Fix changes after review
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@ -637,6 +637,7 @@ SHADERS = \
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shaders/shaders_palette_switch \
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shaders/shaders_palette_switch \
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shaders/shaders_postprocessing \
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shaders/shaders_postprocessing \
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shaders/shaders_raymarching \
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shaders/shaders_raymarching \
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shaders/shaders_rounded_rectangle \
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shaders/shaders_shadowmap \
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shaders/shaders_shadowmap \
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shaders/shaders_shapes_textures \
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shaders/shaders_shapes_textures \
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shaders/shaders_simple_mask \
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shaders/shaders_simple_mask \
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@ -646,8 +647,7 @@ SHADERS = \
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shaders/shaders_texture_tiling \
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shaders/shaders_texture_tiling \
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shaders/shaders_texture_waves \
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shaders/shaders_texture_waves \
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shaders/shaders_write_depth \
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shaders/shaders_write_depth \
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shaders/shaders_vertex_displacement \
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shaders/shaders_vertex_displacement
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shaders/shaders_rounded_rectangle.c
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AUDIO = \
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AUDIO = \
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audio/audio_mixed_processor \
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audio/audio_mixed_processor \
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@ -517,6 +517,7 @@ SHADERS = \
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shaders/shaders_palette_switch \
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shaders/shaders_palette_switch \
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shaders/shaders_postprocessing \
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shaders/shaders_postprocessing \
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shaders/shaders_raymarching \
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shaders/shaders_raymarching \
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shaders/shaders_rounded_rectangle \
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shaders/shaders_shadowmap \
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shaders/shaders_shadowmap \
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shaders/shaders_shapes_textures \
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shaders/shaders_shapes_textures \
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shaders/shaders_simple_mask \
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shaders/shaders_simple_mask \
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@ -526,8 +527,7 @@ SHADERS = \
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shaders/shaders_texture_tiling \
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shaders/shaders_texture_tiling \
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shaders/shaders_texture_waves \
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shaders/shaders_texture_waves \
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shaders/shaders_vertex_displacement \
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shaders/shaders_vertex_displacement \
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shaders/shaders_write_depth \
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shaders/shaders_write_depth
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shaders/shaders_rounded_rectangle
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AUDIO = \
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AUDIO = \
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audio/audio_mixed_processor \
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audio/audio_mixed_processor \
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@ -199,7 +199,7 @@ Examples using raylib shaders functionality, including shaders loading, paramete
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| 138 | [shaders_write_depth](shaders/shaders_write_depth.c) | <img src="shaders/shaders_write_depth.png" alt="shaders_write_depth" width="80"> | ⭐️⭐️☆☆ | 4.2 | 4.2 | [Buğra Alptekin Sarı](https://github.com/BugraAlptekinSari) |
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| 138 | [shaders_write_depth](shaders/shaders_write_depth.c) | <img src="shaders/shaders_write_depth.png" alt="shaders_write_depth" width="80"> | ⭐️⭐️☆☆ | 4.2 | 4.2 | [Buğra Alptekin Sarı](https://github.com/BugraAlptekinSari) |
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| 139 | [shaders_basic_pbr](shaders/shaders_basic_pbr.c) | <img src="shaders/shaders_basic_pbr.png" alt="shaders_basic_pbr" width="80"> | ⭐️⭐️⭐️⭐️ | 5.0 | 5.1-dev | [Afan OLOVCIC](https://github.com/_DevDad) |
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| 139 | [shaders_basic_pbr](shaders/shaders_basic_pbr.c) | <img src="shaders/shaders_basic_pbr.png" alt="shaders_basic_pbr" width="80"> | ⭐️⭐️⭐️⭐️ | 5.0 | 5.1-dev | [Afan OLOVCIC](https://github.com/_DevDad) |
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| 140 | [shaders_lightmap](shaders/shaders_lightmap.c) | <img src="shaders/shaders_lightmap.png" alt="shaders_lightmap" width="80"> | ⭐️⭐️⭐️☆ | 4.5 | 4.5 | [Jussi Viitala](https://github.com/nullstare) |
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| 140 | [shaders_lightmap](shaders/shaders_lightmap.c) | <img src="shaders/shaders_lightmap.png" alt="shaders_lightmap" width="80"> | ⭐️⭐️⭐️☆ | 4.5 | 4.5 | [Jussi Viitala](https://github.com/nullstare) |
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| 141 | [shaders_rounded_rectangle](shaders/shaders_rounded_rectangle.c) | <img src="shaders/shaders_rounded_rectangle.png" alt="shaders_rounded_rectangle" width=80> | ⭐️⭐️☆☆ | 5.5 | 5.5 | [Anstro Pleuton](https://github.com/anstropleuton) |
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| 141 | [shaders_rounded_rectangle](shaders/shaders_rounded_rectangle.c) | <img src="shaders/shaders_rounded_rectangle.png" alt="shaders_rounded_rectangle" width=80> | ⭐️⭐️⭐️☆ | 5.5 | 5.5 | [Anstro Pleuton](https://github.com/anstropleuton) |
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### category: audio
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### category: audio
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@ -30,12 +30,7 @@ uniform vec4 borderColor;
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// Thanks to Iñigo Quilez (https://www.iquilezles.org/www/articles/distfunctions/distfunctions.htm)
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// Thanks to Iñigo Quilez (https://www.iquilezles.org/www/articles/distfunctions/distfunctions.htm)
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// And thanks to inobelar (https://www.shadertoy.com/view/fsdyzB) for shader
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// And thanks to inobelar (https://www.shadertoy.com/view/fsdyzB) for shader
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// MIT License
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// MIT License
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float RoundedRectangleSDF(
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float RoundedRectangleSDF(vec2 fragCoord, vec2 center, vec2 halfSize, vec4 radius)
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vec2 fragCoord,
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vec2 center,
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vec2 halfSize,
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vec4 radius
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)
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{
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{
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vec2 fragFromCenter = fragCoord - center;
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vec2 fragFromCenter = fragCoord - center;
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@ -28,12 +28,7 @@ uniform vec4 borderColor;
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// Thanks to Iñigo Quilez (https://www.iquilezles.org/www/articles/distfunctions/distfunctions.htm)
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// Thanks to Iñigo Quilez (https://www.iquilezles.org/www/articles/distfunctions/distfunctions.htm)
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// And thanks to inobelar (https://www.shadertoy.com/view/fsdyzB) for shader
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// And thanks to inobelar (https://www.shadertoy.com/view/fsdyzB) for shader
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// MIT License
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// MIT License
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float RoundedRectangleSDF(
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float RoundedRectangleSDF(vec2 fragCoord, vec2 center, vec2 halfSize, vec4 radius)
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vec2 fragCoord,
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vec2 center,
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vec2 halfSize,
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vec4 radius
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)
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{
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{
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vec2 fragFromCenter = fragCoord - center;
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vec2 fragFromCenter = fragCoord - center;
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@ -31,12 +31,7 @@ uniform vec4 borderColor;
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// Thanks to Iñigo Quilez (https://www.iquilezles.org/www/articles/distfunctions/distfunctions.htm)
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// Thanks to Iñigo Quilez (https://www.iquilezles.org/www/articles/distfunctions/distfunctions.htm)
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// And thanks to inobelar (https://www.shadertoy.com/view/fsdyzB) for shader
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// And thanks to inobelar (https://www.shadertoy.com/view/fsdyzB) for shader
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// MIT License
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// MIT License
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float RoundedRectangleSDF(
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float RoundedRectangleSDF(vec2 fragCoord, vec2 center, vec2 halfSize, vec4 radius)
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vec2 fragCoord,
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vec2 center,
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vec2 halfSize,
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vec4 radius
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)
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{
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{
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vec2 fragFromCenter = fragCoord - center;
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vec2 fragFromCenter = fragCoord - center;
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@ -2,7 +2,7 @@
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*
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*
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* raylib [shaders] example - Rounded Rectangle
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* raylib [shaders] example - Rounded Rectangle
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*
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*
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* Example complexity rating: [★★☆☆] 2/4
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* Example complexity rating: [★★★☆] 3/4
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*
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*
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* Example originally created with raylib 5.5, last time updated with raylib 5.5
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* Example originally created with raylib 5.5, last time updated with raylib 5.5
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*
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*
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