Update to meet coding style conventions
Changed two sets of curly brackets to "aligned mode" in DrawArc(). Didn't see anything else amiss.
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@ -631,19 +631,20 @@ void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, fl
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//Draw an arc between two points
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//Draw an arc between two points
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//If iradius=0. the arc is a semi-circle with a center at the midpoint of the line between the two points. Increase iradius for a flatter arc with a center off the midpoint. Theta rotates the arc around the line between the two points.
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//If iradius=0. the arc is a semi-circle with a center at the midpoint of the line between the two points. Increase iradius for a flatter arc with a center off the midpoint. Theta rotates the arc around the line between the two points.
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void DrawArc(Vector3 v1, Vector3 v2, float iradius, float theta, int steps, Color color) {
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void DrawArc(Vector3 v1, Vector3 v2, float iradius, float theta, int steps, Color color)
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{
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float increment=1.0/(float)steps;
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float increment=1.0/(float)steps;
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Vector3 p;
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Vector3 p;
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rlCheckRenderBatchLimit(2*(steps+1));
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rlCheckRenderBatchLimit(2*(steps+1));
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rlBegin(RL_LINES);
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rlBegin(RL_LINES);
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rlColor4ub(color.r, color.g, color.b, color.a);
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rlColor4ub(color.r, color.g, color.b, color.a);
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for (float t=0.0;t<1.0;t+=increment) {
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for (float t=0.0;t<1.0;t+=increment)
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{
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p=Vector3Slerp(v1,v2,t,iradius,theta);
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p=Vector3Slerp(v1,v2,t,iradius,theta);
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rlVertex3f(p.x,p.y,p.z);
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rlVertex3f(p.x,p.y,p.z);
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p=Vector3Slerp(v1,v2,t+increment,iradius,theta);
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p=Vector3Slerp(v1,v2,t+increment,iradius,theta);
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rlVertex3f(p.x,p.y,p.z);
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rlVertex3f(p.x,p.y,p.z);
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}
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}
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rlEnd();
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rlEnd();
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return;
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return;
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