Removed Unused Uniforms
uniform vec3 viewUp; uniform float deltaTime;
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3d8b1165a8
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e3fc898274
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@ -8,8 +8,6 @@ varying vec4 fragColor;
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uniform vec3 viewEye;
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uniform vec3 viewEye;
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uniform vec3 viewCenter;
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uniform vec3 viewCenter;
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uniform vec3 viewUp;
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uniform float deltaTime;
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uniform float runTime;
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uniform float runTime;
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uniform vec2 resolution;
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uniform vec2 resolution;
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@ -428,4 +426,4 @@ void main()
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#endif
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#endif
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gl_FragColor = vec4( tot, 1.0 );
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gl_FragColor = vec4( tot, 1.0 );
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}
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}
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