From e3fc89827465d84f5535c073b5b6ab253eaa13ea Mon Sep 17 00:00:00 2001 From: Industrious Nomad <44799276+IndustriousNomad@users.noreply.github.com> Date: Fri, 25 Oct 2019 05:33:42 -0400 Subject: [PATCH] Removed Unused Uniforms uniform vec3 viewUp; uniform float deltaTime; --- examples/shaders/resources/shaders/glsl100/raymarching.fs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/examples/shaders/resources/shaders/glsl100/raymarching.fs b/examples/shaders/resources/shaders/glsl100/raymarching.fs index 4ae71297d..c823e01eb 100644 --- a/examples/shaders/resources/shaders/glsl100/raymarching.fs +++ b/examples/shaders/resources/shaders/glsl100/raymarching.fs @@ -8,8 +8,6 @@ varying vec4 fragColor; uniform vec3 viewEye; uniform vec3 viewCenter; -uniform vec3 viewUp; -uniform float deltaTime; uniform float runTime; uniform vec2 resolution; @@ -428,4 +426,4 @@ void main() #endif gl_FragColor = vec4( tot, 1.0 ); -} \ No newline at end of file +}