GenMeshTangents Fix - Comment Update

This commit is contained in:
Jason Penick 2021-07-16 15:01:14 -05:00
parent b3b4376269
commit f3a242c9e9

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@ -2653,7 +2653,6 @@ BoundingBox GetMeshBoundingBox(Mesh mesh)
void GenMeshTangents(Mesh* mesh)
{
/*
* Added - 7/16/2021 - Jason Penick
* Check and see if the mesh already has tangents.
* If the mesh does not have tangents we can simply alloate the space for the data.
*
@ -2749,9 +2748,7 @@ void GenMeshTangents(Mesh* mesh)
mesh->vboId[SHADER_LOC_VERTEX_TANGENT] = rlLoadVertexBuffer(mesh->tangents, mesh->vertexCount * 4 * sizeof(float), false);
/*
* Added - 7/16/2021 - Jason Penick
* Upate the tangets on the GPU.
* Issue raised by Kenneth on discord.
*/
rlEnableVertexArray(mesh->vaoId);
rlSetVertexAttribute(4, 4, RL_FLOAT, 0, 0, 0);