diff --git a/examples/Makefile b/examples/Makefile
index 736da215a..15630aca4 100644
--- a/examples/Makefile
+++ b/examples/Makefile
@@ -637,6 +637,7 @@ SHADERS = \
shaders/shaders_palette_switch \
shaders/shaders_postprocessing \
shaders/shaders_raymarching \
+ shaders/shaders_rounded_rectangle \
shaders/shaders_shadowmap \
shaders/shaders_shapes_textures \
shaders/shaders_simple_mask \
@@ -646,8 +647,7 @@ SHADERS = \
shaders/shaders_texture_tiling \
shaders/shaders_texture_waves \
shaders/shaders_write_depth \
- shaders/shaders_vertex_displacement \
- shaders/shaders_rounded_rectangle.c
+ shaders/shaders_vertex_displacement
AUDIO = \
audio/audio_mixed_processor \
diff --git a/examples/Makefile.Web b/examples/Makefile.Web
index d22751293..48356448e 100644
--- a/examples/Makefile.Web
+++ b/examples/Makefile.Web
@@ -517,6 +517,7 @@ SHADERS = \
shaders/shaders_palette_switch \
shaders/shaders_postprocessing \
shaders/shaders_raymarching \
+ shaders/shaders_rounded_rectangle \
shaders/shaders_shadowmap \
shaders/shaders_shapes_textures \
shaders/shaders_simple_mask \
@@ -526,8 +527,7 @@ SHADERS = \
shaders/shaders_texture_tiling \
shaders/shaders_texture_waves \
shaders/shaders_vertex_displacement \
- shaders/shaders_write_depth \
- shaders/shaders_rounded_rectangle
+ shaders/shaders_write_depth
AUDIO = \
audio/audio_mixed_processor \
diff --git a/examples/README.md b/examples/README.md
index 9906e5b55..c42a701a2 100644
--- a/examples/README.md
+++ b/examples/README.md
@@ -199,7 +199,7 @@ Examples using raylib shaders functionality, including shaders loading, paramete
| 138 | [shaders_write_depth](shaders/shaders_write_depth.c) |
| ⭐️⭐️☆☆ | 4.2 | 4.2 | [Buğra Alptekin Sarı](https://github.com/BugraAlptekinSari) |
| 139 | [shaders_basic_pbr](shaders/shaders_basic_pbr.c) |
| ⭐️⭐️⭐️⭐️ | 5.0 | 5.1-dev | [Afan OLOVCIC](https://github.com/_DevDad) |
| 140 | [shaders_lightmap](shaders/shaders_lightmap.c) |
| ⭐️⭐️⭐️☆ | 4.5 | 4.5 | [Jussi Viitala](https://github.com/nullstare) |
-| 141 | [shaders_rounded_rectangle](shaders/shaders_rounded_rectangle.c) |
| ⭐️⭐️☆☆ | 5.5 | 5.5 | [Anstro Pleuton](https://github.com/anstropleuton) |
+| 141 | [shaders_rounded_rectangle](shaders/shaders_rounded_rectangle.c) |
| ⭐️⭐️⭐️☆ | 5.5 | 5.5 | [Anstro Pleuton](https://github.com/anstropleuton) |
### category: audio
diff --git a/examples/shaders/resources/shaders/glsl100/rounded_rectangle.fs b/examples/shaders/resources/shaders/glsl100/rounded_rectangle.fs
index 565c05835..3c8d07978 100644
--- a/examples/shaders/resources/shaders/glsl100/rounded_rectangle.fs
+++ b/examples/shaders/resources/shaders/glsl100/rounded_rectangle.fs
@@ -30,12 +30,7 @@ uniform vec4 borderColor;
// Thanks to Iñigo Quilez (https://www.iquilezles.org/www/articles/distfunctions/distfunctions.htm)
// And thanks to inobelar (https://www.shadertoy.com/view/fsdyzB) for shader
// MIT License
-float RoundedRectangleSDF(
- vec2 fragCoord,
- vec2 center,
- vec2 halfSize,
- vec4 radius
-)
+float RoundedRectangleSDF(vec2 fragCoord, vec2 center, vec2 halfSize, vec4 radius)
{
vec2 fragFromCenter = fragCoord - center;
diff --git a/examples/shaders/resources/shaders/glsl120/rounded_rectangle.fs b/examples/shaders/resources/shaders/glsl120/rounded_rectangle.fs
index 206f0cf3e..eb96c28d3 100644
--- a/examples/shaders/resources/shaders/glsl120/rounded_rectangle.fs
+++ b/examples/shaders/resources/shaders/glsl120/rounded_rectangle.fs
@@ -28,12 +28,7 @@ uniform vec4 borderColor;
// Thanks to Iñigo Quilez (https://www.iquilezles.org/www/articles/distfunctions/distfunctions.htm)
// And thanks to inobelar (https://www.shadertoy.com/view/fsdyzB) for shader
// MIT License
-float RoundedRectangleSDF(
- vec2 fragCoord,
- vec2 center,
- vec2 halfSize,
- vec4 radius
-)
+float RoundedRectangleSDF(vec2 fragCoord, vec2 center, vec2 halfSize, vec4 radius)
{
vec2 fragFromCenter = fragCoord - center;
diff --git a/examples/shaders/resources/shaders/glsl330/rounded_rectangle.fs b/examples/shaders/resources/shaders/glsl330/rounded_rectangle.fs
index 277a6ebeb..a96c31fab 100644
--- a/examples/shaders/resources/shaders/glsl330/rounded_rectangle.fs
+++ b/examples/shaders/resources/shaders/glsl330/rounded_rectangle.fs
@@ -31,12 +31,7 @@ uniform vec4 borderColor;
// Thanks to Iñigo Quilez (https://www.iquilezles.org/www/articles/distfunctions/distfunctions.htm)
// And thanks to inobelar (https://www.shadertoy.com/view/fsdyzB) for shader
// MIT License
-float RoundedRectangleSDF(
- vec2 fragCoord,
- vec2 center,
- vec2 halfSize,
- vec4 radius
-)
+float RoundedRectangleSDF(vec2 fragCoord, vec2 center, vec2 halfSize, vec4 radius)
{
vec2 fragFromCenter = fragCoord - center;
diff --git a/examples/shaders/shaders_rounded_rectangle.c b/examples/shaders/shaders_rounded_rectangle.c
index a55680431..754110d92 100644
--- a/examples/shaders/shaders_rounded_rectangle.c
+++ b/examples/shaders/shaders_rounded_rectangle.c
@@ -2,7 +2,7 @@
*
* raylib [shaders] example - Rounded Rectangle
*
-* Example complexity rating: [★★☆☆] 2/4
+* Example complexity rating: [★★★☆] 3/4
*
* Example originally created with raylib 5.5, last time updated with raylib 5.5
*