Commit Graph

1655 Commits

Author SHA1 Message Date
Ray
a436d935f1
Update README.md 2025-08-04 19:28:07 +02:00
Ray
1293461f5e REXM: Some code reviews, README.md generation improvements 2025-08-04 19:27:48 +02:00
Ray
a457ab154e ADDED: Example resources for automatic removal
WARNING: Some of those resources could be shared by other examples in the category so for now we leave removed manual by users...
2025-08-04 18:11:57 +02:00
Ray
1f5fec851d UPDATE: Added Makefile.Web per-example target generation including used resources 2025-08-04 17:52:22 +02:00
Ray
bc0f93baea UPDATE: Added resources scanning from examples for automated copying 2025-08-04 17:51:48 +02:00
Ray
e130775e0d Updated for resources scanning system 2025-08-04 14:13:17 +02:00
Ray
80dd72ce12 REVIEWED: For automation simplification 2025-08-04 13:23:57 +02:00
Ray
d8952958db Update Makefile 2025-08-04 13:23:14 +02:00
Ray
72de562542 REVIEWED: Examples for automation processes 2025-08-04 13:23:04 +02:00
Ray
d43470a3d4 Minor comment reviews 2025-08-03 23:49:52 +02:00
Ray
d182ae7837 UPDATED: Support example removal 2025-08-03 23:32:54 +02:00
Ray
b11d089202 UPDATED: Implementing file rename requirements
Moved files update from collection to separate function
2025-08-03 22:56:15 +02:00
Ray
d194b8d503 ADDED: Some security checks to verify examples categories provided 2025-08-03 21:20:35 +02:00
Ray
8f8a5ada60 REVIEWED: Make sure environment is set in same process and not a child one 2025-08-03 21:19:55 +02:00
Ray
c146be16cb Update rexm.c 2025-08-03 09:43:38 +02:00
Ray
6ddc9251c2 UPDATE: README.md example addition working 2025-08-03 01:18:19 +02:00
Ray
73baaeeb2e REVIEWED: LoadTextLines() 2025-08-03 01:17:50 +02:00
Ray
1948453394 Update README.md 2025-08-02 20:11:31 +02:00
Ray
b044b52955 UPDATED: examples.js example addition working 2025-08-02 19:43:27 +02:00
Ray
528ad4964d UPDATE: Makefile example addition working 2025-08-02 19:21:36 +02:00
Ray
e76c5f7d64 Update rexm.c 2025-08-02 18:11:30 +02:00
Ray
e01f3f158e Remove some testing code 2025-08-02 18:01:23 +02:00
Ray
c60763d19e UPDATED: LoadExamplesData() to support filtering and sorting 2025-08-02 18:00:41 +02:00
Ray
159a9eac4a Update build_example_web.bat 2025-08-02 17:58:44 +02:00
Ray
b01c8a7a90 UPDATE: Implementing examples commands -WIP- 2025-08-02 00:36:17 +02:00
Ray
9477838193 ADDED: Some useful functions for examples info loading, using examples_list 2025-08-01 19:40:44 +02:00
Ray
a872de82ed Create examples_list, to be used by rexm or other tools for reference
NOTE: This file should be the source of truth for raylib examples collection, everything will be generated using this file as primary reference.
2025-08-01 19:39:30 +02:00
Ray
10079e4e65 Reviewed minor formating issues 2025-08-01 18:58:24 +02:00
Ray
6b0174d034 REVIEWED: Examples Makefile to locate examples list: #EXAMPLES_LIST_* 2025-08-01 18:58:05 +02:00
Ray
9fa53aac6f Update examples_template.c 2025-08-01 18:56:54 +02:00
lpow100
65e3d67eb9 Merge branch 'master' of https://github.com/raysan5/raylib 2025-07-31 16:16:10 -07:00
lpow100
58e3c8604a Added setup for the rename command (NOT TESTED) 2025-07-31 16:16:07 -07:00
Ray
e0b58b7eee Update rexm.c 2025-08-01 01:08:31 +02:00
Ray
d88f27f08d NEW: ADDED: rexm - A simple command-line tool to manage raylib examples -WIP- 2025-08-01 00:30:01 +02:00
Ray
4b2654f851 Create examples_template.png 2025-07-31 23:55:50 +02:00
Ray
968385b5f4 Update examples_template.c 2025-07-31 23:55:46 +02:00
Ray
38ff5d00a0 Create build_example_web.bat 2025-07-31 23:55:26 +02:00
RANDRIA Luca
b273ba930b
Add screenshot for core_basic_window_web
The veritable screenshot is this
2025-07-31 01:05:00 +03:00
RANDRIA Luca
e662ac80d5
Merge branch 'raysan5:master' into master 2025-07-30 17:37:15 +03:00
Ray
414235dd17 Update shaders_multi_sample2d.c 2025-07-30 16:06:43 +02:00
RANDRIA Luca
37104195b4
add screenshot core_basic_window_web
There are no screenshot for this and the alt is seen
2025-07-30 16:54:06 +03:00
lepasona
b230720842
example core_input_gamepad.c: fix hardcoded gamepad 0 2025-07-27 14:35:38 +00:00
Joecheong2006
10fadd9185 Replaced scalar to float 2025-07-22 11:59:46 -07:00
Joecheong2006
b6ae5af4e3 Removed redefined RAD and DEG 2025-07-22 11:57:16 -07:00
Joecheong2006
8a0ab163d3 Changed to 4 spaces 2025-07-22 11:50:48 -07:00
JoeCheong
f3854cb406
Fixed typo 2025-07-22 11:39:24 -07:00
Joecheong2006
f1714a6234 [examples]: New shapes example - double pendulum 2025-07-21 14:59:51 -07:00
PanicTitan
9e908e4a76
Update core_custom_frame_control.c to work properly on web 2025-07-14 00:27:56 -03:00
sir-irk
32026ca78b fix preview image file name 2025-07-08 06:34:25 -05:00
sir-irk
86d2db2aa9 fix typo on UI and preview image 2025-07-08 05:51:14 -05:00
sir-irk
9a578dbce0 fix formatting 2025-07-08 05:47:11 -05:00
sir-irk
a94feef6d0 update readme 2025-07-08 05:36:39 -05:00
sir-irk
897a8fbc9f adding preview image 2025-07-08 05:28:15 -05:00
sir-irk
510dc763e9 adding normal map example 2025-07-08 05:05:30 -05:00
Jordan Zedeck
e91a3697ff
Fixed typo 2025-07-06 01:59:03 -04:00
sir-irk
ed509193d9 remving w multiply on the tangent itself 2025-07-01 15:30:50 -05:00
sir-irk
f86295732a fixing shader tangents to be vec4 2025-07-01 15:18:11 -05:00
Agnis Aldiņš "NeZvērs
ed022e89e5 fix preview crop 2025-06-23 16:22:14 +03:00
Agnis Aldiņš "NeZvērs
f6b7168ed4 Add preview image 2025-06-23 16:06:46 +03:00
Agnis Aldiņš "NeZvērs
fa9653d179 Fix function call 2025-06-23 13:50:24 +03:00
Agnis Aldiņš "NeZvērs
fca2317640 remove //#define PLATFORM_WEB 2025-06-23 13:44:50 +03:00
Agnis Aldiņš "NeZvērs
a2cf878190 cleanup variable shadowing 2025-06-23 13:43:38 +03:00
Agnis Aldiņš "NeZvērs
4233544670 Update core_3d_fps_controller.c 2025-06-23 13:32:08 +03:00
Agnis Aldiņš "NeZvērs
4d5a56a5f8 change game's resolution 2025-06-23 13:15:14 +03:00
Agnis Aldiņš "NeZvērs
eee9dd8c94 Example: core_3d_fps_controller
Quake like camera animations and strafe jump movement
2025-06-23 13:03:35 +03:00
Ray
8a3a8ee8e3 Update shapes_digital_clock.c 2025-06-07 20:14:10 +02:00
Ray
5f497d0687 REVIEWED: shapes_digital_clock example 2025-06-03 20:42:27 +02:00
Hamza RAHAL
3f228f4594 [examples] : adding new fancy clock 2025-06-03 11:40:44 +02:00
Meowster
6d5aedbd38 Add DrawEllipseV and DrawEllipseLinesV 2025-05-29 07:10:52 -04:00
Pivok
0ffc8c517f Pbr example fix 2025-05-17 12:32:17 +02:00
Daniel Abbott
696f225f29
Update audio_sound_positioning.c
Calculate `right` Vector3 for correct audio stereo positioning.
2025-04-30 10:12:35 -06:00
Z-AKey
12bf30ce04
Merge branch 'raysan5:master' into master 2025-04-22 16:49:12 -04:00
Zean Key
77f31178ed fixed text_draw_3d 2025-04-22 16:48:50 -04:00
Ray
cf1713e6dd REVIEWED: VS2022 projects use a custom resource file...
...instead of relying in src/raylib provided one. #4900
2025-04-18 10:25:40 +02:00
Zean Key
869ae8bbd2 [example] fix text size in text_draw_3d 2025-04-17 14:40:36 -04:00
Jeffery Myers
eb3d96a36a Fix cast warnings in examples. 2025-04-16 18:23:55 -07:00
Ray
cc5739a6d7 REVIEWED: Some PRs formating 2025-04-13 20:55:38 +02:00
Ray
ab901c58bb
Merge pull request #4881 from Bigfoot71/raylib-sound-positioning
[examples] Add 3D sound spatialization example
2025-04-12 20:55:29 +02:00
Gunko Vadim
53cbd3cb11 rename 2025-04-12 07:10:14 +05:00
Gunko Vadim
0d86084709 Update text_unicode_font_example.c
The creation of the array has been rewritten, the size of the example has been reduced
2025-04-12 07:07:14 +05:00
Gunko Vadim
4184a5b251 Update text_unicode_font_example.c 2025-04-11 18:43:12 +05:00
Gunko Vadim
5d7e8010a5 example unicode font
A review of the code is required.  Since I'm not sure what's written correctly at all.
2025-04-11 14:39:06 +05:00
Bigfoot71
59dc53d20e update readme 2025-04-09 18:09:50 +02:00
Bigfoot71
d5733ffb9a update example makefiles 2025-04-09 18:09:32 +02:00
Ray
a5639bb186
Merge pull request #4861 from luis605/view-depth-texture
[examples] Added new shader example: `shader_depth_texture`
2025-04-09 17:57:20 +02:00
Bigfoot71
a554ef339b add audio_sound_positionning example 2025-04-09 17:27:45 +02:00
luis605
4960cc74e0 [examples] Reviewed shader view depth 2025-04-04 22:41:34 +01:00
Ray
ceb1a5ea2b REVIEWED: Temporaly fix for issue #4874 2025-04-03 18:31:05 +02:00
Jonathan Marler
f19d4c71ab core_window_flags example: add borderless windowed toggle 2025-03-31 10:23:34 -06:00
Jonathan Marler
336fd78f74 Add core_highdpi example
This example enables HIGHDPI and renders a scale showing how the logical
size compares to the pixel size of the window.
2025-03-28 16:48:21 -06:00
Ray
61aea2495a
Merge pull request #4863 from marler8997/fixImmediateRestore
Prevent immediate window restore from minimize in core_window_flags
2025-03-28 18:02:12 +01:00
Jonathan Marler
00fb09cebf Prevent immediate window restore from minimize in core_window_flags
The core_window_flags example automatically restores the window from
being minimized after 3 seconds. However, it only resets the frameCounter
if the window is minimized through the app from inputting KEY_N.  This
means if you miminize the window by other means (like pressing the minimize
button) then the example will immediately restore the window because the
frame counter wasn't reset. I've fixed this by setting the frameCounter
back to 0 once it's expired. I also added a note in the UI that the example
automatically restores the window so it's not a surprise.
2025-03-26 20:02:03 -06:00
Jonathan Marler
8749ba9ebf Uncomment SetTargetFPS in core_window_flags
I think this line was accidently commented out in this commit:

3d1ae3500c

The FPS limit is needed to get the desired wait time for the "hide window"
test, which uses the frame counter to hide the window for 3 seconds. On
my machine without this limit it runs at over 1000 FPS and it appears
like the hide window state is broken.

I also added some text that tells the user that it only hides the window
for 3 seconds so they're not surprised when the window automatically
reappears.
2025-03-26 16:35:31 -06:00
luis605
8ec52e3b25 Added example to build system 2025-03-26 19:47:45 +00:00
luis605
eeda7a4b82 Added shaders_view_depth example to the build system 2025-03-26 17:41:04 +00:00
luis605
e08fc8ab80 Added new example - [shader] render depth texture 2025-03-26 16:59:05 +00:00
Jonathan Marler
611c43719f Avoid divide by 0 in core_custom_frame_control example 2025-03-26 10:58:59 -06:00
Jonathan Marler
ac17de5074 [build] remove examples/build.zig, incorporate into main build.zig
Removes the second build.zig in the examples directory and incorporates it
into the main build.zig. This gives the zig build system the data needed to
know if the raylib library needs to be rebuilt when running any example.
2025-03-25 11:05:59 -06:00
Fabrizio Pietrucci
e140aca1b5 Increase zoom factor in core_2d_camera.c
This compensate for slower zoom speed due to log scaling
2025-03-19 20:19:19 +01:00
Fabrizio Pietrucci
8b84c999d2 Use logarithmic zoom scaling in 2d camera zoom examples 2025-03-19 19:48:04 +01:00