Commit Graph

4449 Commits

Author SHA1 Message Date
Ray
1792bce292 REVIEWED: LoadTextureCubemap(), added mipmaps #3665 2023-12-23 11:26:23 +01:00
Ray
68b6c79c3f Update rlgl.h 2023-12-20 01:03:52 +01:00
Ray
2fe68a8a12 REVIEWED PR deferred render 2023-12-20 00:51:51 +01:00
Jett
e71153258b
fix for deferred rendering example. (#3655)
* fix for deferred rendering example.

* missed defines to build.
2023-12-20 00:27:59 +01:00
Cinghy Creations
57a5ebe6c6
Don't use a separate thread when polling for gamepad events on DRM platforms (#3641) 2023-12-19 10:47:04 +01:00
kolunmi
8b5943d930
[rmodels] Set cgltf callbacks to use LoadFileData() and UnloadFileData() (#3652) 2023-12-19 10:38:57 +01:00
ubkp
9fcfc8d64b
[rcore] Fix ShowCursor(), HideCursor() and review SetMouseCursor() for PLATFORM_WEB (#3647)
* Fix ShowCursor(), HideCursor() and review SetMouseCursor() for PLATFORM_WEB

* Add static to cursorLUT[]

* Re-review SetMouseCursor()
2023-12-17 13:46:21 +01:00
ubkp
2487174b48
Fix CORE.Input.Mouse.cursorHidden with callbacks for PLATFORM_WEB (#3644) 2023-12-16 18:25:55 +01:00
ubkp
0df78d4eeb
Fix fullscreen known issue 1 for PLATFORM_WEB (#3642) 2023-12-16 18:22:02 +01:00
Ray
f3adde8bbd REVIEWED: DrawSplineLinear() to SUPPORT_SPLINE_MITERS 2023-12-15 18:40:19 +01:00
Toctave
0fc1765ff3
Implement miters in DrawSplineLinear (#3585)
* Implement miters in DrawSplineLinear

* Follow raylib style
2023-12-15 18:34:34 +01:00
Dongkun Lee
9de79861ea
BM Font Extender (#3536)
* loadbmfont

* bmfontextender

* bm font

* Modify LoadBM Font

* Delete loadbmfontex.diff

* REVIEWED: `LoadBMFont()` PR

* Update rtext.c

* Update rtext.c

---------

Co-authored-by: Dongkun Lee <hope81dklee@outlook.com>
Co-authored-by: Ray <raysan5@gmail.com>
2023-12-15 18:32:01 +01:00
ubkp
e001f7e75e
Add ToggleFullscreen() and required changes for PLATFORM_WEB (#3634) 2023-12-15 17:36:27 +01:00
ubkp
489f0b93f9
[rcore] Add GetWindowPosition() implementation for PLATFORM_WEB and fixes #3636 style/format (#3637)
* Add GetWindowPosition() implementation for PLATFORM_WEB and fixes #3636 style/format

* Remove double space
2023-12-15 16:24:45 +01:00
ubkp
10c82595b0
Add GetMonitorWidth() and GetMonitorHeight() implementations for PLATFORM_WEB (#3636) 2023-12-14 20:55:33 +01:00
Ray
38626dcffd REVIEWED: HighDPI support on Web platform #3372 -WIP-
NOTE: The code is commented until the build system gets updated to latest emscripten.
2023-12-14 15:32:53 +01:00
Ray
d29b36310f Merge branch 'master' of https://github.com/raysan5/raylib 2023-12-14 15:32:45 +01:00
Ray
88db11fda4 Update rtextures.c 2023-12-14 15:30:48 +01:00
Matthew Oros
cec2261e96
[rcore] Flip VR screens (#3633) 2023-12-13 21:24:24 +01:00
Matthew Oros
387506faab
[rcore] Remove unused vScreenCenter (#3632) 2023-12-13 21:22:44 +01:00
Romash
222f6f7877
Fix box blur symmetry & simplify code (#3631) 2023-12-13 21:21:08 +01:00
Benjamin Schmid Ties
6083d2b9f3
fixed coding style in function TextToFloat (#3627)
* function to convert string to float

* fix code to match coding conventions
2023-12-13 21:20:13 +01:00
Ray
c5ebdb8ba7 REVIEWED: Issue in sequence generation #3612 2023-12-11 09:33:21 +01:00
Ray
6f3c87a999 Fix #3613 2023-12-11 09:21:30 +01:00
ubkp
a2e45239c3
[rcore] Complement SetWindowState() and ClearWindowState() for PLATFORM_WEB (#3625)
* Complement SetWindowState() and ClearWindowState() for PLATFORM_WEB

* Add FLAG_WINDOW_RESIZABLE to SetWindowState() and ClearWindowState() for PLATFORM_WEB
2023-12-11 09:11:42 +01:00
ubkp
39457ace2f
[rcore] Add ToggleBorderlessWindowed() implementation for PLATFORM_WEB (#3622)
* Add ToggleBorderlessWindowed() for PLATFORM_WEB

* Fix coding convention
2023-12-11 09:11:20 +01:00
ubkp
44eeda2475
Optimize gesture handling for PLATFORM_DRM (#3616) 2023-12-11 08:58:55 +01:00
ubkp
ed8a18ea64
[rcore] Fix real touch gestures for PLATFORM_DESKTOP_SDL (#3614)
* Fix touch gestures for PLATFORM_DESKTOP_SDL

* Complement note and optimization

* Events optimization

* Optimize gesture handling

* Reverts previous commit and fixes GESTURE_DRAG to not trigger GESTURE_SWIPE* when it ends

* Reapply previous gesture handling optimization also fixing GESTURE_DRAG to not trigger GESTURE_SWIPE* when it ends
2023-12-11 08:57:51 +01:00
David Williams
032cc497ca
Updating CMake version to 5.0 so libraries are correctly versioned (#3615) 2023-12-09 19:33:12 +01:00
ubkp
a9ba51aa72
[rcore] Fix IsMouseButtonUp() for PLATFORM_WEB and PLATFORM_DRM (#3611)
* Fix IsMouseButtonUp() for PLATFORM_WEB

* Fix IsMouseButtonUp() for PLATFORM_DRM
2023-12-07 19:53:27 +01:00
ubkp
ab9bddb3bd
[rcore] Fix IsMouseButtonUp() and add touch events for PLATFORM_DESKTOP_SDL (#3610)
* Fix IsMouseButtonUp() and add touch events for PLATFORM_DESKTOP_SDL

* Fix coding convention
2023-12-07 19:53:02 +01:00
Kenneth M
8b33d1eeb9
Fix IsMouseButtonUp() (#3609) 2023-12-07 19:50:36 +01:00
lesleyrs
6b93180130
Fix for free camera mode (#3603)
* fix free and fp cam

* revert
2023-12-07 19:49:49 +01:00
ubkp
d99617d084
[rcore] Fix IsKeyPressedRepeat() for PLATFORM_DESKTOP_SDL (#3605)
* Fix IsKeyPressedRepeat() for PLATFORM_DESKTOP_SDL

* Fix missing space
2023-12-07 19:47:58 +01:00
ubkp
984e83c2d0
Fix GetKeyPressed and GetCharPressed for SDL (#3604) 2023-12-05 10:02:48 +01:00
Ray
731b210f51 REVIEWED: WARNING: LoadFontData() avoid fallback glyphs
This is a redesign on font loading, missing glyphs are skipped instead of falling back to font `.notdef` special character (usually "tofu" character).
It is changed because not all fonts support a fallback glyph.
One improvement could be allowing users to define a custom fallback character, for example `?` glyph.
2023-12-04 17:32:55 +01:00
Ray
a016b4ded2 REVIEWED: LoadFontData(), load image only if glyph has been found in font 2023-12-03 20:17:16 +01:00
Ray
8a586249d7 Fix Wrong Makefile flag #3593 2023-12-03 20:16:19 +01:00
Ray
d0a783e362 Revert "Fix Windows Hardcoding (#3600)"
This reverts commit 4ae2af0bcc.
2023-12-03 20:08:48 +01:00
Ray
5aa84a34ea Revert "Fix warning while using external GLFW older than version 3.4.0 (#3599)"
This reverts commit f1b0d15813.
2023-12-03 20:06:34 +01:00
mr sihc
4ae2af0bcc
Fix Windows Hardcoding (#3600)
Compiles on Linux & co. now
2023-12-03 19:55:16 +01:00
Marco Maia
f1b0d15813
Fix warning while using external GLFW older than version 3.4.0 (#3599)
Co-authored-by: Marco Maia <marco.maia@iarasystems.com.br>
2023-12-03 19:53:52 +01:00
ubkp
0748dc2d1e
Remove a duplicated loop for PLATFORM_DRM (#3590) 2023-12-01 14:55:48 +01:00
Peter0x44
55e7d1aad1
Expose OpenGL take 2 (#3588)
For some reason, there are actually two macros needed to control this.
Yes, I tried with only one, both are needed
2023-11-30 22:43:02 +01:00
Peter0x44
ef5069862d
Fix mistake in pr #3572 (#3587) 2023-11-30 20:07:50 +01:00
Ray
e9ddb15d9d REVIEWED: rlgl function description and comments 2023-11-30 19:04:38 +01:00
Ray
6b136fac67 ADDED: ExportMeshAsCode() 2023-11-30 13:01:19 +01:00
ubkp
e84099bfd4
Fix CheckCollisionCircleRec() (#3584) 2023-11-30 10:11:45 +01:00
ubkp
bd81bdc24a
Fix IsKeyPressedRepeat() for PLATFORM_DRM direct input (#3583) 2023-11-30 10:09:57 +01:00
Peter0x44
e7a486fa81
Hide unneeded internal symbols when building raylib as an so or dylib (#3573) 2023-11-28 20:43:45 +01:00
RadsammyT
fe53ba80dd
Fix typos in src/platforms/rcore_*.c (#3581) 2023-11-28 20:39:10 +01:00
ubkp
1906f1eddf
Fix SetMousePosition() for SDL (#3580) 2023-11-28 20:37:04 +01:00
ubkp
811abcb19f
Fix rcamera.h so mouse/keyboard and gamepad can coexist for input (#3579) 2023-11-27 16:36:09 +01:00
ubkp
c35c531551
Fix SetWindowIcon() for SDL (#3578) 2023-11-27 16:34:17 +01:00
Emmanuel Méra
fc4b0c9aec
Corrected the path of android ndk toolchains for OSX platforms (#3574) 2023-11-25 19:11:29 +01:00
Peter0x44
94aba23ef4
Expose glad functions when building raylib as a shared lib (#3572) 2023-11-24 00:41:44 +01:00
Steven Schveighoffer
b122270aa3
Fix version info in rlgl.h (#3558) 2023-11-21 22:47:52 +01:00
Ray
4dae94821b Merge branch 'master' of https://github.com/raysan5/raylib 2023-11-21 00:15:06 +01:00
Ray
299cd9b830 Update rcore.c 2023-11-21 00:14:42 +01:00
Ray
994c4f4bdf
Update rcore_desktop_sdl.c 2023-11-20 23:21:04 +01:00
MrScautHD
0137efde7a
Expanding Possibilities: Integrating Additional glTF / GLB Data Formats for Enhanced 3D Experiences (#3546)
* Add more gltf data formats

* Fix forgot to save bone ids

* Fix misstake

* Fix code format

* Removed useless formats
2023-11-18 20:07:30 +01:00
Alexandre Almeida
f6de0358e1
Disable unused miniaudio features (#3544)
* Disable unused miniaudio features

* Fix mistakes
2023-11-18 20:06:19 +01:00
Karim
21469e92b0
Image convolution function ImageKernelConvolution (#3528)
* Added image convultion ImageKernelConvolution

* comment changes

* spelling changes and change to kernel size

* removed kernel normalization inside function

* fix to formating
2023-11-18 20:05:45 +01:00
_Tradam
e41a0c9721
fix for running gles2 with sdl on desktop (#3542) 2023-11-18 20:03:13 +01:00
Dennis E. Hamilton
f607cac267
Preparing for 5.1-dev (#3550)
Adjusting raylib.h to reflect post-5.0 changes now.
2023-11-18 20:01:02 +01:00
Ray
e84a420766 Update miniaudio to v0.11.21 2023-11-15 10:25:09 +01:00
ubkp
db70db5f4d
Fix missing keys on PLATFORM_DESKTOP_SDL (#3539) 2023-11-14 11:49:27 +01:00
Ray
5c79c5a2ec Update rcore.c 2023-11-13 16:11:10 +01:00
ubkp
87f26c845c
Fix mouse button order for SDL (#3534) 2023-11-13 00:16:31 +01:00
Ray
4f67f5f159 REVIEWED: TakeScreenshot(), potential issues 2023-11-12 12:38:10 +01:00
Le Juez Victor
9099077075
[rlgl] Fixed return type of GetCompressedFormatName (#3529)
The return type of `GetCompressedFormatName` has been corrected from `char *` to `const char *`
2023-11-12 00:09:00 +01:00
Ray
1b88f2ec03 Review #3526 2023-11-11 20:53:36 +01:00
ubkp
9634c84e1c
Fix automation recording (#3523) 2023-11-11 16:06:23 +01:00
Ray
107ece438a Reviewed duplicate lines 2023-11-10 19:48:47 +01:00
Ray
e4ea116857 Reviewing automation events on web... 2023-11-10 19:25:28 +01:00
Ray
16b79f2c70 Format tweaks 2023-11-10 19:22:22 +01:00
Ray
30dcbaff20 Update rlgl.h 2023-11-10 13:33:42 +01:00
Ray
737cd0be7f Updated for upcoming raylib 5.0 2023-11-10 13:27:13 +01:00
maksut
1b524bb2ec
WindowShouldClose(), reset shouldClose flag when window is inited (#3518) 2023-11-09 23:36:22 +01:00
Ray
80aafdb38f REVIEWED: BeginScissorMode() #3510 2023-11-09 23:35:24 +01:00
Ray
c471d22965 Update miniaudio.h 2023-11-09 23:22:30 +01:00
Ray
33580991c7 Update shell.html 2023-11-08 19:34:38 +01:00
Ray
e7114a5c2a Update rcore.c 2023-11-08 19:34:29 +01:00
Ray
bd3ffa7db3 REDESIGNED: Spline drawing functionality
This change allows more versatile and consistent splines drawing. It also gives more control to advance users to draw splines as individual segments.
2023-11-08 17:42:35 +01:00
Ray
fe757b6267 Update rtextures.c 2023-11-08 17:40:23 +01:00
ubkp
271a72f2f2
Fix absRange for PLATFORM_DRM (#3517) 2023-11-07 22:15:23 +01:00
Ray
f01d3db739 ADDED: GetSplinePoint*() functions for spline evaluation
RENAMED: `DrawLine<spline_type>()` to `DrawSpline<spline_type>()` for more consistent and clear naming
REVIEWED: Bezier drawing parameters order, more consistent
REVIEWED: Spline-based examples -WIP-
2023-11-07 19:25:49 +01:00
Ray
c69e1c379b Merge branch 'master' of https://github.com/raysan5/raylib 2023-11-07 19:22:21 +01:00
Ray
e8a3f9f7fa ADDED: Open-graph image alt properties 2023-11-07 19:22:12 +01:00
ubkp
9a2b735645
Fix mouse/touch/gestures for PLATFORM_DRM (#3515) 2023-11-07 19:02:24 +01:00
Ray
a57ac0b18e Update m3d.h 2023-11-07 13:52:36 +01:00
Ray
30987eaf06 Update cgltf.h 2023-11-07 13:52:33 +01:00
Ray
02aa1ee873 Updated dr audio libraries 2023-11-07 13:48:48 +01:00
Ray
11de73dfd6 Update miniaudio.h 2023-11-07 13:44:55 +01:00
Jeffery Myers
6cd37e57a6
Fix warnings in visual studio (#3512) 2023-11-06 20:31:07 +01:00
Ray
0a9bd393dc REVIEWED: sinfl external library to avoid ASAN complaints #3349 2023-11-06 19:30:00 +01:00
Ray
8b2103fc77 REVIEWED: ScanDirectoryFiles*()- Paths building slashes sides #3507 2023-11-06 19:15:11 +01:00
Ray
8739c28949 REVIEWED: Scissor mode to support RenderTexture #3510 2023-11-06 19:09:12 +01:00
gulrak
56b5a5c4f0
BeginScissorMode checks for render texture to avoid using GetWindowScaleDPI (#3510) 2023-11-06 19:03:12 +01:00
Ray
304bf2cd17 ADDED: Flag to know we are rendering to texture #3510 2023-11-06 19:02:11 +01:00
JupiterRider
2252f747b7
Update Makefile (#3509) 2023-11-05 19:42:56 +01:00
Ray
925978ffde Update qoa.h 2023-11-05 19:41:22 +01:00
Ray
6ebfc6023b Update rl_gputex.h 2023-11-05 19:40:00 +01:00
Ray
57f77c3858 Update qoi.h 2023-11-05 19:39:57 +01:00
Ray
53451e98a7 Updated open graph for examples 2023-11-05 13:02:29 +01:00
Ray
cbf0324c34 Updating web shells open-graph info 2023-11-05 12:18:54 +01:00
freakmangd
39b539c42f
Allow raylib to be built with zig 0.11.0 and zig 0.12.0dev (master) (#3506)
* allow zig 0.11.0 and 0.12.0dev to build raylib

* update comment
2023-11-04 21:05:21 +01:00
Ray
32e4be6fb9 Update rcore.c 2023-11-03 22:23:50 +01:00
Ray
2d1b211920 ADDED: LoadRandomSequence()/UnloadRandomSequence() 2023-11-03 20:21:43 +01:00
AndreaBoroni
5da0074fed
Fixed Issue 3504 (#3505) 2023-11-03 19:12:42 +01:00
Ray
301d1b85ab Update raylib version to **raylib 5.0** 2023-11-02 18:18:27 +01:00
Ray
3c3e311190 Remove unneeded line on web platform 2023-11-02 18:18:05 +01:00
Ray
807516a991 Support OpenGL ES 3.0 building on Web
For some reason, the equivalent requested context (WebGL 2.0) is not provided, despite being properly requested.
2023-11-02 18:13:37 +01:00
Ray
b40f93b9e3 Comments tweaks 2023-11-02 18:12:22 +01:00
Ray
01bbd42519 Update rprand.h 2023-11-02 18:11:13 +01:00
ubkp
fe34fc7c6b
Partial fix the gesture system for DRM (#3502) 2023-11-02 17:35:11 +01:00
Caleb Barger
ba75a7a23b
build.zig updates for 0.11.0 release. (#3501) 2023-11-02 09:14:34 +01:00
ubkp
de1ceae4b0
[core] Fix gestures for PLATFORM_DESKTOP_SDL (#3499)
* Fix gestures for SDL

* Review the gesture handling for SDL

* Review 2
2023-11-02 09:13:41 +01:00
Ray
35d27fb11b REVIEWED: Pointers exposing not required for ES3 2023-11-02 09:04:05 +01:00
Ray
d77c918d51 Update rcore_web.c 2023-11-01 16:24:06 +01:00
Ray
c563490cf8 Update rcore_web.c 2023-11-01 15:28:31 +01:00
Ray
64d64cc181 REVIEWED: Potential code issues reported by CodeQL #3476 2023-11-01 15:28:18 +01:00
ubkp
ba21b8d274
Moves keymapUS[] and fixes GetCharPressed for DRM (#3498) 2023-11-01 12:20:33 +01:00
Ray
1407f6eb46 ADDED: rlBlitFramebuffer(), required for deferred render 2023-10-31 20:46:06 +01:00
Ray
15142a30f5 Update rmodels.c 2023-10-31 20:20:11 +01:00
Ray
43f36b9b05 REDESIGNED: LoadOBJ(), fix #3398
- Now triangulated  meshes are properly supported
 - Simplified code to consider issue situation
 - Removed mesh split per material, just define separate mesh if multiple materials are required
2023-10-31 20:15:45 +01:00
Ray
de7beef05d Remove trailing spaces 2023-10-31 15:54:52 +01:00
Ray
f88604e6d5 Reviewed QOA seek PR 2023-10-31 15:54:38 +01:00
Ray
0a3567439d Comments tweaks 2023-10-31 15:49:42 +01:00
veins1
6842012748
Fix QOA seeking (#3494) 2023-10-31 15:48:24 +01:00
Ray
0d186a0557 REVIEWED: LoadModel(), removed cube fallback mechanism #3459 2023-10-31 11:32:07 +01:00
ubkp
ab61bad168
Fix relative mouse mode for DRM (#3492) 2023-10-31 10:16:12 +01:00
Jett
ff04d52f12
Added rlEnablePointMode (#3490)
for rendering meshes with points.
similar to wire mode.
(NOTE) they still backface cull, so disable that if you want to show the entire mesh.
2023-10-31 08:43:32 +01:00
Ray
7677e4b928 REVIEWED: GetModelBoundingBox() #3485 2023-10-30 20:41:33 +01:00
Ray
b8fce54c0f Minor tweaks 2023-10-30 13:29:14 +01:00
Ray
abdebc244d Update rcore.c 2023-10-30 13:14:15 +01:00
Ray
9642fffbbb REVIEWED: GetRender*() issue on macOS highDPI #3367 2023-10-30 13:13:31 +01:00
Ray
ec91b44fb6 Merge branch 'master' of https://github.com/raysan5/raylib 2023-10-29 21:11:40 +01:00
Ray
fc7dcff4a7 ADDED: Pseudo-random numbers generator! 2023-10-29 21:11:30 +01:00
ubkp
049a6d475d
Fix drm hang up on exit and mouse input issues (#3484) 2023-10-29 20:55:02 +01:00
Ray
09075d515a Some notes and comments 2023-10-29 20:44:32 +01:00
Ray
4625c41431 ADDED: Support for SDL building on Makefile 2023-10-29 20:44:18 +01:00
Ray
601e391b06 Remove physac library from raylib building
At this moment, physac is an external unmaintained library, better move out of raylib.
2023-10-29 20:43:52 +01:00
Ray
21243c8234 Update rcore_desktop_sdl.c 2023-10-29 20:42:29 +01:00
JaanDev
1fd61a00e4
Fix compressed DDS texture loading issues (#3483) 2023-10-29 20:21:00 +01:00
ubkp
12f3bc10c2
[core] Move rcore.h content to inside rcore.c (#3479)
* Move rcore.h content inside rcore.c

* Remove extern CoreData CORE
2023-10-29 20:20:19 +01:00
Ray
b4865588f8 REVIEWED: GetCurrentMonitor() #3472 2023-10-29 16:36:46 +01:00
ubkp
01c264123d
Remove rcore.h include from SDL (#3475) 2023-10-29 16:23:38 +01:00
SuperUserNameMan
b46505b13d
Update tinyobj_loader_c.h (#3474)
temporary quickfix for issue #3473
2023-10-27 17:13:10 +02:00
Alexandre Almeida
2db7c727b6
GetCurrentMonitor() - use closest monitor (#3472) 2023-10-27 17:01:05 +02:00
Ray
3afd0a55b9 Update miniaudio to latest dev #3471 2023-10-27 16:55:27 +02:00
Ray
f721429f25 ADDED: SetAutomationEventBaseFrame(int frame) 2023-10-27 01:19:10 +02:00
Ray
99dac5451c ADDED: Automation Events System, exposed to users
Added new API to record and play events
Added examples illustrating functionality
2023-10-26 23:59:19 +02:00
Ray
067dbe8657 ADDED: Drop files support to PLATFORM_DESKTOP_SDL 2023-10-26 23:57:07 +02:00
Ray
d0141bd105 Remove trail spaces 2023-10-26 23:56:38 +02:00
Ray
e4547eb422 Remove trail spaces 2023-10-26 23:56:03 +02:00
Ray
1cef62cf05 REVIEWED: glfwGetError() not availbale on PLATFORM_WEB fix #3470 2023-10-26 11:10:41 +02:00
Ray
77730c80d9 Updated to miniaudio v0.11.19 #3448 2023-10-26 10:34:39 +02:00
Ray
eddeafd2ed Revert "Fix IsGestureDetected parameter inconsistency in raylib.h with rgextures.h (#3464)"
This reverts commit 804f1a83eb.
2023-10-26 10:28:00 +02:00
jestarray
804f1a83eb
Fix IsGestureDetected parameter inconsistency in raylib.h with rgextures.h (#3464)
closes https://github.com/raysan5/raylib/issues/3463
2023-10-26 10:24:21 +02:00
Alexandre Almeida
2f6b2897fe
GetCurrentMonitor() - check window center instead of top-left corner (#3468) 2023-10-26 10:18:00 +02:00
2Bear
9a687e3153
Fix missing PLATFORM_DESKTOP_SDL checks. (#3469) 2023-10-26 10:15:25 +02:00
ubkp
cb1c2ffda1
Fix gamepad names for PLATFORM_DESKTOP/GLFW (#3462) 2023-10-25 19:13:51 +02:00
ubkp
b0c0f2e560
Fix OpenURL on SDL (#3460) 2023-10-25 12:17:54 +02:00
Ray
7e5eff8a29 Revert "Fix #3461"
This reverts commit 8fbd42d592.
2023-10-25 10:15:19 +02:00
Ray
8fbd42d592 Fix #3461 2023-10-25 10:14:17 +02:00
Ray
803b1a910e REVIEWED: Check OpenGL version required, fix #3457 2023-10-23 19:59:29 +02:00
Ray
a0f0034352 REVIEWED: InitPlatform() organization and code-gardening 2023-10-23 19:15:40 +02:00
Ray
3ff6026917 REVIEWED: Move screen capture logic to rcore.c, available for all platforms 2023-10-23 18:32:24 +02:00
Lukas
daf227a185
Fixes a memory leak as a result of creating an AudioBuffer* with the old source.frameCount. This internally allocates memory to the structs data pointer which is then later overridden by the correct sound data of the source sound. (#3458)
Additionally added a volume assignment from old to new as currently there is no way to get the volume of a sound and the AudioBuffer struct is not reachable from user code due to opaque definition.
2023-10-23 18:16:28 +02:00
Jeffery Myers
4ed776368a
When the frame counter gets to 0, reset the FPS average counter. This allows the window to be closed and reopened with clean FPS stats. (#3445) 2023-10-23 10:11:50 +02:00
Peter0x44
b3028e4891
Review prerequisites of rcore.c (#3453)
rcore_desktop_sdl.c was not present in the list of prerequisites this
patch changes them to use a wildcard, so any other platforms added in
future will be tracked properly
2023-10-22 19:45:49 +02:00
Peter0x44
e33e9da277
Add DrawCircleLinesV for consistency (#3452)
ImageDrawCircleLinesV already existed, so I'm not sure why this was
missing. It is trivial to implement, anyway
2023-10-22 17:13:49 +02:00
Ray
0e029f719b Revert "REVIEWED: sinfl, fix #3349"
This reverts commit c4fb6c8517.
2023-10-22 15:17:35 +02:00
Ray
2b90b5600c Revert "Update sinfl.h"
This reverts commit da9bc564d2.
2023-10-22 15:15:56 +02:00
Ray
da9bc564d2 Update sinfl.h 2023-10-22 10:31:35 +02:00
Ray
c4fb6c8517 REVIEWED: sinfl, fix #3349 2023-10-22 10:27:22 +02:00
Ray
1aad6a2fc0 REVIEWED: New platform backend template comments 2023-10-22 10:09:03 +02:00
Ray
bcfa7c6718 Update rcore_desktop.c 2023-10-22 10:08:39 +02:00
ubkp
8cda4273ec
[core] Complement implementations for SDL (3) (#3450)
* Fix SetWindowMinSize and SetWindowMaxSize

* Fix window resizes to update the viewport

* Fix window resizes to update the viewport 2
2023-10-22 09:45:04 +02:00
ubkp
e5993c4a4b
[core] Complement implementations for SDL (2) (#3447)
* Add note and todo to GetWindowScaleDPI

* Complement ToggleFullscreen and change ToggleBorderlessWindowed

* Complement SetWindowState and ClearWindowState
2023-10-21 12:11:54 +02:00
ubkp
c66eb49199
[core] Complement implementations for SDL (#3444)
* Complement SetWindowMonitor SDL implementation

* Complement SetWindowMonitor SDL implementation 2

* Complement SetWindowMonitor SDL implementation 3

* Complement GetMonitorPosition SDL implementation

* Small tweaks to various SDL implementation

* Small tweaks to various SDL implementation 2
2023-10-20 17:38:14 +02:00
Ray
081fffd46e REVIEWED: Issue with functions definitions 2023-10-19 13:57:31 +02:00
Ray
b674e344a8 REVIEWED: Issue with symbols exposure 2023-10-19 13:46:02 +02:00
Ray
65dd0afb60 Update Makefile 2023-10-19 13:41:09 +02:00
Ray
982641228c REDESIGNED: Move platforms to separate directory #3313 2023-10-19 13:36:10 +02:00
ubkp
a64d606cb3
Fix GetMonitorPhysical* dpi (#3442) 2023-10-19 13:09:27 +02:00
Ray
f09840dcdc Merge branch 'master' of https://github.com/raysan5/raylib 2023-10-19 13:05:54 +02:00
Ray
19ff0e5fb1 REVIEWED: rlLoadTexture() #3440 2023-10-19 13:05:50 +02:00
Le Juez Victor
d7a098ebd3
[core] Add more missing implementations to SDL (#3439)
* [core] Add more missing implementations to SDL

Add functions: `SetWindowState`, `ClearWindowState`, `SetWindowIcon`

* Completing `SetWIndowState` and `ClearWindowState`

* Add VSync support for SDL

* Fix `CORE.Window.display` size issue

* Fix getting monitor size

We now get the size of the monitor where the window is located

* Add `ToggleBorderlessWindowed`

* Add `ToggleFullscreen`

* Add `GetMonitorPosition`

* Add `SetWindowMonitor`

NOTE: The function is implemented but incomplete

* Replace `TraceLog` by `TRACELOG`

* Fixed mouse delta issue in relative mode

Fixed a delta retrieval issue with `GetMouseDelta` when the mouse is in relative mode. Solution by @ubkp

* Fix `IsKeyPressed` issue

An issue caused `IsKeyPressed` to continuously return true for most keys when pressed

* Fix `SetGamepadMappings` returning
2023-10-19 00:09:00 +02:00
ubkp
d0a265cee8
[core] Add more missing implementations to SDL (#3436)
* Add more missing implementations 1

* Add more missing implementations 2

* Add more missing implementations 3

* Add more missing implementations 4

* Add more missing implementations 5

* Add more missing implementations 6
2023-10-18 08:05:35 +02:00
Ray
fc6152613f REVIEWED: raylib 5.0-dev version for a future release 2023-10-18 00:33:05 +02:00
Ray
53cd60bb29 REVIEWED: Move InitWindow()/CloseWindow() to rcore.c #3313 2023-10-18 00:03:47 +02:00
Michael Scherbakow
9534f48425
fix build.zig (#3433)
for zig master (2023-10-17)
2023-10-17 23:36:42 +02:00
Alexey Kutepov
d7d04a07a2
[raudio] Implement GetMasterVolume() (#3434)
It feels a little unfinished when you can SetMasterVolume but can't
really Get it. So to finish the symmetry here is the GetMasterVolume
implementation.
2023-10-17 23:35:38 +02:00
Le Juez Victor
80432fde62
Fix SDL keyboard issue (#3435)
* Fix SDL keyboard issue

We have added a mapping table between raylib keys and SDL scancodes.

* Change `ScancodeToKey` array type
2023-10-17 23:29:28 +02:00
ubkp
f353cd1c3a
[core] Add some missing implementations to SDL (#3432)
* Add missing implementations

* Add missing implementations 2

* Add missing implementations 3

* Add missing implementations 4

* Add missing implementations 5
2023-10-17 12:01:01 +02:00
Ray
99ede0f747 Added some notes for alternative implementations #3362 2023-10-17 11:09:56 +02:00
Dor Shapira
af83764f4f
Implement GetCurrentMonitor in rcore_desktop_sdl (#3431)
* Implemented GetCurrentMonitor

* remove traceloog in GetCurrentMonitor
2023-10-17 09:53:53 +02:00
ubkp
fab99b8309
Remove rcore.h include from android (#3429) 2023-10-16 14:59:08 +02:00