Decouples GESTURE_SWIPE_* from GESTURE_DRAG

This commit is contained in:
ubkp 2023-07-21 19:24:06 -03:00
parent 9cd08ff9b1
commit fdfc83d47f

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@ -180,7 +180,7 @@ float GetGesturePinchAngle(void); // Get gesture pinch ang
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
#define FORCE_TO_SWIPE 0.2f // Swipe force, measured in normalized screen units/time #define FORCE_TO_SWIPE 0.2f // Swipe force, measured in normalized screen units/time
#define MINIMUM_DRAG 0.015f // Drag minimum force, measured in normalized screen units (0.0f to 1.0f) #define MINIMUM_DRAG 0.015f // Drag minimum force, measured in normalized screen units (0.0f to 1.0f)
#define DRAG_TIMEOUT 0.2f // Drag minimum time for web, measured in seconds #define DRAG_TIMEOUT 0.3f // Drag minimum time for web, measured in seconds
#define MINIMUM_PINCH 0.005f // Pinch minimum force, measured in normalized screen units (0.0f to 1.0f) #define MINIMUM_PINCH 0.005f // Pinch minimum force, measured in normalized screen units (0.0f to 1.0f)
#define TAP_TIMEOUT 0.3f // Tap minimum time, measured in seconds #define TAP_TIMEOUT 0.3f // Tap minimum time, measured in seconds
#define PINCH_TIMEOUT 0.3f // Pinch minimum time, measured in seconds #define PINCH_TIMEOUT 0.3f // Pinch minimum time, measured in seconds
@ -305,7 +305,7 @@ void ProcessGestureEvent(GestureEvent event)
GESTURES.Drag.intensity = GESTURES.Drag.distance/(float)((rgGetCurrentTime() - GESTURES.Swipe.startTime)); GESTURES.Drag.intensity = GESTURES.Drag.distance/(float)((rgGetCurrentTime() - GESTURES.Swipe.startTime));
// Detect GESTURE_SWIPE // Detect GESTURE_SWIPE
if ((GESTURES.Drag.intensity > FORCE_TO_SWIPE)) if ((GESTURES.Drag.intensity > FORCE_TO_SWIPE) && (GESTURES.current != GESTURE_DRAG))
{ {
// NOTE: Angle should be inverted in Y // NOTE: Angle should be inverted in Y
GESTURES.Drag.angle = 360.0f - rgVector2Angle(GESTURES.Touch.downPositionA, GESTURES.Touch.upPosition); GESTURES.Drag.angle = 360.0f - rgVector2Angle(GESTURES.Touch.downPositionA, GESTURES.Touch.upPosition);
@ -339,12 +339,7 @@ void ProcessGestureEvent(GestureEvent event)
GESTURES.Hold.resetRequired = false; GESTURES.Hold.resetRequired = false;
// Detect GESTURE_DRAG // Detect GESTURE_DRAG
#if defined(PLATFORM_WEB)
// An alternative check to detect gesture drag is necessary since moveDownPositionA on touch for web is always zero, causing the distance calculation to be inaccurate
if ((rgGetCurrentTime() - GESTURES.Touch.eventTime) > DRAG_TIMEOUT) if ((rgGetCurrentTime() - GESTURES.Touch.eventTime) > DRAG_TIMEOUT)
#else
if (rgVector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.moveDownPositionA) >= MINIMUM_DRAG)
#endif
{ {
GESTURES.Touch.eventTime = rgGetCurrentTime(); GESTURES.Touch.eventTime = rgGetCurrentTime();
GESTURES.current = GESTURE_DRAG; GESTURES.current = GESTURE_DRAG;