diff --git a/examples/textures/textures_image_rotate.c b/examples/textures/textures_image_rotate.c index bf9905305..94c42034b 100644 --- a/examples/textures/textures_image_rotate.c +++ b/examples/textures/textures_image_rotate.c @@ -43,7 +43,6 @@ int main(void) textures[2] = LoadTextureFromImage(imageNeg90); int currentTexture = 0; - //--------------------------------------------------------------------------------------- SetTargetFPS(60); // Set our game to run at 60 frames-per-second //--------------------------------------------------------------------------------------- diff --git a/examples/textures/textures_logo_raylib.c b/examples/textures/textures_logo_raylib.c index 140ebe299..35baa1223 100644 --- a/examples/textures/textures_logo_raylib.c +++ b/examples/textures/textures_logo_raylib.c @@ -27,7 +27,6 @@ int main(void) // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading - //--------------------------------------------------------------------------------------- SetTargetFPS(60); // Set our game to run at 60 frames-per-second //--------------------------------------------------------------------------------------- diff --git a/examples/textures/textures_raw_data.c b/examples/textures/textures_raw_data.c index 91b13d039..6fb41b143 100644 --- a/examples/textures/textures_raw_data.c +++ b/examples/textures/textures_raw_data.c @@ -63,7 +63,6 @@ int main(void) Texture2D checked = LoadTextureFromImage(checkedIm); UnloadImage(checkedIm); // Unload CPU (RAM) image data (pixels) - //--------------------------------------------------------------------------------------- SetTargetFPS(60); // Set our game to run at 60 frames-per-second //--------------------------------------------------------------------------------------- diff --git a/examples/textures/textures_to_image.c b/examples/textures/textures_to_image.c index 8a0fe80ad..e1d88c4cd 100644 --- a/examples/textures/textures_to_image.c +++ b/examples/textures/textures_to_image.c @@ -38,7 +38,6 @@ int main(void) texture = LoadTextureFromImage(image); // Recreate texture from retrieved image data (RAM -> VRAM) UnloadImage(image); // Unload retrieved image data from CPU memory (RAM) - //--------------------------------------------------------------------------------------- SetTargetFPS(60); // Set our game to run at 60 frames-per-second //---------------------------------------------------------------------------------------