From e879cc52242387ccc2a844ca9fd4d5a15261f633 Mon Sep 17 00:00:00 2001 From: Eric J <49599659+ProfJski@users.noreply.github.com> Date: Tue, 13 Jul 2021 15:25:45 -0400 Subject: [PATCH] Update to meet coding style conventions Changed two sets of curly brackets to "aligned mode" in DrawArc(). Didn't see anything else amiss. --- src/models.c | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/src/models.c b/src/models.c index dcab4a201..0ad3bfcf7 100644 --- a/src/models.c +++ b/src/models.c @@ -631,19 +631,20 @@ void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, fl //Draw an arc between two points //If iradius=0. the arc is a semi-circle with a center at the midpoint of the line between the two points. Increase iradius for a flatter arc with a center off the midpoint. Theta rotates the arc around the line between the two points. -void DrawArc(Vector3 v1, Vector3 v2, float iradius, float theta, int steps, Color color) { +void DrawArc(Vector3 v1, Vector3 v2, float iradius, float theta, int steps, Color color) +{ float increment=1.0/(float)steps; Vector3 p; rlCheckRenderBatchLimit(2*(steps+1)); rlBegin(RL_LINES); rlColor4ub(color.r, color.g, color.b, color.a); - for (float t=0.0;t<1.0;t+=increment) { + for (float t=0.0;t<1.0;t+=increment) + { p=Vector3Slerp(v1,v2,t,iradius,theta); rlVertex3f(p.x,p.y,p.z); p=Vector3Slerp(v1,v2,t+increment,iradius,theta); rlVertex3f(p.x,p.y,p.z); - } rlEnd(); return;