remove extra commented lines

This commit is contained in:
CrackedPixel 2024-08-10 01:31:27 -05:00
parent c84de7c5d2
commit f223418309
4 changed files with 0 additions and 4 deletions

View File

@ -43,7 +43,6 @@ int main(void)
textures[2] = LoadTextureFromImage(imageNeg90); textures[2] = LoadTextureFromImage(imageNeg90);
int currentTexture = 0; int currentTexture = 0;
//---------------------------------------------------------------------------------------
SetTargetFPS(60); // Set our game to run at 60 frames-per-second SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------

View File

@ -27,7 +27,6 @@ int main(void)
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading
//---------------------------------------------------------------------------------------
SetTargetFPS(60); // Set our game to run at 60 frames-per-second SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------

View File

@ -63,7 +63,6 @@ int main(void)
Texture2D checked = LoadTextureFromImage(checkedIm); Texture2D checked = LoadTextureFromImage(checkedIm);
UnloadImage(checkedIm); // Unload CPU (RAM) image data (pixels) UnloadImage(checkedIm); // Unload CPU (RAM) image data (pixels)
//---------------------------------------------------------------------------------------
SetTargetFPS(60); // Set our game to run at 60 frames-per-second SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------

View File

@ -38,7 +38,6 @@ int main(void)
texture = LoadTextureFromImage(image); // Recreate texture from retrieved image data (RAM -> VRAM) texture = LoadTextureFromImage(image); // Recreate texture from retrieved image data (RAM -> VRAM)
UnloadImage(image); // Unload retrieved image data from CPU memory (RAM) UnloadImage(image); // Unload retrieved image data from CPU memory (RAM)
//---------------------------------------------------------------------------------------
SetTargetFPS(60); // Set our game to run at 60 frames-per-second SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------