Commit Graph

2071 Commits

Author SHA1 Message Date
Ray
9efe127f5d Update shapes_lines_drawing.c 2025-11-18 19:50:07 +01:00
Robin ❤️
4caba49658
[examples] Added: shapes_rlgl_color_wheel example (#5355)
* [examples] Added: `shapes_rlgl_triangle` example

* correct name

* formatting

* Revert "formatting"

This reverts commit f1d246a648.

* Revert "correct name"

This reverts commit 974985ed49.

* Revert "[examples] Added: `shapes_rlgl_triangle` example"

This reverts commit d053b9afa0.

* [examples] Added: `shapes_rlgl_color_wheel` example

* clarify color variable

* formatting

* formatting

* formatting

* formatting

* reduce redundancy

* moved color updating code to update
2025-11-18 16:31:43 +01:00
Ray
a590126351 Updated some examples 2025-11-17 19:20:45 +01:00
Ray
a235cd6a18 Update raygui.h 2025-11-17 19:20:12 +01:00
Ray
6756e9d3d7 Update core_input_gestures_testbed.c 2025-11-17 00:16:47 +01:00
Ray
06589d3350 Update core_2d_camera_mouse_zoom.c 2025-11-17 00:14:08 +01:00
Agnis Aldiņš "NeZvērs
596d3bcb7e
[examples] Added: textures_screen_buffer (#5357)
* Example textures_screen_buffer

* remove resource preload for web makefile

* update description

* code formatting
2025-11-16 19:40:49 +01:00
Ray
5c2747e3a8 Update shapes_rlgl_triangle.c 2025-11-16 19:13:01 +01:00
Ray
470a326588 Update shapes_rlgl_triangle.c 2025-11-15 16:47:11 +01:00
Robin ❤️
74f7112614
[examples] Added: shapes_rlgl_triangle example (#5353)
* [examples] Added: `shapes_rlgl_triangle` example

* correct name

* formatting
2025-11-14 17:09:30 +01:00
Ray
d06c820a44 Merge branch 'master' of https://github.com/raysan5/raylib 2025-11-13 23:19:39 +01:00
Ray
3e3453d54e REVIEWED: Bunnymark example new raybunny! #5344
As the license for previous bunny was not clear, it was replaced by a new custom bunny specifically created for this example with a CC0 license
2025-11-13 23:19:37 +01:00
iann
4dca02daa5
first draft of audio fft spectrum visualizer (#5348) 2025-11-13 23:12:11 +01:00
Robin ❤️
c059ece2a4
[examples] Added: directional billboard (#5351)
* Added models directional billboard example

* add killbot texture

* various fixes and formatting tweaks

* corrected stdlib
2025-11-13 23:10:13 +01:00
Ray
80b6b7fc2a Update core_input_gamepad.c 2025-11-13 20:37:35 +01:00
Ray
d172a24bb0 REVIEWED: main(void) 2025-11-13 20:37:21 +01:00
Ray
9c73b0eb37 Update Makefile 2025-11-13 20:36:57 +01:00
Ray
78faf6a120
Update README.md 2025-11-10 11:47:50 +01:00
Robin ❤️
d8601121da
[examples] Added: textures_sprite_stacking example (#5345)
* Added sprite stacking example

* added link

* formatting
2025-11-09 23:08:26 +01:00
Ray
f76e371436 REDESIGNED: core_clipboard_text, based on #5248 2025-11-09 19:14:46 +01:00
Ray
0b4815b8fe WARNING: REMOVED: GIT recording option, added example 2025-11-09 13:43:08 +01:00
Hugo
d7a7eda959
[examples] core_directory_files fixes (#5343)
* [examples] reset on folder click

`continue` after clicking a new folder

* [examples] don't make non-directories clickable

`IsPathFile` is not enough to check if it's a directory
since it also takes in char devices.

* rlparser: update raylib_api.* by CI

* Delete tools/rlparser/rlparser

---------

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Ray <raysan5@gmail.com>
2025-11-08 11:36:42 +01:00
Chakradhar
d8da443604
Fixed core_text_file_loading example in raylib examples, to account for blank lines in text file and text wrapping properly for the case when the last word goes out the display (#5339) 2025-11-08 11:29:45 +01:00
Ray
af57c8854f REXM: ADDED: core_compute_hash 2025-11-05 20:53:14 +01:00
Ray
a66b6c998a Update README.md 2025-11-05 20:52:23 +01:00
Ray
4883813bbb Update raygui.h 2025-11-05 20:52:18 +01:00
Ray
6adb1c2704 Update core_viewport_scaling.c 2025-11-05 20:51:40 +01:00
Ray
9ff87b38b8 Update raygui.h 2025-11-05 20:51:23 +01:00
Ray
3843f771fb Update core_clipboard_text.c 2025-11-05 20:51:18 +01:00
Agnis Aldiņš "NeZvērs
46e8343a30
[examples] Added core_viewport_scaling (#5313)
* example - core_viewport_scaling

* Code convention update
2025-11-02 19:45:51 +01:00
Ray
127cc1c79e REVIEWED: Makefile to support software renderer 2025-10-29 22:45:37 +01:00
JordSant
9aaf120bbe
[examples] Fixed spaces shaders_mandelbrot_set (#5310) 2025-10-27 00:15:59 +01:00
Ray
cf9a0619ca REXM: Validate and update examples 2025-10-26 21:21:05 +01:00
Ray
a6dd08fb71 Update shaders_color_correction.c 2025-10-26 20:10:47 +01:00
Ray
0bbe302e72 Merge branch 'master' of https://github.com/raysan5/raylib 2025-10-26 18:40:56 +01:00
Ray
6a5b7fb3f8 Update models_decals.c 2025-10-26 18:40:46 +01:00
Adeeb Shihadeh
40594f3ec0
Fix typo in font loading documentation (#5308) 2025-10-26 18:24:56 +01:00
JordSant
70f4911698
[examples] Added shaders_color_correction (#5307)
* [examples] Added `shaders_color_correction`

* Add _CRT_SECURE_NO_WARNINGS to VS Project

* Added to makefiles
2025-10-26 18:24:19 +01:00
Ray
0fbc4272d0 Remove trailing spaces 2025-10-26 18:22:23 +01:00
Ray
cb58ca63d4 Review formating #5306 2025-10-26 18:21:24 +01:00
themushroompirates
e244cf297a
examples_model_decals : Fixed unload crash, added buttons (#5306) 2025-10-26 18:15:45 +01:00
Kris
a25d11ad1a
Add example: shapes_math_angle_rotation (angle rotation lines) (#5236)
Co-authored-by: Ray <raysan5@gmail.com>
2025-10-25 13:42:35 +02:00
Jopestpe
6f101f4011
[examples] Added: shapes_math_sine_cosine (#5257)
* draft: [examples] Added shapes_math_sine_cosine

* draft: [examples] Added screenshot shapes_math_sine_cosine

* Explementary

* Varying radius

* adjustments

* added comments and reorganized UI labels

* Updated Makefile, README.md, and examples_list.txt

* tabs to spaces

* Fix MSVC compilation

---------

Co-authored-by: Ray <raysan5@gmail.com>
2025-10-25 13:38:06 +02:00
Ray
efe62f0e0d Formating review to follow raylib code conventions #5298 2025-10-25 11:15:30 +02:00
themushroompirates
dbcc508196
[examples] Added models_decals (#5298)
* Added decal models example

* Code formatting to match Raylib conventions
2025-10-25 10:41:39 +02:00
Jeffery Myers
780a7df760
Fix warnings in more examples. (#5292) 2025-10-23 13:25:23 +02:00
Ray
428421f21a Update examples_list.txt 2025-10-22 11:03:19 +02:00
Ray
ec06f9be37 Removed trailing spaces 2025-10-21 13:51:03 +02:00
Robin ❤️
3c5b3f1c17
[examples] Added shapes_lines_drawing (#5283)
* Added shapes_lines_drawing Example

* store result of clamp

* conventions

* fixed more brackets

* buffer comments
2025-10-21 10:11:19 +02:00
JordSant
8604085b6e
[examples] Fixed shaders_mandelbrot_set for WebGL (#5286) 2025-10-20 15:18:15 +02:00
Ray
5aeedb4899 REXM: Update examples collection 2025-10-20 11:13:45 +02:00
Ray
7ae3eb5d3a Create web_basic_window.png 2025-10-20 11:10:08 +02:00
JordSant
aeafce5db4
[examples] Added: shaders_mandelbrot_set (#5282)
* [examples] Added: `shaders_mandelbrot_set`

* Simplified shader code and added comments

* Comments starting with a capital letter, and some minor fixes to adhere to the convention
2025-10-18 19:50:52 +02:00
Ray
085f933b17 Review example formating 2025-10-17 17:17:54 +02:00
Aanjishnu Bhattacharyya
ab4831911a
[examples] Added: core_text_file_loading (#5278)
Added and example demonstrating reading the contents of a file and rendering them,
utilizing rtext module. The demonstration also handles wrapping of long sentences,
and text scrolling.

Co-authored-by: Ray <raysan5@gmail.com>
2025-10-17 17:12:14 +02:00
Ray
cd0d693a56 Reviewed example 2025-10-17 17:09:55 +02:00
Ray
ed8c4c1b9b REXM: Update examples collection, some renames 2025-10-17 17:01:38 +02:00
Ray
ffc405325f Update shapes_pie_chart.c 2025-10-17 12:54:46 +02:00
Ray
9c1216699d ADDED: example: core_highdpi_testbed -WIP-
ADDED: example: `core_screen_recording` -WIP-
2025-10-17 12:35:12 +02:00
Ray
bb910bb0b8 REXM: RENAME: example: models_geometry_textures_cube --> models_rotating_cube 2025-10-17 12:33:41 +02:00
Jopestpe
4256be5608
Fix branch array size and remove extra function (#5281)
* Fix branch array size and remove extra function

* Fix branch array size and remove extra function
2025-10-17 08:53:48 +02:00
Jopestpe
087aa1bc3f
Fix triangle strip array size and simplify loop (#5280) 2025-10-17 08:53:02 +02:00
GideonSerf
c6f9f76afb
[examples] Added donut pie charts to shapes_pie_chart (#5277)
* Added donut chart option to pie chart example

* Increased example description buffer size

* Testing mouse trail building

* Removed unused variable

---------

Co-authored-by: Gideon Serfontein <gse@newspacesystems.com>
2025-10-16 09:53:55 +02:00
Ray
8e052b81b4 REVIEWED: New examples on VS project 2025-10-15 19:59:28 +02:00
Ray
4ba92f8962 REVIEWED: Solution when adding new examples 2025-10-15 19:48:36 +02:00
JordSant
2a04317cff
[examples] Added: shapes_particles (#5260)
* [Examples] Added shapes_particles

* Changes to follow the code conventions. Improved some things.

* Fixed name

* Fixed PNG name

---------

Co-authored-by: Ray <raysan5@gmail.com>
2025-10-15 19:39:47 +02:00
themushroompirates
1c45776bb7
Added clock of clocks example (#5263) 2025-10-15 19:37:17 +02:00
themushroompirates
1c39d47b5b
Added simple starfield example (#5255) 2025-10-15 19:34:39 +02:00
themushroompirates
047c9d2052
Added text alignment example (#5254)
Co-authored-by: Ray <raysan5@gmail.com>
2025-10-15 19:33:53 +02:00
Balamurugan R
7383de3dea
feat(shapes): Add shapes_mouse_trail.c example and screenshot (#5246)
Co-authored-by: Balamurugan R <balamuruga.r050814@gmail.com>
2025-10-15 19:30:37 +02:00
Robin ❤️
21404d958e
[examples] Added core_clipboard_text (#5231)
* added clipboard example

* added image check

* added note about windows

* added indent
2025-10-15 19:28:38 +02:00
Hugo
d2acf06779
[examples] Added core_directory_files (#5230)
* ADDED: example: `core_directory_files`

* Follow raylib's conventions

* Rework `core_directory_files` example

* Removed alternating colors & text on directory

* Update screenshot

---------

Co-authored-by: Ray <raysan5@gmail.com>
2025-10-15 19:27:42 +02:00
GideonSerf
af11859906
[examples] Added shapes_pie_chart (#5227)
* Added shapes_pie_chart example

* Made the example colorful

* Added some interactivity to the example

* Revert top comment to the standard

* Remove unused MAX_SLICES constant

---------

Co-authored-by: Gideon Serfontein <gse@newspacesystems.com>
Co-authored-by: Ray <raysan5@gmail.com>
2025-10-15 19:25:01 +02:00
Jeffery Myers
7191749d66
[examples] Fix examples to work in MSVC (#5267)
* Fix warnings in many examples
Add examples to MSVC solution correctly

* fix CI error

---------

Co-authored-by: Ray <raysan5@gmail.com>
2025-10-15 19:02:52 +02:00
Ray
9f831428e6 Update core_render_texture.c 2025-10-09 17:16:54 +02:00
Ray
c80726511c Merge branch 'master' of https://github.com/raysan5/raylib 2025-10-09 01:09:58 +02:00
Ray
767df4cf52 Update core_render_texture.c 2025-10-09 01:09:55 +02:00
Ray
04a1a0293e
Update examples_list.txt 2025-10-08 18:17:32 +02:00
Ray
f62565dc72
Update text_unicode_ranges.c 2025-10-08 18:16:46 +02:00
Hugo
9bf7699624
[examples] Added shapes_kaleidoscope (#5233)
* ADDED: example: `shapes_kaleidoscope`

* Add line reflection

* Updated with `rexm update`

* Follow raylib's conventions
2025-10-08 00:10:43 +02:00
Jopestpe
4cfae99a74
[examples] Added shapes_triangle_strip (#5240)
* [examples] Add shapes_triangle_strip

* Remove functions
2025-10-07 20:25:22 +02:00
Jopestpe
b99a6cc6bd
[examples] Added shapes_recursive_tree (#5229)
* ADDED: example: shapes_recursive_tree

* [examples] Added shapes_recursive_tree

* [examples] shapes_recursive_tree: adjustments

* Reduced tree depth from 12 to 10

* new shapes_recursive_tree.png

* follow the conventions

* follow the conventions 2
2025-10-06 22:35:18 +02:00
Ray
718a841cfb REXM: Update examples 2025-10-02 13:54:11 +02:00
Ray
78a79a8523 Update list 2025-10-02 13:40:36 +02:00
Ray
7e3b7cd349 REVIEWED: DrawLineDashed() 2025-10-02 13:38:13 +02:00
Ray
377853bb32 REXM: Updated new examples requried files 2025-10-02 13:16:00 +02:00
Ray
5d9c11e165 Updated examples 2025-10-02 13:04:34 +02:00
Ray
de20076d36 Update examples_list.txt 2025-10-02 13:02:58 +02:00
Robin ❤️
a5a5d3f347
removed unneeded include (#5225) 2025-10-01 18:33:51 +02:00
Jopestpe
1cdf1dcbbe
[examples] Add models_geometry_textures_cube (#5221)
* ADDED: example:  models_geometry_textures_cube

* FIXED: example: models_geometry_textures_cube - removed leftover TODO and aligned title with header
2025-10-01 18:31:53 +02:00
Maicon Santana
452cac33b8
[examples] Add core_monitor_change (#5215)
* Add core monitor change example

* Add monitor drawing and more information

* Update monitor information every frame

* Show info and window position inside the rectangle
2025-10-01 18:31:03 +02:00
Luís Almeida
f680776941
feat:Added DrawLineDashed() and a new example explaining how to use this new function. (#5222) 2025-10-01 11:43:38 +02:00
Robin ❤️
e5f809f534
switch to enum (#5223) 2025-10-01 11:42:35 +02:00
Robin ❤️
6ed61e107b
flipped binary check to fix bug (#5220) 2025-09-30 21:49:58 +02:00
Ray
8932ba0b0a Update core_delta_time.c 2025-09-30 18:48:42 +02:00
Ray
6966ad5717 Update shaders_ascii_rendering.c 2025-09-30 18:39:27 +02:00
Robin ❤️
3f30533f1c
[examples] Add core_delta_time (#5216)
* delta example

* clarification

* made it more clear what delta time is

* more explanation

* vector2 positions, removed all warnings

* removed keys, moved global to local, conventions & comments, show target fps

* new png

* remove more periods

* another period

* remove note about conventions, remove period
2025-09-30 18:35:15 +02:00
Maicon Santana
a553fbd0c7
[examples] Fix shaders_ascii_rendering (#5219)
* Add ascii post processing

* Fix broken characters and add more comments

* Rename example

* Refactored as requested
2025-09-30 18:34:06 +02:00
Jopestpe
0e2e8ce225
[examples] Update shapes_bouncing_ball with gravity (#5217)
* [examples] Add shapes_bouncing_ball with gravity

* gravity could be enabled/disabled
2025-09-30 18:32:25 +02:00
Ray
5d9352a0a1 Update shapes_bullet_hell.c 2025-09-30 18:27:59 +02:00
zero
56e32f2c3e
ADDED: example: shapes_bullet_hell (#5218)
* add shapes_bullet_hell example

* adjust example count
2025-09-30 11:59:44 +02:00
Ray
218a806ec2 REVIEWED: example: shaders_ascii_rendering 2025-09-29 18:01:42 +02:00
Maicon Santana
317c1eaeeb
Add ascii post processing (#5213) 2025-09-29 17:44:48 +02:00
Le Juez Victor
584bc14929
[rlgl] Add Software Rendering Support (#4832)
* add base of rlsw.h

* implement state support
Also replace the triangle rasterization functions with macros that generate specific functions for each state of the rendering system.
Also, add the OpenGL definitions in order to add a binding for rlgl.

* branchless float saturation

* apply perspective correction to colors

* impl line clipping and rasterization
+ tweak function names

* impl face culling

* impl color blending

* fixes and tweaks

* add clear buffer bitmasks

* small optimizations / tweaks

* review ndc to screen projection

* avoid to recalculate MVP when its not needed + tweaks

* review the loading and management of textures
to be closer to the OpenGL API

* texture sampling optimization

* review get pixel functions
+ review unorm/float conversion

* add several buffer format support
Several depth and color formats have been added for the framebuffer.

8-bit, 16-bit, and 24-bit formats are now available for depth.

RGB 8-bit (332), RGB 16-bit (565), and RGB 24-bit (888) formats are now available for color.

Alpha support is no longer present for the framebuffer at the moment, but it can easily be restored by adding the formats and reinterpolating the alpha in the areas that do not perform color blending.

Additionally, this commit brings performance improvements.

* tweaks

* impl line width

* impl points + point size

* fix and improve polygon clipping functions

* impl polygone modes

* add some not planned functions
- `glDepthMask`
- `glColorMask`

* framebuffer resizing + handle init failure

* add quick notes about line clipping algorithms used

* start to impl scissor test + review line clipping
The support for the scissor test has been implemented for clearing as well as for triangle clipping.
The implementation for lines and points is still missing.

I also removed the 2D clipping of lines that used the Cohen-Sutherland algorithm, opting instead to always use the Liang-Barsky algorithm in all cases.
This simplifies the implementation, and the 2D version would have caused issues when interpolating vertices in the future if we want to implement additional features.

* review scissor clear

* review `swScissor`

* impl line scissor clipping

* round screen coordinate (line rasterization)

* impl point scissor clipping

* remove unused defs

* add getter functions

* gl binding

* add `glHint` and `glShadeModel` macros (not implmented)

* binding tweaks

* impl copy framebuffer function + glReadPixels

* review `swCopyFramebuffer`

* update rlgl.h

* update rlgl.h

* texture copy support

* fix typo..

* add get error function

* def sw alloc macros

* reimpl get color buffer func
just in case

* remove normal interpolation

* review texture wrap

* fix ndc projection (viewport/scissor)

* impl framebuffer blit function

* reduce matrix compuations and memory usage

* swBegin tweaks

* preventing a possible division by zero

* remove useless scissor related data

* review color blending system

* greatly improve float saturation

* tweak lerp vertex function

* use opitmized fract function in sw_texture_map

* tweak framebuffer functions for better readability

* optimized copy/blit functions for each dst format

* review framebuffer filling functions

* impl specific quad rendering func

* use of a single global vertex buffer

* fix 'sw_poly_point_render'

* added `SW_RESTRICT` and redesigned `sw_lerp_vertex_PNCTH`

* tweak the pipeline flow regarding the face culling
avoids misprediction, improves vectorization if possible

* new rendering path for axis aligned quads

* oops, translating some comments

* use of `restrict` for blending function parameters

* update rlgl.h

* adding `GRAPHICS_API_OPENGL_11_SOFTWARE` in `DrawMesh`

* add `RL_OPENGL_11_SOFTWARE` enum

* temp tweak

* build fixes

* fix DrawMesh for GL 1.1

* update swClose

* review texture format + fix copy

* set minimum req vertices to 3 (quads)

* check swInit

* review pixelformat

* tweaks

* fix animNormals (DrawMesh)

* fallback color/texcoord (swDrawArrays)

* review swMultMatrixf

* fix texture pool alloc..

* review triangle scanlines
increment all data

* fix `sw_quad_sort_cw`

* impl sdl platform

* rm def

* increase max clipped polygon vertices

* improve triangle rasterization along Y axis
improved robustness against numerical errors
incremental interpolation along Y
simplified function, fewer jumps

* review current vertex data
+ increase max clipped polygon vertices (for extreme cases)

* fix and improve polygon clipping
Sets the vertex count to zero when the polygon is invalid
Stops clipping when the vertex count drops below 3

* fix gradient calculation

* cache texture size minus one + comments

* tweaks

* BGRA copy support

* adding software backend option (cmake)

* update Makefile

* fix face culling

* excluse some exemple with the software backend

* review SW_CLAMP case in sw_texture_map

* review sw_saturate

* review line raster

* fix sw_quad_is_aligned

* review sw_raster_quad_axis_aligned

* tweaks

* codepoint fix (?)

* fix var name...

* rcore_drm software renderering

* cleanup and tweaks

* adding support for `GL_POINT_SIZE` and `GL_LINE_WIDTH` get

* fix sampling issue

* fix swBlendFunc

---------

Co-authored-by: Ray <raysan5@gmail.com>
2025-09-29 10:28:20 +02:00
Tim Little
c551fb7118
Add models_basic_voxel example (#5212) 2025-09-28 23:40:09 +02:00
Ray
7d780d18b5 REVIEWED: New example format and requirements: core_input_actions #5211 2025-09-28 23:31:07 +02:00
Jett
a2a22e5e48
ADDED: example: core_input_actions (#5211)
* adding core_input_actions

action based input API vs direct input, allows remapping of buttons or keys to an action.

* adjusted formatting.

* updates for struct name

and fixed a typo
2025-09-28 23:02:53 +02:00
Smallz3201
fe8c83b57d
Update palette_switch.fs (#5205)
Removed unnecessary `a` in palette_switch.fs `note` comment
2025-09-26 20:56:54 +02:00
Maicon Santana
07033cff90
Fix polygon drawing example for opengl 1.1 (#5202) 2025-09-24 20:44:15 +02:00
Ray
4f9b933b34 REXM: Update examples; text_unicode_emojis requires additional resources on Web 2025-09-24 10:17:34 +02:00
Ray
bb28d7fd0e Update normalmap.fs 2025-09-21 20:37:01 +02:00
Ray
8ada37d967 Update depth_write.fs 2025-09-21 13:28:30 +02:00
Ray
e7cfd3d4a3 Update depth_render.fs 2025-09-21 13:28:27 +02:00
Ray
ed8f1a22d1 Remove trailing spaces 2025-09-14 18:07:58 +02:00
Ray
96fb4851ce Merge branch 'master' of https://github.com/raysan5/raylib 2025-09-14 10:27:08 +02:00
Ray
068978d5b3 REXM: RENAME: example: models_gpu_skinning --> models_animation_gpu_skinning 2025-09-14 10:26:04 +02:00
Ray
c1615aaac4
Update examples_template.c 2025-09-14 10:22:56 +02:00
Bruno Cabral
b281101001
[build][cmake] Review web compilation system (#5181)
* [cmake] export automatically raylib definitions and compile/link options

* [cmake] pass emscripten options to consumer project

* [web] compile for web

* [web] canvas width 100%
2025-09-14 10:05:07 +02:00
Ray
c9b1f2ce54 REVIEWED: example: core_input_gestures_testbed, follow default structure 2025-09-14 10:04:24 +02:00
Ray
9931ddd27a
Update core_undo_redo.c 2025-09-13 21:17:16 +02:00
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36ad7127c2 REXM: Update 2025-09-13 21:09:59 +02:00
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36824b6c0a REXM: ADDED: example: core_undo_redo 2025-09-13 20:58:27 +02:00
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161cab24da Update core_random_sequence.c 2025-09-13 20:57:20 +02:00
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b8420d4821 REXM: Update examples 2025-09-13 10:46:14 +02:00
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3148206758 Renamed shaders for consistency 2025-09-13 10:44:12 +02:00
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adac5f7770 REXM: RENAME: example: shaders_write_depth --> shaders_depth_writing 2025-09-13 10:41:25 +02:00
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28ce99b539 Update core_3d_camera_fps.c 2025-09-12 21:44:56 +02:00
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2550a45821 Update core_render_texture.c 2025-09-10 18:31:52 +02:00
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109b3b2d2e REXM: ADDED: example: text_inline_styling 2025-09-10 18:31:49 +02:00
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ffe74658ab REXM: ADDED: example: core_render_texture 2025-09-10 18:26:43 +02:00
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84e2cbccc4 Update complexity level for shapes_digital_clock 2025-09-09 17:33:19 +02:00
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a42eb2f79b REDESIGNED: example: shapes_digital_clock 2025-09-09 17:32:13 +02:00
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698d37c57a Update shaders_normalmap_rendering.c 2025-09-09 17:30:25 +02:00
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f4250da042 Update text_unicode_ranges.c 2025-09-09 09:37:06 +02:00
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4447868c60 REXM: Updated examples, resources checking 2025-09-09 00:16:47 +02:00
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28c5d16000 Update shaders_shadowmap_rendering.c 2025-09-09 00:15:26 +02:00
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811ec4fb1e REVIEWED: shaders_shadowmap_rendering example 2025-09-08 21:02:58 +02:00
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ef0dd5f774 REXM: Updated examples after some renames 2025-09-08 21:01:59 +02:00
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c7f8843200 REXM: RENAME: example: shaders_eratosthenes --> shaders_eratosthenes_sieve 2025-09-08 20:37:27 +02:00
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851bb3120d REXM: RENAME: example: shaders_view_depth --> shaders_depth_rendering 2025-09-08 20:37:11 +02:00
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adda398e65 REXM: RENAME: example: shapes_easings_rectangle_array --> shapes_easings_rectangles 2025-09-08 20:36:48 +02:00
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5ac0539481 REXM: RENAME: example: shapes_easings_box_anim --> shapes_easings_box 2025-09-08 20:36:41 +02:00
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84baaa6ee7 REXM: RENAME: example: shapes_easings_ball_anim --> shapes_easings_ball 2025-09-08 20:36:29 +02:00
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ede4547015 REXM: RENAME: example: models_draw_cube_texture --> models_textured_cube 2025-09-08 20:35:37 +02:00
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d8f3b51a3f REXM: RENAME: example: models_animation --> models_animation_playing 2025-09-08 20:35:27 +02:00
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4a23ed698f REXM: RENAME: example: shaders_raymarching --> shaders_raymarching_rendering 2025-09-08 20:34:48 +02:00
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f4f3325e1e REXM: RENAME: example: shaders_spotlight --> shaders_spotlight_rendering 2025-09-08 20:34:33 +02:00
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11ca32493a REXM: RENAME: example: shaders_lightmap --> shaders_lightmap_rendering 2025-09-08 20:34:16 +02:00
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07070b81e8 REXM: RENAME: example: shaders_shadowmap --> shaders_shadowmap_rendering 2025-09-08 20:33:36 +02:00
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6afc608477 REXM: RENAME: example: shaders_normal_map --> shaders_normalmap_rendering 2025-09-08 20:33:18 +02:00
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4cf4c6645e REXM: RENAME: example: shaders_hybrid_render --> shaders_hybrid_rendering 2025-09-08 20:30:45 +02:00
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14bef50464 REXM: RENAME: example: shaders_deferred_render --> shaders_deferred_rendering 2025-09-08 20:30:26 +02:00
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ab3e99fd30 REXM: RENAME: example: models_cubicmap --> models_cubicmap_rendering 2025-09-08 20:30:07 +02:00
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463d069eff REXM: RENAME: example: models_heightmap --> models_heightmap_rendering 2025-09-08 20:29:53 +02:00
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b67e7ffc44 REXM: RENAME: example: shapes_draw_circle_sector --> shapes_circle_sector_drawing 2025-09-08 20:28:17 +02:00
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16fbca2e8b REXM: RENAME: example: shapes_draw_rectangle_rounded --> shapes_rounded_rectangle_drawing 2025-09-08 20:27:00 +02:00
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266b8efbd6 REXM: Reviewed examples inconsistencies 2025-09-07 12:05:11 +02:00
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688cf680c0 Update examples_list.txt 2025-09-07 12:03:16 +02:00
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25f4e544d1 REXM: UPDATED: Examples source code header info, aligned with name 2025-09-07 12:01:51 +02:00
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8544020023 Update required files for example rename 2025-09-07 11:47:58 +02:00
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e1dfb4cd4e Update shaders_normal_map.c 2025-09-07 11:44:03 +02:00
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1bbd4c3566 REXM: RENAME: example: shapes_draw_ring --> shapes_ring_drawing 2025-09-07 11:19:29 +02:00
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c0234e5e3d REXM: RENAME: example: textures_sprite_anim --> textures_sprite_animation 2025-09-07 11:14:56 +02:00
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2d19abb2cf REXM: REVIEWED: Examples header info inconsistencies 2025-09-07 11:04:00 +02:00
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e5cef3c0d8 REXM: Reviewed examples source code headers metadata 2025-09-07 10:46:51 +02:00
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eb816898e5 Revert "Added creation-review years to examples"
This reverts commit b5e25916fc.
2025-09-05 23:02:06 +02:00
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424cdebda5 Updated examples_list.txt to include example year created/reviewed
Reviewed star used, aligned with empty star and examples header
2025-09-05 14:04:28 +02:00
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b5e25916fc Added creation-review years to examples 2025-09-05 11:25:24 +02:00
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47bdfb91a2
Update README.md 2025-09-05 10:57:25 +02:00
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a51cb7fe30 REXM: Updated some examples inconsistencies 2025-09-04 19:15:37 +02:00
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7646d08751 Updated some examples with inconsistencies 2025-09-04 18:57:00 +02:00
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d418704c0b REXM: Update examples collection 2025-09-04 16:17:23 +02:00
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293477e2b5 Reorganized examples list 2025-09-04 16:05:54 +02:00
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6d7dd43c13 Update core_input_gestures_testbed.c 2025-09-04 16:05:38 +02:00
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e21093d434 REXM: RENAME: example: core_input_gestures_web --> core_input_gestures_testbed 2025-09-04 15:59:53 +02:00
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c17f82a78c REMOVED: core_basic_window_web
The example is not following examples conventions and it will be moved to `others` with a new name
2025-09-04 15:43:54 +02:00
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d97e0a8ac7 REXM: RENAME: example: shaders_texture_drawing --> shaders_texture_rendering 2025-09-04 11:27:32 +02:00
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41dee9e9f9 REXM: RENAME: example: shaders_fog --> shaders_fog_rendering 2025-09-04 11:12:01 +02:00
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3cbe911613 REXM: RENAME: example: models_billboard --> models_billboard_rendering 2025-09-04 11:04:00 +02:00
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b17936de22 REXM: RENAME: example: models_billboard --> models_billboard_rendering 2025-09-04 10:55:48 +02:00
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dd0587e12a Update shaders_texture_drawing.c 2025-09-04 10:33:22 +02:00
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2e376c6f5b Update shaders_spotlight.c 2025-09-04 10:33:14 +02:00
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2a295210fb Update shaders_spotlight.c 2025-09-03 19:58:38 +02:00
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a7e62e73d8 REXM: REMOVE: example: core_loading_thread
This example was POSIX only and had some special requirements for web, it made it more difficult to be managed from collection standard examples format.

It will be re-added in the `others` category, that is not processed for web.
2025-09-03 19:00:33 +02:00
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5cbe013273 REXM: RENAME: example: models_skybox --> models_skybox_rendering 2025-09-03 18:48:20 +02:00
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d8ee8a45c4 REXM: RENAME: example: textures_draw_tiled --> textures_tiled_drawing 2025-09-03 18:45:50 +02:00
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33327760f1 REXM: RENAME: example: text_draw_3d --> text_3d_drawing 2025-09-03 18:43:17 +02:00
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785ad4015c REXM: RENAME: example: textures_polygon --> textures_polygon_drawing 2025-09-03 18:40:53 +02:00
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cadd28e5a0 REXM: RENAME: example: text_raylib_fonts -> text_sprite_fonts 2025-09-03 18:33:33 +02:00
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64d6a90d48 REXM: RENAME: example: text_unicode --> text_unicode_emojis 2025-09-03 18:14:47 +02:00
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c579eef4b7 REVIEWED: Examples section comments, for better organization and consistency 2025-09-03 10:40:31 +02:00
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1dfff2252d rexm update 2025-09-02 18:44:27 +02:00
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cf61a8b888 REXM: Update examples report 2025-09-02 18:38:20 +02:00
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9fab2c8a13 REVIEWED: example: text_unicode_ranges 2025-09-02 18:34:58 +02:00
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0fd5a1a3f5 REDESIGNED: example: text_unicode_ranges 2025-09-02 17:47:25 +02:00
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b16d14f5ed Update text_font_sdf.c 2025-09-02 17:45:52 +02:00
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aa475b1046 REVIEWED: Code sections description for consistency 2025-09-02 12:34:04 +02:00
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8b3c68f8b5 Update core_random_sequence.c 2025-09-02 12:18:19 +02:00
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b6ae380260 REVIEWED: Examples comments, consistent code sections 2025-09-02 12:10:16 +02:00
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864459cbd2 Update core_3d_camera_fps.c 2025-09-01 20:59:37 +02:00
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e18d167c8f REVIEWED: New examples added renaming, avoid duplicated .sln GUIDs 2025-09-01 20:47:59 +02:00
JohnnyCena123
0e73e0ea64
reviewed ALL non-external files to follow raylib's convention of no spaces around / or * (#5153) 2025-08-29 14:53:16 +02:00
Hamza RAHAL
507c85900f
fix: [digital_clock] minute hand doesn't appear (#5151) 2025-08-28 22:32:41 +02:00
JohnnyCena123
4a4997c615
fix unnecessary warnings in some files (#5152) 2025-08-28 22:28:56 +02:00
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42abcb9492 Updated examples init window title 2025-08-26 00:36:32 +02:00
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a72b4b177b Updated examples short description 2025-08-26 00:32:24 +02:00
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60ac8f2a86 Renamed example 2025-08-25 21:11:37 +02:00
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47db1da9ea REXM: RENAMED: example: core_3d_fps_controller to core_3d_camera_fps 2025-08-25 20:58:09 +02:00
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8b68d548c9 Reviewing some examples titles 2025-08-25 20:57:18 +02:00
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f9af011965 Update core_window_letterbox.c 2025-08-25 20:56:05 +02:00
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4d0c3affaa REXM: Update examples and lists 2025-08-24 10:53:47 +02:00
Maicon Santana
69021939e6
fix write_depth.fs glsl120 2025-08-23 13:06:56 +01:00
Maicon Santana
c6d7694286 set glsl100 back to 100 2025-08-23 10:17:11 +01:00
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500494f791 Update core_3d_fps_controller.c 2025-08-23 00:02:19 +02:00
feive7
8b0cbb6f47 Clamp camera pitch 2025-08-21 11:10:13 -07:00
Maicon Santana
238163c6ca swap local variable isCursorHidden to use new method IsCursorHidden() 2025-08-21 11:31:40 +01:00
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c3c33e9654
Merge pull request #5125 from JohnnyCena123/missing-vox-shaders
add missing shaders for glsl100, glsl120
2025-08-20 12:34:05 +02:00
Johnny Cena
a99649b455 remove unneeded checks 2025-08-20 12:18:51 +02:00
Johnny Cena
df200b942c add versions to new shaders 2025-08-20 12:16:57 +02:00
Johnny Cena
cb05945e76 add missing shaders 2025-08-20 12:09:30 +02:00
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0658abc64c Update text_raylib_fonts.c 2025-08-19 13:22:15 +02:00
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8ba4ff2143 Renamed directory for sprite fonts 2025-08-19 13:22:04 +02:00
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25d00130a8 REVIEWED: example: text_unicode_ranges 2025-08-19 13:17:50 +02:00
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291042352b
Merge pull request #4886 from GuvaCode/master
[examples] Possible improvements for `text_codepoints_loading`, adding ranges
2025-08-19 12:00:25 +02:00
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a338b9694c Update build_example_web.bat 2025-08-19 10:36:31 +02:00
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595befec40 Update models_mesh_picking.c 2025-08-18 20:37:07 +02:00
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0a513e6fbe Comment unused script instructions... 2025-08-18 15:04:50 +02:00
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a8dfd9db76 REXM: RENAMED: shaders_normalmap --> shaders_normal_map 2025-08-18 14:35:04 +02:00
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6da0a180e6 REXM: Using Makefile.Web for specific web versions generation, only with required resources for every example 2025-08-17 21:30:16 +02:00
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afdc7972d6 REXM: Automatic validation and update of examples 2025-08-14 21:07:10 +02:00
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7037f131dc REVIEWED: example: core_3d_fps_controller 2025-08-14 20:37:52 +02:00
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a9970484f3 Remove trailing spaces 2025-08-14 20:37:18 +02:00
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ddebf5d7ac Update Makefile.Web 2025-08-13 12:34:55 +02:00
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ef81145776 Update examples_list.txt 2025-08-13 11:35:23 +02:00
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13e384ce71
Merge pull request #5004 from nezvers/example_quake_controller
[examples] New example: `core_3d_fps_controller`
2025-08-12 09:54:23 +02:00
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503e6d8bb5
Merge branch 'master' into julia_set 2025-08-11 20:26:16 +02:00
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9b598f6bcf REVIEWED: Shaders formating to follow raylib code conventions 2025-08-11 20:22:31 +02:00
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8dae39fbda ADDED: Missing GLSL120 shaders 2025-08-11 20:22:02 +02:00
Maicon Santana
00f7121b1c Increasing maxInterations glsl100 to 255 to match with glsl330 and add glsl120 2025-08-11 18:16:00 +01:00
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570082deba WARNING: **NEW** raylib code CONVENTION: Comments do not end with '.' 2025-08-07 18:23:20 +02:00
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6792e6e2dd Updated required files for new example: shaders_normalmap 2025-08-07 17:50:18 +02:00
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2365ac8def REVIEWED: Example shaders_normalmap #5032 2025-08-07 17:31:11 +02:00
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54473e2c2b REVIEWED: Example shaders_normalmap, it crashes #5032 2025-08-07 17:28:25 +02:00
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47d1cc200d Merge branch 'master' of https://github.com/raysan5/raylib 2025-08-07 17:19:39 +02:00
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8da4887c2d Update examples_list.txt 2025-08-07 17:19:27 +02:00
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a06962ee38
Merge branch 'master' into normalmap_example 2025-08-07 17:17:12 +02:00
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f0889a74fe EXAMPLES: Format tweaks 2025-08-07 17:08:22 +02:00
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9f07cfe0b7 Update textures_image_kernel.c 2025-08-07 17:08:02 +02:00
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f02c7fca8a Update shapes_double_pendulum.c 2025-08-07 17:07:45 +02:00
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d45b00b191 Update shaders_rounded_rectangle.c 2025-08-07 17:07:26 +02:00