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# Raylib template for Code::Blocks
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# Raylib template for Code::Blocks
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1. Install Raylib. On Windows you must install the 'Windows Installer (with MinGW compiler)' package. On other
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1. Install Raylib. On Windows you must install the **Windows Installer (with MinGW compiler)** package. On other
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platforms you can install however you like following the instructions in the wiki.
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platforms you can install however you like following the instructions in the wiki.
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* https://github.com/raysan5/raylib/releases/download/3.7.0/raylib_installer_v370.mingw.exe
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* https://github.com/raysan5/raylib/releases/download/3.7.0/raylib_installer_v370.mingw.exe
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* https://github.com/raysan5/raylib/wiki/Working-on-GNU-Linux
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* https://github.com/raysan5/raylib/wiki/Working-on-GNU-Linux
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@ -8,15 +8,12 @@ platforms you can install however you like following the instructions in the wik
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2. Install and run Code::Blocks.
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2. Install and run Code::Blocks.
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3. Windows only: Select `Settings` `Compiler` `Toolchain executables`.
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3. **Windows only**: Select `Settings` `Compiler` `Toolchain executables`.
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Change `Compiler's instrallation directory` to `C:\raylib\MingGW`. Do *not* press auto-detect. There is a screenshot
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Change `Compiler's instrallation directory` to `C:\raylib\MingGW`. Do *not* press auto-detect. There is a screenshot
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below showing how it should look. Press `OK`.
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below showing how it should look. Press `OK`.
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4. Select `File` `Open` and open the `core_basic_windows.cbp` file.
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4. Select `File` `Open` and open the `core_basic_windows.cbp` file.
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**screenshot by D3nX**
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See also https://github.com/electronstudio/raylib-game-template-codeblocks
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For an example with resources, see https://github.com/electronstudio/raylib-game-template-codeblocks
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BIN
projects/CodeBlocks/compiler_settings.png
Normal file → Executable file
BIN
projects/CodeBlocks/compiler_settings.png
Normal file → Executable file
Binary file not shown.
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Before Width: | Height: | Size: 70 KiB After Width: | Height: | Size: 52 KiB |
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