diff --git a/examples/shaders/shaders_fog_rendering.c b/examples/shaders/shaders_fog_rendering.c index bc0e54ceb..5feabba9e 100644 --- a/examples/shaders/shaders_fog_rendering.c +++ b/examples/shaders/shaders_fog_rendering.c @@ -75,6 +75,10 @@ int main(void) int ambientLoc = GetShaderLocation(shader, "ambient"); SetShaderValue(shader, ambientLoc, (float[4]){ 0.2f, 0.2f, 0.2f, 1.0f }, SHADER_UNIFORM_VEC4); + Vector4 fogColor = ColorNormalize(GRAY); + int fogColorLoc = GetShaderLocation(shader, "fogColor"); + SetShaderValue(shader, fogColorLoc, &fogColor, SHADER_UNIFORM_VEC4); + float fogDensity = 0.15f; int fogDensityLoc = GetShaderLocation(shader, "fogDensity"); SetShaderValue(shader, fogDensityLoc, &fogDensity, SHADER_UNIFORM_FLOAT);