use new fog color parameter
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0183543767
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@ -75,6 +75,10 @@ int main(void)
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int ambientLoc = GetShaderLocation(shader, "ambient");
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SetShaderValue(shader, ambientLoc, (float[4]){ 0.2f, 0.2f, 0.2f, 1.0f }, SHADER_UNIFORM_VEC4);
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Vector4 fogColor = ColorNormalize(GRAY);
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int fogColorLoc = GetShaderLocation(shader, "fogColor");
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SetShaderValue(shader, fogColorLoc, &fogColor, SHADER_UNIFORM_VEC4);
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float fogDensity = 0.15f;
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int fogDensityLoc = GetShaderLocation(shader, "fogDensity");
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SetShaderValue(shader, fogDensityLoc, &fogDensity, SHADER_UNIFORM_FLOAT);
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