Decouples GESTURE_SWIPE_* from GESTURE_DRAG
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@ -180,7 +180,7 @@ float GetGesturePinchAngle(void); // Get gesture pinch ang
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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#define FORCE_TO_SWIPE 0.2f // Swipe force, measured in normalized screen units/time
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#define FORCE_TO_SWIPE 0.2f // Swipe force, measured in normalized screen units/time
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#define MINIMUM_DRAG 0.015f // Drag minimum force, measured in normalized screen units (0.0f to 1.0f)
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#define MINIMUM_DRAG 0.015f // Drag minimum force, measured in normalized screen units (0.0f to 1.0f)
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#define DRAG_TIMEOUT 0.2f // Drag minimum time for web, measured in seconds
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#define DRAG_TIMEOUT 0.3f // Drag minimum time for web, measured in seconds
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#define MINIMUM_PINCH 0.005f // Pinch minimum force, measured in normalized screen units (0.0f to 1.0f)
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#define MINIMUM_PINCH 0.005f // Pinch minimum force, measured in normalized screen units (0.0f to 1.0f)
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#define TAP_TIMEOUT 0.3f // Tap minimum time, measured in seconds
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#define TAP_TIMEOUT 0.3f // Tap minimum time, measured in seconds
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#define PINCH_TIMEOUT 0.3f // Pinch minimum time, measured in seconds
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#define PINCH_TIMEOUT 0.3f // Pinch minimum time, measured in seconds
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@ -305,7 +305,7 @@ void ProcessGestureEvent(GestureEvent event)
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GESTURES.Drag.intensity = GESTURES.Drag.distance/(float)((rgGetCurrentTime() - GESTURES.Swipe.startTime));
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GESTURES.Drag.intensity = GESTURES.Drag.distance/(float)((rgGetCurrentTime() - GESTURES.Swipe.startTime));
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// Detect GESTURE_SWIPE
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// Detect GESTURE_SWIPE
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if ((GESTURES.Drag.intensity > FORCE_TO_SWIPE))
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if ((GESTURES.Drag.intensity > FORCE_TO_SWIPE) && (GESTURES.current != GESTURE_DRAG))
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{
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{
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// NOTE: Angle should be inverted in Y
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// NOTE: Angle should be inverted in Y
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GESTURES.Drag.angle = 360.0f - rgVector2Angle(GESTURES.Touch.downPositionA, GESTURES.Touch.upPosition);
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GESTURES.Drag.angle = 360.0f - rgVector2Angle(GESTURES.Touch.downPositionA, GESTURES.Touch.upPosition);
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@ -339,12 +339,7 @@ void ProcessGestureEvent(GestureEvent event)
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GESTURES.Hold.resetRequired = false;
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GESTURES.Hold.resetRequired = false;
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// Detect GESTURE_DRAG
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// Detect GESTURE_DRAG
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#if defined(PLATFORM_WEB)
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// An alternative check to detect gesture drag is necessary since moveDownPositionA on touch for web is always zero, causing the distance calculation to be inaccurate
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if ((rgGetCurrentTime() - GESTURES.Touch.eventTime) > DRAG_TIMEOUT)
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if ((rgGetCurrentTime() - GESTURES.Touch.eventTime) > DRAG_TIMEOUT)
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#else
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if (rgVector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.moveDownPositionA) >= MINIMUM_DRAG)
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#endif
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{
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{
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GESTURES.Touch.eventTime = rgGetCurrentTime();
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GESTURES.Touch.eventTime = rgGetCurrentTime();
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GESTURES.current = GESTURE_DRAG;
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GESTURES.current = GESTURE_DRAG;
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