Optimize and simplify the gesture system

This commit is contained in:
ubkp 2023-07-20 22:44:48 -03:00
parent 1310617a92
commit 9cd08ff9b1

View File

@ -219,8 +219,7 @@ typedef struct {
float intensity; // DRAG intensity, how far why did the DRAG (pixels per frame)
} Drag;
struct {
bool start; // SWIPE used to define when start measuring GESTURES.Swipe.timeDuration
double timeDuration; // SWIPE time to calculate drag intensity
double startTime; // SWIPE start time to calculate drag intensity
} Swipe;
struct {
Vector2 vector; // PINCH vector (between first and second touch points)
@ -292,7 +291,7 @@ void ProcessGestureEvent(GestureEvent event)
GESTURES.Touch.upPosition = GESTURES.Touch.downPositionA;
GESTURES.Touch.eventTime = rgGetCurrentTime();
GESTURES.Touch.firstId = event.pointId[0];
GESTURES.Swipe.startTime = rgGetCurrentTime();
GESTURES.Drag.vector = (Vector2){ 0.0f, 0.0f };
}
@ -303,12 +302,10 @@ void ProcessGestureEvent(GestureEvent event)
// NOTE: GESTURES.Drag.intensity dependent on the resolution of the screen
GESTURES.Drag.distance = rgVector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.upPosition);
GESTURES.Drag.intensity = GESTURES.Drag.distance/(float)((rgGetCurrentTime() - GESTURES.Swipe.timeDuration));
GESTURES.Swipe.start = false;
GESTURES.Drag.intensity = GESTURES.Drag.distance/(float)((rgGetCurrentTime() - GESTURES.Swipe.startTime));
// Detect GESTURE_SWIPE
if ((GESTURES.Drag.intensity > FORCE_TO_SWIPE) && (GESTURES.Touch.firstId == event.pointId[0]))
if ((GESTURES.Drag.intensity > FORCE_TO_SWIPE))
{
// NOTE: Angle should be inverted in Y
GESTURES.Drag.angle = 360.0f - rgVector2Angle(GESTURES.Touch.downPositionA, GESTURES.Touch.upPosition);
@ -333,14 +330,6 @@ void ProcessGestureEvent(GestureEvent event)
}
else if (event.touchAction == TOUCH_ACTION_MOVE)
{
if (GESTURES.current == GESTURE_DRAG) GESTURES.Touch.eventTime = rgGetCurrentTime();
if (!GESTURES.Swipe.start)
{
GESTURES.Swipe.timeDuration = rgGetCurrentTime();
GESTURES.Swipe.start = true;
}
GESTURES.Touch.moveDownPositionA = event.position[0];
if (GESTURES.current == GESTURE_HOLD)
@ -436,13 +425,6 @@ void UpdateGestures(void)
GESTURES.Hold.timeDuration = rgGetCurrentTime();
}
if (((rgGetCurrentTime() - GESTURES.Touch.eventTime) > TAP_TIMEOUT) && (GESTURES.current == GESTURE_DRAG) && (GESTURES.Touch.pointCount < 2))
{
GESTURES.current = GESTURE_HOLD;
GESTURES.Hold.timeDuration = rgGetCurrentTime();
GESTURES.Hold.resetRequired = true;
}
// Detect GESTURE_NONE
if ((GESTURES.current == GESTURE_SWIPE_RIGHT) || (GESTURES.current == GESTURE_SWIPE_UP) || (GESTURES.current == GESTURE_SWIPE_LEFT) || (GESTURES.current == GESTURE_SWIPE_DOWN))
{