From ed76ebc12a3e64805d79d7fe429eace897847bb1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cemal=20G=C3=B6n=C3=BClta=C5=9F?= <45357531+cemalgnlts@users.noreply.github.com> Date: Mon, 29 Apr 2024 08:15:51 +0000 Subject: [PATCH] Review formatting. --- src/platforms/rcore_web.c | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) diff --git a/src/platforms/rcore_web.c b/src/platforms/rcore_web.c index c806290a6..afe8adfb1 100644 --- a/src/platforms/rcore_web.c +++ b/src/platforms/rcore_web.c @@ -865,9 +865,7 @@ void SetMousePosition(int x, int y) CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y }; CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; - if(CORE.Input.Mouse.cursorHidden) { - lockedMousePos = CORE.Input.Mouse.currentPosition; - } + if (CORE.Input.Mouse.cursorHidden) lockedMousePos = CORE.Input.Mouse.currentPosition; // NOTE: emscripten not implemented glfwSetCursorPos(platform.handle, CORE.Input.Mouse.currentPosition.x, CORE.Input.Mouse.currentPosition.y); @@ -1488,7 +1486,8 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int static void MouseCursorPosCallback(GLFWwindow *window, double x, double y) { // If the pointer is not locked, follow the position - if(!CORE.Input.Mouse.cursorHidden) { + if (!CORE.Input.Mouse.cursorHidden) + { CORE.Input.Mouse.currentPosition.x = (float)x; CORE.Input.Mouse.currentPosition.y = (float)y; CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition; @@ -1521,7 +1520,8 @@ static void MouseCursorPosCallback(GLFWwindow *window, double x, double y) static EM_BOOL EmscriptenMouseMoveCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData) { // To emulate the GLFW_RAW_MOUSE_MOTION property. - if(CORE.Input.Mouse.cursorHidden) { + if (CORE.Input.Mouse.cursorHidden) + { CORE.Input.Mouse.previousPosition.x = lockedMousePos.x - mouseEvent->movementX; CORE.Input.Mouse.previousPosition.y = lockedMousePos.y - mouseEvent->movementY; } @@ -1622,7 +1622,8 @@ static EM_BOOL EmscriptenPointerlockCallback(int eventType, const EmscriptenPoin { CORE.Input.Mouse.cursorHidden = EM_ASM_INT( { if (document.pointerLockElement) return 1; }, 0); - if(CORE.Input.Mouse.cursorHidden) { + if (CORE.Input.Mouse.cursorHidden) + { lockedMousePos = CORE.Input.Mouse.currentPosition; CORE.Input.Mouse.previousPosition = lockedMousePos; }