diff --git a/examples/Makefile b/examples/Makefile index 736da215a..15630aca4 100644 --- a/examples/Makefile +++ b/examples/Makefile @@ -637,6 +637,7 @@ SHADERS = \ shaders/shaders_palette_switch \ shaders/shaders_postprocessing \ shaders/shaders_raymarching \ + shaders/shaders_rounded_rectangle \ shaders/shaders_shadowmap \ shaders/shaders_shapes_textures \ shaders/shaders_simple_mask \ @@ -646,8 +647,7 @@ SHADERS = \ shaders/shaders_texture_tiling \ shaders/shaders_texture_waves \ shaders/shaders_write_depth \ - shaders/shaders_vertex_displacement \ - shaders/shaders_rounded_rectangle.c + shaders/shaders_vertex_displacement AUDIO = \ audio/audio_mixed_processor \ diff --git a/examples/Makefile.Web b/examples/Makefile.Web index d22751293..48356448e 100644 --- a/examples/Makefile.Web +++ b/examples/Makefile.Web @@ -517,6 +517,7 @@ SHADERS = \ shaders/shaders_palette_switch \ shaders/shaders_postprocessing \ shaders/shaders_raymarching \ + shaders/shaders_rounded_rectangle \ shaders/shaders_shadowmap \ shaders/shaders_shapes_textures \ shaders/shaders_simple_mask \ @@ -526,8 +527,7 @@ SHADERS = \ shaders/shaders_texture_tiling \ shaders/shaders_texture_waves \ shaders/shaders_vertex_displacement \ - shaders/shaders_write_depth \ - shaders/shaders_rounded_rectangle + shaders/shaders_write_depth AUDIO = \ audio/audio_mixed_processor \ diff --git a/examples/README.md b/examples/README.md index 9906e5b55..c42a701a2 100644 --- a/examples/README.md +++ b/examples/README.md @@ -199,7 +199,7 @@ Examples using raylib shaders functionality, including shaders loading, paramete | 138 | [shaders_write_depth](shaders/shaders_write_depth.c) | shaders_write_depth | ⭐️⭐️☆☆ | 4.2 | 4.2 | [Buğra Alptekin Sarı](https://github.com/BugraAlptekinSari) | | 139 | [shaders_basic_pbr](shaders/shaders_basic_pbr.c) | shaders_basic_pbr | ⭐️⭐️⭐️⭐️ | 5.0 | 5.1-dev | [Afan OLOVCIC](https://github.com/_DevDad) | | 140 | [shaders_lightmap](shaders/shaders_lightmap.c) | shaders_lightmap | ⭐️⭐️⭐️☆ | 4.5 | 4.5 | [Jussi Viitala](https://github.com/nullstare) | -| 141 | [shaders_rounded_rectangle](shaders/shaders_rounded_rectangle.c) | shaders_rounded_rectangle | ⭐️⭐️☆☆ | 5.5 | 5.5 | [Anstro Pleuton](https://github.com/anstropleuton) | +| 141 | [shaders_rounded_rectangle](shaders/shaders_rounded_rectangle.c) | shaders_rounded_rectangle | ⭐️⭐️⭐️☆ | 5.5 | 5.5 | [Anstro Pleuton](https://github.com/anstropleuton) | ### category: audio diff --git a/examples/shaders/resources/shaders/glsl100/rounded_rectangle.fs b/examples/shaders/resources/shaders/glsl100/rounded_rectangle.fs index 565c05835..3c8d07978 100644 --- a/examples/shaders/resources/shaders/glsl100/rounded_rectangle.fs +++ b/examples/shaders/resources/shaders/glsl100/rounded_rectangle.fs @@ -30,12 +30,7 @@ uniform vec4 borderColor; // Thanks to Iñigo Quilez (https://www.iquilezles.org/www/articles/distfunctions/distfunctions.htm) // And thanks to inobelar (https://www.shadertoy.com/view/fsdyzB) for shader // MIT License -float RoundedRectangleSDF( - vec2 fragCoord, - vec2 center, - vec2 halfSize, - vec4 radius -) +float RoundedRectangleSDF(vec2 fragCoord, vec2 center, vec2 halfSize, vec4 radius) { vec2 fragFromCenter = fragCoord - center; diff --git a/examples/shaders/resources/shaders/glsl120/rounded_rectangle.fs b/examples/shaders/resources/shaders/glsl120/rounded_rectangle.fs index 206f0cf3e..eb96c28d3 100644 --- a/examples/shaders/resources/shaders/glsl120/rounded_rectangle.fs +++ b/examples/shaders/resources/shaders/glsl120/rounded_rectangle.fs @@ -28,12 +28,7 @@ uniform vec4 borderColor; // Thanks to Iñigo Quilez (https://www.iquilezles.org/www/articles/distfunctions/distfunctions.htm) // And thanks to inobelar (https://www.shadertoy.com/view/fsdyzB) for shader // MIT License -float RoundedRectangleSDF( - vec2 fragCoord, - vec2 center, - vec2 halfSize, - vec4 radius -) +float RoundedRectangleSDF(vec2 fragCoord, vec2 center, vec2 halfSize, vec4 radius) { vec2 fragFromCenter = fragCoord - center; diff --git a/examples/shaders/resources/shaders/glsl330/rounded_rectangle.fs b/examples/shaders/resources/shaders/glsl330/rounded_rectangle.fs index 277a6ebeb..a96c31fab 100644 --- a/examples/shaders/resources/shaders/glsl330/rounded_rectangle.fs +++ b/examples/shaders/resources/shaders/glsl330/rounded_rectangle.fs @@ -31,12 +31,7 @@ uniform vec4 borderColor; // Thanks to Iñigo Quilez (https://www.iquilezles.org/www/articles/distfunctions/distfunctions.htm) // And thanks to inobelar (https://www.shadertoy.com/view/fsdyzB) for shader // MIT License -float RoundedRectangleSDF( - vec2 fragCoord, - vec2 center, - vec2 halfSize, - vec4 radius -) +float RoundedRectangleSDF(vec2 fragCoord, vec2 center, vec2 halfSize, vec4 radius) { vec2 fragFromCenter = fragCoord - center; diff --git a/examples/shaders/shaders_rounded_rectangle.c b/examples/shaders/shaders_rounded_rectangle.c index a55680431..754110d92 100644 --- a/examples/shaders/shaders_rounded_rectangle.c +++ b/examples/shaders/shaders_rounded_rectangle.c @@ -2,7 +2,7 @@ * * raylib [shaders] example - Rounded Rectangle * -* Example complexity rating: [★★☆☆] 2/4 +* Example complexity rating: [★★★☆] 3/4 * * Example originally created with raylib 5.5, last time updated with raylib 5.5 *