Ray
b4cb0f3e7d
REVIEWED: LoadImageAnimFromMemory() #3704
2024-01-05 22:33:56 +01:00
Ray
e428ec940b
Merge branch 'master' of https://github.com/raysan5/raylib
2024-01-05 22:33:22 +01:00
Ray
c95b71d40d
Update raudio.c
2024-01-05 22:33:02 +01:00
ubkp
19bdcedf1c
Hide unused warnings from stb_image_resize2.h ( #3708 )
2024-01-05 22:22:58 +01:00
Ray
3f1e59a7cf
Update copyright to 2024
2024-01-02 20:58:12 +01:00
Ray
1f3121d2fa
Revert "Update raylib.h"
...
This reverts commit 7ea6adb29e .
2023-12-28 23:17:07 +01:00
Ray
dde738a2fd
Merge branch 'master' of https://github.com/raysan5/raylib
2023-12-28 23:16:57 +01:00
ubkp
fd5e1e6afb
[rtextures] Fix LoadImageAnimFromMemory() warning for fileData ( #3686 )
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* Fix LoadImageAnimFromMemory() warning for fileData
* Add LoadImageAnimFromMemory() to raylib.h
* Fix missing ; on previous commit
2023-12-28 23:15:04 +01:00
ubkp
5b5a2d035d
Fix TextReplace warning for const ( #3687 )
2023-12-28 23:13:47 +01:00
Ray
7ea6adb29e
Update raylib.h
2023-12-28 22:10:10 +01:00
IoIxD
3fc43c1096
LoadImageAnimFromMemory ( #3681 )
2023-12-28 20:12:52 +01:00
maverikou
7cfdf33ff0
TextReplace const correctness ( #3678 )
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* TextReplace const correctness
* cleanup
2023-12-28 20:09:49 +01:00
ubkp
43b4f90eb7
Fix SUPPORT_WINMM_HIGHRES_TIMER for PLATFORM_DESKTOP_SDL ( #3679 )
2023-12-28 20:08:04 +01:00
WisonYe
1727ddb9ea
[ fix-crash-caused-by-zig-build ] - Fixed 'Illegal instruction' crash on 'rtextures' and 'raudio' model that caused by zig build. ( #3682 )
2023-12-28 15:41:33 +01:00
Jeffery Myers
ad64a43b34
[rshapes] Expose shapes drawing texture and rectangle ( #3677 )
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* provide access to the shape texture so that shapes can be extended outside of raylib with the same optimizations as internal raylib functions.
* PR feedback, comply with C standards
* oops
2023-12-28 15:40:03 +01:00
Ray
e039a221a3
Review formating
2023-12-23 14:07:45 +01:00
Antonis Geralis
7ca95512d8
Review UnloadAutomationEventList ( #3658 )
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* Review UnloadAutomationEventList
* Update raylib.h
* Update rcore.c
* Update core_automation_events.c
* Fix mistake
2023-12-23 12:14:39 +01:00
Ray
efe3510a9a
REVIEWED: SDL text input to Unicode codepoints #3650
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REVIEWED: GLFW naming conventions to reflect codepoints reading
2023-12-23 12:04:19 +01:00
Ray
1792bce292
REVIEWED: LoadTextureCubemap(), added mipmaps #3665
2023-12-23 11:26:23 +01:00
Ray
68b6c79c3f
Update rlgl.h
2023-12-20 01:03:52 +01:00
Ray
2fe68a8a12
REVIEWED PR deferred render
2023-12-20 00:51:51 +01:00
Jett
e71153258b
fix for deferred rendering example. ( #3655 )
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* fix for deferred rendering example.
* missed defines to build.
2023-12-20 00:27:59 +01:00
Cinghy Creations
57a5ebe6c6
Don't use a separate thread when polling for gamepad events on DRM platforms ( #3641 )
2023-12-19 10:47:04 +01:00
kolunmi
8b5943d930
[rmodels] Set cgltf callbacks to use LoadFileData() and UnloadFileData() ( #3652 )
2023-12-19 10:38:57 +01:00
ubkp
9fcfc8d64b
[rcore] Fix ShowCursor(), HideCursor() and review SetMouseCursor() for PLATFORM_WEB ( #3647 )
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* Fix ShowCursor(), HideCursor() and review SetMouseCursor() for PLATFORM_WEB
* Add static to cursorLUT[]
* Re-review SetMouseCursor()
2023-12-17 13:46:21 +01:00
ubkp
2487174b48
Fix CORE.Input.Mouse.cursorHidden with callbacks for PLATFORM_WEB ( #3644 )
2023-12-16 18:25:55 +01:00
ubkp
0df78d4eeb
Fix fullscreen known issue 1 for PLATFORM_WEB ( #3642 )
2023-12-16 18:22:02 +01:00
Ray
f3adde8bbd
REVIEWED: DrawSplineLinear() to SUPPORT_SPLINE_MITERS
2023-12-15 18:40:19 +01:00
Toctave
0fc1765ff3
Implement miters in DrawSplineLinear ( #3585 )
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* Implement miters in DrawSplineLinear
* Follow raylib style
2023-12-15 18:34:34 +01:00
Dongkun Lee
9de79861ea
BM Font Extender ( #3536 )
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* loadbmfont
* bmfontextender
* bm font
* Modify LoadBM Font
* Delete loadbmfontex.diff
* REVIEWED: `LoadBMFont()` PR
* Update rtext.c
* Update rtext.c
---------
Co-authored-by: Dongkun Lee <hope81dklee@outlook.com>
Co-authored-by: Ray <raysan5@gmail.com>
2023-12-15 18:32:01 +01:00
ubkp
e001f7e75e
Add ToggleFullscreen() and required changes for PLATFORM_WEB ( #3634 )
2023-12-15 17:36:27 +01:00
ubkp
489f0b93f9
[rcore] Add GetWindowPosition() implementation for PLATFORM_WEB and fixes #3636 style/format ( #3637 )
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* Add GetWindowPosition() implementation for PLATFORM_WEB and fixes #3636 style/format
* Remove double space
2023-12-15 16:24:45 +01:00
ubkp
10c82595b0
Add GetMonitorWidth() and GetMonitorHeight() implementations for PLATFORM_WEB ( #3636 )
2023-12-14 20:55:33 +01:00
Ray
38626dcffd
REVIEWED: HighDPI support on Web platform #3372 -WIP-
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NOTE: The code is commented until the build system gets updated to latest emscripten.
2023-12-14 15:32:53 +01:00
Ray
d29b36310f
Merge branch 'master' of https://github.com/raysan5/raylib
2023-12-14 15:32:45 +01:00
Ray
88db11fda4
Update rtextures.c
2023-12-14 15:30:48 +01:00
Matthew Oros
cec2261e96
[rcore] Flip VR screens ( #3633 )
2023-12-13 21:24:24 +01:00
Matthew Oros
387506faab
[rcore] Remove unused vScreenCenter ( #3632 )
2023-12-13 21:22:44 +01:00
Romash
222f6f7877
Fix box blur symmetry & simplify code ( #3631 )
2023-12-13 21:21:08 +01:00
Benjamin Schmid Ties
6083d2b9f3
fixed coding style in function TextToFloat ( #3627 )
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* function to convert string to float
* fix code to match coding conventions
2023-12-13 21:20:13 +01:00
Ray
c5ebdb8ba7
REVIEWED: Issue in sequence generation #3612
2023-12-11 09:33:21 +01:00
Ray
6f3c87a999
Fix #3613
2023-12-11 09:21:30 +01:00
ubkp
a2e45239c3
[rcore] Complement SetWindowState() and ClearWindowState() for PLATFORM_WEB ( #3625 )
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* Complement SetWindowState() and ClearWindowState() for PLATFORM_WEB
* Add FLAG_WINDOW_RESIZABLE to SetWindowState() and ClearWindowState() for PLATFORM_WEB
2023-12-11 09:11:42 +01:00
ubkp
39457ace2f
[rcore] Add ToggleBorderlessWindowed() implementation for PLATFORM_WEB ( #3622 )
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* Add ToggleBorderlessWindowed() for PLATFORM_WEB
* Fix coding convention
2023-12-11 09:11:20 +01:00
ubkp
44eeda2475
Optimize gesture handling for PLATFORM_DRM ( #3616 )
2023-12-11 08:58:55 +01:00
ubkp
ed8a18ea64
[rcore] Fix real touch gestures for PLATFORM_DESKTOP_SDL ( #3614 )
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* Fix touch gestures for PLATFORM_DESKTOP_SDL
* Complement note and optimization
* Events optimization
* Optimize gesture handling
* Reverts previous commit and fixes GESTURE_DRAG to not trigger GESTURE_SWIPE* when it ends
* Reapply previous gesture handling optimization also fixing GESTURE_DRAG to not trigger GESTURE_SWIPE* when it ends
2023-12-11 08:57:51 +01:00
David Williams
032cc497ca
Updating CMake version to 5.0 so libraries are correctly versioned ( #3615 )
2023-12-09 19:33:12 +01:00
ubkp
a9ba51aa72
[rcore] Fix IsMouseButtonUp() for PLATFORM_WEB and PLATFORM_DRM ( #3611 )
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* Fix IsMouseButtonUp() for PLATFORM_WEB
* Fix IsMouseButtonUp() for PLATFORM_DRM
2023-12-07 19:53:27 +01:00
ubkp
ab9bddb3bd
[rcore] Fix IsMouseButtonUp() and add touch events for PLATFORM_DESKTOP_SDL ( #3610 )
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* Fix IsMouseButtonUp() and add touch events for PLATFORM_DESKTOP_SDL
* Fix coding convention
2023-12-07 19:53:02 +01:00
Kenneth M
8b33d1eeb9
Fix IsMouseButtonUp() ( #3609 )
2023-12-07 19:50:36 +01:00
lesleyrs
6b93180130
Fix for free camera mode ( #3603 )
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* fix free and fp cam
* revert
2023-12-07 19:49:49 +01:00
ubkp
d99617d084
[rcore] Fix IsKeyPressedRepeat() for PLATFORM_DESKTOP_SDL ( #3605 )
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* Fix IsKeyPressedRepeat() for PLATFORM_DESKTOP_SDL
* Fix missing space
2023-12-07 19:47:58 +01:00
ubkp
984e83c2d0
Fix GetKeyPressed and GetCharPressed for SDL ( #3604 )
2023-12-05 10:02:48 +01:00
Ray
731b210f51
REVIEWED: WARNING: LoadFontData() avoid fallback glyphs
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This is a redesign on font loading, missing glyphs are skipped instead of falling back to font `.notdef` special character (usually "tofu" character).
It is changed because not all fonts support a fallback glyph.
One improvement could be allowing users to define a custom fallback character, for example `?` glyph.
2023-12-04 17:32:55 +01:00
Ray
a016b4ded2
REVIEWED: LoadFontData(), load image only if glyph has been found in font
2023-12-03 20:17:16 +01:00
Ray
8a586249d7
Fix Wrong Makefile flag #3593
2023-12-03 20:16:19 +01:00
Ray
d0a783e362
Revert "Fix Windows Hardcoding ( #3600 )"
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This reverts commit 4ae2af0bcc .
2023-12-03 20:08:48 +01:00
Ray
5aa84a34ea
Revert "Fix warning while using external GLFW older than version 3.4.0 ( #3599 )"
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This reverts commit f1b0d15813 .
2023-12-03 20:06:34 +01:00
mr sihc
4ae2af0bcc
Fix Windows Hardcoding ( #3600 )
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Compiles on Linux & co. now
2023-12-03 19:55:16 +01:00
Marco Maia
f1b0d15813
Fix warning while using external GLFW older than version 3.4.0 ( #3599 )
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Co-authored-by: Marco Maia <marco.maia@iarasystems.com.br>
2023-12-03 19:53:52 +01:00
ubkp
0748dc2d1e
Remove a duplicated loop for PLATFORM_DRM ( #3590 )
2023-12-01 14:55:48 +01:00
Peter0x44
55e7d1aad1
Expose OpenGL take 2 ( #3588 )
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For some reason, there are actually two macros needed to control this.
Yes, I tried with only one, both are needed
2023-11-30 22:43:02 +01:00
Peter0x44
ef5069862d
Fix mistake in pr #3572 ( #3587 )
2023-11-30 20:07:50 +01:00
Ray
e9ddb15d9d
REVIEWED: rlgl function description and comments
2023-11-30 19:04:38 +01:00
Ray
6b136fac67
ADDED: ExportMeshAsCode()
2023-11-30 13:01:19 +01:00
ubkp
e84099bfd4
Fix CheckCollisionCircleRec() ( #3584 )
2023-11-30 10:11:45 +01:00
ubkp
bd81bdc24a
Fix IsKeyPressedRepeat() for PLATFORM_DRM direct input ( #3583 )
2023-11-30 10:09:57 +01:00
Peter0x44
e7a486fa81
Hide unneeded internal symbols when building raylib as an so or dylib ( #3573 )
2023-11-28 20:43:45 +01:00
RadsammyT
fe53ba80dd
Fix typos in src/platforms/rcore_*.c ( #3581 )
2023-11-28 20:39:10 +01:00
ubkp
1906f1eddf
Fix SetMousePosition() for SDL ( #3580 )
2023-11-28 20:37:04 +01:00
ubkp
811abcb19f
Fix rcamera.h so mouse/keyboard and gamepad can coexist for input ( #3579 )
2023-11-27 16:36:09 +01:00
ubkp
c35c531551
Fix SetWindowIcon() for SDL ( #3578 )
2023-11-27 16:34:17 +01:00
Emmanuel Méra
fc4b0c9aec
Corrected the path of android ndk toolchains for OSX platforms ( #3574 )
2023-11-25 19:11:29 +01:00
Peter0x44
94aba23ef4
Expose glad functions when building raylib as a shared lib ( #3572 )
2023-11-24 00:41:44 +01:00
Steven Schveighoffer
b122270aa3
Fix version info in rlgl.h ( #3558 )
2023-11-21 22:47:52 +01:00
Ray
4dae94821b
Merge branch 'master' of https://github.com/raysan5/raylib
2023-11-21 00:15:06 +01:00
Ray
299cd9b830
Update rcore.c
2023-11-21 00:14:42 +01:00
Ray
994c4f4bdf
Update rcore_desktop_sdl.c
2023-11-20 23:21:04 +01:00
MrScautHD
0137efde7a
Expanding Possibilities: Integrating Additional glTF / GLB Data Formats for Enhanced 3D Experiences ( #3546 )
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* Add more gltf data formats
* Fix forgot to save bone ids
* Fix misstake
* Fix code format
* Removed useless formats
2023-11-18 20:07:30 +01:00
Alexandre Almeida
f6de0358e1
Disable unused miniaudio features ( #3544 )
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* Disable unused miniaudio features
* Fix mistakes
2023-11-18 20:06:19 +01:00
Karim
21469e92b0
Image convolution function ImageKernelConvolution ( #3528 )
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* Added image convultion ImageKernelConvolution
* comment changes
* spelling changes and change to kernel size
* removed kernel normalization inside function
* fix to formating
2023-11-18 20:05:45 +01:00
_Tradam
e41a0c9721
fix for running gles2 with sdl on desktop ( #3542 )
2023-11-18 20:03:13 +01:00
Dennis E. Hamilton
f607cac267
Preparing for 5.1-dev ( #3550 )
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Adjusting raylib.h to reflect post-5.0 changes now.
2023-11-18 20:01:02 +01:00
Ray
e84a420766
Update miniaudio to v0.11.21
2023-11-15 10:25:09 +01:00
ubkp
db70db5f4d
Fix missing keys on PLATFORM_DESKTOP_SDL ( #3539 )
2023-11-14 11:49:27 +01:00
Ray
5c79c5a2ec
Update rcore.c
2023-11-13 16:11:10 +01:00
ubkp
87f26c845c
Fix mouse button order for SDL ( #3534 )
2023-11-13 00:16:31 +01:00
Ray
4f67f5f159
REVIEWED: TakeScreenshot(), potential issues
2023-11-12 12:38:10 +01:00
Le Juez Victor
9099077075
[rlgl] Fixed return type of GetCompressedFormatName ( #3529 )
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The return type of `GetCompressedFormatName` has been corrected from `char *` to `const char *`
2023-11-12 00:09:00 +01:00
Ray
1b88f2ec03
Review #3526
2023-11-11 20:53:36 +01:00
ubkp
9634c84e1c
Fix automation recording ( #3523 )
2023-11-11 16:06:23 +01:00
Ray
107ece438a
Reviewed duplicate lines
2023-11-10 19:48:47 +01:00
Ray
e4ea116857
Reviewing automation events on web...
2023-11-10 19:25:28 +01:00
Ray
16b79f2c70
Format tweaks
2023-11-10 19:22:22 +01:00
Ray
30dcbaff20
Update rlgl.h
2023-11-10 13:33:42 +01:00
Ray
737cd0be7f
Updated for upcoming raylib 5.0
2023-11-10 13:27:13 +01:00
maksut
1b524bb2ec
WindowShouldClose(), reset shouldClose flag when window is inited ( #3518 )
2023-11-09 23:36:22 +01:00
Ray
80aafdb38f
REVIEWED: BeginScissorMode() #3510
2023-11-09 23:35:24 +01:00
Ray
c471d22965
Update miniaudio.h
2023-11-09 23:22:30 +01:00
Ray
33580991c7
Update shell.html
2023-11-08 19:34:38 +01:00
Ray
e7114a5c2a
Update rcore.c
2023-11-08 19:34:29 +01:00
Ray
bd3ffa7db3
REDESIGNED: Spline drawing functionality
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This change allows more versatile and consistent splines drawing. It also gives more control to advance users to draw splines as individual segments.
2023-11-08 17:42:35 +01:00
Ray
fe757b6267
Update rtextures.c
2023-11-08 17:40:23 +01:00
ubkp
271a72f2f2
Fix absRange for PLATFORM_DRM ( #3517 )
2023-11-07 22:15:23 +01:00
Ray
f01d3db739
ADDED: GetSplinePoint*() functions for spline evaluation
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RENAMED: `DrawLine<spline_type>()` to `DrawSpline<spline_type>()` for more consistent and clear naming
REVIEWED: Bezier drawing parameters order, more consistent
REVIEWED: Spline-based examples -WIP-
2023-11-07 19:25:49 +01:00
Ray
c69e1c379b
Merge branch 'master' of https://github.com/raysan5/raylib
2023-11-07 19:22:21 +01:00
Ray
e8a3f9f7fa
ADDED: Open-graph image alt properties
2023-11-07 19:22:12 +01:00
ubkp
9a2b735645
Fix mouse/touch/gestures for PLATFORM_DRM ( #3515 )
2023-11-07 19:02:24 +01:00
Ray
a57ac0b18e
Update m3d.h
2023-11-07 13:52:36 +01:00
Ray
30987eaf06
Update cgltf.h
2023-11-07 13:52:33 +01:00
Ray
02aa1ee873
Updated dr audio libraries
2023-11-07 13:48:48 +01:00
Ray
11de73dfd6
Update miniaudio.h
2023-11-07 13:44:55 +01:00
Jeffery Myers
6cd37e57a6
Fix warnings in visual studio ( #3512 )
2023-11-06 20:31:07 +01:00
Ray
0a9bd393dc
REVIEWED: sinfl external library to avoid ASAN complaints #3349
2023-11-06 19:30:00 +01:00
Ray
8b2103fc77
REVIEWED: ScanDirectoryFiles*()- Paths building slashes sides #3507
2023-11-06 19:15:11 +01:00
Ray
8739c28949
REVIEWED: Scissor mode to support RenderTexture #3510
2023-11-06 19:09:12 +01:00
gulrak
56b5a5c4f0
BeginScissorMode checks for render texture to avoid using GetWindowScaleDPI ( #3510 )
2023-11-06 19:03:12 +01:00
Ray
304bf2cd17
ADDED: Flag to know we are rendering to texture #3510
2023-11-06 19:02:11 +01:00
JupiterRider
2252f747b7
Update Makefile ( #3509 )
2023-11-05 19:42:56 +01:00
Ray
925978ffde
Update qoa.h
2023-11-05 19:41:22 +01:00
Ray
6ebfc6023b
Update rl_gputex.h
2023-11-05 19:40:00 +01:00
Ray
57f77c3858
Update qoi.h
2023-11-05 19:39:57 +01:00
Ray
53451e98a7
Updated open graph for examples
2023-11-05 13:02:29 +01:00
Ray
cbf0324c34
Updating web shells open-graph info
2023-11-05 12:18:54 +01:00
freakmangd
39b539c42f
Allow raylib to be built with zig 0.11.0 and zig 0.12.0dev (master) ( #3506 )
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* allow zig 0.11.0 and 0.12.0dev to build raylib
* update comment
2023-11-04 21:05:21 +01:00
Ray
32e4be6fb9
Update rcore.c
2023-11-03 22:23:50 +01:00
Ray
2d1b211920
ADDED: LoadRandomSequence()/UnloadRandomSequence()
2023-11-03 20:21:43 +01:00
AndreaBoroni
5da0074fed
Fixed Issue 3504 ( #3505 )
2023-11-03 19:12:42 +01:00
Ray
301d1b85ab
Update raylib version to **raylib 5.0**
2023-11-02 18:18:27 +01:00
Ray
3c3e311190
Remove unneeded line on web platform
2023-11-02 18:18:05 +01:00
Ray
807516a991
Support OpenGL ES 3.0 building on Web
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For some reason, the equivalent requested context (WebGL 2.0) is not provided, despite being properly requested.
2023-11-02 18:13:37 +01:00
Ray
b40f93b9e3
Comments tweaks
2023-11-02 18:12:22 +01:00
Ray
01bbd42519
Update rprand.h
2023-11-02 18:11:13 +01:00
ubkp
fe34fc7c6b
Partial fix the gesture system for DRM ( #3502 )
2023-11-02 17:35:11 +01:00
Caleb Barger
ba75a7a23b
build.zig updates for 0.11.0 release. ( #3501 )
2023-11-02 09:14:34 +01:00
ubkp
de1ceae4b0
[core] Fix gestures for PLATFORM_DESKTOP_SDL ( #3499 )
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* Fix gestures for SDL
* Review the gesture handling for SDL
* Review 2
2023-11-02 09:13:41 +01:00
Ray
35d27fb11b
REVIEWED: Pointers exposing not required for ES3
2023-11-02 09:04:05 +01:00
Ray
d77c918d51
Update rcore_web.c
2023-11-01 16:24:06 +01:00
Ray
c563490cf8
Update rcore_web.c
2023-11-01 15:28:31 +01:00
Ray
64d64cc181
REVIEWED: Potential code issues reported by CodeQL #3476
2023-11-01 15:28:18 +01:00
ubkp
ba21b8d274
Moves keymapUS[] and fixes GetCharPressed for DRM ( #3498 )
2023-11-01 12:20:33 +01:00
Ray
1407f6eb46
ADDED: rlBlitFramebuffer(), required for deferred render
2023-10-31 20:46:06 +01:00
Ray
15142a30f5
Update rmodels.c
2023-10-31 20:20:11 +01:00
Ray
43f36b9b05
REDESIGNED: LoadOBJ(), fix #3398
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- Now triangulated meshes are properly supported
- Simplified code to consider issue situation
- Removed mesh split per material, just define separate mesh if multiple materials are required
2023-10-31 20:15:45 +01:00
Ray
de7beef05d
Remove trailing spaces
2023-10-31 15:54:52 +01:00
Ray
f88604e6d5
Reviewed QOA seek PR
2023-10-31 15:54:38 +01:00
Ray
0a3567439d
Comments tweaks
2023-10-31 15:49:42 +01:00
veins1
6842012748
Fix QOA seeking ( #3494 )
2023-10-31 15:48:24 +01:00
Ray
0d186a0557
REVIEWED: LoadModel(), removed cube fallback mechanism #3459
2023-10-31 11:32:07 +01:00
ubkp
ab61bad168
Fix relative mouse mode for DRM ( #3492 )
2023-10-31 10:16:12 +01:00