From f3a242c9e96fb6f64dc64fa4a70a3f4bd82aacec Mon Sep 17 00:00:00 2001 From: Jason Penick Date: Fri, 16 Jul 2021 15:01:14 -0500 Subject: [PATCH] GenMeshTangents Fix - Comment Update --- src/models.c | 3 --- 1 file changed, 3 deletions(-) diff --git a/src/models.c b/src/models.c index b01e40b41..ed4fd43d7 100644 --- a/src/models.c +++ b/src/models.c @@ -2653,7 +2653,6 @@ BoundingBox GetMeshBoundingBox(Mesh mesh) void GenMeshTangents(Mesh* mesh) { /* - * Added - 7/16/2021 - Jason Penick * Check and see if the mesh already has tangents. * If the mesh does not have tangents we can simply alloate the space for the data. * @@ -2749,9 +2748,7 @@ void GenMeshTangents(Mesh* mesh) mesh->vboId[SHADER_LOC_VERTEX_TANGENT] = rlLoadVertexBuffer(mesh->tangents, mesh->vertexCount * 4 * sizeof(float), false); /* - * Added - 7/16/2021 - Jason Penick * Upate the tangets on the GPU. - * Issue raised by Kenneth on discord. */ rlEnableVertexArray(mesh->vaoId); rlSetVertexAttribute(4, 4, RL_FLOAT, 0, 0, 0);