi example
* Validate that image rect drawing is inside the image so we don't overflow a buffer
* remove files that should not have been added.
* remove changes that should not have been
* revert
* adsfasdfsdfsdf
* Ignore unused return value of GetCodepointNext in GetCodepointCount
Removes the last warning from non-external libraries when compiling with
the default build configuration on x64 Linux.
* Remove unnecessary void cast in GetCodepointCount
* Add a function to clone a sound and share data with another sound.
* rename items based on feedback
* PR Feedback, use custom unload for sound alias, not variant of normal sound unloading
* Update raylib.h
Changed SetWindowTitle's description
* Update rcore.c
SetWindowTitle now works on web
* Update rcore.c
InitWindow title now works with web platform too.
- Adds an option -Dplatform_drm when using zig build
- When building for linux, checks whether -Dplatform_drm is present and configures the build accordingly.
Support creating a 3x3 pixels white rectangle at the bottom-right corner of the generated font atlas image, useful for shapes+text drawing in a single draw call!
Working from wsl and compiling for windows this change makes it much easier to compile a static library for windows on arm.
To compile a static library for windows on arm:
```
make PLATFORM=PLATFORM_DESKTOP TARGET_OS=WINDOWS CROSS_CC=/llvm/bin/aarch64-w64-mingw32-gcc CROSS_AR=/llvm/bin/aarch64-w64-mingw32-ar
```
This does not work to compile a shared library yet, only static.
* Add options to zig compile options
Support for compiling with raygui, raymath, and physac.
Also outputs the required headers.
Raygui should be located `../raygui` relative to the repo root
Physac should be located `../physac` relative to the repo root
This behavior matches options in the Makefile
* Move Options struct
* Remove physac, explicit raymath, always copy rlgl.h and raymath.h
* Remove unused options from build.zig
* Add srcdir as include path for raygui.h
* Continuation of support for ES3/WebGL2
* GetTouchPointState()
* Amends to the WebGL2 PR
---------
Co-authored-by: root <root@DESKTOP-GLOV9QV>
Co-authored-by: chemguerra <online@chemaguerra.com>