remove extra commented lines
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c84de7c5d2
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f223418309
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@ -43,7 +43,6 @@ int main(void)
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textures[2] = LoadTextureFromImage(imageNeg90);
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int currentTexture = 0;
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//---------------------------------------------------------------------------------------
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//---------------------------------------------------------------------------------------
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@ -27,7 +27,6 @@ int main(void)
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading
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//---------------------------------------------------------------------------------------
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//---------------------------------------------------------------------------------------
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@ -63,7 +63,6 @@ int main(void)
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Texture2D checked = LoadTextureFromImage(checkedIm);
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UnloadImage(checkedIm); // Unload CPU (RAM) image data (pixels)
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//---------------------------------------------------------------------------------------
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//---------------------------------------------------------------------------------------
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@ -38,7 +38,6 @@ int main(void)
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texture = LoadTextureFromImage(image); // Recreate texture from retrieved image data (RAM -> VRAM)
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UnloadImage(image); // Unload retrieved image data from CPU memory (RAM)
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//---------------------------------------------------------------------------------------
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//---------------------------------------------------------------------------------------
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