Ray
96fb4851ce
Merge branch 'master' of https://github.com/raysan5/raylib
2025-09-14 10:27:08 +02:00
Ray
068978d5b3
REXM: RENAME: example: models_gpu_skinning --> models_animation_gpu_skinning
2025-09-14 10:26:04 +02:00
Ray
c1615aaac4
Update examples_template.c
2025-09-14 10:22:56 +02:00
Bruno Cabral
b281101001
[build][cmake] Review web compilation system ( #5181 )
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* [cmake] export automatically raylib definitions and compile/link options
* [cmake] pass emscripten options to consumer project
* [web] compile for web
* [web] canvas width 100%
2025-09-14 10:05:07 +02:00
Ray
c9b1f2ce54
REVIEWED: example: core_input_gestures_testbed, follow default structure
2025-09-14 10:04:24 +02:00
Ray
9931ddd27a
Update core_undo_redo.c
2025-09-13 21:17:16 +02:00
Ray
36ad7127c2
REXM: Update
2025-09-13 21:09:59 +02:00
Ray
36824b6c0a
REXM: ADDED: example: core_undo_redo
2025-09-13 20:58:27 +02:00
Ray
161cab24da
Update core_random_sequence.c
2025-09-13 20:57:20 +02:00
Ray
b8420d4821
REXM: Update examples
2025-09-13 10:46:14 +02:00
Ray
3148206758
Renamed shaders for consistency
2025-09-13 10:44:12 +02:00
Ray
adac5f7770
REXM: RENAME: example: shaders_write_depth --> shaders_depth_writing
2025-09-13 10:41:25 +02:00
Ray
28ce99b539
Update core_3d_camera_fps.c
2025-09-12 21:44:56 +02:00
Ray
2550a45821
Update core_render_texture.c
2025-09-10 18:31:52 +02:00
Ray
109b3b2d2e
REXM: ADDED: example: text_inline_styling
2025-09-10 18:31:49 +02:00
Ray
ffe74658ab
REXM: ADDED: example: core_render_texture
2025-09-10 18:26:43 +02:00
Ray
84e2cbccc4
Update complexity level for shapes_digital_clock
2025-09-09 17:33:19 +02:00
Ray
a42eb2f79b
REDESIGNED: example: shapes_digital_clock
2025-09-09 17:32:13 +02:00
Ray
698d37c57a
Update shaders_normalmap_rendering.c
2025-09-09 17:30:25 +02:00
Ray
f4250da042
Update text_unicode_ranges.c
2025-09-09 09:37:06 +02:00
Ray
4447868c60
REXM: Updated examples, resources checking
2025-09-09 00:16:47 +02:00
Ray
28c5d16000
Update shaders_shadowmap_rendering.c
2025-09-09 00:15:26 +02:00
Ray
811ec4fb1e
REVIEWED: shaders_shadowmap_rendering example
2025-09-08 21:02:58 +02:00
Ray
ef0dd5f774
REXM: Updated examples after some renames
2025-09-08 21:01:59 +02:00
Ray
c7f8843200
REXM: RENAME: example: shaders_eratosthenes --> shaders_eratosthenes_sieve
2025-09-08 20:37:27 +02:00
Ray
851bb3120d
REXM: RENAME: example: shaders_view_depth --> shaders_depth_rendering
2025-09-08 20:37:11 +02:00
Ray
adda398e65
REXM: RENAME: example: shapes_easings_rectangle_array --> shapes_easings_rectangles
2025-09-08 20:36:48 +02:00
Ray
5ac0539481
REXM: RENAME: example: shapes_easings_box_anim --> shapes_easings_box
2025-09-08 20:36:41 +02:00
Ray
84baaa6ee7
REXM: RENAME: example: shapes_easings_ball_anim --> shapes_easings_ball
2025-09-08 20:36:29 +02:00
Ray
ede4547015
REXM: RENAME: example: models_draw_cube_texture --> models_textured_cube
2025-09-08 20:35:37 +02:00
Ray
d8f3b51a3f
REXM: RENAME: example: models_animation --> models_animation_playing
2025-09-08 20:35:27 +02:00
Ray
4a23ed698f
REXM: RENAME: example: shaders_raymarching --> shaders_raymarching_rendering
2025-09-08 20:34:48 +02:00
Ray
f4f3325e1e
REXM: RENAME: example: shaders_spotlight --> shaders_spotlight_rendering
2025-09-08 20:34:33 +02:00
Ray
11ca32493a
REXM: RENAME: example: shaders_lightmap --> shaders_lightmap_rendering
2025-09-08 20:34:16 +02:00
Ray
07070b81e8
REXM: RENAME: example: shaders_shadowmap --> shaders_shadowmap_rendering
2025-09-08 20:33:36 +02:00
Ray
6afc608477
REXM: RENAME: example: shaders_normal_map --> shaders_normalmap_rendering
2025-09-08 20:33:18 +02:00
Ray
4cf4c6645e
REXM: RENAME: example: shaders_hybrid_render --> shaders_hybrid_rendering
2025-09-08 20:30:45 +02:00
Ray
14bef50464
REXM: RENAME: example: shaders_deferred_render --> shaders_deferred_rendering
2025-09-08 20:30:26 +02:00
Ray
ab3e99fd30
REXM: RENAME: example: models_cubicmap --> models_cubicmap_rendering
2025-09-08 20:30:07 +02:00
Ray
463d069eff
REXM: RENAME: example: models_heightmap --> models_heightmap_rendering
2025-09-08 20:29:53 +02:00
Ray
b67e7ffc44
REXM: RENAME: example: shapes_draw_circle_sector --> shapes_circle_sector_drawing
2025-09-08 20:28:17 +02:00
Ray
16fbca2e8b
REXM: RENAME: example: shapes_draw_rectangle_rounded --> shapes_rounded_rectangle_drawing
2025-09-08 20:27:00 +02:00
Ray
266b8efbd6
REXM: Reviewed examples inconsistencies
2025-09-07 12:05:11 +02:00
Ray
688cf680c0
Update examples_list.txt
2025-09-07 12:03:16 +02:00
Ray
25f4e544d1
REXM: UPDATED: Examples source code header info, aligned with name
2025-09-07 12:01:51 +02:00
Ray
8544020023
Update required files for example rename
2025-09-07 11:47:58 +02:00
Ray
e1dfb4cd4e
Update shaders_normal_map.c
2025-09-07 11:44:03 +02:00
Ray
1bbd4c3566
REXM: RENAME: example: shapes_draw_ring --> shapes_ring_drawing
2025-09-07 11:19:29 +02:00
Ray
c0234e5e3d
REXM: RENAME: example: textures_sprite_anim --> textures_sprite_animation
2025-09-07 11:14:56 +02:00
Ray
2d19abb2cf
REXM: REVIEWED: Examples header info inconsistencies
2025-09-07 11:04:00 +02:00
Ray
e5cef3c0d8
REXM: Reviewed examples source code headers metadata
2025-09-07 10:46:51 +02:00
Ray
eb816898e5
Revert "Added creation-review years to examples"
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This reverts commit b5e25916fc .
2025-09-05 23:02:06 +02:00
Ray
424cdebda5
Updated examples_list.txt to include example year created/reviewed
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Reviewed star used, aligned with empty star and examples header
2025-09-05 14:04:28 +02:00
Ray
b5e25916fc
Added creation-review years to examples
2025-09-05 11:25:24 +02:00
Ray
47bdfb91a2
Update README.md
2025-09-05 10:57:25 +02:00
Ray
a51cb7fe30
REXM: Updated some examples inconsistencies
2025-09-04 19:15:37 +02:00
Ray
7646d08751
Updated some examples with inconsistencies
2025-09-04 18:57:00 +02:00
Ray
d418704c0b
REXM: Update examples collection
2025-09-04 16:17:23 +02:00
Ray
293477e2b5
Reorganized examples list
2025-09-04 16:05:54 +02:00
Ray
6d7dd43c13
Update core_input_gestures_testbed.c
2025-09-04 16:05:38 +02:00
Ray
e21093d434
REXM: RENAME: example: core_input_gestures_web --> core_input_gestures_testbed
2025-09-04 15:59:53 +02:00
Ray
c17f82a78c
REMOVED: core_basic_window_web
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The example is not following examples conventions and it will be moved to `others` with a new name
2025-09-04 15:43:54 +02:00
Ray
d97e0a8ac7
REXM: RENAME: example: shaders_texture_drawing --> shaders_texture_rendering
2025-09-04 11:27:32 +02:00
Ray
41dee9e9f9
REXM: RENAME: example: shaders_fog --> shaders_fog_rendering
2025-09-04 11:12:01 +02:00
Ray
3cbe911613
REXM: RENAME: example: models_billboard --> models_billboard_rendering
2025-09-04 11:04:00 +02:00
Ray
b17936de22
REXM: RENAME: example: models_billboard --> models_billboard_rendering
2025-09-04 10:55:48 +02:00
Ray
dd0587e12a
Update shaders_texture_drawing.c
2025-09-04 10:33:22 +02:00
Ray
2e376c6f5b
Update shaders_spotlight.c
2025-09-04 10:33:14 +02:00
Ray
2a295210fb
Update shaders_spotlight.c
2025-09-03 19:58:38 +02:00
Ray
a7e62e73d8
REXM: REMOVE: example: core_loading_thread
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This example was POSIX only and had some special requirements for web, it made it more difficult to be managed from collection standard examples format.
It will be re-added in the `others` category, that is not processed for web.
2025-09-03 19:00:33 +02:00
Ray
5cbe013273
REXM: RENAME: example: models_skybox --> models_skybox_rendering
2025-09-03 18:48:20 +02:00
Ray
d8ee8a45c4
REXM: RENAME: example: textures_draw_tiled --> textures_tiled_drawing
2025-09-03 18:45:50 +02:00
Ray
33327760f1
REXM: RENAME: example: text_draw_3d --> text_3d_drawing
2025-09-03 18:43:17 +02:00
Ray
785ad4015c
REXM: RENAME: example: textures_polygon --> textures_polygon_drawing
2025-09-03 18:40:53 +02:00
Ray
cadd28e5a0
REXM: RENAME: example: text_raylib_fonts -> text_sprite_fonts
2025-09-03 18:33:33 +02:00
Ray
64d6a90d48
REXM: RENAME: example: text_unicode --> text_unicode_emojis
2025-09-03 18:14:47 +02:00
Ray
c579eef4b7
REVIEWED: Examples section comments, for better organization and consistency
2025-09-03 10:40:31 +02:00
Ray
1dfff2252d
rexm update
2025-09-02 18:44:27 +02:00
Ray
cf61a8b888
REXM: Update examples report
2025-09-02 18:38:20 +02:00
Ray
9fab2c8a13
REVIEWED: example: text_unicode_ranges
2025-09-02 18:34:58 +02:00
Ray
0fd5a1a3f5
REDESIGNED: example: text_unicode_ranges
2025-09-02 17:47:25 +02:00
Ray
b16d14f5ed
Update text_font_sdf.c
2025-09-02 17:45:52 +02:00
Ray
aa475b1046
REVIEWED: Code sections description for consistency
2025-09-02 12:34:04 +02:00
Ray
8b3c68f8b5
Update core_random_sequence.c
2025-09-02 12:18:19 +02:00
Ray
b6ae380260
REVIEWED: Examples comments, consistent code sections
2025-09-02 12:10:16 +02:00
Ray
864459cbd2
Update core_3d_camera_fps.c
2025-09-01 20:59:37 +02:00
Ray
e18d167c8f
REVIEWED: New examples added renaming, avoid duplicated .sln GUIDs
2025-09-01 20:47:59 +02:00
JohnnyCena123
0e73e0ea64
reviewed ALL non-external files to follow raylib's convention of no spaces around / or * ( #5153 )
2025-08-29 14:53:16 +02:00
Hamza RAHAL
507c85900f
fix: [digital_clock] minute hand doesn't appear ( #5151 )
2025-08-28 22:32:41 +02:00
JohnnyCena123
4a4997c615
fix unnecessary warnings in some files ( #5152 )
2025-08-28 22:28:56 +02:00
Ray
42abcb9492
Updated examples init window title
2025-08-26 00:36:32 +02:00
Ray
a72b4b177b
Updated examples short description
2025-08-26 00:32:24 +02:00
Ray
60ac8f2a86
Renamed example
2025-08-25 21:11:37 +02:00
Ray
47db1da9ea
REXM: RENAMED: example: core_3d_fps_controller to core_3d_camera_fps
2025-08-25 20:58:09 +02:00
Ray
8b68d548c9
Reviewing some examples titles
2025-08-25 20:57:18 +02:00
Ray
f9af011965
Update core_window_letterbox.c
2025-08-25 20:56:05 +02:00
Ray
4d0c3affaa
REXM: Update examples and lists
2025-08-24 10:53:47 +02:00
Maicon Santana
69021939e6
fix write_depth.fs glsl120
2025-08-23 13:06:56 +01:00
Maicon Santana
c6d7694286
set glsl100 back to 100
2025-08-23 10:17:11 +01:00
Ray
500494f791
Update core_3d_fps_controller.c
2025-08-23 00:02:19 +02:00
feive7
8b0cbb6f47
Clamp camera pitch
2025-08-21 11:10:13 -07:00
Maicon Santana
238163c6ca
swap local variable isCursorHidden to use new method IsCursorHidden()
2025-08-21 11:31:40 +01:00
Ray
c3c33e9654
Merge pull request #5125 from JohnnyCena123/missing-vox-shaders
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add missing shaders for glsl100, glsl120
2025-08-20 12:34:05 +02:00
Johnny Cena
a99649b455
remove unneeded checks
2025-08-20 12:18:51 +02:00
Johnny Cena
df200b942c
add versions to new shaders
2025-08-20 12:16:57 +02:00
Johnny Cena
cb05945e76
add missing shaders
2025-08-20 12:09:30 +02:00
Ray
0658abc64c
Update text_raylib_fonts.c
2025-08-19 13:22:15 +02:00
Ray
8ba4ff2143
Renamed directory for sprite fonts
2025-08-19 13:22:04 +02:00
Ray
25d00130a8
REVIEWED: example: text_unicode_ranges
2025-08-19 13:17:50 +02:00
Ray
291042352b
Merge pull request #4886 from GuvaCode/master
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[examples] Possible improvements for `text_codepoints_loading`, adding ranges
2025-08-19 12:00:25 +02:00
Ray
a338b9694c
Update build_example_web.bat
2025-08-19 10:36:31 +02:00
Ray
595befec40
Update models_mesh_picking.c
2025-08-18 20:37:07 +02:00
Ray
0a513e6fbe
Comment unused script instructions...
2025-08-18 15:04:50 +02:00
Ray
a8dfd9db76
REXM: RENAMED: shaders_normalmap --> shaders_normal_map
2025-08-18 14:35:04 +02:00
Ray
6da0a180e6
REXM: Using Makefile.Web for specific web versions generation, only with required resources for every example
2025-08-17 21:30:16 +02:00
Ray
afdc7972d6
REXM: Automatic validation and update of examples
2025-08-14 21:07:10 +02:00
Ray
7037f131dc
REVIEWED: example: core_3d_fps_controller
2025-08-14 20:37:52 +02:00
Ray
a9970484f3
Remove trailing spaces
2025-08-14 20:37:18 +02:00
Ray
ddebf5d7ac
Update Makefile.Web
2025-08-13 12:34:55 +02:00
Ray
ef81145776
Update examples_list.txt
2025-08-13 11:35:23 +02:00
Ray
13e384ce71
Merge pull request #5004 from nezvers/example_quake_controller
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[examples] New example: `core_3d_fps_controller`
2025-08-12 09:54:23 +02:00
Ray
503e6d8bb5
Merge branch 'master' into julia_set
2025-08-11 20:26:16 +02:00
Ray
9b598f6bcf
REVIEWED: Shaders formating to follow raylib code conventions
2025-08-11 20:22:31 +02:00
Ray
8dae39fbda
ADDED: Missing GLSL120 shaders
2025-08-11 20:22:02 +02:00
Maicon Santana
00f7121b1c
Increasing maxInterations glsl100 to 255 to match with glsl330 and add glsl120
2025-08-11 18:16:00 +01:00
Ray
570082deba
WARNING: **NEW** raylib code CONVENTION: Comments do not end with '.'
2025-08-07 18:23:20 +02:00
Ray
6792e6e2dd
Updated required files for new example: shaders_normalmap
2025-08-07 17:50:18 +02:00
Ray
2365ac8def
REVIEWED: Example shaders_normalmap #5032
2025-08-07 17:31:11 +02:00
Ray
54473e2c2b
REVIEWED: Example shaders_normalmap, it crashes #5032
2025-08-07 17:28:25 +02:00
Ray
47d1cc200d
Merge branch 'master' of https://github.com/raysan5/raylib
2025-08-07 17:19:39 +02:00
Ray
8da4887c2d
Update examples_list.txt
2025-08-07 17:19:27 +02:00
Ray
a06962ee38
Merge branch 'master' into normalmap_example
2025-08-07 17:17:12 +02:00
Ray
f0889a74fe
EXAMPLES: Format tweaks
2025-08-07 17:08:22 +02:00
Ray
9f07cfe0b7
Update textures_image_kernel.c
2025-08-07 17:08:02 +02:00
Ray
f02c7fca8a
Update shapes_double_pendulum.c
2025-08-07 17:07:45 +02:00
Ray
d45b00b191
Update shaders_rounded_rectangle.c
2025-08-07 17:07:26 +02:00
Ray
7e597dd574
Update rlgl_compute_shader.c
2025-08-07 17:07:10 +02:00
Ray
9003cd32ba
Update models_rlgl_solar_system.c
2025-08-07 17:06:50 +02:00
Ray
366887b863
Update models_loading_vox.c
2025-08-07 17:06:39 +02:00
Ray
64fbf07e7b
Update audio_sound_multi.c
2025-08-07 17:06:11 +02:00
Ray
5d4a233f52
Update examples_template.c
2025-08-07 17:05:57 +02:00
Ray
fd79b44920
Create distortion.fs
2025-08-07 17:05:50 +02:00
Ray
5eacc872c7
Update README.md
2025-08-07 17:05:45 +02:00
Ray
1fadc67fb3
ADDED: Missing resources on some examples
2025-08-07 17:05:25 +02:00
Ray
533f06109d
Update README.md
2025-08-06 18:23:42 +02:00
Ray
f64d405ef3
Update Makefile.Web
2025-08-06 18:18:39 +02:00
Ray
c3cad65d30
Update examples_list.txt
2025-08-06 14:02:51 +02:00
Ray
1f2b5d6282
Update examples_template.c
2025-08-05 10:04:54 +02:00
Ray
b683af298c
Update examples_template.c
2025-08-05 09:40:01 +02:00
Ray
945f1410d2
MOVED: rexm to tools directory
2025-08-04 23:24:43 +02:00
Ray
f5e95029b1
Update rexm.c
2025-08-04 20:44:22 +02:00
Ray
cdfb9d7a0b
Added some notes for example collection validation
2025-08-04 19:29:28 +02:00
Ray
a436d935f1
Update README.md
2025-08-04 19:28:07 +02:00
Ray
1293461f5e
REXM: Some code reviews, README.md generation improvements
2025-08-04 19:27:48 +02:00
Ray
a457ab154e
ADDED: Example resources for automatic removal
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WARNING: Some of those resources could be shared by other examples in the category so for now we leave removed manual by users...
2025-08-04 18:11:57 +02:00
Ray
1f5fec851d
UPDATE: Added Makefile.Web per-example target generation including used resources
2025-08-04 17:52:22 +02:00
Ray
bc0f93baea
UPDATE: Added resources scanning from examples for automated copying
2025-08-04 17:51:48 +02:00
Ray
e130775e0d
Updated for resources scanning system
2025-08-04 14:13:17 +02:00
Ray
80dd72ce12
REVIEWED: For automation simplification
2025-08-04 13:23:57 +02:00
Ray
d8952958db
Update Makefile
2025-08-04 13:23:14 +02:00
Ray
72de562542
REVIEWED: Examples for automation processes
2025-08-04 13:23:04 +02:00
Ray
d43470a3d4
Minor comment reviews
2025-08-03 23:49:52 +02:00
Ray
d182ae7837
UPDATED: Support example removal
2025-08-03 23:32:54 +02:00
Ray
b11d089202
UPDATED: Implementing file rename requirements
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Moved files update from collection to separate function
2025-08-03 22:56:15 +02:00
Ray
d194b8d503
ADDED: Some security checks to verify examples categories provided
2025-08-03 21:20:35 +02:00
Ray
8f8a5ada60
REVIEWED: Make sure environment is set in same process and not a child one
2025-08-03 21:19:55 +02:00
Ray
c146be16cb
Update rexm.c
2025-08-03 09:43:38 +02:00
Ray
6ddc9251c2
UPDATE: README.md example addition working
2025-08-03 01:18:19 +02:00
Ray
73baaeeb2e
REVIEWED: LoadTextLines()
2025-08-03 01:17:50 +02:00
Ray
1948453394
Update README.md
2025-08-02 20:11:31 +02:00
Ray
b044b52955
UPDATED: examples.js example addition working
2025-08-02 19:43:27 +02:00
Ray
528ad4964d
UPDATE: Makefile example addition working
2025-08-02 19:21:36 +02:00
Ray
e76c5f7d64
Update rexm.c
2025-08-02 18:11:30 +02:00
Ray
e01f3f158e
Remove some testing code
2025-08-02 18:01:23 +02:00
Ray
c60763d19e
UPDATED: LoadExamplesData() to support filtering and sorting
2025-08-02 18:00:41 +02:00
Ray
159a9eac4a
Update build_example_web.bat
2025-08-02 17:58:44 +02:00
Ray
b01c8a7a90
UPDATE: Implementing examples commands -WIP-
2025-08-02 00:36:17 +02:00
Ray
9477838193
ADDED: Some useful functions for examples info loading, using examples_list
2025-08-01 19:40:44 +02:00
Ray
a872de82ed
Create examples_list, to be used by rexm or other tools for reference
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NOTE: This file should be the source of truth for raylib examples collection, everything will be generated using this file as primary reference.
2025-08-01 19:39:30 +02:00
Ray
10079e4e65
Reviewed minor formating issues
2025-08-01 18:58:24 +02:00
Ray
6b0174d034
REVIEWED: Examples Makefile to locate examples list: #EXAMPLES_LIST_*
2025-08-01 18:58:05 +02:00
Ray
9fa53aac6f
Update examples_template.c
2025-08-01 18:56:54 +02:00
lpow100
65e3d67eb9
Merge branch 'master' of https://github.com/raysan5/raylib
2025-07-31 16:16:10 -07:00
lpow100
58e3c8604a
Added setup for the rename command (NOT TESTED)
2025-07-31 16:16:07 -07:00
Ray
e0b58b7eee
Update rexm.c
2025-08-01 01:08:31 +02:00
Ray
d88f27f08d
NEW: ADDED: rexm - A simple command-line tool to manage raylib examples -WIP-
2025-08-01 00:30:01 +02:00
Ray
4b2654f851
Create examples_template.png
2025-07-31 23:55:50 +02:00
Ray
968385b5f4
Update examples_template.c
2025-07-31 23:55:46 +02:00
Ray
38ff5d00a0
Create build_example_web.bat
2025-07-31 23:55:26 +02:00
RANDRIA Luca
b273ba930b
Add screenshot for core_basic_window_web
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The veritable screenshot is this
2025-07-31 01:05:00 +03:00
RANDRIA Luca
e662ac80d5
Merge branch 'raysan5:master' into master
2025-07-30 17:37:15 +03:00
Ray
414235dd17
Update shaders_multi_sample2d.c
2025-07-30 16:06:43 +02:00
RANDRIA Luca
37104195b4
add screenshot core_basic_window_web
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There are no screenshot for this and the alt is seen
2025-07-30 16:54:06 +03:00
lepasona
b230720842
example core_input_gamepad.c: fix hardcoded gamepad 0
2025-07-27 14:35:38 +00:00
Joecheong2006
10fadd9185
Replaced scalar to float
2025-07-22 11:59:46 -07:00
Joecheong2006
b6ae5af4e3
Removed redefined RAD and DEG
2025-07-22 11:57:16 -07:00
Joecheong2006
8a0ab163d3
Changed to 4 spaces
2025-07-22 11:50:48 -07:00
JoeCheong
f3854cb406
Fixed typo
2025-07-22 11:39:24 -07:00
Joecheong2006
f1714a6234
[examples]: New shapes example - double pendulum
2025-07-21 14:59:51 -07:00
PanicTitan
9e908e4a76
Update core_custom_frame_control.c to work properly on web
2025-07-14 00:27:56 -03:00
sir-irk
32026ca78b
fix preview image file name
2025-07-08 06:34:25 -05:00
sir-irk
86d2db2aa9
fix typo on UI and preview image
2025-07-08 05:51:14 -05:00
sir-irk
9a578dbce0
fix formatting
2025-07-08 05:47:11 -05:00
sir-irk
a94feef6d0
update readme
2025-07-08 05:36:39 -05:00
sir-irk
897a8fbc9f
adding preview image
2025-07-08 05:28:15 -05:00
sir-irk
510dc763e9
adding normal map example
2025-07-08 05:05:30 -05:00
Jordan Zedeck
e91a3697ff
Fixed typo
2025-07-06 01:59:03 -04:00
sir-irk
ed509193d9
remving w multiply on the tangent itself
2025-07-01 15:30:50 -05:00
sir-irk
f86295732a
fixing shader tangents to be vec4
2025-07-01 15:18:11 -05:00
Agnis Aldiņš "NeZvērs
ed022e89e5
fix preview crop
2025-06-23 16:22:14 +03:00
Agnis Aldiņš "NeZvērs
f6b7168ed4
Add preview image
2025-06-23 16:06:46 +03:00
Agnis Aldiņš "NeZvērs
fa9653d179
Fix function call
2025-06-23 13:50:24 +03:00
Agnis Aldiņš "NeZvērs
fca2317640
remove //#define PLATFORM_WEB
2025-06-23 13:44:50 +03:00
Agnis Aldiņš "NeZvērs
a2cf878190
cleanup variable shadowing
2025-06-23 13:43:38 +03:00
Agnis Aldiņš "NeZvērs
4233544670
Update core_3d_fps_controller.c
2025-06-23 13:32:08 +03:00
Agnis Aldiņš "NeZvērs
4d5a56a5f8
change game's resolution
2025-06-23 13:15:14 +03:00
Agnis Aldiņš "NeZvērs
eee9dd8c94
Example: core_3d_fps_controller
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Quake like camera animations and strafe jump movement
2025-06-23 13:03:35 +03:00
Ray
8a3a8ee8e3
Update shapes_digital_clock.c
2025-06-07 20:14:10 +02:00
Ray
5f497d0687
REVIEWED: shapes_digital_clock example
2025-06-03 20:42:27 +02:00
Hamza RAHAL
3f228f4594
[examples] : adding new fancy clock
2025-06-03 11:40:44 +02:00
Meowster
6d5aedbd38
Add DrawEllipseV and DrawEllipseLinesV
2025-05-29 07:10:52 -04:00
Pivok
0ffc8c517f
Pbr example fix
2025-05-17 12:32:17 +02:00
Daniel Abbott
696f225f29
Update audio_sound_positioning.c
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Calculate `right` Vector3 for correct audio stereo positioning.
2025-04-30 10:12:35 -06:00
Z-AKey
12bf30ce04
Merge branch 'raysan5:master' into master
2025-04-22 16:49:12 -04:00
Zean Key
77f31178ed
fixed text_draw_3d
2025-04-22 16:48:50 -04:00
Ray
cf1713e6dd
REVIEWED: VS2022 projects use a custom resource file...
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...instead of relying in src/raylib provided one. #4900
2025-04-18 10:25:40 +02:00
Zean Key
869ae8bbd2
[example] fix text size in text_draw_3d
2025-04-17 14:40:36 -04:00
Jeffery Myers
eb3d96a36a
Fix cast warnings in examples.
2025-04-16 18:23:55 -07:00
Ray
cc5739a6d7
REVIEWED: Some PRs formating
2025-04-13 20:55:38 +02:00
Ray
ab901c58bb
Merge pull request #4881 from Bigfoot71/raylib-sound-positioning
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[examples] Add 3D sound spatialization example
2025-04-12 20:55:29 +02:00
Gunko Vadim
53cbd3cb11
rename
2025-04-12 07:10:14 +05:00
Gunko Vadim
0d86084709
Update text_unicode_font_example.c
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The creation of the array has been rewritten, the size of the example has been reduced
2025-04-12 07:07:14 +05:00
Gunko Vadim
4184a5b251
Update text_unicode_font_example.c
2025-04-11 18:43:12 +05:00
Gunko Vadim
5d7e8010a5
example unicode font
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A review of the code is required. Since I'm not sure what's written correctly at all.
2025-04-11 14:39:06 +05:00
Bigfoot71
59dc53d20e
update readme
2025-04-09 18:09:50 +02:00
Bigfoot71
d5733ffb9a
update example makefiles
2025-04-09 18:09:32 +02:00
Ray
a5639bb186
Merge pull request #4861 from luis605/view-depth-texture
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[examples] Added new shader example: `shader_depth_texture`
2025-04-09 17:57:20 +02:00
Bigfoot71
a554ef339b
add audio_sound_positionning example
2025-04-09 17:27:45 +02:00
luis605
4960cc74e0
[examples] Reviewed shader view depth
2025-04-04 22:41:34 +01:00
Ray
ceb1a5ea2b
REVIEWED: Temporaly fix for issue #4874
2025-04-03 18:31:05 +02:00
Jonathan Marler
f19d4c71ab
core_window_flags example: add borderless windowed toggle
2025-03-31 10:23:34 -06:00
Jonathan Marler
336fd78f74
Add core_highdpi example
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This example enables HIGHDPI and renders a scale showing how the logical
size compares to the pixel size of the window.
2025-03-28 16:48:21 -06:00
Ray
61aea2495a
Merge pull request #4863 from marler8997/fixImmediateRestore
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Prevent immediate window restore from minimize in core_window_flags
2025-03-28 18:02:12 +01:00
Jonathan Marler
00fb09cebf
Prevent immediate window restore from minimize in core_window_flags
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The core_window_flags example automatically restores the window from
being minimized after 3 seconds. However, it only resets the frameCounter
if the window is minimized through the app from inputting KEY_N. This
means if you miminize the window by other means (like pressing the minimize
button) then the example will immediately restore the window because the
frame counter wasn't reset. I've fixed this by setting the frameCounter
back to 0 once it's expired. I also added a note in the UI that the example
automatically restores the window so it's not a surprise.
2025-03-26 20:02:03 -06:00
Jonathan Marler
8749ba9ebf
Uncomment SetTargetFPS in core_window_flags
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I think this line was accidently commented out in this commit:
3d1ae3500c
The FPS limit is needed to get the desired wait time for the "hide window"
test, which uses the frame counter to hide the window for 3 seconds. On
my machine without this limit it runs at over 1000 FPS and it appears
like the hide window state is broken.
I also added some text that tells the user that it only hides the window
for 3 seconds so they're not surprised when the window automatically
reappears.
2025-03-26 16:35:31 -06:00
luis605
8ec52e3b25
Added example to build system
2025-03-26 19:47:45 +00:00
luis605
eeda7a4b82
Added shaders_view_depth example to the build system
2025-03-26 17:41:04 +00:00
luis605
e08fc8ab80
Added new example - [shader] render depth texture
2025-03-26 16:59:05 +00:00
Jonathan Marler
611c43719f
Avoid divide by 0 in core_custom_frame_control example
2025-03-26 10:58:59 -06:00
Jonathan Marler
ac17de5074
[build] remove examples/build.zig, incorporate into main build.zig
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Removes the second build.zig in the examples directory and incorporates it
into the main build.zig. This gives the zig build system the data needed to
know if the raylib library needs to be rebuilt when running any example.
2025-03-25 11:05:59 -06:00