Add SetGamepadVibration() implementation to PLATFORM_WEB

This commit is contained in:
asdqwe 2024-10-21 19:02:12 -03:00
parent 2a7f3fa653
commit e32b1012c0

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@ -894,7 +894,32 @@ int SetGamepadMappings(const char *mappings)
// Set gamepad vibration // Set gamepad vibration
void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration) void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration)
{ {
TRACELOG(LOG_WARNING, "GamepadSetVibration() not implemented on target platform"); if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (duration > 0.0f))
{
if (leftMotor < 0.0f) leftMotor = 0.0f;
if (leftMotor > 1.0f) leftMotor = 1.0f;
if (rightMotor < 0.0f) rightMotor = 0.0f;
if (rightMotor > 1.0f) rightMotor = 1.0f;
if (duration > MAX_GAMEPAD_VIBRATION_TIME) duration = MAX_GAMEPAD_VIBRATION_TIME;
duration *= 1000.0f; // Convert duration to ms
// Note: At the moment (2024.10.21) Chrome, Edge, Opera, Safari, Android Chrome, Android Webview only support the vibrationActuator API,
// and Firefox only supports the hapticActuators API
EM_ASM({
try
{
navigator.getGamepads()[$0].vibrationActuator.playEffect('dual-rumble', { startDelay: 0, duration: $3, weakMagnitude: $1, strongMagnitude: $2 });
}
catch (e)
{
try
{
navigator.getGamepads()[$0].hapticActuators[0].pulse($2, $3);
}
catch (e) { }
}
}, gamepad, leftMotor, rightMotor, duration);
}
} }
// Set mouse position XY // Set mouse position XY