Commit Graph

355 Commits

Author SHA1 Message Date
Ray
e21093d434 REXM: RENAME: example: core_input_gestures_web --> core_input_gestures_testbed 2025-09-04 15:59:53 +02:00
Ray
c17f82a78c REMOVED: core_basic_window_web
The example is not following examples conventions and it will be moved to `others` with a new name
2025-09-04 15:43:54 +02:00
Ray
a7e62e73d8 REXM: REMOVE: example: core_loading_thread
This example was POSIX only and had some special requirements for web, it made it more difficult to be managed from collection standard examples format.

It will be re-added in the `others` category, that is not processed for web.
2025-09-03 19:00:33 +02:00
Ray
c579eef4b7 REVIEWED: Examples section comments, for better organization and consistency 2025-09-03 10:40:31 +02:00
Ray
8b3c68f8b5 Update core_random_sequence.c 2025-09-02 12:18:19 +02:00
Ray
b6ae380260 REVIEWED: Examples comments, consistent code sections 2025-09-02 12:10:16 +02:00
Ray
864459cbd2 Update core_3d_camera_fps.c 2025-09-01 20:59:37 +02:00
Ray
e18d167c8f REVIEWED: New examples added renaming, avoid duplicated .sln GUIDs 2025-09-01 20:47:59 +02:00
JohnnyCena123
0e73e0ea64
reviewed ALL non-external files to follow raylib's convention of no spaces around / or * (#5153) 2025-08-29 14:53:16 +02:00
JohnnyCena123
4a4997c615
fix unnecessary warnings in some files (#5152) 2025-08-28 22:28:56 +02:00
Ray
42abcb9492 Updated examples init window title 2025-08-26 00:36:32 +02:00
Ray
a72b4b177b Updated examples short description 2025-08-26 00:32:24 +02:00
Ray
60ac8f2a86 Renamed example 2025-08-25 21:11:37 +02:00
Ray
f9af011965 Update core_window_letterbox.c 2025-08-25 20:56:05 +02:00
Ray
500494f791 Update core_3d_fps_controller.c 2025-08-23 00:02:19 +02:00
feive7
8b0cbb6f47 Clamp camera pitch 2025-08-21 11:10:13 -07:00
Maicon Santana
238163c6ca swap local variable isCursorHidden to use new method IsCursorHidden() 2025-08-21 11:31:40 +01:00
Ray
7037f131dc REVIEWED: example: core_3d_fps_controller 2025-08-14 20:37:52 +02:00
Ray
13e384ce71
Merge pull request #5004 from nezvers/example_quake_controller
[examples] New example: `core_3d_fps_controller`
2025-08-12 09:54:23 +02:00
Ray
570082deba WARNING: **NEW** raylib code CONVENTION: Comments do not end with '.' 2025-08-07 18:23:20 +02:00
Ray
f0889a74fe EXAMPLES: Format tweaks 2025-08-07 17:08:22 +02:00
Ray
fd79b44920 Create distortion.fs 2025-08-07 17:05:50 +02:00
Ray
72de562542 REVIEWED: Examples for automation processes 2025-08-04 13:23:04 +02:00
RANDRIA Luca
b273ba930b
Add screenshot for core_basic_window_web
The veritable screenshot is this
2025-07-31 01:05:00 +03:00
RANDRIA Luca
37104195b4
add screenshot core_basic_window_web
There are no screenshot for this and the alt is seen
2025-07-30 16:54:06 +03:00
lepasona
b230720842
example core_input_gamepad.c: fix hardcoded gamepad 0 2025-07-27 14:35:38 +00:00
PanicTitan
9e908e4a76
Update core_custom_frame_control.c to work properly on web 2025-07-14 00:27:56 -03:00
Agnis Aldiņš "NeZvērs
ed022e89e5 fix preview crop 2025-06-23 16:22:14 +03:00
Agnis Aldiņš "NeZvērs
f6b7168ed4 Add preview image 2025-06-23 16:06:46 +03:00
Agnis Aldiņš "NeZvērs
fa9653d179 Fix function call 2025-06-23 13:50:24 +03:00
Agnis Aldiņš "NeZvērs
fca2317640 remove //#define PLATFORM_WEB 2025-06-23 13:44:50 +03:00
Agnis Aldiņš "NeZvērs
a2cf878190 cleanup variable shadowing 2025-06-23 13:43:38 +03:00
Agnis Aldiņš "NeZvērs
4233544670 Update core_3d_fps_controller.c 2025-06-23 13:32:08 +03:00
Agnis Aldiņš "NeZvērs
4d5a56a5f8 change game's resolution 2025-06-23 13:15:14 +03:00
Agnis Aldiņš "NeZvērs
eee9dd8c94 Example: core_3d_fps_controller
Quake like camera animations and strafe jump movement
2025-06-23 13:03:35 +03:00
Jeffery Myers
eb3d96a36a Fix cast warnings in examples. 2025-04-16 18:23:55 -07:00
Jonathan Marler
f19d4c71ab core_window_flags example: add borderless windowed toggle 2025-03-31 10:23:34 -06:00
Jonathan Marler
336fd78f74 Add core_highdpi example
This example enables HIGHDPI and renders a scale showing how the logical
size compares to the pixel size of the window.
2025-03-28 16:48:21 -06:00
Ray
61aea2495a
Merge pull request #4863 from marler8997/fixImmediateRestore
Prevent immediate window restore from minimize in core_window_flags
2025-03-28 18:02:12 +01:00
Jonathan Marler
00fb09cebf Prevent immediate window restore from minimize in core_window_flags
The core_window_flags example automatically restores the window from
being minimized after 3 seconds. However, it only resets the frameCounter
if the window is minimized through the app from inputting KEY_N.  This
means if you miminize the window by other means (like pressing the minimize
button) then the example will immediately restore the window because the
frame counter wasn't reset. I've fixed this by setting the frameCounter
back to 0 once it's expired. I also added a note in the UI that the example
automatically restores the window so it's not a surprise.
2025-03-26 20:02:03 -06:00
Jonathan Marler
8749ba9ebf Uncomment SetTargetFPS in core_window_flags
I think this line was accidently commented out in this commit:

3d1ae3500c

The FPS limit is needed to get the desired wait time for the "hide window"
test, which uses the frame counter to hide the window for 3 seconds. On
my machine without this limit it runs at over 1000 FPS and it appears
like the hide window state is broken.

I also added some text that tells the user that it only hides the window
for 3 seconds so they're not surprised when the window automatically
reappears.
2025-03-26 16:35:31 -06:00
Jonathan Marler
611c43719f Avoid divide by 0 in core_custom_frame_control example 2025-03-26 10:58:59 -06:00
Fabrizio Pietrucci
e140aca1b5 Increase zoom factor in core_2d_camera.c
This compensate for slower zoom speed due to log scaling
2025-03-19 20:19:19 +01:00
Fabrizio Pietrucci
8b84c999d2 Use logarithmic zoom scaling in 2d camera zoom examples 2025-03-19 19:48:04 +01:00
Aidon
513753c394
Converting int to char
Fixes warning: narrowing conversion caused by trying to convert int to unsigned char
2025-03-13 21:50:20 -03:00
jordan4ibanez
7cae259a6d
Reviewed shaders comment wording (#4793) 2025-02-25 14:26:52 +01:00
Anstro Pleuton
773e3f5f9f
Update more examples inconsistencies (#4711)
Co-authored-by: Anstro Pleuton <anstropleuton@github.com>
2025-01-19 17:17:38 +01:00
Anstro Pleuton
945f181f1d
[examples] Update examples to be consistent (#4699)
* Update examples inconsistencies

* Happy new years, examples!

* Missed one inconsistency

* Update final few examples inconsistencies

---------

Co-authored-by: Anstro Pleuton <anstropleuton@github.com>
2025-01-18 19:41:56 +01:00
Anthony Carbajal
27e530eb18
update examples with difficulty stars (#4694)
* update examples with difficulty stars

* manual fix script issues

* manual fix script issues
2025-01-17 10:42:30 +01:00
Eike Decker
5c1cce28a7
Using Module provided canvas id for event binding (#4690)
This change is replacing the hardcoded "#canvas" element references in
rcore_web to allow using canvas elements that use different names
(which is necessary when using multiple canvas elements on one page).

Also adding a cursor hiding example to mouse example.
2025-01-16 00:32:58 +01:00
Ray
2f6230e366 Formatting review and examples review 2025-01-12 18:02:36 +01:00
Ray
a1896c7a90 REVIEWED: Code/Web-Makefile formatting 2025-01-12 16:19:10 +01:00
rexept
2f95e8382b
typo fix (#4656) 2025-01-05 12:30:06 +01:00
danil
2820fcc29e
[examples] improve input_virtual_controls example (#4584) 2024-12-08 08:52:09 +01:00
Mute
f979cc62ee
Fixed grammar mistakes in core_3d_camera_first_person.c (#4508)
Changed line 118 from, "// For advance camera controls, it's reecommended to compute camera movement manually", to, "// For advanced camera controls, it's recommended to compute camera movement manually".
2024-11-19 09:04:14 +01:00
Ray
162efc1ec7 Update core_basic_window.c 2024-11-16 18:45:12 +01:00
Jeffery Myers
a2f6ae6796
Fix warnings in examples (#4492)
Move shapes/shapes_rectangle_advanced to the correct folder in MSVC project
Add core_input_virtual_controls.vcxproj back into sln file
2024-11-15 08:25:09 +01:00
Ray
a617e1e217 Update core_2d_camera_mouse_zoom.c 2024-11-06 12:00:39 +01:00
Jeffery Myers
f03f093909
Add input_virtual_controls to MSVC projects (#4433)
Fix input_virtual_controls example to use correct default font sizes
2024-10-25 09:47:04 +02:00
Asdqwe
157ee79a8e
Add drawing for generic gamepad on core_input_gamepad example (#4424) 2024-10-23 20:31:57 +02:00
Asdqwe
fe6da67066
[examples] Add deadzone handling to core_input_gamepad example (#4422)
* Add deadzone handling to core_input_gamepad example

* Rename variables
2024-10-23 16:31:27 +02:00
Asdqwe
75a4c5bf20
Update core_input_gamepad example (#4416) 2024-10-23 00:28:20 +02:00
Magnus Oblerion
74ce90ce67
[example] Input virtual controls example (#4342)
* Add files via upload

* Update core_input_gamepad_virtual.c

* Add files via upload

* Update and rename core_input_gamepad_virtual.c to core_virtual_Dpad.c

* Update and rename core_virtual_Dpad.c to core_input_virtual_controls.c

* Delete examples/core/core_input_gamepad_virtual.png

* Add files via upload

* Update Makefile

* Update Makefile.Web

* Update README.md

* Update README.md

* Create core_input_virtual_controls.vcxproj

* Delete projects/VS2022/examples/core_input_virtual_controls.vcxproj
2024-10-06 15:47:47 +02:00
Ray
039df36f4b REVIEWED: Automation events mouse wheel #4263 2024-08-20 19:13:18 +02:00
Anthony Carbajal
418b878053
[Examples] set FPS to 60 (#4235)
* set FPS to 60

* remove extra commented lines
2024-08-10 20:07:23 +02:00
Asdqwe
46cb6af437
Fix core_input_gamepad_info example so all buttons are displayed within the window (#4241) 2024-08-09 19:03:14 +02:00
Jeffery Myers
e96bab7ce6
[Build] Fix warnings when building in VS 2022 (#4095)
* Update raylib_api.* by CI

* Fix warnings when building examples in MSVC 2022

* fix auto-format that sneaked in there.

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-24 17:47:32 +02:00
Konrad Gutvik Grande
3948656d84
The example always showed a xbox controller, never a ps3 controller (#4040) 2024-06-07 10:21:02 +02:00
vaezim
d7a8af144d
Fix typos in markdowns and comments, Fix invalid links in HISTORY.md (#4017) 2024-05-30 08:22:07 +02:00
Ray
02d98a3e44 REVIEWED: 2d camera zoom, add alternative method #3977 2024-05-15 16:33:06 +02:00
Mike Will
46f9806359
Use logarithmic scaling for a 2d example with zoom functionality (#3977) 2024-05-15 16:19:22 +02:00
aiafrasinei
3b7be85151
Screen space related functions consistency (#3830)
* Screen/world-space related functions rename

* Update raylib_api.* by CI

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-03-07 12:28:11 +01:00
Dalton Overmyer
077ab6d56b
Add an example that generates a random sequence. (#3846) 2024-02-29 18:26:49 +01:00
Ray
40f3df5b86 Update core_2d_camera_platformer.c 2024-01-24 21:17:11 +01:00
Ray
3f1e59a7cf Update copyright to 2024 2024-01-02 20:58:12 +01:00
Antonis Geralis
7ca95512d8
Review UnloadAutomationEventList (#3658)
* Review UnloadAutomationEventList

* Update raylib.h

* Update rcore.c

* Update core_automation_events.c

* Fix mistake
2023-12-23 12:14:39 +01:00
Matthew Oros
387506faab
[rcore] Remove unused vScreenCenter (#3632) 2023-12-13 21:22:44 +01:00
Ray
e7ba72ded9 Update core_automation_events.c 2023-11-10 19:36:58 +01:00
Ray
e4ea116857 Reviewing automation events on web... 2023-11-10 19:25:28 +01:00
Miloslav Milenkov
a92c34d83c
Changed keybinds for the automation example to avoid conflict with browser shortcuts (#3519) 2023-11-10 15:04:04 +01:00
Ray
4c2340aea6 Update core_2d_camera_platformer.c 2023-11-08 23:35:27 +01:00
Ray
9c2308bdc3 Examples reviews 2023-11-08 23:28:31 +01:00
Ray
040b945fef Reviewed some examples and warnings 2023-11-08 20:09:32 +01:00
Ray
bbf0c3a46d REVIEWED: Added new examples to VS2022 solution 2023-11-08 17:41:08 +01:00
Jeffery Myers
6cd37e57a6
Fix warnings in visual studio (#3512) 2023-11-06 20:31:07 +01:00
Ray
64d64cc181 REVIEWED: Potential code issues reported by CodeQL #3476 2023-11-01 15:28:18 +01:00
ubkp
d8acceca14
Fix example core_3d_camera_free (#3488) 2023-10-31 10:10:43 +01:00
Ray
f721429f25 ADDED: SetAutomationEventBaseFrame(int frame) 2023-10-27 01:19:10 +02:00
Ray
98fcbe3fe2 Update core_automation_events.c 2023-10-27 00:50:02 +02:00
Ray
654b4e6257 Update core_automation_events.c 2023-10-27 00:45:00 +02:00
Ray
99dac5451c ADDED: Automation Events System, exposed to users
Added new API to record and play events
Added examples illustrating functionality
2023-10-26 23:59:19 +02:00
MichaelFiber
18bedbd095
[core] Change axisCount to be an array (#3421)
* Update `PLATFORM_DRM` implementation of `GetGamepadAxisCount`

* Update

* Update `PLATFORM_DRM` implementation of `GetGamepadName`

* Add example to test gamepad info functions
Fix typo

* Update new gamepad info example

* Move axis count update out of GamepadThread - race condition

* Remove pointless if statement

* Start integrating stuff from the mikesinput lib

* Add more logging

* Add semicolon

* Add forgotten static

* More fixes

* Update axisCount to be array

* More debugging

* Add forgotten index to ready check

* Add path logging

* Missing parenthesis

* Add missing slash

* Fix axis count being reset to 0

* Fix missing paren

* Test polling joystick button events

* Major updates

* Fix missing array index

* Fix another missing array index

* Update example

* dumb logging

* Wrong constant for ev.code handling

* More dumb logging

* Remove some logging

* Add FPS to gamepad info example and try for max FPS

* tweak

* Revert example

* Add fps back

* Clean up after merge

* Switch axisCount to be an array
2023-10-14 22:51:35 +02:00
MichaelFiber
daba1a2794
Split drm update input (#3397)
* Update `PLATFORM_DRM` implementation of `GetGamepadAxisCount`

* Update

* Update `PLATFORM_DRM` implementation of `GetGamepadName`

* Add example to test gamepad info functions
Fix typo

* Update new gamepad info example

* Move axis count update out of GamepadThread - race condition

* Remove pointless if statement
2023-10-11 10:30:51 +02:00
Ray
fecf56e15a
WARNING: rcore module split per-platform **BIG CHANGE** (#3388)
* Submodules (#3311)

* Check in current state

* Add submodules to Makefile and clean up some imports

* Start moving InitGraphicsDeivce

* Move android_main and CloseWindow() out of rcore

* Move WindowShouldClose out of rcore

* Move IsWindowHidden out of rcore

* Move IsWindowMinimized out of rcore

* Move IsWindowMaximized, IsWindowFocused and IsWindowResized out of rcore

* Move ToggleFullscreen out of rcore

* Move MaximizeWindow, MinimizeWindow and RestoreWindow out of rcore

* Move 13 functions out of rcore:
ToggleBorderlessWindowed
SetWindowState
ClearWindowState
SetWindowIcon
SetWindowIcons
SetWindowTitle
SetWindowPosition
SetWindowMonitor
SetWindowMinSize
SetWindowMaxSize
SetWindowSize
SetWindowOpacity
SetWindowFocused

* Minor clean up, revert makefile change, include submodules directly in rcore

* Fix makefile comment

* Remove rcore.h from Makefile

* Remove debug include

* Move 18 functions from rcore to submodules
GetWindowHandle
GetMonitorCount
GetCurrentMonitor
GetMonitorPosition
GetMonitorWidth
GetMonitorHeight
GetMonitorPhysicalHeight
GetMonitorRefreshRate
GetWindowPosition
GetWindowScaleDPI
GetMonitorName
SetClipboardText
GetClipboardText
ShowCursor
HideCursor
EnableCursor
DisableCursor
GetTime

* Move TakeScreenshot, OpenURL, GetGamepadName out of rcore into submodules

* remove debugging #defines

* Move GetMonitorPhysicalWidth from rcore to submodule

* Move GetGamepadAxisCount from rcore

* Move SetGamepadMappings out of rcore

* Move GetMouseX, GetMouseY, GetMousePosition out of rcore

* Move SetMousePosition out of rcore

* Move GetMouseWheelMove out of rcore

* Move the last functions out of rcore

* Move shared function defs and some global var to rcore.h

* Clean up rcore.c and rcore.h a little more

* Remove unnecessary #define

---------

Co-authored-by: MichaelFiber <michael@cubeofb.org>

* REVIEWED: `PLATFORM_DESKTOP` Windows building

* Revert "REVIEWED: `PLATFORM_DESKTOP` Windows building"

This reverts commit 71a12171f7.

* Reviewed Windows building

* [split] Fix compilation for web (and desktop) (#3329)

* Fix compilation for web

* Remove EM_ASM_INT from core_input_gestures_web example

* Fix raymath undefined symbols for desktop and web

* Remove raylib_opengl_interop from examples Makefile

* Revert previous commit (8651c78)

* Fix TraceLog for web and desktop

* [split] `rcore`, `rcore_web` and `rcore_desktop` changes (batch 2) (#3334)

* Fix formatting

* Reapply commit 9d230d7 (#3305) that was missing

* Reapplies commits 719365f (#3309) and 8a1779b (#3312) that were missing

* Reapply commit 5c9cc3f (#3323) that was missing

* Reapply commit a2b3b1e that was missing

* Revert commit cef25c6 to fix macro redefined warning

* Move rcore.h #include to after config.h to fix macro redefinitions warnings

* [split] `rcore`, `web`, `desktop`, `android` changes (batch 3) (#3338)

* First pass to remove unneeded platform macros for web

* Second pass to remove unneeded platform macros for web

* Move GetTouchX, GetTouchY, GetTouchPosition from rcore to web, desktop, android

* Move SetMouseCursor from rcore to android, desktop, web

* [split] `rcore`, `web`, `desktop`, `android` changes (batch 4) (#3343)

* Fix ToggleBorderlessWindowed duplicated glfwSetWindowSize calls

* First pass to remove unneeded platform macros for android

* Second pass to remove unneeded platform macros for android

* Remove unneeded platform macros for desktop

* Relocate GetGamepadName and update SetGamepadMappings on android, desktop, web

* Add missing comment to web

* [split] `rcore`, `web`, `desktop`, `android` changes (batch 5) (#3345)

* Move SetExitKey from core to android, desktop, web

* Move some callbacks from core to desktop and web

* Relocate emscripten callbacks on web

* Relocate android callbacks on android

* Revert "Relocate android callbacks on android"

This reverts commit bbdbecc01e.

* Updates UnloadVrStereoConfig on rcore

* Update SetClipboardText on android

* Fix screenMin/Max default values for android

* [split] `rcore`, `drm` changes (#3347)

* Tweak makefiles for PLATFORM_DRM and move rcore_drm's dependencies to rcore.h

* Move drm functions to rcore_drm.c

* Fix a typo in rcore.c

* Add SetExitKey to rcore_drm.c

---------

Co-authored-by: MichaelFiber <michael@cubeofb.org>

* Fix compilation for android (#3360)

* Fix android include (#3364)

* Reviewed platform split #3313

 - Added file headers info
 - Added TRACELOG message for unimplemented functions
 - Reviewed code formatting and organization
 - Several code tweaks

* REVIEWED: `GetDirectoryPath()`

---------

Co-authored-by: MichaelFiber <42419558+michaelfiber@users.noreply.github.com>
Co-authored-by: MichaelFiber <michael@cubeofb.org>
Co-authored-by: ubkp <118854183+ubkp@users.noreply.github.com>
2023-10-08 18:36:07 +02:00
Ray
1896268775 Reviewed examples for consistency 2023-09-08 13:27:13 +02:00
Gabriel dos Santos Sanches
2d5d0c2999
examples: core: adds 2D camera two player split screen (#3298) 2023-09-08 12:22:12 +02:00
MichaelFiber
18e9784c6d
Remove PLATFORM_RPI (#3232)
* Remove PLATFORM_RPI

* remove build artifacts

---------

Co-authored-by: MichaelFiber <michael@cubeofb.org>
Co-authored-by: Ray <raysan5@gmail.com>
2023-09-07 17:42:28 +02:00
Asdqwe
1d2b43402e
Remove a duplicated screenshot and add missing one (#3275) 2023-08-30 22:39:44 +02:00
Ray
86f95d7150 Reviewed C compilation issues and formatting 2023-07-16 13:24:49 +02:00
ubkp
b980268ba7
[example] Core Input Gestures for Web (#3172)
* [example] Core Input Gestures for Web

* Fix Doubletap for web

* Changes TAP_TIMEOUT and rgGetCurrentTime to seconds
2023-07-16 13:07:29 +02:00
iacore
7392c4b0c5
Better examples/core_input_gamepad (#3110)
* examples/core_input_gamepad: Add visuals for LT,RT

* examples/core_input_gamepad: arrows left/right to choose gamepad

* Style change
2023-06-14 20:46:10 +02:00
Mansour Quddus
4f43ceb0d2
add missing space in one of the cameraDescriptions (#2977) 2023-03-21 08:31:29 +01:00
Ray
2e02474b7a Update core_loading_thread.c 2023-03-19 11:25:29 +01:00
Ray
8ca3212701 REVIEWED: UpdateCameraPro() to use Vector3 2023-03-12 19:40:43 +01:00
Ray
f9c4cc2040 ADDED: UpdateCameraPro() -Experimental-
REVIEWED: rcamera module formating
REVIEWED: `core_3d_camera_example`
2023-03-12 19:28:42 +01:00
Ray
614e0518a7 Remove trailing spaces 2023-03-06 14:58:58 +01:00
Ray
6897b43599 REVIEWED: core_drop_files #2943 2023-03-03 20:13:35 +01:00
Ray
ea590c44a9 REVIEWED: Camera redesign PR 2023-02-14 20:00:51 +01:00
Crydsch Cube
73989a4981
WIP rcamera redesign vector (#2563)
* core functionality CAMERA_FREE

* fix example

* add remaining camera modes

* add view bobbing

* view bobbing

* catch curser in SetCameraMode

* adjust examples

* fix compilation on linux

* fix example text_draw_3d

* actually fix text_draw_3d

* Updated camera API

* Improve Vector3RotateByAxisAngle() function

* remove camera.mode dependency from low-level functions

* remove camera.mode from struct

* fixes after rebase

* adjust examples for new UpdateCamera function

* adjust example models_loading_m3d

---------

Co-authored-by: Ray <raysan5@gmail.com>
2023-02-14 17:47:21 +01:00
Antonis Geralis
212f331583
Update core_input_gamepad.c (#2903) 2023-02-01 15:13:25 +01:00
Jeffery Myers
81ca2f0bf3
Fix warnings and bad project settings for 4.5 release (#2894) 2023-01-27 19:20:42 +01:00
Ghost
2a2f2b20b8
Fixed bug : touches become sticky (#2857)
Touches became sticky and didn't disappear after using more than 2 fingers, fixed by getting the touch count of how many fingers are on the screen, and only looping through the available/pressed down touch points instead of looping through the maximum touch points.
Tested with more than 10 touch points, and with different MAX points value, working perfectly.
2023-01-14 19:41:42 +01:00
Antonis Geralis
1dbcce8b56
Use explicit atomics (#2849)
* Use explicit atomics

* missed one

* use relaced ordering
2023-01-02 16:48:53 +01:00
Ray
e2a8066fca Update year to 2023 2023-01-01 16:07:51 +01:00
Ray
b59fab7ee6 Update year to 2023 2023-01-01 16:00:56 +01:00
Antonis Geralis
ba38fe5b97
core_loading_thread example join thread on completion (#2845)
* core_loading_thread example join thread on completion

* error checking
2022-12-31 19:25:35 +01:00
Ray
3c51d066f1 Avoid using DrawCubeTexture() 2022-11-15 12:26:22 +01:00
Ray
07bbfe86b9 Update core_basic_window.c 2022-10-11 22:28:40 +02:00
murilluhenrique
eaa0b9102b
Fix typo (#2696) 2022-09-16 00:06:25 +02:00
hartmannathan
c1b4881e8a
examples/core/core_custom_logging.c: Fix typo (#2692) 2022-09-08 16:10:15 +02:00
Ray
ac3420faac Update core_custom_frame_control.c 2022-09-04 12:32:40 +02:00
skylar
ee5a87826d
Fixed a bug in the 2d camera platformer example (#2687)
canJump used to alternate between true and false when on ground
2022-09-04 11:48:33 +02:00
Ray
75ece337ae Revert "Update core_3d_camera_mode.c"
This reverts commit 4f6fbaed41.
2022-08-11 12:28:21 +02:00
Ray
4f6fbaed41 Update core_3d_camera_mode.c 2022-08-11 12:27:51 +02:00
Ray
5840cd6e50 Remove unneeded comment 2022-08-02 18:12:57 +02:00
sDos280
d59ea21405
removing typo in line 41 line, presssed -> pressed (#2602) 2022-07-31 01:51:25 +02:00
Ray
4a9391ae83 REVIEWED: examples descriptions 2022-07-20 01:28:37 +02:00
Ray
4fced50fd1 Reviewed example formating 2022-07-19 22:06:18 +02:00
Ray
a3a6b3f24a Update core_2d_camera.c 2022-07-19 22:05:07 +02:00
Jeffery Myers
39ead974a4
add mouse zoom example (#2583) 2022-07-19 21:55:10 +02:00
Ray
9e97a2c4a1 ADDED: example: core_window_should_close 2022-07-07 11:07:41 +02:00
Ray
e722a8dbef WARNING: BREAKING: REMOVED: *StorageValue() functions
Those functions were platform dependent and user has no control over the file created. They have been removed from raylib and just moved to `core_storage_values` example.
2022-07-05 13:24:14 +02:00
Ray
bf07d17cec REMOVED: example: core_quat_conversion
This example requires a complete remake to be more clear. Also current quaternion maths could have issues.
2022-07-05 00:50:04 +02:00
Ray
c1b01c0d5d Added new comment to examples 2022-06-21 19:53:18 +02:00
Ray
ad332f49ed Update core_drop_files.c 2022-06-12 00:04:25 +02:00
Ray
8c2019f5ad Update core_drop_files.c 2022-06-12 00:01:47 +02:00
Ray
b8f67c6285 WARNING: BREAKING: REDESIGNED: Filepath loading API
REDESIGNED: `LoadDirectoryFiles()`
ADDED: `LoadDirectoryFilesEx()`
REDESIGNED: `LoadDroppedFiles()`
ADDED: `IsPathFile()`

This BIG BREAKING change simplifies the functions and gives more control to the user:
 - A new `struct FilePathList` has been added to avoid exposing complex pointers.
 - User is responsible of memory loading/unloading
 - Filepaths loading support recursive directories and file extension filters
2022-06-11 23:24:13 +02:00
Ray
e6bc401c93 WARNING: RENAMED: GetDroppedFiles() to LoadDroppedFiles()
RENAMED: `ClearDroppedFiles()` to `UnloadDroppedFiles()`
2022-06-06 20:39:37 +02:00
Maiko Steeman
ccfac59c60
Fix for vr rendering not taking render target size into account (#2424) 2022-04-24 11:48:50 +02:00
Ray
cb62cb675f Minor tweaks const 2022-03-22 18:45:41 +01:00
Kristian Lein-Mathisen
4954778f68
Improve joystick visualisation in gamepad example again (#2391)
As prior commit, but complete fix for XBox controller and trigger
buttons too.

> The joystick range is a float from -1 through +1. Casting this to int
> yields only three possible values: -1, 0, and 1. This gives a
> misleading joystick placement in the demo.
>
> By casting to int after the multiplication to get pixel values, the
> demo reveals the analog feel of the joystick.
2022-03-14 17:16:09 +01:00
Kristian Lein-Mathisen
ec7250ca54
Improve joystick visualisation in gamepad example (#2390)
The joystick range is a float from -1 through +1. Casting this to int
yields only three possible values: -1, 0, and 1. This gives a
misleading joystick placement in the demo.

By casting to int after the multiplication, the demo reveals the
analog feel of the joystick.
2022-03-14 16:00:59 +01:00
raysan5
1883343944 Update core_input_gamepad.c 2021-10-22 15:04:31 +02:00
raysan5
dd6e006d78 Reviewed multitouch example #1988 2021-10-22 11:53:47 +02:00
Ray
2d82788e42 Reviewed uniform name 2021-10-20 11:55:00 +02:00
raysan5
628e6e52f3 Update examples screenshots 2021-10-17 21:39:52 +02:00
raysan5
cf12992b6a Remove trailing spaces 2021-10-17 21:00:20 +02:00
raysan5
c20df9aa47 Reviewed examples 2021-10-17 19:10:09 +02:00
Ray
239c37246a WARNING: REVIEWED: Follow a set of conventions
CONVENTIONS:
  - Functions are always self-contained, no function use another raymath function inside, required code is directly re-implemented inside
  - Functions input parameters are always received by value
  - Functions use always a "result" variable for return
  - Functions are always defined inline
  - Angles are always in radians (DEG2RAD/RAD2DEG macros provided for convenience)
2021-10-03 11:44:59 +02:00
Ray
3d33c559e7 REVIEWED: Examples compilation 2021-08-26 00:14:34 +02:00