add macos support
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@ -1,17 +1,22 @@
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# Raylib template for Code::Blocks
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1. Install Raylib. On Windows you must install the 'Windows Installer (with MinGW compiler)' package. On other
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platforms you can install however you like.
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2. Windows only: In Code::Blocks, select `Settings` `Compiler` `Toolchain executables`.
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Change `Compiler's instrallation directory` to `C:\raylib\MingGW`. Do *not* press auto-detect. There is a screenshot
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below showing how it should look. Press `OK`.
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3. Select `File` `Open` and open the `core_basic_windows.cbp` file.
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**by D3nX**
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# Raylib template for Code::Blocks
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1. Install Raylib. On Windows you must install the 'Windows Installer (with MinGW compiler)' package. On other
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platforms you can install however you like following the instructions in the wiki.
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* https://github.com/raysan5/raylib/releases/download/3.7.0/raylib_installer_v370.mingw.exe
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* https://github.com/raysan5/raylib/wiki/Working-on-GNU-Linux
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* https://github.com/raysan5/raylib/wiki/Working-on-macOS
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2. Install and run Code::Blocks.
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3. Windows only: Select `Settings` `Compiler` `Toolchain executables`.
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Change `Compiler's instrallation directory` to `C:\raylib\MingGW`. Do *not* press auto-detect. There is a screenshot
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below showing how it should look. Press `OK`.
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4. Select `File` `Open` and open the `core_basic_windows.cbp` file.
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**screenshot by D3nX**
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See also https://github.com/electronstudio/raylib-game-template-codeblocks
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@ -7,8 +7,47 @@
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<Option pch_mode="2" />
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<Option compiler="gcc" />
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<Build>
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<Target title="Debug">
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<Option platforms="Unix;Mac;" />
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<Target title="Debug (Mac)">
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<Option platforms="Mac;" />
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<Option output="bin/Debug/raylib-game-template" prefix_auto="1" extension_auto="1" />
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<Option working_dir="." />
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<Option object_output="obj/Debug/" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-g" />
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</Compiler>
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<Linker>
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<Add library="raylib" />
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<Add option="-framework OpenGL" />
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<Add option="-framework Cocoa" />
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<Add option="-framework IOKit" />
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<Add option="-framework CoreAudio" />
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<Add option="-framework CoreVideo" />
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</Linker>
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</Target>
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<Target title="Release (Mac)">
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<Option platforms="Mac;" />
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<Option output="bin/Release/raylib-game-template" prefix_auto="1" extension_auto="1" />
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<Option working_dir="." />
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<Option object_output="obj/Release/" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-O2" />
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</Compiler>
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<Linker>
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<Add option="-s" />
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<Add library="raylib" />
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<Add option="-framework OpenGL" />
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<Add option="-framework Cocoa" />
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<Add option="-framework IOKit" />
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<Add option="-framework CoreAudio" />
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<Add option="-framework CoreVideo" />
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</Linker>
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</Target>
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<Target title="Debug (Linux)">
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<Option platforms="Unix;" />
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<Option output="bin/Debug/raylib-game-template" prefix_auto="1" extension_auto="1" />
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<Option working_dir="." />
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<Option object_output="obj/Debug/" />
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@ -27,8 +66,8 @@
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<Add library="X11" />
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</Linker>
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</Target>
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<Target title="Release">
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<Option platforms="Unix;Mac;" />
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<Target title="Release (Linux)">
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<Option platforms="Unix;" />
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<Option output="bin/Release/raylib-game-template" prefix_auto="1" extension_auto="1" />
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<Option working_dir="." />
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<Option object_output="obj/Release/" />
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@ -48,7 +87,7 @@
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<Add library="X11" />
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</Linker>
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</Target>
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<Target title="Debug (windows)">
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<Target title="Debug (Windows)">
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<Option platforms="Windows;" />
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<Option output="bin/Debug/raylib-game-template" prefix_auto="1" extension_auto="1" />
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<Option working_dir="." />
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@ -67,7 +106,7 @@
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<Add library="pthread" />
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</Linker>
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</Target>
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<Target title="Release (windows)">
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<Target title="Release (Windows)">
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<Option platforms="Windows;" />
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<Option output="bin/Release/raylib-game-template" prefix_auto="1" extension_auto="1" />
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<Option working_dir="." />
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