diff --git a/src/platforms/rcore_web.c b/src/platforms/rcore_web.c index 746bbc693..5fddbb371 100644 --- a/src/platforms/rcore_web.c +++ b/src/platforms/rcore_web.c @@ -894,7 +894,32 @@ int SetGamepadMappings(const char *mappings) // Set gamepad vibration void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration) { - TRACELOG(LOG_WARNING, "GamepadSetVibration() not implemented on target platform"); + if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (duration > 0.0f)) + { + if (leftMotor < 0.0f) leftMotor = 0.0f; + if (leftMotor > 1.0f) leftMotor = 1.0f; + if (rightMotor < 0.0f) rightMotor = 0.0f; + if (rightMotor > 1.0f) rightMotor = 1.0f; + if (duration > MAX_GAMEPAD_VIBRATION_TIME) duration = MAX_GAMEPAD_VIBRATION_TIME; + duration *= 1000.0f; // Convert duration to ms + + // Note: At the moment (2024.10.21) Chrome, Edge, Opera, Safari, Android Chrome, Android Webview only support the vibrationActuator API, + // and Firefox only supports the hapticActuators API + EM_ASM({ + try + { + navigator.getGamepads()[$0].vibrationActuator.playEffect('dual-rumble', { startDelay: 0, duration: $3, weakMagnitude: $1, strongMagnitude: $2 }); + } + catch (e) + { + try + { + navigator.getGamepads()[$0].hapticActuators[0].pulse($2, $3); + } + catch (e) { } + } + }, gamepad, leftMotor, rightMotor, duration); + } } // Set mouse position XY