Review formatting.
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@ -865,9 +865,7 @@ void SetMousePosition(int x, int y)
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CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y };
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CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
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if(CORE.Input.Mouse.cursorHidden) {
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lockedMousePos = CORE.Input.Mouse.currentPosition;
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}
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if (CORE.Input.Mouse.cursorHidden) lockedMousePos = CORE.Input.Mouse.currentPosition;
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// NOTE: emscripten not implemented
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glfwSetCursorPos(platform.handle, CORE.Input.Mouse.currentPosition.x, CORE.Input.Mouse.currentPosition.y);
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@ -1488,7 +1486,8 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int
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static void MouseCursorPosCallback(GLFWwindow *window, double x, double y)
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{
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// If the pointer is not locked, follow the position
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if(!CORE.Input.Mouse.cursorHidden) {
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if (!CORE.Input.Mouse.cursorHidden)
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{
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CORE.Input.Mouse.currentPosition.x = (float)x;
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CORE.Input.Mouse.currentPosition.y = (float)y;
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CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition;
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@ -1521,7 +1520,8 @@ static void MouseCursorPosCallback(GLFWwindow *window, double x, double y)
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static EM_BOOL EmscriptenMouseMoveCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData)
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{
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// To emulate the GLFW_RAW_MOUSE_MOTION property.
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if(CORE.Input.Mouse.cursorHidden) {
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if (CORE.Input.Mouse.cursorHidden)
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{
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CORE.Input.Mouse.previousPosition.x = lockedMousePos.x - mouseEvent->movementX;
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CORE.Input.Mouse.previousPosition.y = lockedMousePos.y - mouseEvent->movementY;
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}
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@ -1622,7 +1622,8 @@ static EM_BOOL EmscriptenPointerlockCallback(int eventType, const EmscriptenPoin
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{
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CORE.Input.Mouse.cursorHidden = EM_ASM_INT( { if (document.pointerLockElement) return 1; }, 0);
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if(CORE.Input.Mouse.cursorHidden) {
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if (CORE.Input.Mouse.cursorHidden)
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{
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lockedMousePos = CORE.Input.Mouse.currentPosition;
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CORE.Input.Mouse.previousPosition = lockedMousePos;
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}
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